PDA

View Full Version : Settings / Rules



Coach Kernzy
07-06-2011, 04:35 PM
TGT Coach Mode OD (360)

Play style: Coach Mode only
Skill/recruiting level: TBD
Qtr. length: 9 minutes
Gameplay/penalty sliders: TBD
Rosters: Fairdale King's or OS Community

What is coach mode and how is it played?
That can somewhat vary based on how you like to play and if it's a user vs user game or user vs CPU game so I'll go over the scenarios here.
- New this year (NCAA 12) is the ability to play true coach mode with a broadcast camera angle which cannot be changed. Select "Coach" as play style when you are selecting your playbooks before a game and this with get you true coach mode. You have full control before the snap but once you snap the ball you're done. This style can only be played in user vs CPU games.


General Rules/Guidelines all players must follow:


Must start at a :1star: school either as a Head Coach.
When accepting a new job offer there is a limit on how far you can jump up. You can only accept a new HC job position at no more than :2star: higher than your current position.
Would rather not have anyone be an OC or DC but it can be discussed.

Archedemius
07-08-2011, 02:12 PM
The rules sound perfect for me! One question.... Will we d/l a community roster, or will we randomize the names? The community roster looks set to release, but I'm game for whatever. I have to play Denard Robinson this year, so it would be cool to watch him run all over my ass. The community roster will have all the coaches names too.

Coach Kernzy
07-08-2011, 02:16 PM
We will use a roster certainly with named players, we don't want any roster edits or additions/subtractions. If coaches are named that'd be great to but not as big a deal I don't think.
We will have named rosters though for sure before we get started.
I think the standard is the rosters that FAIRDALE KINGS does for the 360.

Archedemius
07-08-2011, 02:21 PM
Alright, that's good. I think Fairdale will have coach names too. Also, how will customizing your schedule work? Ie, scheduling FCS teams and user coach vs. user coach?

Coach Kernzy
07-08-2011, 02:24 PM
We'll stick with the schedules we're given for now but maybe in the future we can all discuss the ability to swap out a game or two if we want.
As far as user for user games go there is a scheduling thread (http://www.thegamingtailgate.com/forums/showthread.php?2609-User-vs-User-Scheduling) just for that purpose.

JBHuskers
07-08-2011, 02:32 PM
Being it's Coach Mode, that really doesn't have a need for a set amount of user games I don't think.

Coach Kernzy
07-08-2011, 02:36 PM
JB is right, no need for a set amount of user games. We just stick with the schedule we're given and do the best we can. When it's time for a user v user game we schedule that in the scheduling thread.

Cipher 8
07-08-2011, 04:01 PM
Also, how will customizing your schedule work? Ie, scheduling FCS teams and user coach vs. user coach?

I hope we leave schedules at default and not mess with them that way it doesn't mess with the NPC teams schedules. Plus with coach mode there's no need to get rid of the FCS games. If you want a lot of user vs user matches I suggest joining the same conference as someone. Based off the Alma Mater selections the Big 10 would be a good place to go for user matches.

Archedemius
07-09-2011, 10:37 AM
Sounds good.

Archedemius
07-09-2011, 07:08 PM
Any guidelines on xbox live point purchases? i.e., Recruiting Advisor, etc?

Coach Kernzy
07-09-2011, 08:05 PM
Good question, I don't know that we can police that so even if we said no someone could do it and no one would know.

For me, part of the fun of recruiting is the somewhat randomness of it, I personally wouldn't want to have something that tells me who the best players are or whatever those things do.

Anyone else have any thoughts?

SmoothPancakes
07-09-2011, 08:13 PM
Good question, I don't know that we can police that so even if we said no someone could do it and no one would know.

For me, part of the fun of recruiting is the somewhat randomness of it, I personally wouldn't want to have something that tells me who the best players are or whatever those things do.

Anyone else have any thoughts?

I don't remember the specifics so I can't say for fact, but I want to believe there is an option when the commissioner creates the OD, that allows him to turn DLC/dynasty extras (like recruiting advisor and whatnot) on or off for the OD as a whole. So if it's off, anyone who has that DLC, the game won't allow them to use it in the OD, keeping it level for those without the DLC.

Archedemius
07-09-2011, 08:15 PM
I'm going to stick to the randomness too. I figured if everyone else was going to do the Advisor, or other things, I would too. Trying to get a feel of how I will initially start recruiting. My Excel spreadsheets are complete, just waiting to fill them! I also have never done an OD, so I may need a helping hand getting on there if there are any weird things you would have to do. Fairdale is slowly getting the rosters going. Are you going to stick with his rosters even if on Tuesday he only has half the conferences done? Also, will we be using headsets or anything?

Coach Kernzy
07-09-2011, 08:15 PM
Well that would be ideal but I guess the next question is if anyone really wants to use that stuff and is that a dealbreaker for someone if we don't allow that stuff?

Archedemius
07-09-2011, 08:17 PM
I don't need it. Isn't there a DLC that deals with doing auto-mode or something for people who have to go away for a few days or weeks in an OD? Or is that just a regular option?

Cipher 8
07-09-2011, 11:02 PM
I don't need it. Isn't there a DLC that deals with doing auto-mode or something for people who have to go away for a few days or weeks in an OD? Or is that just a regular option?
That's included, you or the commish can set a team to auto pilot.

As for the recruiting advisor... The commish can either allow it or set it to no use because I download that every year and most OD's don't allow it unless everybody is using it. I like it and I don't think it's cheating to have a guy pop up and say this guy is interested in you give him a call. That's basically like a scout underneath a coach. The only thing that's a little cheap with it is talk to these recruits for a bonus this week so you know to talk to them specifically for full 60 minutes and pitch like hell. That though is just smart recruiting but it does give you a bit of an edge that's why I only use it if I know everybody in the dynasty is also.

It's up to you guys, we can not use it or we all use it so it's fair.

morsdraconis
07-09-2011, 11:11 PM
Definitely not interested in using the Recruiting Advisor. That's some seriously cheap stuff in my opinion and basically just takes the legwork out of having to scavenge the players for the purple diamond players (since that's all the Advisor shows you anyway).

Cipher 8
07-09-2011, 11:18 PM
Definitely not interested in using the Recruiting Advisor. That's some seriously cheap stuff in my opinion and basically just takes the legwork out of having to scavenge the players for the purple diamond players (since that's all the Advisor shows you anyway). That's not all the advisor does. He basically tell you which three recruits among the X/35 you have on your board have pitches unlocked or have the X2 bonus on them each week, then some weeks yes he does say this prospect is interested in you but to be honest I've never once added a purple diamond player they suggested. First off you're always 1000 pts behind someone so it's a waste of time. I mainly use recruiting advisor to tell me who has the X2 bonus, which only comes around every couple of weeks, sometimes never, but if you don't want to use it I'm totally cool with that too. I never use to use it on online dynasty because it was always set to off. I definitely don't think it's as cheap as the other DLC stuff though. Like extra pipeline state and what not.

Archedemius
07-10-2011, 09:32 AM
Yeah, I like to the good ol recruit some 1 stars from Texas to make it a pipeline state way.

Coach Kernzy
07-10-2011, 09:59 AM
Yeah no shortcuts here I don't think. We all joined this OD for a challenge and I see no reason to use add-ons to help us out or to make things easier. Part of the fun is finding that lower star stud or get that x2 point bonus.

Archedemius
07-10-2011, 10:03 AM
...or gambling on a higher star stud that somehow is interested in you!

Archedemius
07-12-2011, 07:24 AM
Theoretically speaking, what if I made EMU a 5 or 6 star program. Technically they are still a one star by these rules, so I wouldn't be able to accept a job at MSU then?

Coach Kernzy
07-12-2011, 08:12 AM
We'll cross that bridge if we get there but I doubt someone is going to stick around these original schools to build them up that far. I do see what you're saying though so that's something we'll all discuss.

morsdraconis
07-12-2011, 04:18 PM
My main issue is, with the talent and schedule that I have at Army, I could definitely get a 6-6 season and a bowl game my first year as HC. If I win the bowl game, that's a guaranteed jump to :2star: next season. Do the same thing the year after and I have a :3star: program.

So, two 7-6 seasons under my belt, making Army a :3star: program. Hardly see a coaching job like that land someone a big time BCS Conference school job (being able to jump to a :5star: HC job by the rules) after two mediocre seasons that just so happen to be enough to bring the program up some.

That was my thinking of why we should prevent jumping from the current prestige of the school to a new school.

SmoothPancakes
07-13-2011, 01:38 AM
Just to make it official, on the topic of recruiting advisors, toughest places to play boost, etc, the "Time Savers" as they're called, Coach Kernzy, when you create the OD, under Dynasty Rules, there is an option titled Allow Time Savers that you can turn on and off. That'll be the option to turn off the DLC stuff like recruiting advisors, extra pipeline state, etc.

Also, a nice little thing, just in general that I'm currently seeing. After you get done setting up the House Rules for the OD, it brings up a "Before You Begin..." screen that allows you to limit the first job type to coordinator or head coach and max team prestige for your first job from 1 to 6 stars.

However, this appears to bring up a bit of an issue guys. We're going to have to decide to go either all Head Coach or all Coordinator. In the First Job Type selections to limit people in the OD to only that job type to start out their OD career at, the only options are Head Coach or Coordinator. There's no both or either/or option. So it looks like we'll have to make a choice between all starting at head coach or all starting at coordinator. After that first job, you can go whichever route you want, coordinator or head coach. But it's the first job we all have to be on the same page.

Archedemius
07-13-2011, 10:24 AM
I saw something about this somewhere else a week or so ago. I should've said something, but I started seeing everyone talk about choosing either or. I feel like 9 out of 10 of us are going to get new jobs so it doesn't matter. I am 150% sure I will not stay with EMU. So I'm fine with whatever everyone chooses. It looks like HC though.

Coach Kernzy
07-13-2011, 01:52 PM
I have added the following to the first post in this thread to explain the different coach mode options a little better.


What is coach mode and how is it played?
That can somewhat vary based on how you like to play and if it's a user vs user game or user vs CPU game so I'll go over the scenarios here.
- New this year (NCAA 12) is the ability to play true coach mode with a broadcast camera angle which cannot be changed. Select "Coach" as play style when you are selecting your playbooks before a game and this with get you true coach mode. You have full control before the snap but once you snap the ball you're done. This style can only be played in user vs CPU games.
- Old school coach mode is simply turning auto-pass on in your settings, handling everything pre-snap and then you hike the ball and the play is run by the AI. There are some caveats to this style. First off the triple option and read option type plays are rendered fairly useless because the AI will never hand off to the FB on triple options and will never give to the RB on read options. You can run straight options such as speed and load but those are hit and miss as well. Secondly, the kicking game has to either be handled manually by you in user vs user games or it can be simmed in user vs CPU games. Lastly this is the only option when playing a user vs user game online or in an OD so be aware of that. Also be aware that before going into an online user vs user game that you have to have your profile settings set to auto-pass or this will not work. You cannot change your settings once in the game.

For our purposes here I am allowing owners to use whichever method they prefer for user vs CPU games but again be aware that you should be familiar with the old school auto-pass coach mode since we have to use that in user vs user OD games.

natcret
07-13-2011, 08:31 PM
TGT Coach Mode OD (360)

- Old school coach mode is simply turning auto-pass on in your settings, handling everything pre-snap and then you hike the ball and the play is run by the AI. [/LIST]

Coach, I have never played this mode so excuse my questions. Is this done under online dynasty, offline dynasty, or is it just picking the game "play now" and setting the settings?

Coach Kernzy
07-14-2011, 12:32 AM
In your actual profile settings and when set there it applies to all games you play.

Coach Kernzy
07-14-2011, 09:44 AM
Changed a few things based on feedback. Edited in original post.

- Stick with default AA but adjust as necessary once we all get going.

- 9 min qtrs

- steelersfan's penalty sliders including 55 on roughing the passer (we'll keep track of his progress and adjust as well)

Archedemius
07-14-2011, 01:12 PM
With AA and 9 mins:
I'm coaching EMU against SJSU. First half SJSU is up 21-12. Last second botch in coverage and the CPU took advantage. Otherwise, it should be 14-12 (missed 2-pt by me)

Total Offense: SJSU 287 EMU 217
Rushing: 10 for 30yds 21 for 89yds
Passing 14-19 257yds 5-8 128yds

9 minutes seems good for total plays, I'm just worried about yardage... maybe. We will see second half.

Coach Kernzy
07-14-2011, 01:36 PM
Have to consider a couple things here.
- E Mich literally has the worst rated defense in the game at a 60 and SJSU isn't much better at a 63. College ball is more offensive in general anyway. See how many plays and yards in total at the end and post them.
- E Mich gave up on average 454 yards a game on defense and SJSU gave up even more at 463

From the looks of it your stats might be damn close to right on :)

Archedemius
07-14-2011, 01:56 PM
4x plays with 425 yrds to my 56 plays 402 yds.
Shredded me with passing. I may need to use 3-3-5 defense this first year. 34-20 I lost. I also try to hurry to the ball to save time. So gauge plays in 9 mins off of me rushing to the ball a lot too.

Archedemius
07-14-2011, 01:58 PM
I had 125 rushing yds to their 6x yds. I had 2xx yds passing to their 36x yds. Sorry I didnt' post accurates, didn't feel the need to. Those should be close enough to get a feeling for play time and difficulty. I am excited to do this even with getting my ass handed to me. That helps me figure out my play book better. My offense went smoothly, just a turnover and a lot of bad defense cost me the game.

Coach Kernzy
07-14-2011, 02:03 PM
Yeah I think that yardage is about right and we aren't going to get right on with plays but with 9 we get pretty close, I've played several games now both on and offline and 9 just seems to be the sweet spot.

This first season is going to be tough on everyone I bet, we all have pretty bad teams and tough schedules so don't get down. Part of the fun of this and coach mode in general is really taking nothing and turning it into something. Can't wait to get started either and I look forward to our matchup late in the season.

SmoothPancakes
07-14-2011, 02:15 PM
Yeah I think that yardage is about right and we aren't going to get right on with plays but with 9 we get pretty close, I've played several games now both on and offline and 9 just seems to be the sweet spot.

This first season is going to be tough on everyone I bet, we all have pretty bad teams and tough schedules so don't get down. Part of the fun of this and coach mode in general is really taking nothing and turning it into something. Can't wait to get started either and I look forward to our matchup late in the season.

Yeah, 9 minutes is what I've been hearing from steelerfan. 7 minutes as all coordinators, 8 minutes with a coordinator/head coach mix, 9 minutes with all head coaches.

Archedemius
07-23-2011, 09:17 AM
I've been reading all the bugs with the game. I hope a lot of these don't happen to the dynasty as a whole. I am pretty sure I just got nailed with a certain recruiting bug, and that is going to really piss me off. Oh well, going to have to do a different strategy for now on.

Archedemius
07-26-2011, 08:27 PM
What is with the "(2 restarts)" on our gamer tags in-game? I only had one restart. Does it mean we have that many left or something? I'm cool with whatever. My reset was an accident by my hot-ass girlfriend turning off the receiver. I was kicking butt anyhow. You guys probably wouldn't have liked my 2nd string HB's stats for the original game anyhow. I had over 400 yrds rushing with 1.5 quarters to play. I have an old-school receiver that won't play sound through hdmi so I have to run multiple cables and when it turns off my xbox resets. Funny actually.

SmoothPancakes
07-26-2011, 09:08 PM
What is with the "(2 restarts)" on our gamer tags in-game? I only had one restart. Does it mean we have that many left or something? I'm cool with whatever. My reset was an accident by my hot-ass girlfriend turning off the receiver. I was kicking butt anyhow. You guys probably wouldn't have liked my 2nd string HB's stats for the original game anyhow. I had over 400 yrds rushing with 1.5 quarters to play. I have an old-school receiver that won't play sound through hdmi so I have to run multiple cables and when it turns off my xbox resets. Funny actually.

There's an issue with the way EA has it worded. It automatically shows 1 restart, even if you only play one time, as it is counting the original, first game. Some of us want to see it changed next year (or this year if it can be patched) to "2 times started" as opposed to the inaccurate "2 restarts".

Archedemius
07-26-2011, 09:45 PM
Gotcha!

Coach Kernzy
07-14-2012, 09:55 AM
I've been testing with Dr Death's Heisman sliders (http://www.thegamingtailgate.com/forums/showthread.php?5387-Dr-Death-s-Heisman-Sliders&p=151973#post151973) for 13 and had really good results so far. I'm going to test a little more with these and then I'll probably get the dynasty setup and start getting this thing going again.