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steelerfan
07-28-2011, 12:05 AM
I think my HB is averaging 4.4 with ULL this season.

In year one, he averaged 3.3. I did give a little boost to human rushing in my sliders, but there are other factors as well. My line is better than year one, my back went from a 68 to like a 74, and I lost my OC. My offense was all Pistol and Shotgun in year one.

We hired Tulane's OC so I adopted their Pro Style book. Obviously, it's more suited to running.

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JBHuskers
07-28-2011, 12:13 PM
My HB at :Eastern_Michigan: was only averaging 2.5 or so, but that's because the OL blows.

steelerfan
07-28-2011, 01:34 PM
My HB at :Eastern_Michigan: was only averaging 2.5 or so, but that's because the OL blows.

Uhh, no. Your HB is around 4 ypc, lol. Those FCS games count, ya know? ;)

JBHuskers
07-28-2011, 01:45 PM
Uhh, no. Your HB is around 4 ypc, lol. Those FCS games count, ya know? ;)

Oh. :D I guess that was the other 10 games that it was around 2.5 :fp:

steelerfan
07-28-2011, 04:50 PM
Ok. More changes are coming soon. I'm breaking too many big runs now. It's giving me a headache.

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jaymo76
07-29-2011, 12:58 PM
Ok. More changes are coming soon. I'm breaking too many big runs now. It's giving me a headache.

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The RUN BLOCK slider is huge in this game. I have been watching instant replay highlights... look at how many DL's are on thier butt.

steelerfan
07-29-2011, 01:04 PM
The RUN BLOCK slider is huge in this game. I have been watching instant replay highlights... look at how many DL's are on thier butt.

Yep. I'm just trying to keep a realistic ypc without eliminating the big play altogether.

umhester04
07-29-2011, 05:45 PM
The RUN BLOCK slider is huge in this game. I have been watching instant replay highlights... look at how many DL's are on thier butt.


I agree..I have my HUM RUN BLOCK slider at 35 and CPU RUSH D at 55. I dont like to have those numbers too high or low because it will result in too many pancakes which makes the game look stupid and you can break way too many big runs with it like that.

I just wish the CPU running game would be good without having to lower the HUM Rush D slider so much, makes me feel like I cannot make a play. However the cpu run game isnt very good without it that low so its really pick your poisen

umhester04
07-29-2011, 05:49 PM
It's just you. Teams average like 3-4 a game normally, so 3-4 a game is perfectly fine.

The penalty slider that :sf: has here are VERY well done (except for the fact that roughing the passer is never called, but that's not his fault because one point increase in that slider results in far too many being called).


Also agree with this and the fact that when it is called it literally looks like one of those soccer plays where a guy goes down without anyone touching him. Very weird...

steelerfan
07-29-2011, 11:16 PM
One small change was made.

I upped CPU Run Defense to 100. This may be a temporary fix to the problems I saw with my last changes. Time will tell. I have liked the difference thus far though.

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SmoothPancakes
07-29-2011, 11:19 PM
One small change was made.

I upped CPU Run Defense to 100. This may be a temporary fix to the problems I saw with my last changes. Time will tell. I have liked the difference thus far though.

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What was it before this change?

steelerfan
07-30-2011, 01:59 AM
What was it before this change?

85.

I've played 3 games with it at 100 and the run game exists for me without me running wild. Obviously 3 games isn't much, but I know 85 was bad with the running back and blocking sliders I now have.

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joshuahuskers
07-30-2011, 04:25 PM
You guys do realize that 103 players averaged 5.0 YPC or better last year, right? That's out of 250 "qualifying" players (this is from espn.com, I'm not sure what the min. carries is). That's 41.2% of all players. 160 averaged 4.4 YPC or better. That's 64%. 184 averaged 4.0 or better. 73.6%. It seems like you guys are trying to nuke the running game beyond realism. What's your reasoning?

steelerfan
07-30-2011, 07:05 PM
"You guys" is me.

If you enjoy 9 ypc, go for it. If you want 2000 or 3000 yards and a Heisman at a C-USA school, have fun.

I'm playing with ULL. Take a look at their rushing stats last season, and take a look at mine.

If I play with PSU, my numbers are greatly improved. The goal is to need a good back and a good line, or to play bad competition, to have a good season.

psusnoop had over 1500 yards with his starting HB at Kent with my sliders in our OD. My 2 HBs combined for like 1200 yards at Akron.

I like the struggle of using a bad team. Gaining 5+ ypc at ULL with a 68 OVR HB is not realistic, or fun, IMO.

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jaymo76
07-30-2011, 11:55 PM
You guys do realize that 103 players averaged 5.0 YPC or better last year, right? That's out of 250 "qualifying" players (this is from espn.com, I'm not sure what the min. carries is). That's 41.2% of all players. 160 averaged 4.4 YPC or better. That's 64%. 184 averaged 4.0 or better. 73.6%. It seems like you guys are trying to nuke the running game beyond realism. What's your reasoning?

Simply put, it's too easy to run the ball without major slider tweaks. I don't want to win 30+ games in a row with no challenge...

steelerfan
07-31-2011, 02:31 AM
My rushing numbers from my last game (a 24-17 win over WKU):

HB20: 25-120-0 (4.7)
HB42: 5-19-1 (3.8)
QB17: 3-(-3)-1 (-1.0)
QB13: 2-5-0 (2.5)

My longest run was 16 yards.

My starting HBs numbers in the last 4 games (since moving the slider to 100):

at Rice: 20-95-1 (4.7, 24 LG)
at ULM: 24-71-1 (2.9, 8 LG)
vs MTSU: 25-68-0 (2.7, 11 LG)
vs WKU: 25-120-0 (4.7, 16 LG)

Total: 94-354 -2 (3.8 ypc, 24 LG)

My HB is a 74 OVR.
From left to right, my line is rated: 72, 71, 75, 74, 73. I'm ok with 3.8 ypc with that kind of personnel. Any change to my sliders caused me to see multiple 40+ yard runs per game. That is unacceptable.

Do I want the occasional big run? Yes, of course. With this team, they should be few and far between.

At this stage, I'm happy with this set.

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morsdraconis
07-31-2011, 10:11 AM
Interesting. I'm not sure I'm comfortable with 100 for the run defense slider for the CPU. Doesn't that make the CPU do weird shit against the run (like immediately break blocks and shit)?

steelerfan
07-31-2011, 11:03 AM
Try it. I don't think it's anything like you're thinking it is.

At 85, I was killing the cpu. The only way 85 could work would be to reduce RB and RBA. But doing that takes away too much from the ball carrier's skills.

You have to remember, putting a slider at 0, or 100, isn't necessarily "extreme". It's just as extreme as the scale allows which is not always overboard.

Look at penalties. No one thinks twice about setting most if them at 100. ;)

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steelerfan
07-31-2011, 01:00 PM
Just lost the Kraft Fight Hunger Bowl, 34-14, vs Arizona.

Here are my rushing numbers:

HB20: 20-103-1 (5.1, 49 LG)
HB42: 6-28-1 (4.6, 17 LG)
QB17: 5-18-0 (3.6, 11 LG)

So, 5 games with CPU RD at 100:

HB20: 114-457-3 (4.0, 49 LG)

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jaymo76
07-31-2011, 01:52 PM
Just lost the Kraft Fight Hunger Bowl, 34-14, vs Arizona.

Here are my rushing numbers:

HB20: 20-103-1 (5.1, 49 LG)
HB42: 6-28-1 (4.6, 17 LG)
QB17: 5-18-0 (3.6, 11 LG)

So, 5 games with CPU RD at 100:

HB20: 114-457-3 (4.0, 49 LG)

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Those stats look good. Out of curiosity how did the cpu run game look?

steelerfan
07-31-2011, 02:20 PM
Those stats look good. Out of curiosity how did the cpu run game look?

Arizona outgained me on the ground. Their HB had just over 200 yards. I have advanced, do I can't look at the stats any longer.



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steelerfan
07-31-2011, 02:24 PM
I signed a 1-year extension at ULL. I have a Ok St HB and a Florida State FS who transferred after my first year that will be eligible to play this year.

My coaching staff stayed in tact, so it will be 4-3 and Tulane's playbook again in 2013.

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morsdraconis
07-31-2011, 03:50 PM
Are you just doing runs up the middle? What type of offense are you running out of? Tulane's playbook, that's a spread, shotgun running offense right?

Are you calling runs first or are you audibling to runs from a pass after seeing something on the field?

I gotta say, the way your original sliders were, I thought the CPU run defense was a bit overpowered as well as the pass rush being a bit too overpowered. DTs basically coming free (immediately breaking blocks) is not something I like to see on EVERY pass play.

steelerfan
07-31-2011, 07:25 PM
Tulane has a Pro Style playbook.

I'd say 75% of my runs are between the tackles.

I have started thinking about giving the CPU pass rush a little hit. I have allowed over 40 sacks in both of my seasons, but my line sucks. Also, I'm a little concerned about what other adjustments would be needed. That may be something I toy with this season.

Also, it's worth noting that the run sliders were given a boost in my last big update. That is what caused the need for the Run D to go to 100. Overall, I'm very happy with the run game now.

Also, I almost never audible to a run. Sometimes I audible out of one though.


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steelerfan
07-31-2011, 07:31 PM
I'm really excited to get season 3 underway. The HB I had transfer from Oklahoma State is a 92 OVR. My HB last year was a 74 (he is now an 80).

From left to right, my line: 76, 68, 61, 78, 72.

As you can see, my line is better in some areas and worse in others (compared to last year). It's going to be very interesting to see how this plays out (having a stud back in the Sun Belt).

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morsdraconis
07-31-2011, 07:43 PM
Wow, 92 ovr HB and he transferred. That's good to see. Is he an upperclassman or was he a freshman when he transferred to you? I wonder if the CPU coach didn't meet something that caused him to switch or something.

I'll have to give your sliders another try with the new updates. I tried some Varsity sliders that I found on OS and they were atrocious. I took a 99 pwr kicker into practice mode and couldn't even hit a damn 50 yard FG with him. I was like WTF?

steelerfan
07-31-2011, 08:02 PM
That HB is Jeremy Smith. He transferred after 2011 (he's on the default rosters). He is now a 5th year Senior (please stay healthy, lol).

In 2011, at Oklahoma State, he had 101 carries for 508 yds (5.0) and 9 TDs. He also caught 17 passes for 199 yards.

Whatever they did to piss him off, I'm glad they did. :D

The FS I got from Florida State (Gerald Demps) is now a 5th year Senior and is an 85 OVR.

After those 2, I have the other HB (80 OVR). My next highest rated player is my TE who is a 78. Needless to say, I'm very happy to have those 2 transfers. :nod:

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jaymo76
07-31-2011, 08:36 PM
In FIVE seasons I have yet to have one transfer or lose a player to transfer... :(

steelerfan
07-31-2011, 10:45 PM
In FIVE seasons I have yet to have one transfer or lose a player to transfer... :(

Transfers are mainly only going to go to crappy programs where they definitely will start.

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steelerfan
08-01-2011, 12:59 AM
Nice win for ULL to open 2013.

ULL 23 at Tulane 20

My QB (a RS So) went 18-28 for 231 yds (no TDs or INTs) in his debut.

Rushing numbers:

HB37: 35-168-2 (4.8, 16 LG)
QB3: 5-(-22)-0 (8 LG)
HB20: 5-8-0 (1.6, 4 LG)
WR88: 1-8-0

My new HB also had 19 yds on 2 catches.

My new FS had 3 total tackles, a forced fumble, 5 pass deflections, averaged 20.6 on 5 kick returns, and 15.3 on 3 punt returns.

In other good news, Tulane (now a Run-n-Shoot team) had 46 pass attempts and I only recorded 1 sack. It appears the pass blocking adjustment is having an effect (though my pass rush is nuetered and EA still needs to adjust how long the CPU holds the ball).

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kywildcat
08-01-2011, 01:53 PM
Ive become very interested in using sliders as I've become a better player. I'm tired of averaging 250+ yds with an avg running back in a passing offense and throwing for 300+ with scrambling qbs. My question is, since I normally play on Heisman (no sliders), and do alright (still getting weird #'s every once in awhile), will this actually help me get realistic stats since its on AA?

jaymo76
08-01-2011, 02:19 PM
Ive become very interested in using sliders as I've become a better player. I'm tired of averaging 250+ yds with an avg running back in a passing offense and throwing for 300+ with scrambling qbs. My question is, since I normally play on Heisman (no sliders), and do alright (still getting weird #'s every once in awhile), will this actually help me get realistic stats since its on AA?

If you don't do sluider tweaks and are going to0 try these ones or ones similar, you will be in for a real shock. However, it makes the games so much more fun. Last night I lost to Washington in OT. You never know what happens when you play with the sliders...

kywildcat
08-01-2011, 03:15 PM
That's exactly what I'm looking for. I'd like to work my way up the coaching ladder and actually have to WORK. I want to start as a cupcake get blown out by the big boys, and then have it tough in the conference where I actually have to worry about every team before I play them.

EDIT:I mean I've turned the sliders all the way down on hum and up on cpu but then the game doesn't feel real, I'd like to find a happy median.

steelerfan
08-01-2011, 03:24 PM
Absolutely demolished Rice, 54-0. They beat me last season, 40-21, so I enjoyed every minute of it.

Rice had a new HC so they are now running AF's option playbook. Fail.

Here's my rushing numbers:

HB37: 21-146-2 (6.9, 57 LG)
HB20: 8-41-1 (5.1, 21 LG)
HB29: 8-45-0 (5.6, 11 LG)
QB3: 6-(-2)-0 (12 LG)
HB25: 3-50-1 (16.6, 23 LG)
HB33: 2-9-1 (4.5, 8 LG)

Statistically, this is a "throw away" game. Rice was so awful on offense, it upset the balance of every aspect of the game.

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steelerfan
08-01-2011, 05:15 PM
Went to 3-0 with a hard fought, 21-14, win at Purdue. Purdue is a Pro style team now.

HB37: 26-130-1 (4.9, 31 LG)
HB20: 6-3-1 (0.5, 3 LG)
QB3: 4-(-25)-0

I probably shouldn't beat Purdue. There's no way I would have without those 2 transfers.

The biggest surprise so far in year 3 has been how efficient of a game-manager my RS So QB has been. He is 41-66 (62.1%) for 544 yds with 1 TD and no INTs. I knew going into the season that I had to cut down on the number of INTs I threw to help keep my ground game in play. Last season I threw, I believe, 24 INTs. (No adjustments have been made to anything that would affect pissing whatsoever).

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SmoothPancakes
08-01-2011, 05:24 PM
Went to 3-0 with a hard fought, 21-14, win at Purdue. Purdue is a Pro style team now.

HB37: 26-130-1 (4.9, 31 LG)
HB20: 6-3-1 (0.5, 3 LG)
QB3: 4-(-25)-0

I probably shouldn't beat Purdue. There's no way I would have without those 2 transfers.

The biggest surprise so far in year 3 has been how efficient of a game-manager my RS So QB has been. He is 41-66 (62.1%) for 544 yds with 1 TD and no INTs. I knew going into the season that I had to cut down on the number of INTs I threw to help keep my ground game in play. Last season I threw, I believe, 24 INTs. (No adjustments have been made to anything that would affect pissing whatsoever).

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Well that's good. Making adjustments that would affect pissing could have some bad results. :D

steelerfan
08-01-2011, 09:25 PM
Well that's good. Making adjustments that would affect pissing could have some bad results. :D

Every time I Swype "pass", my foul-mouthed phone types "piss". "Passing" becomes "pissing". :fp:

I knew, eventually, I'd overlook it. :D

morsdraconis
08-01-2011, 10:19 PM
:D

As an aside, just played a game in an offline dynasty with your sliders as Memphis against Louisville in season 2014.

Lost 45-27

Don't have the stats in front of me, but I was just the OC, but I threw for 300+ yards, 2 TDs, and 2 or 3 INTs (can't remember right off hand).

Using mainly 4 and 5 WR sets, my running game was mainly QB scrambles and HB dives/draws. Don't quite remember how many yards I had, but it had to be close to 100 on ~15 rushes.

Overall, it felt pretty good. Still had 5 or 6 sacks allowed (which annoys the hell out of me) and several hit while trying to throws happening as well. My offensive line is beyond atrocious though (all 60s and low 70s overall) so I was ok with it, in the end.

steelerfan
08-02-2011, 12:38 AM
For the record, I recommend 7 or 8-minute quarters when playing as a coordinator.

steelerfan
08-02-2011, 02:40 AM
Dropped a 24-14 decision at La. Tech to open conference play (I moved the Bulldogs to the Sun Belt this year and am now 0-3 against them).

Rushing stats for ULL:

HB37: 24-123-1 (5.1, 21 LG)
QB3: 8-(-33)-0 (8 LG)
HB20: 3-5-0 (5 LG)
WR14: 1-4-0

HB37 also had 92 yards on 4 catches (48 long).

Following a LTU fumble, I had the ball at their 24, with a 14-7 lead, midway through the 3rd, and my QB threw his first pick of the season (he the another later in the game). It was returned 83 yards for a touchdown. That play turned the game.

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morsdraconis
08-02-2011, 07:06 AM
For the record, I recommend 7 or 8-minute quarters when playing as a coordinator.

Yeah, I forgot to change them. I don't plan to play many games there as it was really just a test to see how I liked the sliders for once I get to 2015 to start my SAU dynasty. So far, the 100 CPU rush defense hasn't been anything weird, which I'm glad to see. I'm gonna play another game or two before I sim the rest of the season though as that past game was with the backup QB, who is just simply terrible (has low 70s for both accuracy and arm strength), where as, at least the starter is in the low 80s (which isn't great, but definitely more workable than the backup).

SmoothPancakes
08-02-2011, 07:59 AM
For the record, I recommend 7 or 8-minute quarters when playing as a coordinator.

I played my entire first season at FIU at 9 minutes (because I forgot to change it at first, then just left it) and I actually didn't do too bad on stats and number of plays and whatnot.

morsdraconis
08-02-2011, 11:27 PM
Just played another game with Memphis in my dynasty leading up to bringing SAU in and taking them over in 2015.

Played against Rice

Memphis C- C- offense/defense
Rice C- C offense/defense

Using my pass happy CPB that's basically nothing but 4/5 WR Shotgun formations:

Beat them 51-14
Racked up 655 yards of offense against them
38 rushes for 161 yards and 2 TDs (about 50-60 of it was garbage time 4th quarter goalline formation+chew clock running - pretty sure, before that, I was averaging a good 6.5+ with my HB out of HB Draw/Dive/Counter plays against 4-5 men in the box defenses)
33/45 (73.3%) passing for 494 yards (10.97 per attempt) and 5 TDs - had a few big plays (including a 90 somethin' yard corner post where the CB totally whiffed on the tackle and it was good night sweetheart to the endzone from there) so that probably accounts for the way too high YPA)
Had 30 First Downs (mainly was throwing intermediate/short/screens to attempt to get the CPU to cheat up/play man coverage to give me more open space down field/running lanes).

Considering the amount of time I had the ball (something ridiculous like 25 minutes or so out of 36), I'm ok with having been able to run 83 plays. I run an uptempo offense that excels at short-medium range passes to keep the yards to go short and probably have anywhere from 10-15 plays per scoring drive most of the time.

Overall, I really like the sliders now. The CPU DT still had fuckin' 4 sacks himself (along with 6 sacks given up), but, again, Memphis's current offensive line is atrocious at this point, so it's to be expected. Just wish DTs where so damn super powered compared to edge rushers who are neutered beyond belief.

steelerfan
08-03-2011, 12:54 AM
Thanks for the feedback, mors.

I have thought a lot lately about toning down the CPU pass rush, but it would take some heavy testing. I would think it would necessitate some changes to CPU coverage and User pass accuracy.

I need to play done games with a good team to see is sacks are problematic with a good line.

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steelerfan
08-04-2011, 01:48 AM
I need some help from those that are using my sliders.

I'm trying to work on the CPU Pass Rush. In looking at ULL's numbers from 2010, their % of dropbacks that resulted in a sack was 8%. Obviously, this number varies quite a bit from team to team and there are 101 variables.

In my current season (year 3), my ULL squad has allowed sacks on 12.8% of dropbacks. Obviously, that is too high.

For anyone that is using my sliders in a Dynasty, I'd like to know what team your using, how many pass attempts you have, and how many sacks you've allowed. This will help me get an idea of how much of an adjustment is needed.

If you aren't using my sliders fully (ie you've made some changes), please let me know which ones you've changed (that will help me determine if your data is useful to me).

The reality of the situation is that making downward adjustments to the CPU rush may necessitate an increase in their coverage abilities and/or a decrease in the User Pass Accuracy. This will help keep things in balance so we can't just pick the CPU defense apart.

If anyone can help, I'd really appreciate it.

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jaymo76
08-04-2011, 11:17 AM
Steeler,

I made the personal choice of NOT changing cpu pass rush or Hum blocking. Yes, the sacks are too somwhat too high. However, like you say, if you open up that can of worms the you will need to do serious tweaks on cpu pass D. There are a lot of sacks in the game but I have to believe that this will receive a tuner pack update asap.

steelerfan
08-04-2011, 11:55 AM
Steeler,

I made the personal choice of NOT changing cpu pass rush or Hum blocking. Yes, the sacks are too somwhat too high. However, like you say, if you open up that can of worms the you will need to do serious tweaks on cpu pass D. There are a lot of sacks in the game but I have to believe that this will receive a tuner pack update asap.

I understand. Actually, my sliders for those 2 items sit at 50 right now, too.

I'm also hopeful that a tuner set will take care of some of the problem and, trust me, I've done all I can do to make my voice heard about the issue and, specifically, the CPU QB holding on to the ball.

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morsdraconis
08-04-2011, 03:00 PM
At the moment, I've only played 1 game with SAU, but with an offensive line that looks like this:

79 76 71 76 75

I threw the ball 59 times and got sacked 5 times or 8.474%


I'll let you know how it goes against Boston College as I'm about to play my next game in my SAU dynasty right now.

steelerfan
08-04-2011, 06:00 PM
At the moment, I've only played 1 game with SAU, but with an offensive line that looks like this:

79 76 71 76 75

I threw the ball 59 times and got sacked 5 times or 8.474%


I'll let you know how it goes against Boston College as I'm about to play my next game in my SAU dynasty right now.

Actually, that's 7.8% (5 sacks in 64 dropbacks).

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morsdraconis
08-04-2011, 06:12 PM
Oh yes, you're correct. My bad.

Current year total:

121 total attempts and sacked 10 times = 8.264%

More from today's game against :BC::
Was sacked 5 times in 57 attempts = 8.771%

My line: 79 76 71 76 75

vs

:BC:'s front 4: 83 84 78 76

Their front 4 accounted for 3 of the 5 sacks - 2 1/2 from DTs

JerzeyReign
08-05-2011, 12:19 AM
Thats a simple tweak bruh... just drop the CPU Pass Rush down to about 40 or 45. Leave the Human PB where its at (50). Just one click should give you about .5-1 second more of time in the pocket which should give you time to make a decision in the passing. game.

steelerfan
08-06-2011, 01:46 AM
2 more games to report on...

UNT 24 at ULL 49

Rushing stats:

HB37: 29-158-4 (5.4, 42 LG)
HB20: 3-21-0 (20 LG)
QB3: 3-(-23)-0
HB29: 2-0-0

MTSU 16 at ULL 34

Rushing stats:

HB37: 36-175-0 (4.8, 16 LG)
HB20: 9-24-1 (2.6, 8 LG)
QB3: 2-(-9)-0
FB45: 1-(-1)-0

In the second game, I moved the CPU Pass Rush slider down to 45. I took 2 sacks in 29 dropbacks and I completed 70%. I also completed 70% in the UNT game (with the slider at 50) and took 3 sacks in 38 dropbacks. I'm going to stay at 45 for a few games and keep an eye on things to see if more changes are needed.

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SmoothPancakes
08-06-2011, 02:25 AM
Good god, how are you getting those kinds of rushing numbers? In my FIU dynasty, I averaged maybe 120 yards per game at most for my entire first season. I had multiple games where I didn't even get over 100 yards rushing, though I was trying.

The real life FIU team had 2438 rushing yards in 2010. I ended up a good 1,000 or so yards underneath that in my first year at FIU.

steelerfan
08-06-2011, 02:57 AM
Good god, how are you getting those kinds of rushing numbers? In my FIU dynasty, I averaged maybe 120 yards per game at most for my entire first season. I had multiple games where I didn't even get over 100 yards rushing, though I was trying.

The real life FIU team had 2438 rushing yards in 2010. I ended up a good 1,000 or so yards underneath that in my first year at FIU.

I have a 92 OVR HB. He transferred from Oklahoma State after 2011.

SmoothPancakes
08-06-2011, 03:01 AM
I have a 92 OVR HB. He transferred from Oklahoma State after 2011.

Well that explains it. Darriet Perry was only 76 overall. I have a feeling my running game will have a HUGE increase in effectiveness in season 3 in my dynasty. Storm Johnson transferred as a sophomore from Miami (FL) this first off-season. Came in at 84 overall, improved to 88 overall after off-season progression. Just have to wait through this season while he sits out, and then I'll get a beast at HB next year.

steelerfan
08-06-2011, 04:44 AM
WKU 17 at ULL 24

The Hilltoppers came in at 0-8. I should have pounded them. This game was much tougher than I expected.

Rushing stats:

HB37: 30-116-1 (3.8, 15 LG)
QB3: 4-(-10)-0 (11 LG)
HB20: 4-12-0 (7 LG)

I took 3 sacks in 35 dropbacks.

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kywildcat
08-06-2011, 11:18 AM
I'm just starting a dynasty with your sliders and i'm wondering how important it is to use your auto-sub methods. i know the volume control doesn't matter but will your sub methods prevent me from having guys get injured every game.

kywildcat
08-06-2011, 02:19 PM
Played my first game with your sliders, pretty realistic stats i'll post them when my brother gets off C.o.D.
I Played as WKU (love their QB-Jakes, and RB-Rainey) and lost to UK 30-13 (should have been 27-13 but UK decided to kick a field goal as time ran out instead of just running out the clock, aww well) but none-the-less a very realistic score. I think my QB threw around 50% with 1 TD and 2 INT, also realistic considering he's a running qb and very inaccurate. The ONLY problem I really had was that Rainey didn't play any in the 4th quarter even though he wasn't hurt. Can I change my auto-subs, just RB subs, or would that affect the way the sliders turn out, making my input uselsess?
Good sliders loved the longer game and realistic flow, along with the CPU and me actually having to punt a decent amount.

steelerfan
08-06-2011, 02:24 PM
Glad you enjoyed the game. :nod:

You can change the auto-subs, if you like.

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steelerfan
08-07-2011, 01:32 AM
Huge win for ULL. It creates a 3-way tie in the Sun Belt (ULL, Troy, ASU are all 4-1). Troy was unbeaten and ranked #15.

After my Freshman kicker missed for the first time this year, ULL gutted it out in 2OT.

Troy 35 at ULL 41 (2OT)

Rushing stats:

HB37: 38-144-1 (3.7, 13 LG)
HB20: 9-32-1 (3.5, 8 LG)
QB3: 4-(-33)-0
HB29: 1-3-0
FB45: 1-4-1

I took 4 sacks in 40 dropbacks.

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steelerfan
08-07-2011, 10:37 AM
After my star HB (#37, 92 OVR) went down in the 2nd quarter, I saw a 14-7 lead turn into a 24-14 deficit. An INT with a second left in the first half allowed me to cut it to 24-17 at the break.

In the second half my #2 HB (#20, 80 OVR) and #3 HB (#29, 70 OVR) each had long scoring runs to lift ULL to a win.

Fortunately Jeremy Smith, my starting HB, was only out for the balance of the game with a bruised elbow.

ULM 24 at ULL 45

Rushing stats:

HB20: 18-97-2 (5.3, 40 LG)
HB37: 12-92-1 (7.6, 45)
HB29: 6-87-1 (14.5, 68)
QB3: 3-12-0 (10 LG)

I was sacked once in 23 dropbacks.

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Coach Kernzy
08-07-2011, 11:55 AM
Hey steelerfan, the TGT CM OD is thinking about going with your sliders for our coach mode OD because we are having a tough time figuring out a good base set.

I've played several games with your sliders in an offline dynasty to test them in coach mode and have really liked the results but am having a very tough time running the ball.

I'm wondering if the running sliders need to be upped or the CPU run defense sliders need to be lowered for coach mode since we aren't controlling our players?

steelerfan
08-07-2011, 11:58 AM
Hey steelerfan, the TGT CM OD is thinking about going with your sliders for our coach mode OD because we are having a tough time figuring out a good base set.

I've played several games with your sliders in an offline dynasty to test them in coach mode and have really liked the results but am having a very tough time running the ball.

I'm wondering if the running sliders need to be upped or the CPU run defense sliders need to be lowered for coach mode since we aren't controlling our players?

Probably a combination.

When you say you're having trouble running the ball, you mean in Coach Mode, right?

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Coach Kernzy
08-07-2011, 12:03 PM
Yes it seems no matter the competition the DL or LBs are in the backfield almost immediately which I assume is a product of CPU run defense at 100 but I think in coach mode that will have to be lowered to even things out a bit.
In coach mode it'd be ideal for the user and CPU sliders to be pretty close to each other because it's basically just CPU vs CPU but with the user calling plays and making presnap adjustments.

steelerfan
08-07-2011, 12:29 PM
Yes it seems no matter the competition the DL or LBs are in the backfield almost immediately which I assume is a product of CPU run defense at 100 but I think in coach mode that will have to be lowered to even things out a bit.
In coach mode it'd be ideal for the user and CPU sliders to be pretty close to each other because it's basically just CPU vs CPU but with the user calling plays and making presnap adjustments.

I'd probably start at 50/50 and go from there, then.

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steelerfan
08-07-2011, 10:31 PM
Eeked out a win over FAU despite being outgained, 446-255. Fortunately their QB threw 3 picks, which kept me in the game.

ULL 21 at FAU 17

Rushing stats:

HB37: 26-95-1 (3.6, 10 LG)
QB3: 3-(-17)-0
HB20: 2-25-0 (15 LG)
WR14: 1-3-0
WR88: 1-(-2)-0

I took 3 sacks in 37 dropbacks.

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jaymo76
08-08-2011, 12:28 PM
Well that explains it. Darriet Perry was only 76 overall. I have a feeling my running game will have a HUGE increase in effectiveness in season 3 in my dynasty. Storm Johnson transferred as a sophomore from Miami (FL) this first off-season. Came in at 84 overall, improved to 88 overall after off-season progression. Just have to wait through this season while he sits out, and then I'll get a beast at HB next year.

Smooth, the big word for RB's this year....... ACCELERATION!!! My oh my. I play with the RB 40 Run block 45 and cpu rush D 90... I have RB's with 85 ovr RB who has 6.1 ypc and an 85 ovr with 2.1 ypc and a 79 ovr with 4.8 ypc. The biggest difference in the rating is acceleration. My 6.1 ypc back has 99 acc while the other two are a lot lower. It's not so much the speed it's how "quick" they build up that speed IMO.

AustinWolv
08-08-2011, 12:42 PM
Smooth, the big word for RB's this year....... ACCELERATION!!! My oh my. I play with the RB 40 Run block 45 and cpu rush D 90... I have RB's with 85 ovr RB who has 6.1 ypc and an 85 ovr with 2.1 ypc and a 79 ovr with 4.8 ypc. The biggest difference in the rating is acceleration. My 6.1 ypc back has 99 acc while the other two are a lot lower. It's not so much the speed it's how "quick" they build up that speed IMO.

I fully agree with this. I have a larger power back that is -4 SPD and a few points less ACCEL than my 2nd string guy even though his overall rating is higher than the 2nd string guy. Wasn't running the ball well with him at all, holes were closing by the time he got there. I think the larger RB is 87 SPD and maybe 90 ACCEL? I subbed in the 2nd string guy was I think is a 91 SPD and perhaps 93 or 94 ACCEL and it was a huge difference. He opened up the running game bigtime, so he's now the starter. :)

hitman625
08-09-2011, 07:37 PM
I started using your sliders a few days ago in my offline dynasty and they're fantastic!!! I will be adopting these in my OD once we finish up the bowl season.

With these sliders, I feel like teams I should beat I beat and with the better teams I have to out-strategize in order to win. Great challenge without the frustration of the "heisman" cheats.

steelerfan
08-09-2011, 10:43 PM
I started using your sliders a few days ago in my offline dynasty and they're fantastic!!! I will be adopting these in my OD once we finish up the bowl season.

With these sliders, I feel like teams I should beat I beat and with the better teams I have to out-strategize in order to win. Great challenge without the frustration of the "heisman" cheats.

Thanks, I'm glad they're working out for you.

Despite what my OP says, I am currently testing CPU Pass Rush at 40. I haven't played this way yet, but I did play several games at 45 and my sacks allowed % was still a little high.

If anyone wants to roll with CPU Pass Rush at 40, please post some results and feedback here.

Specifically, I need the number of pass attempts and sacks you took. Thanks.

morsdraconis
08-09-2011, 10:59 PM
Up to 15 sacks out of 223 attempts or 6.726%.

This is at your settings of 50 CPU pass rush and 50 User pass blocking.

I'd be willing to bet at least half of those sacks are DTs who come basically untouched after the initial block that lasts all of 2 seconds.

I'd change the settings but then I probably wouldn't get sacked at all, which really sucks so I'm just gonna deal with the sometimes weird broken blocks.

steelerfan
08-10-2011, 01:28 AM
Escaped Jonesboro with a big 35-31 win over Arkansas State. I lost my stud HB early in the 2nd to a mild concussion and blew a 14-3 lead. ASU had a pair of defensive TDs and, eventually, I was trailing. Got the winning TD with 1:29 left.

Rushing stats:

HB20: 20-106-1 (5.3, 24 LG)
HB37: 12-42-1 (3.5, 9 LG)
QB3: 4-(-20)-0
HB29: 2-6-0
FB45: 1-1-0

I took 2 sacks in 32 dropbacks.

With 1 week left in the season, ULL (10-1, 7-1) will visit FIU (5-6, 5-3) while Troy (10-1, 7-1) hosts LTU (5-6, 4-4). ULL holds the tiebreaker by virtue of a 41-35 2OT win over Troy on November 2.

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jaymo76
08-10-2011, 04:31 PM
Up to 15 sacks out of 223 attempts or 6.726%.

This is at your settings of 50 CPU pass rush and 50 User pass blocking.

I'd be willing to bet at least half of those sacks are DTs who come basically untouched after the initial block that lasts all of 2 seconds.

I'd change the settings but then I probably wouldn't get sacked at all, which really sucks so I'm just gonna deal with the sometimes weird broken blocks.

The DT sacks are pretty silly. Every year as a HC my DT has led the team in sacks (and one year the nation) while my DE's get 3-5 per season.

morsdraconis
08-10-2011, 07:38 PM
Yeah, really hoping the new patch fixes the overpowered abilities of the DTs. It's good that the big guys in the middle are getting some stats, but it's just far too many right now. Tweak it to where it's half as many sacks as they are getting now and I'd be fine with it. Sometimes, an offensive lineman should get his ass beat. It's gonna happen (especially to pretty poor ones), but not pretty much consistently across the board to where I would lay down a $50 bet on even the best O-line in the game giving up 2 sacks to DTs in 25-30 medium range passes.

steelerfan
08-11-2011, 06:41 AM
#23 ULL wins at FIU to clinch the Sun Belt title, 42-24.

Rushing stats:

HB37: 27-204-2 (7.5, 74 LG)
HB20: 7-43-1 (6.1, 27 LG)
QB3: 4-(-31)-0
HB29: 1-4-0
WR14: 1-(-2)-0

I took 4 sacks in 29 dropbacks.

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steelerfan
08-11-2011, 01:35 PM
Beat Marshall in the New Orleans Bowl, 30-3.

Rushing stats:

HB20: 24-245-2 (10.2, 77 LG)
HB29: 12-31-0 (2.5, 10 LG)
HB25: 1-6-0

I was not sacked in 16 dropbacks.

My stud HB (#37, 92 ovr) was injured and did not play. My backup, who ran wild, is an 80.

I will see how things go, but I may need to make some adjustments again. Rushing is getting to be easy.

For the season, my top HB had 1593 yards on 316 carries (5.0) with 17 TDs. My number 2 had 662 yards on 118 carries (5.6) and 10 TDs.

My QB completed 56.9% with 18 TDs and 13 INTs.

I allowed 39 sacks, which is slightly less than previous years. I recorded 50 sacks, which is barely less than in previous years. Sacks remain a problem. I really hope this is addressed by EA.

Fumbles are also a problem, IMO. I lost 5, but only 1 by a non-QB.

I'd also like to see more injuries. At least consequential ones. I think I've only list about 5 man-games to injury in 3 years. I've only had one OL injury, and it didn't extend beyond the game it occurred in.

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kywildcat
08-13-2011, 07:10 PM
I agree rushing is getting a little easy. I'm using a 71 starter and 67 backup and am averaging around 6-7 ypc with my starter and 5-6 with my backup, it makes it hard to want to pass when I can just rush the ball twice for the first virtually every time. It may be the way I play though I've always loved rushing the ball so it may be more difficult for others just like defense is hard for me and I'm having a hard time stopping the CPU from getting open looks on 3rd down. The CPU seems to be converting on around 60-70% of their 3rd downs for me.

Dukie98
08-14-2011, 03:42 PM
Thanks for the sliders and your ongoing efforts to improve them. Two quick questions:

1) What sort of numbers are you getting for run defense? I used a similar version for a season in dynasty as Virginia (All-American, 8-minute quarters), and for most of the season, I was leading the country in run defense without really having the talent to justify it. (I ended up the year 4th overall after FSU and VT ran effectively (and often) against me, but still held teams like Georgia Tech completely in check.) For my second season, I'm using the most recent version of your sliders, and despite losing most of my D-line to graduation, through five games, I'm only giving up about 50-60 yards per game on the ground, and recently held Clemson to negative yardage, and BC to only 60 yards, with half of them coming in the last two minutes. It seems like option runs and anything out of the shotgun, in particular, are getting shut down.

2) Are you getting any pancake numbers? I think I was credited with two pancakes all of last season, and don't recall any of my opponents getting any. So far through five games this season, I'm averaging about 160 yards on the ground, but not getting (or surrendering) any pancakes.

Thanks!

steelerfan
08-14-2011, 04:44 PM
I've had some issues with the CPU not running the ball effectively enough. Two of the biggest issues, in my case, have been the sack yardage and the fact that I was playing in the Sun Belt and no one runs much. As for pancakes, the game does not track them properly, unfortunately.

I'm planning to get back to work on sliders after the patch and tuner set are released. Keep an eye here for updates in the days following their release.

jaymo76
08-14-2011, 05:28 PM
The cpu run game, other than a few big carries here and there ispretty much non-existent. I don't know how anybody who plays this game religiously isn't in the top five best rush D's. Pre patch NCAA 11 had the best cpu rush in the series and I would love to see a return to that.

SmoothPancakes
08-14-2011, 05:45 PM
Are we talking about defenses that are completely user controlled? Or also defenses that are supersimmed due to the user playing as OC? Because my CPU defense just gave up 275 yards rushing to Louisville yesterday morning. They sure as hell had no problems running the damn ball down my ass.

steelerfan
08-14-2011, 06:17 PM
I play as a HC.

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jaymo76
08-14-2011, 07:51 PM
HC controlled

morsdraconis
08-14-2011, 09:46 PM
I'm also HC controlled with all the ones that I've posted so far.

DariusLock
08-15-2011, 11:01 AM
I had to up pass blocking and prob gonna lower run blocking. Only played offense so far.

DariusLock
08-17-2011, 03:05 PM
Yeah, I had 1,500 yards rushing with Lawson from Arkansas State lol. Guess I need to lower run blocking and I was horrible with sacks, probably just me sucking. I'm more of a run guy so maybe this is just showing me that :).

Escobar
08-18-2011, 07:01 AM
Yeah, I had 1,500 yards rushing with Lawson from Arkansas State lol. Guess I need to lower run blocking and I was horrible with sacks, probably just me sucking. I'm more of a run guy so maybe this is just showing me that :).

I'm pretty sure that is the same guy I'm thinking about, is he a freshman or sophomore? In my offline dynasty with Michigan, I just started year 4 and in Year 3 a running back from Arkansas State led the NCAA in rushing and received the Doak Walker award. In Year 4, he is the leading candidate for the Heisman even tho he is only rated an 85 OVR. He has like 92 spd, and 97 acc iirc. His high rushing totals and yours may be attributed to the weak defenses in the Sun Belt so you may not be too far off track.

EerRaid12
08-18-2011, 01:35 PM
Steeler, I don't know if it's been discussed yet; but in this video, it's shown that the only difficulty where the defense incorporates an actual read and react is Varsity. Have you thought about creating a set of Varsity sliders but turning them up so it's still a challenge? Do you think that would even be possible?

http://www.youtube.com/watch?v=dpn_DXww3Es

Dr Death
08-19-2011, 11:05 AM
Hey EerRaid12, can you repost the link? The one you posted won't work.

steelerfan
08-19-2011, 11:48 AM
I doubt that Varsity could be made into anything challenging.

I'll resume slider work after the patch/tuner set.

ram29jackson
08-20-2011, 03:12 AM
I use 7 minute qtrs..but the sliders still seem ok... I used PennState against Ohio State last night and basically got killed by O hio st. Alot of long passes and their RB is a little tough to bring down

Paakaa10
08-20-2011, 11:31 AM
Maybe it's just me, but it looks like the Slider settings in the original post of this thread have disappeared.

steelerfan
08-20-2011, 12:55 PM
Maybe it's just me, but it looks like the Slider settings in the original post of this thread have disappeared.

You can thank Tommy for that. :nod:

gschwendt
08-20-2011, 03:25 PM
You can thank Tommy for that. :nod:It's fixed... now you can get over it. Once we get all of the old tables cleaned up, then we can disable the old table BB Code which will make editing existing tables easier because it will use the WYSIWYG properly... can't disable it now though because then it hides everything, including the bbcode in source mode.

steelerfan
08-20-2011, 03:35 PM
now you can get over it.

I never was "not over it". I just enjoyed the whole fiasco. Just like I harass JB about the scoring system in the TGA (the one he changed in a last ditch effort to help you guys catch snoop), I'm busting your balls over this. I, honestly, am unaffected by tables (or by snoop getting screwed). ;)

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FitzWVU
09-08-2011, 04:49 PM
WTF.....Did everyone just give up? lol

morsdraconis
09-08-2011, 10:27 PM
WTF.....Did everyone just give up? lol

No. He's waiting for the new patch to drop (which it has for the PS3) in hopes that it fixes some of the issues with the pass rush (which it appears that it didn't).

steelerfan
09-08-2011, 11:46 PM
No. He's waiting for the new patch to drop (which it has for the PS3) in hopes that it fixes some of the issues with the pass rush (which it appears that it didn't).

What he said.

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FitzWVU
09-10-2011, 05:34 AM
Yeah....just being a smartass. haha

Bohica1010
12-22-2011, 11:52 PM
Hey Steelersfan, on the sub in and out for some of yours you have then down to 40s and 50s and back in 5 to 10 higher. I like mine on a couple of those to be higher, especially if i have 2 players at the same position that are very close. should i set my regular settings to those and then my coaching settings to what i want? does it make a difference? or maybe the right question is how does it make a difference?

BTW, thanks for all the hard work on these. You effort is much appreciated!

CLW
06-19-2012, 05:26 PM
steeler hope you are going to be doing a set again for 13. i REALLY enjoy your slider sets as they seem to always find that sweet spot for my skill set in most games i've tried your sliders for.

steelerfan
06-19-2012, 06:00 PM
steeler hope you are going to be doing a set again for 13. i REALLY enjoy your slider sets as they seem to always find that sweet spot for my skill set in most games i've tried your sliders for.

Count on it, buddy.

As soon as I get my hands on the game, I'll begin working on them and posting stats etc. just like last year. :up:

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CLW
07-06-2012, 08:14 PM
Count on it, buddy.

As soon as I get my hands on the game, I'll begin working on them and posting stats etc. just like last year. :up:

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Excellent. I'll be around all weekend as well if you want to send me any W.I.P.s for some additional testing just let me know. I think we are roughly the same skill level so it should just increase the sample size.

steelerfan
07-06-2012, 08:19 PM
Excellent. I'll be around all weekend as well if you want to send me any W.I.P.s for some additional testing just let me know. I think we are roughly the same skill level so it should just increase the sample size.

Will do, brother. Thanks.

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souljahbill
07-06-2012, 08:42 PM
Count on it, buddy.

As soon as I get my hands on the game, I'll begin working on them and posting stats etc. just like last year. :up:

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You're clearly better then me so I'll be modifying whatever great work you do.

steelerfan
07-06-2012, 09:18 PM
You're clearly better then me so I'll be modifying whatever great work you do.

That's open to interpretation, Bill. But that'll you for the vote of confidence.

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CLW
07-07-2012, 07:56 AM
Steeler I'll be whoring out the Heisman Mode Trophies all day today and tomorrow so if you want me to try out any of your WIP just let me know. Rough estimate might be to start where you left off last year and add additional CPU and HUM pass D.

jaymo76
07-07-2012, 02:19 PM
My oh my... the D line gets zero penetration on AA. I just played MSU vs WSU and I had zero sacks. On avg. the WSU QB had 5-7 seconds to pass the ball. As for INT'S I will probably strat by dropping that down to the 20-25 range. For penalty sliders, HOLDING and ROUGHING THE PASSER MUST BE BELOW 60 or else they are called non-stop.

steelerfan
07-07-2012, 10:02 PM
I'm not going to start a 13 slider thread for a few days. In the mean time, I will just post thoughts here.

I played my first full game against the cpu tonight. I used my 12 sliders and it wasn't too bad. I did bump pass coverage to around 65 or so and, after I found out that the punt accuracy slider was broken - I put it back at 50.

Here are the numbers. I was UNT, at home, against UTEP.

Stat: UTEP/UNT
Score: 30-31
1st Downs: 18/22
Total Offense: 415/450
Rush-Yds-TD: 24-86-1/27-96-0
Comp-Att-TD: 23-41-2/29-50-4
Pass Yds: 329/354
3rd Downs: 3-14/6-14
4th Downs: 1-2/0-1
Red Zone: 4-1-3/5-3-1
Turnovers: 1/1
Fumbles Lost: 0/0
Intercepted: 1/1
Penalties-Yds: 7-65/3-38
TOP: 15:37/20:23

I forgot to write it down, but there were 4 or 5 combined sacks. That said, the cpu had all day to their sometimes. I'll have to mess with it more to get it right (or as right as possible).

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Dr Death
07-07-2012, 11:06 PM
I did bump pass coverage to around 65 or so

I have the CPU Pass Coverage at 90!!! And in my one dynasty game my QB was 48 of 52. So I think I am going to start seeing if Heisman will result in a more challenging game w/ out the feeling of being cheated on. But I want you to know Steelerfan that I will be paying close attention to your slider work and if I get any good games, I'll share mine as well, if that's okay?

steelerfan
07-07-2012, 11:10 PM
I checked, I have CPU coverage at 75. I'm always open to ideas, Dr. Death.

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Dr Death
07-08-2012, 07:43 AM
I checked, I have CPU coverage at 75. I'm always open to ideas, Dr. Death.

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Here's some Heisman Sliders that I would be interested in seeing how you do w/ them as well as anyone else. A guy on OS posted some and these are those but w/ some tweaks. The first tweak is the Speed Threshold or whatever it's called, he had it at 40, I changed that to 0. He had HUM Pass Blocking at 35 and HUM WR Catching at 30, I moved both up by 5, to 40 and 35.

I played two games, the first I was :Washington_State: at :USC: and using his original sliders but w/ the speed threshold at 0. That was a fun game. Challenging, as can be expected playing at :USC:. They won 42-35 and their RB had 24 carries for 176 yards and 2 TD's, but that yardage was aided by one pretty long run. Even w/ out that he averaged around 4.8 per carry. As you know, I throw a lot, and my QB was 38 of 57 for 489, 5 TD's and 1 INT. But I had 7 dropped passes and this w/ Catch set to conservative, hence the reason I moved it up 5 points for the next game. I was also sacked 8 times which seemed a bit high. 4 in the first 10 plays, and 4 in the final quarter.

Second game I was :Colorado: at home against :Arizona_State: and I won 28-20, but trailed 18-20 w/ just over 1:40 to play. I kicked a FG to go up 21-20, then stopped them on downs and had a short, 16 yard drive for the final TD. In this game my QB was 42 of 56 for 366, w/ 3 TD's and 2 INT's... one of those was pure crap though. Ball hit my receiver right in the hands, popped out, and a LBer scooped it up just before it hit the ground. I have the full stats for this game, and they are as follows:

.................... :Arizona_State: - :Colorado:

TotYds- ..........218.............338
RunYds- .....32 - 74 - 2........N/A
Pass- ....20/14/144/0/1....56/42/366/3/2
3rd%- ...........2/13..............4/13
4th%- ...........0/2................1/1
RZ%- .......4/2/1 75%........3/2/1 100%
TO- ..............2.....................3
SacksBy- .......5.....................4
TOP-.........12:36................27:24

Here are the sliders:

Heisman - 10 Minute Quarters - Speed Threshold 0 - Slow

HUM - CPU
10......10 - QB Acc
40......30 - Pass Block
35......35 - WR Catch
40......40 - RB Ability
40......40 - Run Block
20......20 - Pass Cov
25......25 - Pass Rush
30......30 - INT
15......20 - Rush D
25......25 - Tackle
45......45 - FG Power
40......40 - FG ACC
45......45 - Punt Power
40......40 - Punt ACC
45......45 - KO Power

All in all, these were the best two games I've had. Very fun, both challenging, both came down to the wire. So you might try them out. Be forewarned, there are many times the first tackler for you won't make the tackle. It keeps you on your toes because you really have to be ready for the CPU to break tackles. But overall, these are the most fun I've had and best games I've had so far.

jaymo76
07-09-2012, 12:25 AM
This is my starting point as of right now. I still have a lot of work to do before I figure it out. Sliders are totally personal and are really based on your skill level. I like to have a good mix of fun and challenge.

Setting: ALL AMERICAN
Length: 9 minute quarters
Game speed: SLOW
Threshold: 50 (I usually have it at 30)
*** I do not use game planning on either side of the ball

Custom AI Custom AI

USER USER slider
QB Accuracy 40 (moving to 35)
Pass Blocking 45
WR Catching 50
RB Ability 45
Run Blocking 40
Pass Coverage 45
Pass Rush 85
Interceptions 40
Rush Defense 30
Tackling 50
FG Power 45
FG Accuracy 45
Punt Power 50
Punt Accuracy 45
Kickoff Power 50


CPU CPU slider
QB Accuracy 50
Pass Blocking 45
WR Catching 50
RB Ability 55
Run Blocking 65
Pass Coverage 65
Pass Rush 50
Interceptions 40
Rush Defense 70
Tackling 50
FG Power 45
FG Accuracy 45
Punt Power 50
Punt Accuracy 60
Kickoff Power 50

steelerfan
07-09-2012, 12:55 PM
I'm probably a game or two away from having something to post. While they will be far from final, I do have a pretty good base right now.

I'll try to knock a couple games out when I get home and, if things still look like they're headed in the right direction, I'll post what I have late tonight.

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CLW
07-09-2012, 01:50 PM
I'm probably a game or two away from having something to post. While they will be far from final, I do have a pretty good base right now.

I'll try to knock a couple games out when I get home and, if things still look like they're headed in the right direction, I'll post what I have late tonight.

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Hey man sorry I missed you last night. If you still want/need me as a "beta tester" I'll be on again tonight.

steelerfan
07-09-2012, 03:12 PM
Hey man sorry I missed you last night. If you still want/need me as a "beta tester" I'll be on again tonight.

No worries. Shoot me a text if you can talk this evening and I'll give you what I have so far.

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Kwizzy
07-09-2012, 04:32 PM
As someone who has always avoided Heisman mode because I felt it "cheated", I would strongly recommend giving it a shot right now. With the game in it's current state without a patch, Heisman mode has really impressed me. Especially when it comes to CPU offensive ability. Just my 2 cents.

Dr Death
07-09-2012, 04:48 PM
As someone who has always avoided Heisman mode because I felt it "cheated", I would strongly recommend giving it a shot right now. With the game in it's current state without a patch, Heisman mode has really impressed me. Especially when it comes to CPU offensive ability. Just my 2 cents.

I feel the same. Getting ready to play my first dynasty game w/ the sliders I have posted above, and will likely play 3-4 games w/ those to get a feel for them in dynasty mode. But right now, Heisman seems to be the best competition w/ out that feeling of being cheated on.

steelerfan
07-09-2012, 09:28 PM
For brevity's sake, here are the scores of my last 3 games:

KSU 7 @ Iowa (me) 26
UTSA (me) 23 @ Texas 48
NIU 7 @ Michigan (me) 38

It's been a decent mix thus far. I still want to get, at least, one more game in before posting what I have so far.

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steelerfan
07-10-2012, 01:05 AM
I just wrapped up my last game for tonight. I won, as Alabama, at Oklahoma, 31-9.

This result, while not utterly ridiculous, was lopsided enough that I am sure I don't want to post anything yet. I'm going to play another game tomorrow evening between top teams. If that game is similar to this one, I'll need to make massive changes (yes, perhaps Heisman).

That said, I'll give an update after I play my next game.

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jaymo76
07-10-2012, 01:25 PM
Matt, the biggest problem I have found with sliders is that each game plays so different. Add in the fact that weather has a huge impact. Plus, practise mode sliders and game sldiers are totally different. The main issue I am having is with cpu rushing. I can get the cpu rb's a 5ypc avg but all runs to the outside + options kill their stats. Have you found a way to fix cpu running to the outside???

Dr Death
07-10-2012, 03:09 PM
I am working on some changes to the Heisman sliders, gotta see if I can rent the game here in a bit. If so, then I'll make the adjustments and get some games in.

Koach Vonner
07-10-2012, 03:24 PM
I have rushed extremely well on All-American.

steelerfan
07-12-2012, 09:43 PM
I made the jump to Heisman tonight. I've got snoop and CLW playing with the sliders I have to get some more testing done. Eric is going to get them from me too.

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SmoothPancakes
07-12-2012, 10:13 PM
Steeler, if you want to send me your sliders, I can give them a test. I'm gonna try out Dr Death's sliders either tonight or tomorrow afternoon, and I'll help you out and test your sliders, help you get them refined, if you want. I used your sliders exclusively last year, so while I'm gonna give Dr D's a try, I still am looking forward to what you come up with.

steelerfan
07-12-2012, 10:48 PM
Steeler, if you want to send me your sliders, I can give them a test. I'm gonna try out Dr Death's sliders either tonight or tomorrow afternoon, and I'll help you out and test your sliders, help you get them refined, if you want. I used your sliders exclusively last year, so while I'm gonna give Dr D's a try, I still am looking forward to what you come up with.

I can't do it right now, my daughter is playing GTA, lol. I well send them to you tomorrow or sometime over the weekend though.

I would post them, but I just don't want everyone/anyone thinking they're my finished/close-to-finished product. I have a lot of work to do yet.

Thanks for offering to help. :up:

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SmoothPancakes
07-12-2012, 10:55 PM
I can't do it right now, my daughter is playing GTA, lol. I well send them to you tomorrow or sometime over the weekend though.

I would post them, but I just don't want everyone/anyone thinking they're my finished/close-to-finished product. I have a lot of work to do yet.

Thanks for offering to help. :up:

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It's perfectly fine man! I wasn't expecting you to post them for that exact reason. I was expecting just a PM. But always glad to help out, especially after how great your sliders were last year, they were the only set I used the entire time I played '12.

Anytime is fine, no rush. I think I'm just gonna end up watching a movie and go to sleep tonight, so it'd be tomorrow afternoon at the earliest before I'd even be getting online to play '13, so take as long as you need. I'm not gonna be starting my dynasty for a bit yet, between getting sliders sorted out and deciding if I want to wait for the two dynasty issues (Proximity to Home and Playing Time) to be patched or take my licks with this two issues for now and hope EA gets them patched early on in my dynasty, so at most I'm just gonna be playing Play Now games and start up some throwaway dynasties just to screw around and get used to the scouting stuff, so plenty of opportunities for me to test out and help with sliders.

CLW
07-13-2012, 07:02 AM
Game 1 from last night using the set you gave me other than Speed which I left at Normal instead of Slow (I think I'd like slow better)


http://youtu.be/LSX40xhcdO0?hd=1

Generally, :Texas: (CPU) outplayed :Texas_A&M: (me) for large portions of the game. I made a WILD comeback late including stripping the Texas HB late when they should have taken a knee to end the game. Of course I score to take the lead with less than 30 seconds remaining. However, Texas calmly and cooly picked apart my secondary and kicked the game winning field goal with 3 seconds left.

steelerfan
07-13-2012, 08:04 AM
Thanks, CLW.

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souljahbill
07-13-2012, 08:08 AM
Game 1 from last night using the set you gave me other than Speed which I left at Normal instead of Slow (I think I'd like slow better)


http://youtu.be/LSX40xhcdO0?hd=1

Generally, :Texas: (CPU) outplayed :Texas_A&M: (me) for large portions of the game. I made a WILD comeback late including stripping the Texas HB late when they should have taken a knee to end the game. Of course I score to take the lead with less than 30 seconds remaining. However, Texas calmly and cooly picked apart my secondary and kicked the game winning field goal with 3 seconds left.

Your running stats are yuck!

CLW
07-13-2012, 09:15 AM
Game 2 another WILD comeback. :Michigan: (Me) comes back from 24-0 down to win. Remarkably, the comeback began as Denard Robinson goes down with an injury.


http://youtu.be/Q4X9Fg3YGvM?hd=1

CLW
07-13-2012, 09:18 AM
Your running stats are yuck!

I might be wrong but I think EA counts sacks on your running total. In game 1 I was sacked 6 times so that is roughly 50 yards so I really probably ran for 100 but for the sacks on like 25 carries so thats 4.0 yards a pop. The run game felt about right. The "problem" right now is I am getting allot off coverage sacks b/c the def covg is much improved. Also the CPU is BLITZ HAPPY right now.

jaymo76
07-13-2012, 09:55 AM
I might be wrong but I think EA counts sacks on your running total. In game 1 I was sacked 6 times so that is roughly 50 yards so I really probably ran for 100 but for the sacks on like 25 carries so thats 4.0 yards a pop. The run game felt about right. The "problem" right now is I am getting allot off coverage sacks b/c the def covg is much improved. Also the CPU is BLITZ HAPPY right now.

You, are right about sacks being counted as rushing yard losses. This really hurts your overall rushing yards per game stat if you get sacked a lot. As for other issues, I figured out that if you don't have run block set at 50 you don't get any pancakes. I had 14 pancakes last game after moving run blocking to 50 and the CPU had 11.

CLW
07-13-2012, 12:23 PM
You, are right about sacks being counted as rushing yard losses. This really hurts your overall rushing yards per game stat if you get sacked a lot. As for other issues, I figured out that if you don't have run block set at 50 you don't get any pancakes. I had 14 pancakes last game after moving run blocking to 50 and the CPU had 11.

Crazy all the little quirks/bugs in this bad boy. I think getting the occassional pancake is worth it. Might bump up run block back up to 50 and then bump up the Run D a bit as well.

jaymo76
07-13-2012, 12:27 PM
Crazy all the little quirks/bugs in this bad boy. I think getting the occassional pancake is worth it. Might bump up run block back up to 50 and then bump up the Run D a bit as well.

My LT had six pancakes last game. This is the first time in years that I have seen large amounts of pancakes. But like I say, if it's not at 50, you will only get like 2-3 per game while the cpu will rack them up. It's great to see them make their return.

CLW
07-13-2012, 01:15 PM
My LT had six pancakes last game. This is the first time in years that I have seen large amounts of pancakes. But like I say, if it's not at 50, you will only get like 2-3 per game while the cpu will rack them up. It's great to see them make their return.

Yeah I don't think I have EVER won an OL award.

steelerfan
07-13-2012, 04:43 PM
Fyi, CLW, EA is not responsible for sacks being subtracted from your rushing statistics (they are counted as carries and figured into the QBs rushing stats). That's the way the NCAA does it. The NFL, on the other hand, subtracts sacks from your team's passing total.

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steelerfan
07-13-2012, 06:50 PM
Your running stats are yuck!

I've had 386 yards on 71 carries (5.4 avg) in my last 2 games. CLW just ran into a great D, I'd assume.

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CLW
07-13-2012, 08:15 PM
I've had 386 yards on 71 carries (5.4 avg) in my last 2 games. CLW just ran into a great D, I'd assume.

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Or I SUCK at runnin' the rock! :nod:

:UTSA: (Me) @ :Texas: (CPU) comin' up shortly....

CLW
07-14-2012, 07:05 AM
http://youtu.be/Ja9a0zBLTjA?hd=1

CLW
07-14-2012, 06:31 PM
What is is with me and WILD 4th Quarters. Blew a tight game open late with 2 punt return TDs; Fumble Return TD; and a long TD run.


http://youtu.be/k06Dj3YKzJ8?hd=1


After 4 games, my thoughts are:

(1) I'd move up HUM run blocking up 2 notches
(2) I'd move down HUM pass accuracy "several" notches
(3) I'd move down CPU Pass Coverage 1-2 notches
(4) I'd move HUM Interceptions Up 1-2 notches
(5) I'd lower the speed threshold as I haven't seen allot of players being able to separate from the pack.

Anyone else testing having any thoughts?