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steelerfan
07-06-2011, 02:33 AM
I will update this post with changes that I make throughout the year.

Settings - House Rules (Game Difficulty & Penalties)

Gameplay Options SkillAll-American InjuriesOn FatigueOn Quarter Length9 Minutes Play ClockOn Coaching TipsOff Game SpeedSlow Player Min Speed Threshold30 Home Field Advantage EffectsOn Ice the KickerOn Game Rules Offsides57 False Start80** Holding54 Facemask59** Offensive Pass Interference100 Defensive Pass Interference100 KR/PR Interference100** Clipping52 Intentional Grounding100** Roughing the Passer54 Roughing the Kicker100** Custom AI USER QB Accuracy35 Pass Blocking50 WR Catching60* RB Ability45** Run Blocking40** Pass Coverage30 Pass Rush0** Interceptions20** Rush Defense10 Tackling50 FG Power40 FG Accuracy45 Punt Power45 Punt Accuracy30 Kickoff Power50 CPU QB Accuracy50 Pass Blocking60** WR Catching60 RB Ability65 Run Blocking50 Pass Coverage40* Pass Rush50 Interceptions25** Rush Defense100*** Tackling50 FG Power45 FG Accuracy40 Punt Power55 Punt Accuracy75 Kickoff Power50

Settings - Strategy (Set Audibles & Auto-Subs)

Auto-Subs OFFENSE QB Sub Out40 QB Sub In45** RB Sub Out80 RB Sub In85 WR Sub Out80 WR Sub In85 FB/TE Sub Out80 FB/TE Sub In85 OL Sub Out40 OL Sub In45** DEFENSE DT Sub Out80 DT Sub In85 DE Sub Out80 DE Sub In85 LB Sub Out50** LB Sub In55** CB Sub Out50** CB Sub In55** S Sub Out50** S Sub In55**

Settings - System Settings - Volume Control

Master100 Commentators70 Stadium PA100 Crowd90 On the Field90 Menu Music75 Menu Sound FX75 Custom Stadium Sounds12 Road to Glory CommentaryOff

*changes made 7/13/11
**changes made 7/27/11
***change made 7/29/11

Dr Death
07-06-2011, 02:35 AM
I like that you're playing 9 minute quarters as I play 10 minutes... but are you planning on doing any Heisman or will these all be AA?

steelerfan
07-06-2011, 02:56 AM
Here's a look at my numbers from my most recent game. I was Kansas and I won, at home, over K-State, 31-30. Interestingly, the score was 27-24 at the half in favor of the Wildcats. The 2nd half was a bit of a defensive struggle.

As an aside, the most recent game before this one was a 17-10 win by me as NC State over Clemson. In that game, neither team gained 300 yards and there were 19 punts.

(Sorry for the lack of tables, I'm doing this from my phone)

Stat: KSU / KU

1st downs: 18 / 22
Total Offense: 409 / 432
Rushes-yds-TD: 30-137-2 / 30-126-1
Comp-Att-TD: 17-27-1 / 27-41-3
Passing Yards: 272 / 306
3rd Downs: 3-9 (33%) / 10-14 (71%)
4th Downs: 2-2 / 0-0
Red Zone-TD-FG: 2-1-1 / 6-4-1
Turnovers: 1 / 1
Fumbles Lost: 0 / 1
Intercepted: 1 / 0
PR Yards: 16 / 10
KR Yards: 148 / 159
Total Yards: 573 / 601
Punts-Average: 3-44.0 / 3-42.3
Penalties: 2-20 / 4-46
TOP: 19:40 / 21:03 (???)

I registered 3 sacks, the CPU got 2.

As you can see, the TOP doesn't add up.

Remember, it's just one game. I'll post more as they get played.

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steelerfan
07-06-2011, 02:57 AM
I like that you're playing 9 minute quarters as I play 10 minutes... but are you planning on doing any Heisman or will these all be AA?

For now, AA only.

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steelerfan
07-06-2011, 04:41 AM
Got another game in. This time, I lost as Ohio, playing at Indiana, 23-17. I had the ball at the IU 16 with under a minute to go and was stopped on downs.

Stat: Ohio / IU

First Downs: 14 / 17
Total Offense: 380 / 356
Rushes-yds-TD: 27-42-0 / 29-52-1
Comp-Att-TD: 22-52-2 / 24-41-0
Passing Yards: 338 / 304
3rd Downs: 5-20 (25%) / 1-13 (7%)
4th Downs: 3-5 / 0-2
RZ-TD-FG: 3-1-1 / 3-1-2
Turnovers: 2 / 0
Intercepted: 2 / 0
PR Yards: 31 / 65
KR Yards: 78 / 49
Total Yards: 489 / 470
Punts-Avg: 7-45.9 / 6-45.2
Penalties-Yds: 5-45 / 7-47
TOP: 21:26 / 14:34

I had 4 sacks and was sacked once.

Disclaimer: I'm not very efficient with the Pistol, lol.

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Cipher 8
07-06-2011, 05:21 AM
I plan to use Sliders for the first time this year and I've heard yours are very good. In past games I've ran sliderless A.A. 8 Minute QTRs, normal game speed so bumping it up one minute won't be problem at all, I'm glad it's on A.A. and I'll just have to get use to slow game speed. Thanks Steelerfan.

steelerfan
07-06-2011, 08:00 AM
I plan to use Sliders for the first time this year and I've heard yours are very good. In past games I've ran sliderless A.A. 8 Minute QTRs, normal game speed so bumping it up one minute won't be problem at all, I'm glad it's on A.A. and I'll just have to get use to slow game speed. Thanks Steelerfan.

I doubt that changing the Game Speed to Normal and/or using 8-minute quarters would be a huge difference maker. You'd probably lose about 12-15 snaps per game.

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psusnoop
07-06-2011, 08:40 AM
Good stuff, that Indiana game is very intriguing to me. nice to see the CPU shut down your Pistol offense.

19 punts WOW in that KSU game. Your kickers had to be getting tired, they're not used to that much action in the NCAA series :D:D I like it.

I have always wanted the CPU to be a tougher challenge without making it feel like the CPU is cheating or abusing certain things. Nice to see the CPU completing 62% of their passes.

Rudy
07-06-2011, 09:06 AM
I'll be keeping track of this. I particularly want to note the differences between your NCAA 11 and 12 slider sets.

As for game speed Cipher, just use your personal preference as the sliders really won't make a difference in terms of the speed of the game.

steelerfan
07-06-2011, 09:33 AM
I'll be keeping track of this. I particularly want to note the differences between your NCAA 11 and 12 slider sets.

As for game speed Cipher, just use your personal preference as the sliders really won't make a difference in terms of the speed of the game.

When I settle on sliders, I can post the +/- from 11 as well.

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jwallace0317
07-06-2011, 09:42 AM
I doubt that changing the Game Speed to Normal and/or using 8-minute quarters would be a huge difference maker. You'd probably lose about 12-15 snaps per game.

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Question: I've never set Game Speed to Slow. What exactly is "slowed," the speed of the players moving around on the field, how fast time clicks off the game clock, or both?

Rudy
07-06-2011, 10:04 AM
The speed of the players is slower giving you more time to make decisions and things look a littlesmoother IMO. Of course you lose that open field speed feeling of fast players.

JBHuskers
07-06-2011, 10:07 AM
Good work :sf:

steelerfan
07-06-2011, 11:38 AM
Notre Dame (me) 27 at Miami 46

Stat: ND / Mia

First Downs: 21 / 13
Total Offense: 439 / 447
Rush-yds-TD: 30-102-1 / 33-230-4
Comp-Att-TD: 22-49-2 / 14-27-2
Passing Yards: 337 / 217
3rd Downs: 7-16 (43%) / 5-12 (41%)
4th Downs: 1-2 / 1-1
2-pt: 0-0 / 0-1
RZ-TD-FG: 6-2-2 / 2-1-1
Turnovers: 3 / 3
Fumbles Lost: 1 / 0
Intercepted: 2 / 3
PR Yards: 25 / 6
KR Yards: 116 / 140
Total Yards: 580 / 593
Punts-Avg.: 2-31.5 / 5-49.4
Penalties-Yds: 4-40 / 4-35
TOP: 19:37 / 16:23
Sacks (def): 7 / 4

Notes: Miami QB #12 had 14 carries for 80 yards and a TD. The TD came on a 65-yard scramble... Miami HB #6: 17-138-3 (68 long), 3 rec.-79-1 (75 long)... ND QB # 10 was 19-39-294-1-1 before leaving with an injury (ND trailed 32-27 and was driving at the time)...ND HB #20 17-65-1...ND WR #3 4-112-2 (72 long)...ND MLB #5 2 INTs.

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Dr Death
07-06-2011, 11:49 AM
When I settle on sliders, I can post the +/- from 11 as well.

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Steelerfan, I really appreciate you doing this, because it means that we may have some great sliders by the time we get the game. I am intrigued by your AA sliders since I always play on Heisman. If I could get a good, realistic game on AA then I am all for it.

One question... even though the TOP didn't quite match up to 36 minutes total in the first game, are you snapping the ball w/ :15 left on the play clock or is it just that your sliders are making the CPU more competitive, thus they have more TOP?

The reason I ask is this; as you may know, I throw just about every down in one of the 5-Wide sets. I use a short passing game to make up for the run game. And... I control the clock, snapping the ball w/ :02 or :01 left on the play clock. In '11, I usually won the TOP 31-9 or 30-10... so I am desperately looking for something to help even that stuff out.

And to add to that... I assume you are playing the game as if you're the HC... ie; controlling both O and D. Will you try your sliders out as just an OC and then as a DC, to see what, if any, changes this creates? Since most of us are going to begin as a coordinator, I think many people may wonder about this.

steelerfan
07-06-2011, 12:08 PM
Thank you, Dr.

Good questions. First, I snap the ball when I am ready to do so. The only time I burn up the clock intentionally is when I am using Chew Clock.

For the record, my rule of thumb is to not use Chew Clock until there is 1/8 of the game (1/2 a quarter), or less, remaining. So, in 9-minute quarters, I don't use it till there is 4:30 or less remaining. I feel like I'm cheating the CPU if I do it before then.

Yes, these games are as a head coach. I have started a test Dynasty as a DC and using 9 minutes seems to produce too many snaps. I'm going to get feedback from other OD members, but right now I'm thinking of going with 7-minutes when we're all coordinators, 8 if we're split, and 9 when we're all head coaches.

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jwallace0317
07-06-2011, 12:15 PM
are you snapping the ball w/ :15 left on the play clock or is it just that your sliders are making the CPU more competitive, thus they have more TOP?

ND ran 81 plays (30 runs, 49 passes, 2 punts) and had 1177 seconds TOP, meaning only 14.5 seconds of game clock was eaten up for every play. Considering that some of that time will be taken up by actually running the plays, I'd say he was doing a fair amount of no huddling and/or was frequently snapping the ball with 25 or more seconds on the play clock. I use this method when scouting a user opponent in an OD who I've never played before, to guage how fast their offense moves.

EDIT, just saw Steeler's post put up at the same time. Did you no huddle or were you just calling plays and snapping fairly with a conventional huddle?

Rudy
07-06-2011, 12:20 PM
I personally like 7 minute quarters just because it's the only way for me to finish a game within an hour, stats be damned. As soon as I go 8+ minutes games start taking too long for my liking. I use time management like Steelerfan. I won't milk the clock until there is 3:00 left (just under half the 4th quarter). For me that reason is the biggest reason to have accelerated clock. I don't want to use house rules regarding the clock although it's not a big deal.

Now that I think of it, could accelerated clock be what is part of a day one patch?

steelerfan
07-06-2011, 12:21 PM
I no-huddled on about 4 drives or so. I don't usually no-huddle much, but the team, offense, and score dictated that I should sometimes.

Keep in mind that I had 27 incomplete passes and 3 turnovers. Those were the biggest factors in the amount of time used. I'd say, more times than not, I snap the ball at somewhere between :12 and :15.

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Roy38
07-06-2011, 12:22 PM
Question:

One thing I disliked about NCAA '11 was the fact you could get a good set of sliders, but they were only for Human vs. CPU games. Then, when you played against a Human in an OD, the sliders defaulted to 50 and I believe the game speed reverted back to "Normal" (where mine was set at "Slow"). You can see the many problems this presents. Now, if the game plays pretty well out of the box, it won't be much of an issue, but I hated how much the game changed in Human vs. Human games. Will sliders and game speed stay intact?

JBHuskers
07-06-2011, 12:23 PM
In last year's 360 dynasty we did 8-minute quarters...and it really didn't bother me that much. It wasn't THAT vast of a contrast from playing 7-minute quarters on the PS3 OD. I have never gone beyond 8-minute quarters in a dynasty before.

steelerfan
07-06-2011, 12:27 PM
Yeah, Roy, JB, the 9 minute quarters will have to be monitored because of user games. I don't have a clear answer for sliders in user games, unless I get one it'll be test on the fly.

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Boucher
07-06-2011, 01:10 PM
Unrealistic of jacket Harris rushing for that many yards. Note to self bump down his speed

xGRIDIRONxGURUx
07-06-2011, 01:16 PM
game speed didnt change back i dont think... never seemed like it in HP Legends or others i played in and we used slow...

at least it FELT like i didnt

"E"

steelerfan
07-06-2011, 01:19 PM
Ok, just ran a test with my FG kicking sliders. Here's what I did:

I went to practice, and chose moderate wind (7 mph).

I chose Nebraska as their kicker (84 KPW, 80 KAC) is almost dead on for the default rosters' median ratings in those catagories. The median KPW is 83, KAC is 80 (didn't actually count, just eye-balled it).

The test involved a series of 15 47-yard field goal attempts (5 from each hash and 5 from straight away). Both the CPU and I made 7 of 15.

With all of the factors - an average kicker, some wind, 10 kicks from the hash - I think the 7 of 15 number is about what I'm looking for.

I'll try to find complete NCAA FG percentages (total, all teams, not individuals) for last season, but this will do for now.

If anyone knows where to find NCAA-wide kicking numbers, preferably broken down by distance, I can certainly tweak this even more.

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steelerfan
07-06-2011, 01:23 PM
Unrealistic of jacket Harris rushing for that many yards. Note to self bump down his speed

He had a 65-yd TD, otherwise he was pedestrian. If I played them 10 times, that may well be his only solid rushing performance.

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steelerfan
07-06-2011, 01:26 PM
stats be damned

I understand your situation, Rudy, but I can't share this sentiment.

OCD, OCD, OCD..... :P

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jwallace0317
07-06-2011, 01:55 PM
I've looked for this before, and the best I can get is FG statistics by distance, by team.

http://espn.go.com/college-football/statistics/team/_/stat/kicking/sort/fieldGoalsMade

jaymo76
07-06-2011, 02:24 PM
Steeler, I am still concerned about hum passing. It looks like you're below 50% completions on avg. In some games that's fine but a few of the teams used should be lights out with the short/medium passing game. 55-65% should be the norm IMO.

steelerfan
07-06-2011, 02:29 PM
We'll see how it goes, jaymo. I was in that range in the first game. The second game was Ohio, lol. The last game was a mess. QB #10 got hurt and the backup went 3-10. I'm getting used to the game, too. Not to mention the whole thing is still a WIP for me.

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steelerfan
07-07-2011, 01:03 AM
This one was for jaymo.

Fresno State 10 at Arizona State (me) 28

Stat: FS / ASU

First Downs: 12 / 15
Total Offense: 186 / 439
Rush-yds-TD: 28-26-0 / 30-154-1
Comp-Att-TD: 15-29-1 / 18-27-3
Passing Yards: 160 / 285
3rd Downs: 4-14 (28%) / 6-11 (54%)
4th Downs: 1-1 / 0-0
RZ-TD-FG: 2-1-1 / 1-0-0
Turnovers: 1 / 3
Intercepted: 1 / 3
PR Yards: 9 / 77
KR Yards: 84 / 61
Total Yards: 279 / 577
Punts-Avg: 8-47.4 / 4-43.0
Penalties-yds: 2-25 / 3-30
TOP: 14:52 / 21:08
Sacks (def): 2 / 7

Notes: FS's only TD came against the #2 defense on a 6-yard fade with :25 left to play. I think it was the first time I've ever seen the fade executed properly at the goal line in a video game, and it looked fantastic...The FS HBs combined for 67 yards on 18 carries, the reason their team rushing numbers look so bad is because of the sacks they took. I'm not sure I can ever reduce that number to my liking without a tweak from EA. CPU QBs hold the ball too long, most of my sacks are coverage sacks.

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JBHuskers
07-07-2011, 01:17 AM
Jesus ... you typed all that on your phone? :D

steelerfan
07-07-2011, 01:21 AM
Jesus ... you typed all that on your phone? :D

This is the first post I've done in this thread that wasn't on my phone. It was on my PS3. :D

JBHuskers
07-07-2011, 01:25 AM
This is the first post I've done in this thread that wasn't on my phone. It was on my PS3. :D

I know I just realized that :D

steelerfan
07-07-2011, 11:28 AM
I made a few small changes to my sliders for the first time in 8 or 10 games.

I was seeing too much of the "bowling pin" effect with my defense. I messed around and it looks like lowering defensive sliders, not raising offensive blocking sliders, will reduce this effect to the desired levels.

Therefore, I put CPU run and Pass Blocking back at 50 and lowered User Run Defense and Pass Rush accordingly. Figuring this out may help me get the user sack totals under control without having the d-line pancaked at the snap.

It's a matter of finding the right levels now.

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griffin2608
07-07-2011, 11:42 AM
I have been using your sliders for a while now. I used them last year and it saved the game for me. I am pretty sure I used them the year before that too and again they saved. The game for me too. Looking forward to seeing what you come up with. Thanks.

Koach Vonner
07-07-2011, 12:32 PM
Steeler this will be my first year ever using sliders. I like the fact that it's on All-American I'm just a little concerned about 8 mins as I am a coach in real life and I'm busy during FB season? Have you ever done them on 7 min qts?

Also, when will the human vs. CPU levels be out? Or am I confusing what sliders really are? Maybe it's only qt mins and game speed?

steelerfan
07-07-2011, 01:11 PM
I have been using your sliders for a while now. I used them last year and it saved the game for me. I am pretty sure I used them the year before that too and again they saved. The game for me too. Looking forward to seeing what you come up with. Thanks.

Thank you, griffin.

Right now, I'm just trying to get the game to feel right, produce excellent stats, and have thre CPU remain competitive. It's a delicate balancing act, but I think the tool box is full this year. EA's done a great job with 12. I'm interested to see how the day 1 patch and any tuner sets affect/improve things.

steelerfan
07-07-2011, 01:30 PM
Steeler this will be my first year ever using sliders. I like the fact that it's on All-American I'm just a little concerned about 8 mins as I am a coach in real life and I'm busy during FB season? Have you ever done them on 7 min qts?

Also, when will the human vs. CPU levels be out? Or am I confusing what sliders really are? Maybe it's only qt mins and game speed?

Actually, I use 9-minute quarters. For me, this works best because I get a realistic number of snaps. Once I get a good snap count, I can focus on the numbers - how many yards, turnovers, sacks etc. Once the numbers are good, the question becomes "how am I getting those numbers?"

For example, if I want 4 yards per carry, and get it, did I have a bunch of 1 yard runs and a 50-yarder? Did I just have a bunch of 3-5 yard runs? Or, did I have a good mix? You want a good mix, you don't want any guaranteed success (ie I can run for 100 yards no matter what), and the game has to feel good. All of that, while keeping it challenging and having the CPU remain competitive.

As for 7-minute quarters, they're not for me. By playing a "shortened" game, concessions have to be made (ie can I live with unrealistic raw totals, or do I get good totals at the expense of high averages?).

My recommendation to anyone who wants/needs shorter quarters would be to take my sliders (or any set that suits you) and either play them "as is", or "dumb down" the defenses a little to get the raw totals (yards, points etc) that you're looking for.

I will post my sliders (User/CPU) before the 12th. That said, they'll likely still be a WIP as a patch, and potentially a tuner set, will be arriving at/around launch.

412Juice716
07-07-2011, 01:33 PM
With the results you're getting these look great. I didn't think I would have to use sliders this year but I might not be able to pass these up

steelerfan
07-07-2011, 01:40 PM
With the results you're getting these look great. I didn't think I would have to use sliders this year but I might not be able to pass these up

Thanks, man, and welcome to TGT.

I'm a long way from "settling" on a slider set, but I'm making progress and having fun. :nod:

jwallace0317
07-08-2011, 12:43 AM
Just a quick note in case this hasn't been mentioned elsewhere. I confirmed with Haumiller that for '12, as in '11, game speed and speed threshold are always default for user vs. user OD games (just like custom AI is default).

jaymo76
07-08-2011, 01:16 AM
This one was for jaymo.

Fresno State 10 at Arizona State (me) 28

Stat: FS / ASU

First Downs: 12 / 15
Total Offense: 186 / 439
Rush-yds-TD: 28-26-0 / 30-154-1
Comp-Att-TD: 15-29-1 / 18-27-3
Passing Yards: 160 / 285
3rd Downs: 4-14 (28%) / 6-11 (54%)
4th Downs: 1-1 / 0-0
RZ-TD-FG: 2-1-1 / 1-0-0
Turnovers: 1 / 3
Intercepted: 1 / 3
PR Yards: 9 / 77
KR Yards: 84 / 61
Total Yards: 279 / 577
Punts-Avg: 8-47.4 / 4-43.0
Penalties-yds: 2-25 / 3-30
TOP: 14:52 / 21:08
Sacks (def): 2 / 7

Notes: FS's only TD came against the #2 defense on a 6-yard fade with :25 left to play. I think it was the first time I've ever seen the fade executed properly at the goal line in a video game, and it looked fantastic...The FS HBs combined for 67 yards on 18 carries, the reason their team rushing numbers look so bad is because of the sacks they took. I'm not sure I can ever reduce that number to my liking without a tweak from EA. CPU QBs hold the ball too long, most of my sacks are coverage sacks.

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Sounds great Steeler. Can't wait to get my hands on this game and make my own tweeks.

steelerfan
07-08-2011, 12:16 PM
Sounds great Steeler. Can't wait to get my hands on this game and make my own tweeks.

I knew you'd be in favor of the passing numbers, but I actually meant that using ASU was for you, lol.

steelerfan
07-08-2011, 12:18 PM
Special thanks to psuexv for creating a spreadsheet to help :sf: track my stats and get comprehensive game averages for my slider sets. :up:

steelerfan
07-08-2011, 12:19 PM
Going to try to get a couple games in this afternoon that will be played after a few tweaks to the slider set.

jaymo76
07-08-2011, 12:40 PM
I knew you'd be in favor of the passing numbers, but I actually meant that using ASU was for you, lol.

Yeah I saw that too and I appreciate it. Thanks bud! It's tough being an ASU fan at the best of times. However with the new unis this year (which I don't like... bring back Sparky!) the team has received a lot more recognition. I have seen more ASU screenshots this year than all the years combined since 06.

JeffHCross
07-08-2011, 11:41 PM
Just a quick note in case this hasn't been mentioned elsewhere. I confirmed with Haumiller that for '12, as in '11, game speed and speed threshold are always default for user vs. user OD games (just like custom AI is default).Huh. I thought the speed wasn't reset to default for user games on '11. Guess I just learned something new. That does explain some of the results I saw on '11 though, lol.

ram29jackson
07-09-2011, 04:30 AM
In last year's 360 dynasty we did 8-minute quarters...and it really didn't bother me that much. It wasn't THAT vast of a contrast from playing 7-minute quarters on the PS3 OD. I have never gone beyond 8-minute quarters in a dynasty before.

8 min qtrs make a game close enough to under an an hour, thats long enough as it is

morsdraconis
07-09-2011, 09:45 AM
I've always been for playing 9 minute quarters but I also rarely, if ever, run no huddle.

Cipher 8
07-09-2011, 11:18 AM
I've always been for playing 9 minute quarters but I also rarely, if ever, run no huddle. I only run no huddle at the end of 2 QTR if I'm down by 2+ scores to try to get something going and get in field goal range at least or in the 4th QTR if I'm down and know the clock is working against me. Sometimes I'll call a hurry up though after a play to catch the defense off guard especially if it's a 2nd and 10 to 3rd and 1 situation. I'll get the 9 yards or so and then call a hurry up for the 3rd and short. A lot of the times you can catch them unprepared.

jaymo76
07-09-2011, 11:28 AM
8 min qtrs make a game close enough to under an an hour, thats long enough as it is

agreed. The wife won't let me play longer than that... lol.

xGRIDIRONxGURUx
07-09-2011, 03:45 PM
Huh. I thought the speed wasn't reset to default for user games on '11. Guess I just learned something new. That does explain some of the results I saw on '11 though, lol.

was in the same boat, and we did some test OD's for stuff like that and was pretty sure it stayed the same... guess it was a sort of "placebo effect"

"E"

steelerfan
07-10-2011, 10:48 AM
Damn. Just gone blown-the-fuck-out., lol.

Rice (me) 17 at SMU 62

Stat: Rice / SMU

1st Downs: 12 / 20
Total Offense: 335 / 597
Rush-yds-TD: 26-29-0 / 10-7-1
Comp-Att-TD: 17-45-2 / 40-77-6
Passing Yards: 306 / 590
3rd Downs: 3-17 (17%) / 9-20 (45%)
4th Downs: 1-3 / 2-3
RZ-TD-FG: 1-0-1 / 8-5-2
Turnovers: 3 / 1
Fumbles Lost: 0 / 1
Intercepted: 3 / 0
PR Yards: 30 / 19
KR Yards: 241 / 22
Total Yards: 606 / 638
Punts-Avg: 8-42.1 / 5-42.2
Penalties: 5-50 / 2-20
TOP: 19:08 / 16:52
Sacks (def): 4 / 3

Sadly, SMU only called 6 run plays, lol. HB #48 had 6 carries for 41 yards and a 38 yard touchdown.

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Dr Death
07-10-2011, 11:11 AM
Damn. Just gone blown-the-fuck-out., lol.

Rice (me) 17 at SMU 62


Sounds like the kind of numbers I would put up using them! 77 pass att's is par for the course! :D

morsdraconis
07-10-2011, 11:29 AM
Nice!

Great to see that. Must have been one hell of a frustrating game to play.

steelerfan
07-10-2011, 11:42 AM
Nice!

Great to see that. Must have been one hell of a frustrating game to play.

It was. I wanted to quit at the half, lol. It was nearly as bad as the 70-7 beating I took as UNT playing at OU 10 days, or so, ago.

steelerfan
07-10-2011, 11:44 AM
Sounds like the kind of numbers I would put up using them! 77 pass att's is par for the course! :D

:smh: :sick: :D

Deuce
07-10-2011, 11:46 AM
It was. I wanted to quit at the half, lol. It was nearly as bad as the 70-7 beating I took as UNT playing at OU 10 days, or so, ago.

Damn...I'm going to get fired! Ah yeah!

steelerfan
07-10-2011, 11:59 AM
Damn...I'm going to get fired! Ah yeah!

Are you planning to start at UNT?

Deuce
07-10-2011, 12:02 PM
Are you planning to start at UNT?

No, I use a TB 'cupcake' roster. Prolly worse than unt's

steelerfan
07-10-2011, 12:06 PM
No, I use a TB 'cupcake' roster. Prolly worse than unt's

Lol. Yeah, probably. :P

In the MAC to Big 10 OD, I committed to using Akron. Then, I found out they're the absolute worst team in the game. :smh: :D

Deuce
07-10-2011, 12:07 PM
Lol. Yeah, probably. :P

In the MAC to Big 10 OD, I committed to using Akron. Then, I found out they're the absolute worst team in the game. :smh: :D

That's who I replace with my TB team. First game is against tOSU.

steelerfan
07-10-2011, 12:10 PM
First game is against tOSU.

Hotseat. :easy:

osufan4life
07-10-2011, 12:12 PM
No, I use a TB 'cupcake' roster. Prolly worse than unt's

I decided for my TB dynasty this year to use the rosters for the schools I'm replacing. Figured it'd be good for game balance that way and I wouldn't end up with a bunch of nearly identical teams since they are all cupcakes.

souljahbill
07-10-2011, 12:40 PM
I decided for my TB dynasty this year to use the rosters for the schools I'm replacing. Figured it'd be good for game balance that way and I wouldn't end up with a bunch of nearly identical teams since they are all cupcakes.

I did that before. I made a team from Alaska but since I was replacing Ball St., I used that roster. What I didn't realize until I started recruiting was that I inherited Ball St.'s pipelines. Since I was an Alaska school, I didn't Indiana, Illinois, Ohio, etc. as my pipelines so I switched the roster over to Idaho's. It worked out better geographically.


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JeffHCross
07-10-2011, 01:34 PM
In an ideal situation, I found it's best to do both. Use the roster of the team you're replacing (for sake of balance) and have it be a geographical fit. Having pipelines that are outside your region is definitely a disadvantage now.

Deuce
07-10-2011, 01:38 PM
In an ideal situation, I found it's best to do both. Use the roster of the team you're replacing (for sake of balance) and have it be a geographical fit. Having pipelines that are outside your region is definitely a disadvantage now.

Wonder what happens if you use one of the generic rosters?

JeffHCross
07-10-2011, 01:44 PM
Wonder what happens if you use one of the generic rosters?I think there were changes to the generic rosters this year. But from experience with NCAA '10 and '11 ... the generic rosters were actually just an actual team with different numbers (and maybe different appearances). But the ratings and hometown/state were from a team otherwise in the game. So not only were you likely to have a roster from a state not near you, but you also had no idea where it was going to be. At least when you choose Idaho or Ball State you have an idea of where your pipelines will be.

Deuce
07-10-2011, 01:47 PM
I think there were changes to the generic rosters this year. But from experience with NCAA '10 and '11 ... the generic rosters were actually just an actual team with different numbers (and maybe different appearances). But the ratings and hometown/state were from a team otherwise in the game. So not only were you likely to have a roster from a state not near you, but you also had no idea where it was going to be. At least when you choose Idaho or Ball State you have an idea of where your pipelines will be.

Hmmm, ok. I may need to adjust my rosters then. Thanks for the info.

osufan4life
07-10-2011, 01:53 PM
I did that before. I made a team from Alaska but since I was replacing Ball St., I used that roster. What I didn't realize until I started recruiting was that I inherited Ball St.'s pipelines. Since I was an Alaska school, I didn't Indiana, Illinois, Ohio, etc. as my pipelines so I switched the roster over to Idaho's. It worked out better geographically.


Sent from my iPhone using TapatalkDid not realize that... gonna have to update what teams I'm replacing (thanks for the info).

morsdraconis
07-10-2011, 02:03 PM
Damn, same here. I was just gonna use the Cupcake roster, but that may not work now.

DariusLock
07-10-2011, 08:36 PM
edit their hometowns and you're set.

Deuce
07-10-2011, 08:38 PM
edit their hometowns and you're set.

Cant do that within TB I dont think. I guess u can once the team is downloaded.

JeffHCross
07-10-2011, 08:43 PM
You can't edit a player's hometown within Teambuilder, and, at least on NCAA '11, you couldn't after downloading it, because you were limited to making TB edits within Dynasty. With the ability to perform dynasty roster edits coming in the Day One Patch, that may be something that gets changed (I don't know the full scope of the patch yet).

jaymo76
07-10-2011, 09:01 PM
You can't edit a player's hometown within Teambuilder, and, at least on NCAA '11, you couldn't after downloading it, because you were limited to making TB edits within Dynasty. With the ability to perform dynasty roster edits coming in the Day One Patch, that may be something that gets changed (I don't know the full scope of the patch yet).

Bingo... Ben H please say what we can and cannot edit. A lot of folks think EVERYTHING will be able to be editied... I will bet dollars to donuts that is not the case. Key feautres we must be able to edit: HEIGHT, WEIGHT, POSITION, RATING, DEPTH CHART, everything else is gravy.

Rudy
07-11-2011, 06:37 AM
Any update on your sliders?

steelerfan
07-11-2011, 07:48 AM
I plan to get a few games in today and release what I have so far before midnight.

Of course, the coming patch and potential for a tuner set may throw things out of balance, but I'll just have to deal with that as it happens.

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psusnoop
07-11-2011, 08:50 AM
I'll add a couple of games tonight as well with these sliders just so you can see these from another user's style.

steelerfan
07-11-2011, 01:28 PM
I'll add a couple of games tonight as well with these sliders just so you can see these from another user's style.

Call me first, snoop. I've made a few changes.

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steelerfan
07-11-2011, 01:40 PM
I started a dynasty as ULL (as the HC) to do a little more work on these.

Here's my opener:

ULL 10 at Oklahoma State 52

Stat: ULL / Ok St

1st Downs: 9 / 23
Total Offense: 226 / 611
Rush-yds-TD: 25-89-0 / 20-48-2
Comp-Att-TD: 18-41-0 / 34-50-5
Passing yards: 137 / 563
3rd Downs: 2-17 (11%) / 5-9 (55%)
4th Downs: 1-3 / 0-0
RZ-TD-FG: 1-0-1 / 5-3-1
Turnovers: 1 / 3
Fumbles Lost: 0 / 1
Intercepted: 1 / 2
PR yards: 27 / 23
KR yards: 198 / 59
Total Yards: 451 / 693
Punts-Avg: 9-34.0 / 3-44.7
Penalties-yds: 5-56 / 3-35
TOP: 21:13 / 14:47
Sacks (def): 2 / 1

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Roy38
07-11-2011, 02:01 PM
Impressions:

The score (52-10) looks pretty good. I'm not sure what prestige OSU is, but I know ULL is a 1* so they should get beat pretty handily. I would think you should have a little more offense as OSU typically doesn't have a solid defense, although I haven't seen the roster for OSU to know how that shakes out. I don't necessarily mean you should score more, but your yardage should be a little higher. Biggest issue I see is CPU still can't run the ball. If they're going 34-50 for 563 yards and 5 TD's through the air, the run game should yield more yardage because I would assume at some point you're selling out to stop the pass.

drlw322
07-11-2011, 02:03 PM
someone at operationsports said that the patch has been out since saturday. He was able to change ratings in dynasty as a test. Just FYI, looking forward to these the numbers looks good

steelerfan
07-11-2011, 03:26 PM
someone at operationsports said that the patch has been out since saturday. He was able to change ratings in dynasty as a test. Just FYI, looking forward to these the numbers looks good

The patch has, supposedly, been out for the 360. I'm on PS3.

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JBHuskers
07-11-2011, 03:29 PM
The patch has, supposedly, been out for the 360. I'm on PS3.

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Yeah 360's patch was out even Friday maybe? PS3 I'm guessing late this afternoon....maybe change guessing to hoping.

trioptionGator
07-11-2011, 03:55 PM
I've looked for this before, and the best I can get is FG statistics by distance, by team.

http://espn.go.com/college-football/statistics/team/_/stat/kicking/sort/fieldGoalsMade

I think that ESPN link gives most of the information one would need for something like this, but the "Field Goal" PDF available from the NCAA's own statistics site lists how many attempts each team had blocked and the average (mean) distance of both makes and misses, if that helps any.

http://web1.ncaa.org/mfb/mainpage.jsp

It also has a handy "totals" line so you don't need to plug anything into Excel!

steelerfan
07-11-2011, 03:57 PM
Thanks, gator. That will come in handy as these get dialed in.

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steelerfan
07-11-2011, 03:58 PM
Game 2 with ULL:

ULL 21 at Kent 14

Stat: ULL / Kent

First Downs: 9 / 17
Total Offense: 181 / 251
Rush-yds-TD: 30-6-0 / 42-168-0
Comp-Att-TD: 14-24-1 / 9-22-2
Passing yards: 175 / 83
3rd Downs: 4-14 (28%) / 6-12 (50%)
4th Downs: 0-0 / 0-1
RZ-TD-FG: 0-0-0 / 2-2-0
Turnovers: 0 / 5
Intercepted: 0 / 5
PR yards: 7 / 15
KR yards: 58 / 68
Total yards: 246 / 334
Punts-Avg: 9-39.3 / 5-42.6
Penalties: 7-74 / 4-50
TOP: 18:12 / 17:48
Sacks (def): 6 / 6

Notes: UGLY game. 12 sacks, 5 picks total. Don't necessarily gauge my offensive production, I'm using the team's playbook and it's all Pistol and Shotgun. Not my style at all, lol.

Roy, OSU didn't run much until they were way ahead. By then, I knew it was coming. As you see, Kent ran wild on me, lol.

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trioptionGator
07-11-2011, 04:12 PM
Thanks, gator. That will come in handy as these get dialed in.

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No problem. Unless there is an advanced metrics site out there tracking things like whether a ball is spotted on the hash, then I think the information in that PDF is going to be about as good as it gets. I used to work in the sports information business so I'm familiar with the software that I believe all NCAA schools use to input football stats. To the best of my recollection, there is no way to record where the ball is spotted in an "east-west" fashion.

So I think your approach of equally distributing test attempts between left-center-right is the way to go. Let me know if I can help in any way with any of your testing now that us "commoners" will have the game in a few hours! :)

steelerfan
07-11-2011, 05:45 PM
Thanks again, gator.

I'm absolutely open to any and all feedback on sliders.

The only feedback I don't care for is the "I played one game and..." or "I'm using these with 7 minute quarters and...", lol.

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steelerfan
07-11-2011, 05:59 PM
Ok, game 3 is in the books.

La Tech 34 at ULL 31 (replaced an FCS school on my schedule with LTU)

Stat: LTU / ULL

1st Downs: 21 / 19
Total Offense: 573 / 379
Rush-yds-TD: 26-122-1 / 29-65-0
Comp-Att-TD: 30-42-3 / 26-49-4
Passing yards: 451 / 314
3rd Downs: 5-11 (45%) / 6-17 (35%)
4th Downs: 0-0 / 2-3
RZ-TD-FG: 4-3-1 / 6-3-1
Turnovers: 3 / 0
Fumbles Lost: 1 / 0
Intercepted: 2 / 0
PR yards: 25 / 10
KR yards: 84 / 139
Total yards: 682 / 528
Punts-Avg: 4-34.5 / 6-42.7
Penalties: 8-90 / 3-27
TOP: 15:02 / 20:58
Sacks (def): 2 / 3

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steelerfan
07-11-2011, 06:01 PM
Just a note, I will post my sliders some time before midnight tonight. Shortly after that, this thread will be moved to the slider section of the forums.

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psusnoop
07-11-2011, 06:15 PM
I'll give you a call tonight after I get the kids in bed.

Rudy
07-11-2011, 06:38 PM
Just a note, I will post my sliders some time before midnight tonight. Shortly after that, this thread will be moved to the slider section of the forums.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Any chance you could post them sooner or PM me a rough set? There is no chance I'll be awake at midnight and I can't access the site at work. I'd love to see what you have adjusted ahead of time. Have you played any games on Heisman at all?

steelerfan
07-11-2011, 07:48 PM
I'll post in a couple hours, but I'm not sure when I'll get to posting last year's.

You can get the general idea of my sliders by looking in the TGT PS3 OD slider thread though.

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Rudy
07-11-2011, 08:05 PM
I'll post in a couple hours, but I'm not sure when I'll get to posting last year's.

You can get the general idea of my sliders by looking in the TGT PS3 OD slider thread though.

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I searched and can't even find that thread. I'll just wait for your sliders.

steelerfan
07-11-2011, 08:09 PM
I searched and can't even find that thread. I'll just wait for your sliders.

http://www.thegamingtailgate.com/forums/showthread.php?1927-2013-Slider-Changes-Discussion

Rudy
07-11-2011, 09:21 PM
http://www.thegamingtailgate.com/forums/showthread.php?1927-2013-Slider-Changes-Discussion

Thanks. Those are very similar to stuff I used last year. It's nice to find someone whose sliders are similar so you can compare, contrast and make better adjustments quicker. Looking forward to your NCAA 12 ones. Part of me is curious about Heisman again though with quite a few good things about it. The biggest thing I'm worried about is the cpu spread running game which people say is good on Heisman although I wonder if it would be just as good on AA with slider tweaks. And the pass defense being better on Heisman although I'm not a great passer so this may be a good thing for me.

oweb26
07-11-2011, 09:27 PM
Huh. I thought the speed wasn't reset to default for user games on '11. Guess I just learned something new. That does explain some of the results I saw on '11 though, lol.

Yeah I didn't think it was reset when playing a user vs user game in the OD, Maybe it was my mind. I think Haumiller might be a little confused on that one. ha ha ha

steelerfan
07-11-2011, 09:46 PM
Ok, guys, the OP has been updated with all of my sliders and settings.

Paakaa10
07-11-2011, 09:51 PM
What kind of results are you getting with penalties set the way they are? Those sliders are typically the ones which give me the most trouble, as last year I set all penalties but Holding/Clipping/Facemask to 100 and still really only ever saw those three get called.

steelerfan
07-11-2011, 11:31 PM
I'm getting some offsides and false starts, too. Realistically, the only other penalty you could expect to see is PI. Unfortunately, it seems as though something got broken betwwen May and Retail. In May, I saw some PI with the slider considerably lower. Now, I'm not. I made sure to include it in my Retail feedback and hopefully EA can tune it.

Koach Vonner
07-12-2011, 12:06 AM
Are you going to list your sliders here?

Paakaa10
07-12-2011, 12:09 AM
Are you going to list your sliders here?

His slider settings have been edited into the first post of this thread.

steelerfan
07-12-2011, 10:46 AM
Game 4 is in the books and my Ragin' Cajuns are just 1-3.

ULL 13 at FIU 31

Stat: ULL / FIU

1st Downs: 15 / 22
Total Offense: 334 / 429
Rush-yds-TD: 23-30-1 / 39-188-5
Comp-Att-TD: 22-46-0 / 20-40-3
Passing yards: 304 / 241
3rd Downs: 3-15 (20%) / 5-15 (33%)
4th Downs: 0-1 / 1-1
RZ-TD-FG: 4-1-2 / 4-3-1
Turnovers: 1 / 0
Intercepted: 1 / 0
PR yards: 35 / 41
KR yards: 116 / 66
Total yards: 485 / 536
Punts-Avg: 9-40.0 / 7-39.3
Penalties: 7-80 / 5-50
TOP: 19:33 / 22:06 (???)
Sacks (def): 2 / 4

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steelerfan
07-12-2011, 10:50 AM
If anyone is concerned about my rushing totals, understand that I am using a team with no under-center formations.

Through 4 games, my starting HB has 73 carries for 273 yards (3.7 average) and 1 TD. That puts him on pace for 819 yards. I think that's a good number for this caliber of team with this type of offense.

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morsdraconis
07-12-2011, 06:28 PM
So, :sf:, do you think playing on Fast would make a huge difference for your sliders? I REALLY don't like playing on Slow speed setting... It's just too damn slow for me.

steelerfan
07-12-2011, 06:35 PM
I doubt it would make much difference. The only one I can think of, mors, is that you'd have a few more snaps per game because the actual plays would happen quicker.

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steelerfan
07-12-2011, 06:47 PM
Dropped to 1-4, lol. I should be a.coordinator soon at this rate. Ha!

FAU 29 at ULL 17

Stat: FAU / ULL

First Downs: 21 / 14
Total offense: 459 / 243
Rush-yds-TD: 35-68-0 / 24-39-1
Comp-Att-TD: 25-41-3 / 19-38-1
Passing yards: 391 / 204
3rd Downs: 4-14 (28%) / 3-14 (21%)
4th Downs: 0-0 / 2-3
2 Pt: 0-1 / 0-0
RZ-TD-FG: 6-2-3 / 1-1-0
Turnovers: 0 / 3
Intercepted: 0 / 3
PR yards: 24 / 35
KR yards: 64 / 176
Total yards: 547 / 454
Punts-Avg: 4-44.5 / 5-40.0
Penalties: 7-65 / 5-62
TOP: 17:27 / 18:33
Sacks (def): 2 / 4

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morsdraconis
07-12-2011, 09:00 PM
I doubt it would make much difference. The only one I can think of, mors, is that you'd have a few more snaps per game because the actual plays would happen quicker.

Cool. I'll definitely give them a try once I work on my custom playbook some more (and don't get the glitch).

psusnoop
07-12-2011, 10:01 PM
Game Miami Oh at me Northern Illinios

Miami OH 24 at NUI 31

Stat: Miami/NUI

1st Downs: 14/11
Total Offense: 391/254
Rush-yds-TD: 28-52-0/37-99-1
Comp-Att-TD: 21-33-3/13-22-2
Passing yards: 339/155
3rd Downs: 8-17(47%)/7-15(46%)
4th Downs: 0-0/0-0
RZ-TD-FG: 2-1-1/3-2-1
Turnovers: 3/0
Intercepted: 3/0
PR yards: 13/10
KR yards: 108/109
Total yards: 512/373
Punts-Avg: 5-39.0/4-32.0
Penalties: 5-41/5-60
TOP: 15:20/20:40
Sacks (def): 2 / 2

psusnoop
07-12-2011, 11:45 PM
USF me at Miss. State

USF 20 Miss. St. 17

Stat: USF/Miss St.

1st Downs: 18/14
Total Offense: 344/359
Rush-yds-TD: 30-102-0/37-82-0
Comp-Att-TD: 20-35-2/ 14-18-2
Passing yards: 242/ 277
3rd Downs: 7-14(50%)/ 3-10(30%)
4th Downs: 0-0/ 0-1
RZ-TD-FG: 4-2-2/ 2-0-1
Turnovers: 0/2
Intercepted: 0/1
PR yards: 12/ 13
KR yards: 108/ 126
Total yards: 464/ 490
Punts-Avg: 5-37.5/ 4-43.8
Penalties: 2-22/ 2-20
TOP: 19:26/ 16:34
Sacks (def): 0/ 5

I will say this QB from Miss. St. was a pain. He scrambled out of the pocket so many times that I really had to protect against that too. If I was going to bring pressure I needed to reach the QB or he would scramble out of the pocket.

I also won this game on a last second FG, for what it's worth.

steelerfan
07-13-2011, 11:22 AM
The OP has been edited to reflect 2 minor changes.

- Raised User WR Catching from 55 to 60
- Lowered CPU Pass Coverage from 45 to 40

JerzeyReign
07-13-2011, 11:27 AM
Nice work in here man. I respect slider guys like myself who actually put in the work themselves. I will certainly try these out and give you some feedback once I've popped a brain vessel tweaking mine. :)

steelerfan
07-13-2011, 11:31 AM
Nice work in here man. I respect slider guys like myself who actually put in the work themselves. I will certainly try these out and give you some feedback once I've popped a brain vessel tweaking mine. :)

LOL. I'll give yours a look when I feel like I have a solid grasp on the game. I've always played on AA with tweaks to help the CPU, but I'd be interested to try a good Heisman set, too.

jaymo76
07-13-2011, 12:45 PM
With the exception of holding, facemask, false start, and clipping (all between 50-60)... I have all penalties at 100. The cpu was called for two roughing the passers in my last game versus Tulane. I have also seen three or four pass interference calls against the cpu.

steelerfan
07-13-2011, 12:53 PM
With the exception of holding, facemask, false start, and clipping (all between 50-60)... I have all penalties at 100. The cpu was called for two roughing the passers in my last game versus Tulane. I have also seen three or four pass interference calls against the cpu.

I'm still tweaking Roughing the Passer. The problem I have is that I'll take 3 or 4 a game if it's too high. I have to break myself of the habit of plowing over the QB every chance I get, lol. Good to hear that you're seeing some PI, wish I was.

steelerfan
07-13-2011, 12:56 PM
I've been meaning to mention it since Monday...THANK YOU to cdj for creating the awesome table for sliders. I'm too lazy/retarded to do it, but it's really nice to have. :nod:

jaymo76
07-13-2011, 01:30 PM
I'm still tweaking Roughing the Passer. The problem I have is that I'll take 3 or 4 a game if it's too high. I have to break myself of the habit of plowing over the QB every chance I get, lol. Good to hear that you're seeing some PI, wish I was.

When in doubt start at 100 and go backwards... except for holding... learned my lesson thre. :)

steelerfan
07-13-2011, 01:33 PM
When in doubt start at 100 and go backwards... except for holding... learned my lesson thre. :)

The problem with Roughing the Passer is ME, lol. I play on the d-line and have gotten used to plowing over the QB too much. When I break myself of that habit, I'll be able to raise it. :nod:

umhester04
07-13-2011, 01:39 PM
Ive seen some weird roughing the passer calls with the slider around 55. If I even barely touch the QB he goes down like one of those soccer players that get sniped and go down without anyone touching them...very weird.

steelerfan
07-13-2011, 01:41 PM
Ive seen some weird roughing the passer calls with the slider around 55. If I even barely touch the QB he goes down like one of those soccer players that get sniped and go down without anyone touching them...very weird.

Yes sir, me too. That's why I have it at 54. ;)

At 55, it's called as though the Steelers defense is on the field. Unfortunately, at 54, it's called as though the Steelers offense is on the field. :D

umhester04
07-13-2011, 04:49 PM
Yes sir, me too. That's why I have it at 54. ;)

At 55, it's called as though the Steelers defense is on the field. Unfortunately, at 54, it's called as though the Steelers offense is on the field. :D


LOL im trying to figure out whether I want there to be those weird looking roughing the passer calls and keep it at 55 or go down a point. Tough decision.

steelerfan
07-13-2011, 05:28 PM
LOL im trying to figure out whether I want there to be those weird looking roughing the passer calls and keep it at 55 or go down a point. Tough decision.

At 54, they don't get called. I've considered going back to 55.

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steelerfan
07-13-2011, 05:41 PM
Improved to 2-4 with a weird win over Troy (they had 6 FGs).

Troy 18 at ULL 24

Stat: Troy / ULL

First Downs: 20 / 14
Total Offense: 373 / 318
Rush-yds-TD: 23-46-0 / 41-95-1
Comp-Att-TD: 25-45-0 / 12-26-1
Passing yards: 327 / 223
3rd Downs: 2-11 (18%) / 6-16 (37%)
4th Downs: 0-2 / 0-1
RZ-TD-FG: 3-0-2 / 2-1-1
Turnovers: 2 / 0
Intercepted: 2 / 0
PR yards: 22 / 16
KR yards: 90 / 166
Total yards: 485 / 500
Punts-Avg: 2-44.0 / 7-31.6
Penalties: 3-30 / 4-44
TOP: 18:51 / 22:13 (???)
Sacks (def): 3 / 5

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georgiafan
07-14-2011, 08:15 AM
I used this last night and they was more of a challenge then default AA but still to many sacks by the cpu.

steelerfan
07-14-2011, 08:25 AM
I used this last night and they was more of a challenge then default AA but still to many sacks by the cpu.

You have to get the ball out quickly or you will take sacks. The problem I've had, personally, is recording too many sacks on defense. If you look back through this thread, at my stats, I'm not taking an inordinate number of sacks.

If you're not able to get the ball out quickly enough, I'd advise that you lower the CPU Pass Rush until you get it to a comfortable level. Don't raise your Pass Blocking though. Any increase to the blocking sliders will cause the "bowling pin effect" that was seen in the demo.

Of course, lowering the CPU Pass Rush could cause the need to raise their Pass Coverage or lower your QB Accuracy.

SmoothPancakes
07-14-2011, 08:28 AM
You're definitely on a great track with these. I've been using this sliders since I first fired up NCAA 12, even making the couple of changes that you did yesterday, and I have been having some great games. Definitely a challenge and keeps things fun and interesting.

steelerfan
07-14-2011, 08:30 AM
You're definitely on a great track with these. I've been using this sliders since I first fired up NCAA 12, even making the couple of changes that you did yesterday, and I have been having some great games. Definitely a challenge and keeps things fun and interesting.

Thanks, Smooth. :up:

morsdraconis
07-14-2011, 08:33 AM
Has anyone tried them with Coach Mode? I'm interested to see how they work with Coach Mode since I've been REALLY getting into it lately.

SmoothPancakes
07-14-2011, 08:43 AM
Has anyone tried them with Coach Mode? I'm interested to see how they work with Coach Mode since I've been REALLY getting into it lately.

The Army vs. Navy coach mode game I was posting about in the TGT Coach Mode OD section, before it froze on me at the start of the fourth quarter, was played using :sf:'s sliders. It played really well. The defenses kept good pressure, both sides were able to get 2 or 3 sacks. There was one fumble and I think an interception. But they weren't overpowering and weren't getting into the backfield instantly. They got pressure, but not constant and not a ton to the point of being overpowered or anything.

Teams were able to still pass, but it wasn't guaranteed. The QBs scrambled when they needed to, they threw some great, on the dot passes. They also threw some horrible passes that would leave you shaking your head (their accuracy sucks, so it was to be expected).

The run game was able to be used with success. Options were still a bit of a absence, with the couple of options I ran, being automatic loss of yards, though Army's offense was able to run the option with success.

The kicking game was far from guaranteed. I missed a 31 yard field goal, made a 35 yarder. Army missed a 41 yarder, but made a 33 yarder. Army also almost missed an extra point wide left. Punting was good. It wasn't overpowered, but it wasn't weak. There were some great punts, there were some shanks, a good mix of both.

Overall, it was a very well played, even game, that was a defensive battle throughout. At it should have been as Army and Navy have similar ratings and rosters.

morsdraconis
07-14-2011, 08:47 AM
The Army vs. Navy coach mode game I was posting about in the TGT Coach Mode OD section, before it froze on me at the start of the fourth quarter, was played using :sf:'s sliders. It played really well. The defenses kept good pressure, both sides were able to get 2 or 3 sacks. There was one fumble and I think an interception. But they weren't overpowering and weren't getting into the backfield instantly. They got pressure, but not constant and not a ton to the point of being overpowered or anything.

Teams were able to still pass, but it wasn't guaranteed. The QBs scrambled when they needed to, they threw some great, on the dot passes. They also threw some horrible passes that would leave you shaking your head (their accuracy sucks, so it was to be expected).

The run game was able to be used with success. Options were still a bit of a absence, with the couple of options I ran, being automatic loss of yards, though Army's offense was able to run the option with success.

The kicking game was far from guaranteed. I missed a 31 yard field goal, made a 35 yarder. Army missed a 41 yarder, but made a 33 yarder. Army also almost missed an extra point wide left. Punting was good. It wasn't overpowered, but it wasn't weak. There were some great punts, there were some shanks, a good mix of both.

Overall, it was a very well played, even game, that was a defensive battle throughout. At it should have been as Army and Navy have similar ratings and rosters.

That sounds awesome Smooth. I'm definitely gonna give them a try then as I'm about to start up my SAU dynasty again and need a good set of sliders to make Coach Mode fun with how shitty my team is gonna be (Death Penalty for the win!).

SmoothPancakes
07-14-2011, 09:51 AM
That sounds awesome Smooth. I'm definitely gonna give them a try then as I'm about to start up my SAU dynasty again and need a good set of sliders to make Coach Mode fun with how shitty my team is gonna be (Death Penalty for the win!).

Yeah, steeler is definitely on track with a great set of sliders. For the skill level of myself or steeler, they play very well and are set up great. Obviously, for someone of higher or lesser skill, those people can make little changes here and there to make them tougher or easier. But where they are right now, they play great. Whatever changes steeler may make between now and when he declares these sliders final, I'm going to be making those exact same changes on my game.

Coach Kernzy
07-14-2011, 10:04 AM
Smooth, mors...is this something you are wanting to implement in our TGT CM OD?

SmoothPancakes
07-14-2011, 10:12 AM
Smooth, mors...is this something you are wanting to implement in our TGT CM OD?

I would recommend these sliders for our OD Coach Kernzy. Granted, I've only played two coach mode games with them, so I would say, along with mors, have yourself or someone else try them out and see what you think. But I personally would agree to using them in the OD.

Coach Kernzy
07-14-2011, 10:16 AM
Alright, I'll try to get some testing in with them and see what shakes out.

morsdraconis
07-14-2011, 10:21 AM
Smooth, mors...is this something you are wanting to implement in our TGT CM OD?

I haven't done any testing yet (been too busy trying to figure out the glitch with Custom Playbooks and also get my two custom playbooks together that I've been wanting to have since the feature was announced), but, unless we see some serious issues with default AA settings, I don't see a reason to change them.

Maybe look at updating the sliders for the penalties as I'd like to see more penalties happen overall. I definitely think 9 minutes are going to need to be a must if we want to see realistic looking stats and play amounts.

Roy38
07-14-2011, 02:52 PM
Question:

If you plan on playing in an Online Dynasty, don't the sliders, speed threshold, game speed revert to default (i.e., every slider set at 50 for both User/CPU, speed threshold = 50, game speed = normal) when playing against other Users?

Also, is the game difficulty always set to All-American in User games, or will it adjust to Heisman, Varsity, etc. if I pick that difficulty level?

Dr Death
07-15-2011, 08:12 AM
Alright Steelerfan, I used your sliders. I was :Wyoming: playing against :Colorado_State: and whilst the game was close, I still have some gripes. These are not aimed at your sliders, rather it's aimed at EA. The CPU has no sense of Time Of Possession and each time I went ahead, they scored on 2 play drives.

2 plays, 80 yards, 2 plays 79 yards and 2 plays 86 yards. Their longest drive was 6 plays and that only took 1:53 off the clock. It's frustrating when you are behind, the CPU seems to play decently, but as soon as you get a lead, they retaliate in a quick way and that is just unrealistic.

Using your sliders, I only changed one thing; CPU Punt Power and Punt Accuracy. I hate it when the CPU shanks a 27 yard punt, which happens much too frequently in EA's history, so I have the CPU PP and PA at 85 each.

Here is the game, now keep in mind I play 5-Wide and throw 99% of the time.

:Colorado_State: | :Wyoming:
CSU 7 - 0 - 7 - 14 = 28
| Wyo 0 - 7 - 7 - 10 = 24

1st Downs: 8 | 22
Tot Off: 364 | 400
Rush: 23-139-1 | 8-5-2
Pass: 14-10-225-3-0 | 62-46-395-1-0
3rd: 8/4 | 15/10
4th: 0/0 | 2/1
TOP: 10:30 | 29:30
Penalty: 3/20 | 1/5

One thing that really ticked me off was late in the game, w/ 5:41 to go, they were up 21-17, I went on a 9 play, 89 yard drive that took 3:38 and scored to go up 24-21 w/ 2:03 left. They had a penalty on the kickoff and started at their 14, then went 86 yards in two plays.

With 1:46 left I took over at my 29. I got to their 36 and had a 3rd and 10. I called a play that I had hit twice in the game for good yardage, my WR is just breaking open, I make the throw and out of nowhere the Leaping Linebacker pops up and bats the pass down. I don't see this crap all game until the final :33 seconds. On 4th and 10 I throw a perfect pass to my guy on a post route, yet the ball goes sailing over his head by 10 yards. WTF??? :fp:

So... while I like your sliders and will use them as the games seem competitive, EA must address the CPU TOP awareness and something has to be done about this CPU will never lose crap. The game winning TD, I had 3 defenders around their WR, but he comes down w/ the ball, breaks two tackles and runs it in for a 70 yard TD. Really???

And the infamous Leaping Linebackers... only when the game is on the line??? Come on EA... for f*cks sake... get this inhuman crap out of the game.

All in all Steelerfan, I like your sliders. I just wish the damn game played more like real life and less like a system that's designed to screw you, even on AA.

There were no turnovers in the game and here are my scoring drives:

16 plays - 85 - yards - 9:09 - TD
7 plays - 53 yards - 2:43 - TD
11 plays - 61 yards - 5:18 - FG
9 plays - 89 yards - 3:38 - TD

Their longest drive was 1:53... :fp:

PDuncanOSU
07-15-2011, 08:16 AM
Question:

If you plan on playing in an Online Dynasty, don't the sliders, speed threshold, game speed revert to default (i.e., every slider set at 50 for both User/CPU, speed threshold = 50, game speed = normal) when playing against other Users?

Also, is the game difficulty always set to All-American in User games, or will it adjust to Heisman, Varsity, etc. if I pick that difficulty level?

Someone can correct me if I'm wrong, as I'm not at my PS3 where I can check, but I'm pretty sure that the commissioner of your online dynasty can set the difficulty, sliders, speed threshhold, game speed, etc. for the dynasty.

PDuncanOSU
07-15-2011, 08:28 AM
How long does it typically take you to get through a game using 9 min quarters? Also, I have been using Normal Game Speed and a Player Min Speed Threshold of 0 in the play now games I've been playing so far while waiting on rosters. I plan on giving your sliders a try tonight, how would these changes affect your sliders?

steelerfan
07-15-2011, 08:47 AM
Someone can correct me if I'm wrong, as I'm not at my PS3 where I can check, but I'm pretty sure that the commissioner of your online dynasty can set the difficulty, sliders, speed threshhold, game speed, etc. for the dynasty.

True. But I believe his statement was simply referring to User vs User games. The popular belief, though I'm not certain if it's ever been verified by EA, is that sliders do not apply to User-User OD games.

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steelerfan
07-15-2011, 08:55 AM
How long does it typically take you to get through a game using 9 min quarters? Also, I have been using Normal Game Speed and a Player Min Speed Threshold of 0 in the play now games I've been playing so far while waiting on rosters. I plan on giving your sliders a try tonight, how would these changes affect your sliders?

I can't say for sure how long a game takes me. I've never put a clock to it. You should expect about a 25% increase in play time over 7-minute quarters. So, if it takes you an hour on 7 minutes, it would be 1:15 on 9.

The only real difference with Normal game speed would be that you would get a few more snaps per game.

As for 0 threshold, I'm not sure other than to say that speed will 'win' more. This may be good, and it may be disastrous.

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Kwizzy
07-15-2011, 09:13 AM
Tried these sliders last night & absolutely love them. Had 2 great games, the first being absolutely epic.

Nebraska (me) @ Wisconsin, got down early with a couple of turnovers actually down 21-0 at one point. Picked up the defense & made it 10-21 by half. In the second half I ended up coming back all the way and going up 26-21 with 5 min left on a forced fumble returned for a TD as they were going in for a score on my goalline to seal it. They then scored a TD and I stopped the 2pt conv. so they led 27-26 with 2 min left. I drive down the field and attempt a 52 YD field goal as time expires which I barely miss a yard short. Great game!

Thanks Steelerfan & keep up the good work.

PDuncanOSU
07-15-2011, 09:15 AM
True. But I believe his statement was simply referring to User vs User games. The popular belief, though I'm not certain if it's ever been verified by EA, is that sliders do not apply to User-User OD games.

Sent from my SAMSUNG-SGH-I997 using Tapatalk
I know that sliders don't apply for ranked online games, but I thought they did for all Online dynasty games User v. User or User v. CPU. I may be wrong, but that's the way I understood it.


I can't say for sure how long a game takes me. I've never put a clock to it. You should expect about a 25% increase in play time over 7-minute quarters. So, if it takes you an hour on 7 minutes, it would be 1:15 on 9.

The only real difference with Normal game speed would be that you would get a few more snaps per game.

As for 0 threshold, I'm not sure other than to say that speed will 'win' more. This may be good, and it may be disastrous.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Thanks for the info. Wife is going out shopping this weekend for a dress to wear to a friends wedding, so that should give me plenty of time to test out your sliders and see if I can get away with 9 min quarters once I start my OD.

steelerfan
07-15-2011, 09:30 AM
Good luck, Duncan!

Thanks, Kwizzy. I got your text last night, but it was late. I fell asleep early and woke up around 1, lol. I think my systems just shut down when I can't go to the local bars for debauchery on Thursday nights. :sf:

Anyway, glad you liked the slider set.

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morsdraconis
07-15-2011, 10:37 AM
I've played two games of my SAU dynasty with these and they are fantastic. Tried increasing Roughing the Passer to 55 and it got called WAY too often. Not sure what to do about that as when I took it back down to 54, it never got called.

I got completely destroyed by Duke 75-3 (my team is a cupcake TB team). I couldn't stop their ground game at all (to the tune of them getting 400 some yards on the ground). It was pretty disgusting to play that game. First game, against Eastern Michigan, I blew 'em out 35-7 though.

I used Coach Mode for both games and definitely liked the results.

steelerfan
07-15-2011, 10:42 AM
I've played two games of my SAU dynasty with these and they are fantastic. Tried increasing Roughing the Passer to 55 and it got called WAY too often. Not sure what to do about that as when I took it back down to 54, it never got called.

I got completely destroyed by Duke 75-3 (my team is a cupcake TB team). I couldn't stop their ground game at all (to the tune of them getting 400 some yards on the ground). It was pretty disgusting to play that game. First game, against Eastern Michigan, I blew 'em out 35-7 though.

I used Coach Mode for both games and definitely liked the results.

Cool. I never intended these for Coach Mode, but hey! Glad it works!

morsdraconis
07-15-2011, 10:59 AM
:)

Might have to do some tweaking with QB accuracy for Coach Mode use. It totally fell apart against Duke (something like 33%), but was magnificent against Eastern Michigan (66%). Even with Duke being B+ to my D rating, 33% seems a bit harsh to me, but more testing will need to be done before I make a definitive change to them for now.

Kwizzy
07-15-2011, 11:11 AM
Steeler, I've had trouble getting any pressure with your sliders, in your opinion, would bumping the user pass rush one notch have a horrible effect?

Dr Death
07-15-2011, 11:40 AM
Alright Steelerfan... game two w/ your sliders... I had to tweak the Rush Defense for my team, because the Colorado State RB had 188 yards at half time. They had a 2 play, 86 yard TD drive and a 3 play, 82 yard drive, both because of #6 running like he's a cross between Eric Dickerson, Barry Sanders and Bo Jackson all rolled into one.

I moved the Run D from 10 to 25 and this did several things; for starters, they had, as a team, 39 yards rushing the second half and secondly, it forced their QB to actually have to throw more. They only scored once in the second half and that drive was 9 plays, 66 yards and took 2:38 off the clock, which is much more appropriate.

I had something happen in this game I have never had happen before; I drive down at the end of the first half and line up for a 44 yard FG w/ :04 left. The snap is good, I get full power on the kick and then... some motherf*cking Ram blew through and blocked the kick!!!

First time I have ever seen the CPU block a FG. As you'll see... that was huge. My QB, w/ your sliders, was 26 of 28 at half, for 243 yards. Second half I had 10 drops and another 5 batted down by DE's on WR Mid-Screen's. This is yet another thing EA must fix. I call the WR Mid-Screen as an audible and yet the DE's always know it's coming.

I hit 1 of 6 on that play, the one went for 54 yards and a TD. The other 5 were batted down. Now in real life, those plays are completed at about an 85-90% rate and go from a few yards to 10-15 yards w/ the occasional one broken for a big gain. I have never seen 5 of those passes batted down in a season, let alone one game.

This game ended w/ me out of timeouts and hitting a WR who was, of course, caught by the ankles at the 3 yard line. I don't know how these sliders affect good teams, but right now I have such a hard-on to beat :Colorado_State: that I won't be trying them out on any other teams until I do win! :D

I think they're good sliders, w/ the rush D moved up... otherwise, against :Wyoming: anyway, the CPU RB looks like All-World.

:Wyoming: | :Colorado_State:
Wyo: 0 - 14 - 0 -3 = 17 |
CSU: 3 - 14 - 0 - 3 = 20 |

1st: 21 | 10
Tot Off: 494 | 355
Run: 3-4-0 | 30-237-2
Pass: 68-47-490-2-1 | 19-10-118-0-1
3rd: 16/7 | 12/2
4th: 1/1 | 0/0
TO: 1 | 1
TOP: 26:31 | 13:29

I was sacked twice and sacked them once.

steelerfan
07-15-2011, 11:44 AM
Steeler, I've had trouble getting any pressure with your sliders, in your opinion, would bumping the user pass rush one notch have a horrible effect?

Nah. It shouldn't. I play on the d-line so much of my pressure is User-generated.

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steelerfan
07-15-2011, 11:52 AM
Dr. Death, I had Run D at 25 a week or so ago and the CPU couldn't run at all.

The way it is now, forces me to respect the run and not call Pass Commit all the time.

Whatever works for you, I just think that make changes after 1.5 games is a mistake. You need more games (and a better variety of play styles and caliber of teams) to figure most things out.

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Dr Death
07-15-2011, 12:42 PM
Dr. Death, I had Run D at 25 a week or so ago and the CPU couldn't run at all.

The way it is now, forces me to respect the run and not call Pass Commit all the time.

Whatever works for you, I just think that make changes after 1.5 games is a mistake. You need more games (and a better variety of play styles and caliber of teams) to figure most things out.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

I hope you aren't taking what I am saying as criticism, because it's not. I am really frustrated w/ the CPU... but I like your sliders. I am going to play another game and set the Run D at 20 just to see what happens. I am starting a dynasty {Off-line} as :Wyoming: and I need sliders that will work for them.

If I move them up to a dominant team or I move elsewhere, I can always tweak the sliders. But I know that CSU does not have the greatest RB ever, and that's what he's been looking like through 6 quarters.

I'll post again after another game.

steelerfan
07-15-2011, 12:49 PM
No, I don't take it as criticism, lol.

I'm just saying that making changes needs to be based on several games, not 1.5.

Do you Pass Commit much?

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JBHuskers
07-15-2011, 01:01 PM
Great work on these bro!

mpgcrusader11
07-15-2011, 01:38 PM
Hello everyone.......I'm new to the site. I have patroled Operation Sports and others like this one for years trying to find sliders and other things for both NCAA and Madden. I have used them almost every year I have played these games. Thanks for the great work guys.

steelerfan.......I have played two games so far with your sliders. The first game I played as Tulsa and got hit pretty hard by SMU. They threw the ball all over the place. The final ended up being 56-38 in favor of SMU. I was getting pretty frustrated with there style of play, seeing as I hate playing run and shoot teams that run the no-huddle.

My 2nd game went much better.....I played as baylor against iowa state. The final ended up being 33-19 in favor of me. The game went really well. I ran the ball for almost 200 yards and threw for about 150. Believe it or not most of my rushing yards came from my RB. His average yards per rush were 3.9. I like to pound the ball and run the clock. I usually throw about 20 times a game. I played great defense...getting five or so sacks (most coming at the end when the QB just stayed in the pocket) and forced a fumble.

Your sliders work great for my style of play. Thanks man!!!

Does anyone recommend joining OS, seeing as I also play Madden pretty religiously??

steelerfan
07-15-2011, 01:47 PM
Crusader, thanks for the feedback.

Also, welcome to TGT! We have a Madden section here too, though it isn't as large as some other sites (like OS).

I'm a member at OS, but I almost never post and I only go there for NHL and The Show info. If you're looking for Madden news, every but of it makes it's way here. Joining OS is up to you, but I think most of the l need to know info can be found here.

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mpgcrusader11
07-15-2011, 02:03 PM
Thanks man..........I have used OS in the past to find sliders and things. Recently I have used it to get info about FIFA. I have yet to play NHL franchise of any kind, but plan to this year because I have heard that its a very well made game and a blast to play. Thanks again for the sliders.

BCEagles
07-15-2011, 02:22 PM
I play with default settings on 5 min quarters could someone please explain to me why sliders are necessary

BCEagles
07-15-2011, 02:25 PM
also how fast do you guys go through a single season on offline dynasty if each game takes 1:15

Dr Death
07-15-2011, 02:40 PM
No, I don't take it as criticism, lol.

I'm just saying that making changes needs to be based on several games, not 1.5.

Do you Pass Commit much?

Sent from my SAMSUNG-SGH-I997 using Tapatalk

I don't pass commit at all. I don't use any of the "stuff" that you can use to adjust to certain tendencies. I just play straight D and make adjustments by play-calling.

JerzeyReign
07-15-2011, 03:02 PM
I play with default settings on 5 min quarters could someone please explain to me why sliders are necessary

Normally, the game needs a lot of tweaks to play better. Eventually, despite this version playing so well out of the box, we will need slider adjustments to keep the game 'realistic' and not a total cakewalk.

Kwizzy
07-15-2011, 03:06 PM
I play with default settings on 5 min quarters could someone please explain to me why sliders are necessary

The purpose of sliders is to tweak the gameplay vs the CPU to make the gameplay more realisticy and more challenging. The purpose of the longer qtrs is to make stats more realistic. If you look at the stats you get out of 5 min qtrs you will find that one of 2 things are true... Either A) your scores and yardage will be much lower than games in real life OR B) Your Yards per carry, catch, and completion are unrealistically high.

Not trying to speak for Steeler here & if I'm off base please correct me but, the way Steeler gets his sliders is he adjust time to give each team a realistic number of offensive snaps. Then he tweaks the sliders until he consistently gets realistic yardage totals which means that the averages per snap will be realistic. The result is a game that plays as close as possible to real life.

steelerfan
07-15-2011, 03:47 PM
That's the gist of it, Kwizzy.

steelerfan
07-15-2011, 03:49 PM
I don't pass commit at all. I don't use any of the "stuff" that you can use to adjust to certain tendencies. I just play straight D and make adjustments by play-calling.

I'm not sure why you're getting raped by the CSU HB then. As you've likely seen, I've been playing with ULL and haven't been getting beat too frequently on the ground.

steelerfan
07-15-2011, 03:54 PM
also how fast do you guys go through a single season on offline dynasty if each game takes 1:15

I generally take 10-14 days to play a season. It just depends on how much time I have to play. I don't really care how long it takes, I just want good/realistic/believable numbers and I want a challenge. If I ever win a National Championship without Top 5-10 talent, I question my sliders. That's just me.

Dr Death
07-15-2011, 05:51 PM
I'm not sure why you're getting raped by the CSU HB then. As you've likely seen, I've been playing with ULL and haven't been getting beat too frequently on the ground.

I've played 2 more games, but the second one I suffered my first Freeze Up... and what I did to the sliders was this: Rush D - 15 Tackle - 50. I think you have those at 10/45, so I upped each by one notch and this time the Rams had drives that took 10, 13 and 11 plays to score and another that was 12 plays where I got an interception in the end zone.

Their rush per carry average was 4.6, but 3 of those were QB scrambles. The QB had 5 carries for 67 yards and three of those were big gains. So... I am getting more reasonable results, causing them to diversify their offense more and making them take more TOP.

The downside is these are only :Colorado_State: vs :Wyoming: so I have yet to use them in any other game w/ other teams.

morsdraconis
07-15-2011, 05:54 PM
I've played 2 more games, but the second one I suffered my first Freeze Up... and what I did to the sliders was this: Rush D - 15 Tackle - 50. I think you have those at 10/45, so I upped each by one notch and this time the Rams had drives that took 10, 13 and 11 plays to score and another that was 12 plays where I got an interception in the end zone.

Their rush per carry average was 4.6, but 3 of those were QB scrambles. The QB had 5 carries for 67 yards and three of those were big gains. So... I am getting more reasonable results, causing them to diversify their offense more and making them take more TOP.

The downside is these are only :Colorado_State: vs :Wyoming: so I have yet to use them in any other game w/ other teams.

Well, in theory, if you get the game to give you good results with two teams over and over again, then, you should be able to go to the next team and get results that should equate to correct (get killed if they're a much better team, blow them out if they're a much worse team, and about the same if they are about the same difficulty or a little above or below).

steelerfan
07-15-2011, 05:59 PM
Dr. Death, I have tackling at 50. Lowering it results in too many broken tackles.

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ThatSnickelfritz
07-15-2011, 08:40 PM
I've always been a default sliders Heisman difficulty guy but since I'm waiting on getting a new PS3 and I'm hearing such praise for these sliders I might have to try them out for a couple of play now games. Good Look.

joshuahuskers
07-16-2011, 12:19 AM
I am running Oregon's PB, so I'm doing a lot of shutgun running. Would you suggest moving Human Run Blocking up a bit? And/Or what other changes? I just averaged 2 YPC with your sliders playing as my teambuilder team (A offense, 99 OVR HB) vs. TCU.

CLW
07-16-2011, 01:45 PM
Played my first game with these last night :Duke: (me) @ :Indiana: it was a GREAT game. I got out to a fairly early lead but :Indiana: came roaring back to take a 2 score lead heading into the 4th quarter. I fought back to tie the game with 18 seconds left. Then IU receiver shredded my press coverage and the QB hit him on the streak and my safety made the tackle but not before he got into field goal position and the kicker nailed the 45 yard field goal for the win as time expired.

I'm going to keep playing with these sliders and I'll post more stats. My only comments were I had ZERO run game other than 1 big draw play. There were 4 fumbles (which was the first time I had seen a fumble in 12). Game played really well though (although I am having some freezing issues but I think thats PS3 related and the game doesn't look as crisp to me as it did last year but maybe thats just me)

CLW
07-16-2011, 01:58 PM
Starting now

:Houston: (CPU) @ :Rice: (ME) in the Battle for the Bayou Bucket!

steelerfan
07-16-2011, 02:05 PM
I am running Oregon's PB, so I'm doing a lot of shutgun running. Would you suggest moving Human Run Blocking up a bit? And/Or what other changes? I just averaged 2 YPC with your sliders playing as my teambuilder team (A offense, 99 OVR HB) vs. TCU.

I wouldn't advise increasing run blocking. Doing so will cause a "bowling pin" effect with the d-line. If anything, I'd lower CPU Run Defense.

CLW
07-16-2011, 03:29 PM
TEAM|1st|2nd|3rd|4th|FINAL
:Houston:|14|14|0|21|49|
:Rice:|14|7|0|7|28


:Houston:|STAT|:Rice:
11|First Downs|18|
441|Total Offense|461|
20-37-2|Rushing|31-26-2|
20-39-5|Passing|30-54-2|
404|Passing Yds| 435|
6/13|3rd Down| 7/18|
2|Turnovers|5|
5-55|Penalties|4-40|
11:02|Time of Possession|24:58

My Rice Owls simply ran out of gas after I tied the game up at 28-28 Houston went on a 21-0 run to end it as Keenum through for 404 yards torching my inferior secondary.

The game felt good but I am still having issues with the game freezing up after big plays for a second or two. Anyone else on the PS3 having this issue?

ThatSnickelfritz
07-16-2011, 07:19 PM
How long does it take to play a game with 9 minute quarters? Like an hour? More?

steelerfan
07-17-2011, 04:25 PM
Finally got another game in with ULL.

UNT 27 at ULL 35

Stat: UNT / ULL

First Downs: 23 / 11
Total Offense: 387 / 414
Rush-yds-TD: 20-69-0 / 48-173-1
Comp-Att-TD: 30-55-3 / 10-23-3
Passing Yards: 318 / 241
3rd Downs: 4-12 (33%) / 3-17 (17%)
4th Downs: 1-3 / 3-3
2-pt: 0-1 / 0-0
RZ-TD-FG: 5-3-0 /3-0-2
Turnovers: 3 / 1
Intercepted: 3 / 1
PR Yards: 12 / 26
KR Yards: 112 / 104
Total Yards: 511 / 544
Punts-Avg: 3-46.0 / 6-36.5
Penalties: 4-45 / 5-35
TOP: 12:03 / 23:57
Sacks (def): 3 / 5

ULL is now 3-4 on the season.

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steelerfan
07-17-2011, 09:13 PM
Got to 4-4 with a win at Western Kentucky.

ULL 20, WKU 7

Stat: ULL / WKU

First Downs: 12 / 7
Total Offense: 262 / 201
Rush-yds-TD: 35-85-0 / 31-120-1
Comp-Att-TD: 14-26-2 / 5-18-0
Passing Yards: 177 / 81
3rd Downs: 5-15 (33%) / 1-12 (8%)
4th Downs: 1-2 / 1-3
RZ-TD-FG: 3-1-2 / 1-0-0
Turnovers: 1 / 3
Fumbles Lost: 0 / 1
Intercepted: 1 / 2
PR Yards: 26 / 8
KR Yards: 50 / 66
Total Yards: 338 / 275
Punts-Avg: 5-41.6 / 3-42.3
Penalties: 3-35 / 4-45
TOP: 21:50 / 14:10
Sacks (def): 8 / 2


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FitzWVU
07-18-2011, 07:55 AM
I had never messed with sliders before.Tried these last night and loved them, even though I had almost no running game with Notre Dame.I'll keep checking back for any tweaks you might make. Keep up the good work!

steelerfan
07-18-2011, 12:44 PM
Thanks, Fitz.

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steelerfan
07-18-2011, 12:55 PM
A 4th straight win has ULL at 5-4.

ULL 28 at MTSU 24

Stat: ULL / MTSU

First Downs: 19 / 16
Total Offense: 357 / 314
Rush-yds-TD: 36-106-1 / 27-96-1
Comp-Att-TD: 21-34-1 / 19-30-1
Passing Yards: 251 / 218
3rd Downs: 8-16 (50%) / 5-12 (41%)
4th Downs: 1-1 / 1-1
RZ-TD-FG: 2-1-0 / 2-1-1
Turnovers: 2 / 3
Fumbles Lost: 0 / 2
Intercepted: 2 / 1
PR Yards: 22 / 23
KR Yards: 68 / 117
Total Yards: 447 / 454
Punts-Avg: 4-39.5 / 4-44.5
Penalties: 3-30 / 6-75
TOP: 23:50 / 12:10
Sacks (def): 6 / 2

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jaymo76
07-18-2011, 01:32 PM
Steeler, how are you finding the running game? I find running in this game to be very inconsistent. However, I do find runs up the middle to go for pretty big yards but stuff to the outside often ends with a loss in the backfield.

Escobar
07-18-2011, 02:20 PM
Steeler, how are you finding the running game? I find running in this game to be very inconsistent. However, I do find runs up the middle to go for pretty big yards but stuff to the outside often ends with a loss in the backfield.

I agree. It seems the linebackers and safeties flow with a passion to seal the outside.

mpgcrusader11
07-18-2011, 03:19 PM
Hey steelfan....

Just wanted to let you know that I played all weekend with your sliders using differnet matchups (i.e. great v. great [bama v. okla], great v. good [bama v. ole miss], great v. bad [okla v. iowa state] bad v. bad, etc.)

Every game I played was rather realistic and if I remember correctly I went something like 3-2 overall. Really happy with the results.

My best game by far was the last one that I played before entering my dynasty. I played as La. Tech vs. Cincy. I figured it would be a close game, with Cincy thrwoing all over me, seeing as La. Tech top CB is 67 overall. The game started pretty rough for me with a fumble on the first drive. Cincy ended up going up 14-0 on me. I decided to jump into the 3-3-5 Okie defense and started to shut them down a bit. The score was 17-14 at halftime in favor of Cincy. The second half was pretty sloppy for them. I picked them off twice (QB threw straight into coverage), my last one to end the game. I forced one fumble, and returned it for a touchdown. I was really happy with my last drive of the game to take the lead. I have read that some people have had issues with the amazing leaping linebackers at the end of games nad ran in to it once. My last drive was very realistic. I had to convert two third and four or so's to keep it going. I ended the game very balanced with just under 100 yards rushing and about 215 yards passing. I was very happy and excited about the way this game played. The final score was 28-23 in my favor. I have yet to try them in dynasty as La. Tech's OC but plan to tonight. Thanks again man.

mpgcrusader11
07-18-2011, 03:22 PM
Also.......I think some people are too worried about thier overall rushing stats. Watching on Saturday's you very rarely see a team pull off 100 yard days on the ground in consecutive weeks. I have always found that running in the game is difficult, but I would honestly rather have it that way. I find that being able to run for 150-200 yards against a team every week takes the joy out of running the ball (gets boring quick). I would rather run the ball 25 times a game with a yards per rush of 3.5 than rush it 10 times and have a yards per rush of 7.0. This makes the game more realistic and often times, at least for me it is more about the quantity of rushes not the quality that counts. often times makes it easier to throw after the first quarter and a half once the CPU crowds the line more and begins to run man.

steelerfan
07-18-2011, 03:51 PM
Thanks, crusader. I agree with you on the running game. I think most people that play NCAA expect 100, 150, 200 yards on the ground in every game and it's just not realistic. Through 9 games, my HB at ULL is averaging 3.6 ypc. Last year, IRL, he averaged 3.3.

People want big stats, Heismans, MNCs, etc and they want them in 7-minute quarters. My sliders are not for those people.

steelerfan
07-18-2011, 03:56 PM
Steeler, how are you finding the running game? I find running in this game to be very inconsistent. However, I do find runs up the middle to go for pretty big yards but stuff to the outside often ends with a loss in the backfield.

I agree that the safeties seem much more aggressive on outside runs than I remember them being in 11. With ULL, there are no under-center formations so I rarely have any toss plays called.

I love the fact that 3rd & 1 is no longer a gimme in 12.

steelerfan
07-18-2011, 04:21 PM
For the record, through 9 games my QB has completed 50.7% and has a Passer Rating of 114.4.

IRL, last year this same QB completed 52.9% and had a Passer Rating of 116.8.

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steelerfan
07-18-2011, 05:53 PM
ULM 13 at ULL 14

Stat: ULL / ULL

First Downs: 12 / 17
Total Offense: 354 / 333
Rush-yds-TD: 34-194-1 / 22-(-23)-0
Comp-Att-TD: 14-30-0 / 28-52-2
Passing Yards: 160 / 356
3rd Downs: 2-14 (14%) / 7-18 (38%)
4th Downs: 2-5 / 3-4
RZ-TD-FG: 4-1-2 / 4-1-0
Turnovers: 2 / 2
Intercepted: 2 / 2
PR Yards: 21 / 11
KR Yards: 70 / 99
Total Yards: 445 / 443
Punts-Avg: 3-35.0 / 4-43.5
Penalties: 1-10 / 6-54
TOP: 13:43 / 22:17
Sacks (def): 5 / 2

Ugly win.

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morsdraconis
07-18-2011, 06:36 PM
Thanks, crusader. I agree with you on the running game. I think most people that play NCAA expect 100, 150, 200 yards on the ground in every game and it's just not realistic. Through 9 games, my HB at ULL is averaging 3.6 ypc. Last year, IRL, he averaged 3.3.

People want big stats, Heismans, MNCs, etc and they want them in 7-minute quarters. My sliders are not for those people.


I agree that the safeties seem much more aggressive on outside runs than I remember them being in 11. With ULL, there are no under-center formations so I rarely have any toss plays called.

I love the fact that 3rd & 1 is no longer a gimme in 12.


For the record, through 9 games my QB has completed 50.7% and has a Passer Rating of 114.4.

IRL, last year this same QB completed 52.9% and had a Passer Rating of 116.8.

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Those three paragraphs are what I LOVE about your sliders man. It's fuckin' great to play a game with them. Makes me wish I would have used them last year. :D

steelerfan
07-18-2011, 07:42 PM
Those three paragraphs are what I LOVE about your sliders man. It's fuckin' great to play a game with them. Makes me wish I would have used them last year. :D

Thanks, mors.

I feel like I had a good set for 11, I just never really went "public" with them. 12 is still a WIP, but I'm pretty happy about where I'm at so far.

I have 10 games in the books with ULL. When I finish the regular season I'll look at my season stats and make changes, as needed, to my slider set.

steelerfan
07-18-2011, 09:26 PM
Feel to 6-5 with a loss at Arkansas State. With a game at Arizona left on the schedule, I smell a 6-6 season upcoming.

ULL 14 at ASU 17

Stat: ULL / ASU

First Downs: 17 / 14
Total Offense: 296 / 455
Rush-yds-TD: 24-14-0 / 34-105-1
Comp-Att-TD: 21-37-1 / 22-37-1
Passing Yards: 282 / 350
3rd Downs: 3-14 (21%) / 7-17 (41%)
4th Downs: 2-2 / 0-1
RZ-TD-FG: 1-0-0 / 4-1-1
Turnovers: 2 / 2
Fumbles Lost: 0 / 1
Intercepted: 2 / 1
PR Yards: 1 / 22
KR yards: 161 / 51
Total Yards: 458 / 528
Punts-Avg: 7-41.6 / 3-41.3
Penalties: 5-54 / 3-23
TOP: 19:36 / 16:24
Sacks (def): 2 / 3


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SmoothPancakes
07-18-2011, 09:28 PM
Feel to 6-5 with a loss at Arkansas State. With a game at Arizona left on the schedule, I smell a 6-6 season upcoming.

ULL 14 at ASU 17


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:sf:

morsdraconis
07-18-2011, 09:31 PM
It's not even Thursday! ;)

SmoothPancakes
07-18-2011, 09:34 PM
It's not even Thursday! ;)

He's getting a head start. Getting warmed up for Thursday. :D

steelerfan
07-19-2011, 12:32 PM
Yeah, yeah. You try typing out these reports with Swype. :fp:

I'm just surprised I haven't typed something like "Pissing Yards" yet. My Swype had a filthy mouth.

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morsdraconis
07-19-2011, 02:03 PM
Freudian Slips is what it sounds like to me. :)

steelerfan
07-19-2011, 06:09 PM
ULL 7 at Arizona 34

Stat: ULL / UA

First Downs: 13 / 22
Total Offense: 196 / 484
Rush-yds-TD: 22-(-20)-0 / 40-214-3
Comp-Att-TD: 21-43-1 / 20-29-1
Passing Yards: 216 / 270
3rd Downs: 6-17 (35%) / 9-14 (64%)
4th Downs: 2-3 / 0-1
RZ-TD-FG: 2-1-0 / 4-2-2
Turnovers: 1 / 3
Fumbles Lost: 0 / 2
Intercepted: 1 / 1
PR Yards: 7 / 37
KR Yards: 167 / 23
Total Yards: 370 / 544
Punts-Avg: 5-37.0 / 1-47.0
Penalties: 4-22 / 5-35
TOP: 17:12 / 18:48
Sacks (def): 5 / 6

The regular season is done. ULL finished 6-6.

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psusnoop
07-19-2011, 06:16 PM
Good finish, Arizona really took it to you on the ground.

Deuce
07-19-2011, 06:19 PM
Steelerfan...do you see making adjustments to sliders that affect user rushing? Seemed like you had several games where you had negative rushing. Is ULL's rushing attack that bad or what?

steelerfan
07-19-2011, 06:34 PM
Steelerfan...do you see making adjustments to sliders that affect user rushing? Seemed like you had several games where you had negative rushing. Is ULL's rushing attack that bad or what?

ULL's HB is a 68, lol.

I think I only had 2 games of negative rushing and that, remember, includes sack yardage.

That said, some tweaks are coming to a few areas, but I'm not going to commit till I consider all of the data and have a chance to compare it with real life statistics.

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Deuce
07-19-2011, 06:38 PM
ULL's HB is a 68, lol.

I think I only had 2 games of negative rushing and that, remember, includes sack yardage.

That said, some tweaks are coming to a few areas, but I'm not going to commit till I consider all of the data and have a chance to compare it with real life statistics.

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68!!?? Wow. It's like I'm the rb for ULL. That's really bad.

steelerfan
07-19-2011, 06:41 PM
68!!?? Wow. It's like I'm the rb for ULL. That's really bad.

Lol. Their best O-lineman is a 71 and they only have Pistol and Shotgun formations.

Yeah, lol, running is doomed with that stable of facts.

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steelerfan
07-19-2011, 07:20 PM
Damn. At 6-6, I didn't get a bowl invite.

Meanwhile, Tennessee, Army, Missouri, Colorado State, Virginia, and Indiana got berths with 6-6 records that included wins over FCS schools. :fp:

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steelerfan
07-19-2011, 08:50 PM
After studying the season's stats, I made a few temporary changes.

I'll do done testing to see if they stick.

If they do, I'll post the changes and adjust the OP.

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steelerfan
07-19-2011, 09:21 PM
My OC, Jay Johnson, was hired as the OC at Kansas.

ULL hired former Tulane OC, Greg Davis, Jr., to replace Johnson.

I will use Tulane's Pro Style playbook next season.

In turn, I (actually Mark Hudspeth) was offered the OC position at Tulane, and declined. I also declined the OC position at Arkansas State.

Interestingly, Baylor's coordinators are now Rick Neuheisel and Greg Schiano.

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morsdraconis
07-19-2011, 09:51 PM
Wow! Greg Schiano left the HC job at Rutgers to be an assistant at Baylor?! That's kinda unrealistic considering he was supposedly up for the Miami HC job a while back (at least I think it was Miami).

Butnerthe3rd
07-20-2011, 09:53 AM
Hey steelerfan, have you tried these sliders on 5 minute quarters or know anyone who has, and if so what were the results? Only reason I ask is because my game play time is somewhat limited, so I've always stuck to standard quarter settings because it allowed me more games in a short time. Only problem I've had though is a few undefeated seasons. Your slider set interests me but I don't want to implement it on 5 minutes if it wrong work the same.

steelerfan
07-20-2011, 12:50 PM
Wow! Greg Schiano left the HC job at Rutgers to be an assistant at Baylor?! That's kinda unrealistic considering he was supposedly up for the Miami HC job a while back (at least I think it was Miami).

Schiano was fired at RU.

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steelerfan
07-20-2011, 12:52 PM
Hey steelerfan, have you tried these sliders on 5 minute quarters or know anyone who has, and if so what were the results? Only reason I ask is because my game play time is somewhat limited, so I've always stuck to standard quarter settings because it allowed me more games in a short time. Only problem I've had though is a few undefeated seasons. Your slider set interests me but I don't want to implement it on 5 minutes if it wrong work the same.

It will still work, in that it will produce challenging games.

Your stats, however, will fall miserably short of realism.

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jaymo76
07-20-2011, 01:04 PM
Steeler, I have started to mess around with the INTERCEPTIONS slider. I had read that it has a big impact on tightness of zone coverage. I notice there is a huge difference between 25-35 for cpu zone. I see you're set at 30 for the cpu... how were your int's this year???

Butnerthe3rd
07-20-2011, 01:09 PM
It will still work, in that it will produce challenging games.

Your stats, however, will fall miserably short of realism.

I might start with your sliders as a basis & build around from there. Thanks for the help

steelerfan
07-20-2011, 02:10 PM
Steeler, I have started to mess around with the INTERCEPTIONS slider. I had read that it has a big impact on tightness of zone coverage. I notice there is a huge difference between 25-35 for cpu zone. I see you're set at 30 for the cpu... how were your int's this year???

I threw 14 INTs. IRL, ULL threw 15 in 2010.

I'm considering lowering User INTs to 20 as I had a +13 differential (my D had 21 interceptions and I didn't lose a fumble).

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steelerfan
07-21-2011, 12:01 AM
Ok, I made a few adjustments and started my second year at ULL.

My goals for the sliders are as follows:

- Reduce User sacks (not sure if I can achieve this unless EA tweaks CPU QBs to get rid of the ball).

- Decrease User INTs.

- Increase CPU forced turnovers (slightly).

- Improve User rushing slightly.

Remember it's a WIP, hered game 1...

So. Miss 27 at ULL 21

Stat: USM / ULL

First Downs: 15 / 18
Total Offense: 295 / 341
Rush-yds-TD: 30-42-0 / 35-138-1
Comp-Att-TD: 24-37-3 / 17-33-2
Passing Yards: 253 / 203
3rd Downs: 3-14 (21%) / 2-12 (16%)
4th Downs: 2-4 / 1-3
RZ-TD-FG: 3-1-2 / 3-3-0
Turnovers: 0 / 3
Intercepted: 0 / 3
PR Yards: 16 / 20
KR Yards: 52 / 81
Total Yards: 363 / 442
Punts-Avg: 5-50.8 / 5-33.8
Penalties: 5-45 / 7-67
TOP: 16:00 / 20:00
Sacks (def): 3 / 5

Notes: I injured their QB in the first quarter... My HB (74 OVR) had 107 yards on 24 carries (4.4), the backup had 6-25 (4.1). This will be something I have to keep a close eye on... I am now using Tulane's Pro Style offense (hired their OC) so I have more conventional run sets.

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shadez
07-21-2011, 02:06 AM
steeler...going to update your new slider set that you're using for season 2?

steelerfan
07-21-2011, 02:09 AM
Yes, once I'm done tweaking them.

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steelerfan
07-21-2011, 02:23 AM
Made a minor tweak before game 2.

ULL 28 at Buffalo 27

Stat: ULL / UB

First Downs: 12 / 16
Total Offense: 272 / 359
Rush-yds-TD: 39-82-3 / 28-33-1
Comp-Att-TD: 14-28-1 / 27-43-2
Passing Yards: 190 / 326
3rd Downs: 11-20 (55%) / 6-16 (37%)
4th Downs: 2-2 / 0-1
RZ-TD-FG: 5-3-0 / 4-3-1
Turnovers: 2 / 1
Fumbles Lost: 0 / 1
Intercepted: 2 / 0
PR Yards: 8 / 14
KR Yards: 116 / 173
Total Yards: 396 / 546
Punts-Avg: 6-39.5 / 3-41.0
Penalties: 3-24 / 8-70
TOP: 23:31 / 19:08 (???)
Sacks (def): 3 / 2

Notes: Held the Bulls to a FG after a 97-yard kickoff return set them up at my 3 with them leading, 17-14. They missed 2 FGs. One off the crossbar and one off the right upright. 11 mph wind and neither was an easy kick.

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Cipher 8
07-21-2011, 03:36 AM
So is it just me or do the receiver literally drop everything? Every contested ball. I know it should be like last year where they catch every ball but come on they shouldn't just flip it and make it so they drop every one or have it knocked out everytime either.

What sliders should I do to fix this. In our dynasty we're running All American 7 Min. Normal Speed. I'm thinking about putting User Catch to 60? But maybe I should put CPU Pass Coverage to like 45? idk...

jaymo76
07-21-2011, 01:24 PM
Overall I am happy with the game and my sliders BUT I still find two glaring issues that have not been fixed via sliders regardless of tinkering.

1. Running up the middle (eg HB iso) is far, far too easy to break a long one; this is often the same for the cpu)
2. Interceptions for the HUM controlled team are far, far too high (avg 1-4 pics per game)

Sidenote~ slider request for next year~ crowd noise & intentisty (played at #1 ranked Auburn... sounded like a high school ringette game)

steelerfan
07-21-2011, 04:12 PM
Uhhhhhh, yeah. WIP, lol.

LTU 51 at ULL 21

Stat: LTU / ULL

First Downs: 15 / 16
Total Offense: 408 / 396
Rush-yds-TD: 28-64-1 / 32-157-2
Comp-Att-TD: 20-30-4 / 23-34-1
Passing Yards: 344 / 239
3rd Downs: 4-11 (36%) / 5-13 (38%)
4th Downs: 0-1 / 0-3
RZ-TD-FG: 4-2-2 / 2-1-0
Turnovers: 1 / 4
Fumbles Lost: 0 / 1
Intercepted: 1 / 3
PR Yards: 22 / 20
KR Yards: 105 / 181
Total Yards: 535 / 597
Punts-Avg: 4-42.5 / 4-44.3
Penalties: 5-56 / 10-115
TOP: 21:21 / 22:28 (???)
Sacks (def): 6 / 8

I don't think there's a damn thing I can do to curtail the number of sacks the CPU allows.

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ram29jackson
07-21-2011, 09:17 PM
theres 11 pages here so hopefully you dont mind my asking ?

are the sliders in your first post, your latest /most recent/happiest with ?

I havent looked till now but I thought I read that you had some Heisman sliders people liked ?

either way, I will be trying the ones I see in the first post at some point.

steelerfan
07-21-2011, 09:48 PM
The first post contains my latest, yes.

I am working on some tweaks, but I won't post those until I feel good about them being better.

The first post will always have my latest sliders. I will update that post when changes are made.

I haven't tried these on Heisman.

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georgiafan
07-21-2011, 11:54 PM
I wasnt able to get anything even close to a running game with these sliders. Anyone else get this?

FitzWVU
07-22-2011, 08:31 AM
Is anyone else seeing a lot of facemask penalties being called or is that just me?

georgiafan
07-22-2011, 11:39 AM
Is anyone else seeing a lot of facemask penalties being called or is that just me?

Yea I saw alot of facemask being called so I turned it down a few points

morsdraconis
07-22-2011, 11:39 AM
It's just you. Teams average like 3-4 a game normally, so 3-4 a game is perfectly fine.

The penalty slider that :sf: has here are VERY well done (except for the fact that roughing the passer is never called, but that's not his fault because one point increase in that slider results in far too many being called).

steelerfan
07-22-2011, 01:45 PM
Penalties are tricky in this game. Until NCAA overhauls it's penalty system - we've got what we've got.

My sliders will give what I believe are realistic penalty numbers. You have to make the decision as to whether or not you want no penalties or the same ones over and over. Maybe just listen to the ref say "Personal Foul" and tune out "Facemask". ;)

If you want fewer penalties, lower the slider. Personally, I prefer not being the least penalized (by a lot) team and having the fewest penalty yards (by a lot) every season.

Dr Death
07-22-2011, 01:55 PM
Penalties are tricky in this game. Until NCAA overhauls it's penalty system - we've got what we've got.

My sliders will give what I believe are realistic penalty numbers. You have to make the decision as to whether or not you want no penalties or the same ones over and over. Maybe just listen to the ref say "Personal Foul" and tune out "Facemask". ;)

If you want fewer penalties, lower the slider. Personally, I prefer not being the least penalized (by a lot) team and having the fewest penalty yards (by a lot) every season.

The problem is this: People have become accustomed to playing football games w/ zero penalties for so long that now, having 3 or 4 a game feels wrong to them. Here's an idea fellas... go watch a college game and count the penalties. You'll see between 5 and 15 called every game. Some even more.

So I like the penalties as they are realistic and when you hit a big play and it gets called back... that's real life. I'll take Steelerfan's sliders over no penalties every day of the week.

morsdraconis
07-22-2011, 02:30 PM
Exactly. The only time a team doesn't get penalized a whole bunch is Navy (who averaged anywhere between 1-4 penalties a game).

It's VERY normal to have 5-15 penalties a game. Hell, I had 11 penalties one game and was actually surprised that I had so many as it didn't feel like it.

It REALLY sucks to see a 95 yard kickoff return for a TD be called back because of clipping/holding, but it's also very satisfying to see the same happen to the CPU team as well.

Penalties are part of the game guys and :sf:'s sliders do the best I've ever seen at emulating real life penalty numbers.

steelerfan
07-22-2011, 04:41 PM
ULL 31 at FAU 38

Stat: ULL / FAU

First Downs: 21 / 11
Total Offense: 394 / 386
Rush-yds-TD: 46-197-3 / 26-130-1
Comp-Att-TD: 19-32-1 / 13-29-3
Passing Yards: 197 / 256
3rd Downs: 10-17 (58%) / 4-12 (33%)
4th Downs: 0-0 / 0-1
RZ-TD-FG: 4-4-0 / 2-1-1
Turnovers: 2 / 0
Fumbles Lost: 2 / 0
PR Yards: 30 / 0
KR yards: 139 / 112
Total Yards: 563 / 498
Punts-Avg: 6-38.7 / 5-42.8
Penalties: 5-50 / 6-55
TOP: 24:44 / 11:16
Sacks (def): 3 / 5

I totally screwed this one up. Should have gotten the W.

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FitzWVU
07-22-2011, 06:22 PM
After reading your guys responses and playing another game today I don't think the facemasks are that out of line. I think I just had a freak game earlier.....I'm all for realism and these sliders have drastically improved my enjoyment of the game this year. Thanks!!

jaymo76
07-22-2011, 06:45 PM
For three straight games now, gametrack has come on in the 4th to talk about my D. I am now avg.5-8 sacks PER GAME (My D is beastly good). I love sacks and to be fair they are pretty much all coverage sacks but I don't find the pass rush sliders does much in this game. Also, the cpu D is soooooooooooo agressive that their mass blitzes leave the middle of the field open far too often.

Cipher 8
07-22-2011, 06:49 PM
So I put the CPU on 40 Pass Coverage and 30 INT, User Catch on 60. Now it seems like my receivers never drop the ball or never get it knocked out. Should I raise the Pass Coverage to 45? Or lower the User Catch to 55? I just want a good balance of drops and catches but not all drops. And I don't want the coverage to be as cheap as it was in default. Especially Zone.

steelerfan
07-22-2011, 07:43 PM
For three straight games now, gametrack has come on in the 4th to talk about my D. I am now avg.5-8 sacks PER GAME (My D is beastly good). I love sacks and to be fair they are pretty much all coverage sacks but I don't find the pass rush sliders does much in this game. Also, the cpu D is soooooooooooo agressive that their mass blitzes leave the middle of the field open far too often.

I emailed Ben Haumiller about the "coverage" sacks today. Hopefully, a fix is in the works.

steelerfan
07-23-2011, 09:02 PM
ULL 10 at Troy 37

Stat: ULL / Troy

First Downs: 17 / 18
Total Offense: 261 / 435
Rush-yds-TD: 34-75-1 / 22-136-2
Comp-Att-TD: 20-39-0 / 24-45-3
Passing Yards: 186 / 299
3rd Downs: 5-17 (29%) / 8-14 (57%)
4th Downs: 0-1 / 0-0
RZ-TD-FG: 2-1-1 / 5-5-0
Turnovers: 1 / 1
Intercepted: 1 / 1
PR Yards: 2 / 29
KR Yards: 127 / 79
Total Yards: 390 / 543
Punts: 6-40.8 / 6-38.5
Penalties: 4-45 / 3-19
TOP: 22:24 / 13:36
Sacks (def): 2 / 7

Close game till the 4th quarter.

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steelerfan
07-24-2011, 06:05 AM
ULL 28 at UNT 25

Stat: ULL / UNT

First Downs: 21 / 17
Total Offense: 378 / 440
Rush-yds-TD: 45-187-2 / 23-(-11)-0
Comp-Att-TD: 14-22-1 / 29-43-3
Passing Yards: 191 / 451
3rd Downs: 3-10 (30%) / 7-14 (50%)
4th Downs: 0-0 / 1-2
2pt: 0-0 / 1-1
RZ-TD-FG: 3-2-1 / 4-3-1
Turnovers: 1 / 2
Fumbles Lost: 1 / 1
Intercepted: 0 / 1
PR Yards: 15 / 16
KR Yards: 107 / 65
Total Yards: 500 / 521
Punts: 5-45.4 / 2-45.5
Penalties: 5-51 / 6-60
TOP: 22:51 / 13:09
Sacks (def): 5 / 4

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steelerfan
07-24-2011, 03:47 PM
FIU 9 at ULL 17

Stat: FIU / ULL

First Downs: 12 / 13
Total Offense: 221 / 395
Rush-yds-TD: 33-96-0 / 34-211-1
Comp-Att-TD: 11-29-0 / 15-26-1
Passing Yards: 125 / 184
3rd Downs: 2-15 (13%) / 5-11 (45%)
4th Downs: 1-2 / 0-1
RZ-TD-FG: 3-0-3 / 1-0-0
Turnovers: 1 / 4
Fumbles Lost: 0 / 2
Intercepted: 1 / 2
PR Yards: 19 / 23
KR Yards: 95 / 83
Total Yards: 335 / 501
Punts: 5-44.6 / 3-40.3
Penalties: 8-70 / 7-80
TOP: 14:50 / 26:37
Sacks (def): 3 / 6

I've played with some tweaks for a few games now. I'm going to test them with a good team and see what I get.

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jaymo76
07-25-2011, 08:05 PM
I have been playing around with HUM PASS RUSH and CPU PASS BLOCK. I just can't seem to find a combo that works well. However, I think there seems to be more effect with having a higher cpu pass block versus a lower hum pass rush. I will continue to look at this tonight. Any updated tweaks Steeler???

morsdraconis
07-25-2011, 08:59 PM
I'm sorry, but the CPU pass rush is total bullshit in this game, even with better sliders. DTs are freakin' superhuman. Put human pass rush up a notch and it's just as bad. I shouldn't get sacked 10 times in 60 pass attempts. That's just bullshit.

steelerfan
07-25-2011, 08:59 PM
I don't have great news on the pass rush front, jaymo. My hope is that EA will adjust things for us with a tuner to get the CPU to get the ball out and stop waiting to be sacked.

I do have some adjustments, but I haven't tried them with games other than my ULL games. I'll try to get them tested tonight or tomorrow.

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steelerfan
07-27-2011, 07:04 PM
Slider changes have been posted in the first post of this thread.

I have only played one game with the changes outside of my ULL Dynasty, but it produced a good game. Give them a try.

JBHuskers
07-27-2011, 07:05 PM
Slider changes have been posted in the first post of this thread.

I have only played one game with the changes outside of my ULL Dynasty, but it produced a good game. Give them a try.

:up:

jaymo76
07-27-2011, 07:20 PM
I have found that hum run block on 40 makes it reall,y really tough against great teams. I avg. 1.9 ypc versus USC.

steelerfan
07-27-2011, 07:35 PM
I have found that hum run block on 40 makes it reall,y really tough against great teams. I avg. 1.9 ypc versus USC.

How much do you think you should average against great teams?

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jaymo76
07-27-2011, 07:54 PM
How much do you think you should average against great teams?

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Honestly, 3ypc IMO seems fair (assuming everything is equal~ I was playing with a really strong team). The in-game cpu avg looks to be about 5.7 ypc (which I think is far too high).

steelerfan
07-27-2011, 08:18 PM
Honestly, 3ypc IMO seems fair (assuming everything is equal~ I was playing with a really strong team). The in-game cpu avg looks to be about 5.7 ypc (which I think is far too high).

Do you have a dominant O-line? Backs? How good is their front 7? What type of playbook are you using?

As for the CPU, what do you mean? One team got you for 5.7 a carry? Explain.

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jaymo76
07-27-2011, 08:33 PM
Do you have a dominant O-line? Backs? How good is their front 7? What type of playbook are you using?

As for the CPU, what do you mean? One team got you for 5.7 a carry? Explain.

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O line C+ RB A and fast... this is MY custom version of Ohio St. The 5.7ypc reference is what the cpu seems to average in dynasty games. I like to look at the statsa throughout dynasty and my rough math says that on average the cpu (cpu vs vpu will rush for about 5.7 ypc... but it will be lowr I suspect versus hum).

steelerfan
07-27-2011, 10:27 PM
Gotcha.

Are you using my sliders? Parts of them? None at all?

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jaymo76
07-28-2011, 12:27 AM
Gotcha.

Are you using my sliders? Parts of them? None at all?

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Honestly I am using about 80-85% of your base sliders (minus penalties and auto-subs). I haven't made any of the "new" changes form today. Where we only differ most is passing HUM & CPU. I find there is a huge discrepency in running. Runs up the gut can go big and most stuff to the side ends in the backfield. I have come to the conclusion that in 12, speed kills (like 09/10). Speed backs are my back of choice this year as I prefer outside running lanes.

How are you doing stat wise with the ypc???