View Full Version : NCAA Football 12 Demo - Share Your Impressions
SmoothPancakes
06-28-2011, 06:28 PM
Yes! Texas just missed a 33 yard field goal. That used to be 100% guaranteed money distance in NCAA 11.
ram29jackson
06-28-2011, 06:28 PM
heisman- O line blocking still plays pretty dumb
gschwendt
06-28-2011, 06:31 PM
Just realized you can change your package from the play select screen :up:
ram29jackson
06-28-2011, 06:33 PM
this is just a demo,..but the halftime animations of players and mascots seem rather pointless
Kwizzy
06-28-2011, 06:36 PM
First Game:
Oregon (me) -7
Texas -0
-Had 2 missed FGs & the CPU missed one too. Didn't feel cheap, it was actually nice to see.
-Anyone had the QB just turn & fire the ball out of bounds right away? Happened to me twice.
-Noticed the issue where the DE clobbers the QB even when the right keep read is made but also had a couple really nice zone read plays (both gives and keeps). I'll send a video in to the devs if this issue persist in the retail copy tomorrow.
-Game plays nice, looking forward to seeing how it differs from the retail version.
ram29jackson
06-28-2011, 06:39 PM
you try to hot route an offensive lineman to go straight forward and you still get that encroachment call.
Cipher 8
06-28-2011, 06:41 PM
Well my initial reactions are good. The game looks absolutely amazing. The players on the field with that new lighting/rendering tech just look sick! The grass on the field is also a major improvement to how the game looks while playing. Now for the actual gameplay. I like it. It is hard to get a good feel for it with 2 Min QTR's because I usually play 8 MIN QTR's in my DYN but I did enjoy my hurry up offense.
I do have some concerns though.
The first thing I noticed was how easy it was to get a sack. My first game I played was Oregon @ Texas as the Ducks. Towards the end of the game we were tied 7-7 and they had the ball on my 40 yd line. I was a little worried they would be able to kick a game winning field goal but then boom, boom, boom three sacks in a row. Now they are on their 40 and punting.
Don't get me wrong I thought it was hard to get any kind of pressure in NCAA Football 11 and sacks were a rare occurrence (for me anyways) but now it almost seems too easy. Not only talking about user controlled players either but the computer A.I. bookend DE always gets in and gets sacks for me. Do they seem to happen too much for you as well? :confused:
Basically I like the "pressure" but I'de like to see the QB throw the ball away or scramble, Be aware of the pressure and not always take the sack. I didn't have much trouble with computer getting pressure on me but it felt like my Oregon DE's were like Julius Peppers and Jared Allen playing against the college boys. :D
Other than that I don't think I had any problems. I played on All American difficulty and felt that overall the game wasn't too hard or too easy. I tried to focus on running and I did have some good runs but also some run stuffs, like for example first play of the game I ran with LaMichael James to the left and as soon as I got to the line of scrimmage I got blasted by a free linebacker and fumbled. I could of spun or juked but it was like right away and my reactions are not the best I guess. It was awesome though. He just got jacked up and it was my "Welcome to the new NCAA" moment for me. :whoa:
:clap: Good job Ben Haumiller and the rest of the team at EA, the game is great. :up:
Cipher 8
06-28-2011, 06:44 PM
-Game plays nice, looking forward to seeing how it differs from the retail version.
I'm looking forward to your guys coverage on the full game. I realize this demo is not the same as the retail game, though it's close, so hopefully sacks will not be so frequent and the A.I. QB's will have the QB sense of pressure.
I'de just hate to see stats like where users have 43 Sacks by one player at seasons end and the rest of the computer controlled teams don't even have one player with 20. :smh:
beartide06
06-28-2011, 06:50 PM
-Anyone had the QB just turn & fire the ball out of bounds right away? Happened to me twice.
I have seen this and so has a friend of mine.
ram29jackson
06-28-2011, 06:51 PM
tackles still let DEs pass by unmolested for no rhyme or reason
xMrHitStickx904
06-28-2011, 06:54 PM
I can successfully run a Spread Option attack. It's gonna be a long day for opponents more times than not :nod:
skipwondah33
06-28-2011, 06:57 PM
Installed the demo, chose Oregon vs Texas. AA difficulty.Texas elects to kick.
Kickoff return 98 yards up the sideline untouched. I remember not being able to return kick offs on next gen at all.
For my first game...game does not play fast like ive heard at all. Actually feels good right now. I'll play on Heisman next. I was able to get a manual pass rush with my MLB out of the 3-2-6 formation...that led to a pick. Actually surprised the QB didnt miraculously find someone open.
More later
beartide06
06-28-2011, 07:00 PM
http://www.youtube.com/watch?v=pENfQFXkFvw
My 2nd half of the Oregon/Texas game.
in those last couple plays when you got hit/sacked... those were DEF fumbles, not incomplete passes lol. This seems to be a frequent problem I have been running into as well.
Cipher 8
06-28-2011, 07:04 PM
Also, I'm a little confused as to why about twice a game, the CPU QB will snap the ball and immediately throw it 20 yards out of bounds. I'm even more so confused as to how it isn't considered intentional grounding.
Ya i only played one game and it happened once to me as well but your right how isn't that intentional grounding?
Deuce
06-28-2011, 07:08 PM
Wow! I really suck. I threw 4 pics in my first game and could not return a kick past the 25! It's going to be a long first season In my cupcake dynasty...and I couldn't be happier. :)
joshuahuskers
06-28-2011, 07:10 PM
Game plays smoother than NCAA 11, IMO. Passing is much harder, I'm throwing picks left and right. Which is good. Zone defense changes are nice. My only complaint so far is that I was playing as Oregon vs. Texas. There were 4 seconds left in the half, and I was up 7-3. I'm on my own 48 yard line. Clearly, this is a hail mary situation. I call the hail mary, and what does Texas call? Well, engage eight, of course. I mean, seriously? My 3 WRs on one side blew by the one defender trying to defend them. If I hadn't overthrown my WR and made him dive to catch the ball, it would have been an easy TD. That's terrible AI.
hitman625
06-28-2011, 07:12 PM
I have seen this and so has a friend of mine.
I've seen it a couple of times as well, but hopefully this doesn't move along onto the retail version
PeteyKirch
06-28-2011, 07:15 PM
in those last couple plays when you got hit/sacked... those were DEF fumbles, not incomplete passes lol. This seems to be a frequent problem I have been running into as well.
Yeah I mean I tried to throw it away, but it ended up just being what looked like a dribbler falling out of the QBs hand.
What about the play where the Texas HB for no reason goes across the field completely?
Am I the only one who has random players practicing kicking field goals on the last drive?
razorback44
06-28-2011, 07:20 PM
Am I the only one who has random players practicing kicking field goals on the last drive?
No, I saw someone else post about this earlier in the day this happening to them as well.
gschwendt
06-28-2011, 07:21 PM
Am I the only one who has random players practicing kicking field goals on the last drive?
I've seen a couple other people mention that as well... like HB#21 for Oregon is warming up for the game winning field goal.
hitman625
06-28-2011, 07:21 PM
What worries me about the ease of kick offs is that I was hoping that they made them a little harder. I was able to easliy return kicks to the 50 and further pretty frequently on Heisman on '11. I had 2 return for TD in 2 games, but I also only had 4 returns
Was tied 21-21 with :12 seconds left against Texas and they returned a kick to the house. :( smh
xMrHitStickx904
06-28-2011, 07:33 PM
first diving catch animation all day on 3rd and 15. FML. thought I had a stop.
umhester04
06-28-2011, 07:36 PM
I am going to go ahead and say that the problem with returns is definitely because the defense swarms the middle of the field. It is the same with punts too everyone just runs directly toward the returner. If they actually stayed in their lanes the return game would be so much different.
Kansacity88
06-28-2011, 07:36 PM
I dont know about everyone else, but I like the auto sprint option A LOT!!! Also, I noticed that the blocking on punt returns is soooo much better! I broke a few good ones about 20-25 yards or so! This coming from someone that doesnt really have a knack for returning punts! Done it before but not too often. Only a matter of time before I take a couple to the house! This was on AA.......or was it Heisman? Oh well, you get my point! The tackling system is RIGHT!!! WRs catching the ball in stride and their momentum helping them keep their speed as they turn up field! A couple of the replay camera angles were pretty nice too (after a TD). All in all, I like what I have seen so far! I cant wait to get my TB teams in!!
ram29jackson
06-28-2011, 07:42 PM
sheesh..20 guys show up to the site and it gets laggy haha
Receiver ran a bubble screen and I hit him before he got the ball. Pass interference.. that's a first
ryby6969
06-28-2011, 07:48 PM
I've seen a couple other people mention that as well... like HB#21 for Oregon is warming up for the game winning field goal.
I had #92 for Alabama warming up for a FG. Maybe it was Suh's brother!
ram29jackson
06-28-2011, 07:51 PM
:popcorn::whistle:
waiting for rhombic to come by and tare this thing to shreads ( break it down)
umhester04
06-28-2011, 07:54 PM
Also on punt returns I was using Cliff Harris from Oregon and I felt like it took a solid 2-3 seconds for him to start running after I pressed the stick in a direction. Anyone else notice this? Is that supposed to happen?
psusnoop
06-28-2011, 08:02 PM
Thanks to whomever brought the FG attempts up to EA.
I was able to get a decent amount of blocks by watching the holders head movements and timing it from there. In the Demo this is fixed and he doesn't let on when the snap is about to happen.
JeffH did you mention this? :D
jaymo76
06-28-2011, 08:08 PM
Played one game earlier. I lost!!!! 10-3 to Alabama. The first play of the game (post return) the cpu RB goes 73 yards for a TD. I was stunned. Overall a fun game. I may use auto-sprint on during the actual games. The only thing I didn't like were the changes to the playcall screen re: scrolling for plays. Looking forward to a few more game stonight.
beartide06
06-28-2011, 08:08 PM
Yeah I mean I tried to throw it away, but it ended up just being what looked like a dribbler falling out of the QBs hand.
What about the play where the Texas HB for no reason goes across the field completely?
Haha yeah they need to adjust it. That, and when I usually get hit while throwing, the ball just pops out and goes to the ground like 3 feet in front of me. I saw where that RB tried to do that. I feel like the RB's try to go to the sidelines much too often instead of cutting back underneath defenders. Maybe he was trying to eat clock, it there was still quite a bit of time left.
steelerfan
06-28-2011, 08:08 PM
I was able to get a decent amount of blocks by watching the holders head movements and timing it from there.
Cheeeeeeeeser!
:P
umhester04
06-28-2011, 08:10 PM
Another thing I noticed is that from the time the kickoff play is picked to the time the cpu kicks the ball off, if we are using custom sounds it looks like we are going to have all of 2 seconds to hear our music. Here's to hoping this is only because its a demo.
psusnoop
06-28-2011, 08:17 PM
Cheeeeeeeeser!
:P
:D:D
xMrHitStickx904
06-28-2011, 08:19 PM
back on my 360, in double OT with Alabama, tied at 28.
umhester04
06-28-2011, 08:20 PM
Ben is on blogtalk radio right now http://www.blogtalkradio.com/tasmagazine/2011/06/29/the-madden-round-table-show
http://www.youtube.com/watch?v=AWHpkyDxovg
Stumbled upon this play on and its a broken play every time and the defenders don't even come after the quarterback.
JeffHCross
06-28-2011, 08:33 PM
JeffH did you mention this? :DI hate you, and no. You never told me how the F you did it, otherwise I would have!
johntom2000
06-28-2011, 08:35 PM
It only took me 4 hours yes, I said 4 hours to download the demo. Geesh thanks AT&T. This with a 6 mb connection. Installing it as we speak. Now to throw in a dip of grizzly and hit the sticks.
ram29jackson
06-28-2011, 08:48 PM
cut scenes of the coach are fine because you can see the coach you created, but all this talk all year of band locations and crap and it seems a waste to me to see these end of qtr scenes of some silly swaying band guys in generic team colors..it really adds nothing to the experience.
ram29jackson
06-28-2011, 08:59 PM
Ben is on blogtalk radio right now http://www.blogtalkradio.com/tasmagazine/2011/06/29/the-madden-round-table-show
nope, Ben wasnt there, and it wasnt very professional haha just 3 guys shooten shit with no substance
if Ben was there it was the first half and I didnt here it
Gotmadskillzson
06-28-2011, 09:09 PM
nope, Ben wasnt there, and it wasnt very professional haha just 3 guys shooten shit with no substance
if Ben was there it was the first half and I didnt here it
He was there for the 1st 15 minutes of the show. And they just aren't 3 random guys.....all those guys are EA game changers. Shopmaster, Coach, Madscientist. Plus AntonB be on there most of the time.
psusnoop
06-28-2011, 09:23 PM
I hate you, and no. You never told me how the F you did it, otherwise I would have!
I couldn't remember if I had or not. I'm just glad that it wasn't really known from what I could tell.
ram29jackson
06-28-2011, 09:23 PM
He was there for the 1st 15 minutes of the show. And they just aren't 3 random guys.....all those guys are EA game changers. Shopmaster, Coach, Madscientist. Plus AntonB be on there most of the time.
LOL I never said they were random and what does being a game changer have to do with being unprofessional at putting together a sub par radio show ? I listened, I thought it was silly and never went in a meaningful direction, just guys messing around on the internet. if you are going to let the public hear your voice, try,try,try to sound like you know what you are doing.
...i'm still waiting to be able to get the jerseys which I couldnt do when I first got the demo
baseballplyrmvp
06-28-2011, 09:31 PM
havent gone through all 15 pages, but i really like how shifting your linebackers, moves their zones around on the field.
psusnoop
06-28-2011, 09:32 PM
havent gone through all 15 pages, but i really like how shifting your linebackers, moves their zones around on the field.
This is very nice, I like this a lot.
Escobar
06-28-2011, 09:32 PM
It only took me 4 hours yes, I said 4 hours to download the demo. Geesh thanks AT&T. This with a 6 mb connection. Installing it as we speak. Now to throw in a dip of grizzly and hit the sticks.
It took me around that long too. Maybe 4.5 hrs, then I had to clear space to install it. So I'm just now getting ready to play the game.
baseballplyrmvp
06-28-2011, 09:35 PM
it took me like 20 minutes....
ram29jackson
06-28-2011, 09:38 PM
it took me like 20 minutes....
:rolleyes:
baseballplyrmvp
06-28-2011, 09:39 PM
i just downloaded it an hour ago though....so it wasnt first thing this morning.
SmoothPancakes
06-28-2011, 09:44 PM
Took me about 10 minutes, maybe a little less, around 10am this morning.
SmoothPancakes
06-28-2011, 09:49 PM
Nice. Just threaded the needle on a pass inside the 10 yard line. Four defenders playing zone, threw a bullet right into the tiny ass hole to my receiver in between all four and waltzed in for the touchdown.
Oh yeah, 7 for 7 when it comes to returning the opening kickoff for a touchdown. :D
psusnoop
06-28-2011, 09:55 PM
I haven't noticed myself tackling any different. I have always been a hit stick guy and I haven't seen myself whiffing on any tackles yet. This was something heading into the demo that I was interested in given the feedback and vids we saw.
What are the community day group seeing when it comes to using the hit stick vs the tackle button? When compared to what you saw down at EA.
Paakaa10
06-28-2011, 09:58 PM
What are the community day group seeing when it comes to using the hit stick vs the tackle button? When compared to what you saw down at EA.
I had a terrible game as FSU against Alabama due largely in part to whiffing on hit-stick tackles. Gave up an 87-yard screen pass for a touchdown because I tried to hit-stick with two defenders and missed badly. It's not as though you can't defend if you don't use the tackle button; just that the CPU will take advantage if you're hit-sticking and missing more than in past games.
I OU a Beatn
06-28-2011, 10:03 PM
I've been a whiffing machine on tackles and it's 100% because the suction is gone. I'm one of the people that never pressed square/x or used the hit stick. I always mash the hell out of the L1/LB button trying to strip the ball and I've been missing a lot because I guess I'm used to the offensive player getting sucked into my defender.
psusnoop
06-28-2011, 10:10 PM
Thanks paakaa I'm only about 4 games in but I went from having this as a big worry for my defense to feeling a whole lot better already about it.
Saw the CPU defense with 11 seconds left come out in a zone cover 2 and I was in 5 wide and I just hot routes my right slot to a streak because he was uncovered, result a TD because there wasn't anyone within 20 yds of him. The SS covered the in route from the TE
umhester04
06-28-2011, 10:10 PM
Can some of the guys who have both consoles please make clear what is so different about the ps3 version? Also is TGT getting the ps3 or 360 version tomorrow?
psusnoop
06-28-2011, 10:11 PM
Just wish the CPU would have came out and protected deep on that play but they didn't for some reason.
Sorry couldn't edit my other post to add that.
psusnoop
06-28-2011, 10:11 PM
Mostly PS3 versions
gschwendt
06-28-2011, 10:12 PM
Can some of the guys who have both consoles please make clear what is so different about the ps3 version? Also is TGT getting the ps3 or 360 version tomorrow?
Most of the users here will be getting PS3 though I think there are a couple getting 360. That said, there certainly are other attendees that will be getting 360 versions.
jaymo76
06-28-2011, 10:12 PM
Game two and I lose again... 10-0 for Oregon. Oregon scores a td with 36 seconds left in the game. My passing game is pretty bad and it sure is a lot harder to run. I will say this though... those LEAPING LB's are NOT a thing of the past. Also, I am still seeing DB's run the routes in front of the recievers... that is still a huge frustration for me. However, far better challenge than last years game so far IMO.
Paakaa10
06-28-2011, 10:13 PM
Can some of the guys who have both consoles please make clear what is so different about the ps3 version? Also is TGT getting the ps3 or 360 version tomorrow?
To be honest--despite all the noise about the PS3 looking worse than the 360 version--I haven't really seen anything to make me feel that way. Now, I only own a PS3 so I don't have a 360 to compare it to right now, but all but one of my games at the Community Events were played on a 360 so I do have experience playing on both consoles.
I'm getting a PlayStation 3 copy of the retail game tomorrow; I don't know what console the other guys are getting.
Kwizzy
06-28-2011, 10:18 PM
After a couple games:
-Pass blocking needs just a little tweaking. Too much pressure too quickly and too often for my taste.
-Liking the cpu run game a little better but still dont have a great feel for that.
-Returns obviously need work.
-Excited for tomorrow! :-)
Sent from my DROIDX using Tapatalk
psusnoop
06-28-2011, 10:20 PM
One other small thing that has been with this series for long enough is plays where u cause a fumble from a sack or anywhere else. On the screen it says DT 92 with a -7 UF TD return or something along those lines. Can anyone explain why this happens?
I know we have all seen it on kick or punt returns to where it says -65yd return and such. I'm just lost as to why this still happens and there may be a good reason that I'm clueless about as well right now. Just not sure, anyone care to chime in?
umhester04
06-28-2011, 10:21 PM
To be honest--despite all the noise about the PS3 looking worse than the 360 version--I haven't really seen anything to make me feel that way. Now, I only own a PS3 so I don't have a 360 to compare it to right now, but all but one of my games at the Community Events were played on a 360 so I do have experience playing on both consoles.
I'm getting a PlayStation 3 copy of the retail game tomorrow; I don't know what console the other guys are getting.
Thats why I am so confused about this, people are acting like this looks like a sega dreamcast game on ps3. I didnt feel that it looked bad at all on the ps3!
Geauxlden
06-28-2011, 10:22 PM
To be honest--despite all the noise about the PS3 looking worse than the 360 version--I haven't really seen anything to make me feel that way. Now, I only own a PS3 so I don't have a 360 to compare it to right now, but all but one of my games at the Community Events were played on a 360 so I do have experience playing on both consoles.
I'm getting a PlayStation 3 copy of the retail game tomorrow; I don't know what console the other guys are getting.
I have both consoles and in my honest opinion the 360 version seems a little cleaner visually and doesn't studder as much on cut scenes like the end of quarter highlights. Again, its just my personal opinion.
JeffHCross
06-28-2011, 10:23 PM
cut scenes of the coach are fine because you can see the coach you created, but all this talk all year of band locations and crap and it seems a waste to me to see these end of qtr scenes of some silly swaying band guys in generic team colors..it really adds nothing to the experience.To the people that give a damn about it, yes it does. When I go into Ohio Stadium and I see TBDBITL in the right location ... no, it's not the end of the world if it was wrong, but it's a nice nod to the hardcore community when it's right.
if you are going to let the public hear your voice, try,try,try to sound like you know what you are doing.You know I'm fine with criticism, but it'd be nice if you didn't outright bash guys making an effort for the community. Just ease up a little. I'm sure they weren't remotely as bad as some people I've heard on the radio (namely myself), nor as bad as your comments make them sound.
Thats why I am so confused about this, people are acting like this looks like a sega dreamcast game on ps3. I didnt feel that it looked bad at all on the ps3!There are people who have said, since Day One of next gen NCAA, that it "looks the same as PS2". :smh:
Escobar
06-28-2011, 10:25 PM
Finally got to play my first demo game on All-American. Oregon(me) 28 - UT 0
I think I had an advantage tho, because on NCAA '11 I basically tried to recreate Oregon's real life offense using Tulsa's playbook and pretty much had it down. The fixing of zone coverage made my offense alot better because I use the 4 WR Trio and Trio Str formations alot, so it's easy to read man or zone pre-snap. Against zone coverages, I'm pretty sure it was Cover 2 it seemed like I called the right play every time hitting #7 in the middle just after he cleared the MLB. Also on defense I liked to use zone alot last year, and kind of had a way to fix the broken drops. So this year I'm glad to see it actually works, but I just didn't like how my MLB would drop deep 10 yards even tho I was playing Tight Zone Coverage. It may have something to do with his ZCV rating tho, because he was the only player I had a problem with. I called Cover 4 when UT tried to make a run in the 3rd and the SS played perfect coverage on the slot receiver and picked the ball off in the endzone. It looked like I was Usering him myself. On offense thanks to the suctionless tackles the holes really opened up on the inside runs from 4 WR sets. The new HB Off Tackle play out of 4WR Trio STR worked beautifully the first time I ran it. I cut inside of the G, because UT overloaded the outside and I got 12 yards before being tackled by the safety. All I can say is I think my offense will be even deadlier this year.
Now I will play with 'Bama to see how I do with an offense I'm not familiar with. Then I will play with Oregon again on Heisman. I can't stand UT so I will never play with them
Iron Dragon
06-28-2011, 10:30 PM
Now that I've got some peace and quiet, I'm installing this right now and ready to play it.
NCAA 12 Demo Impressions
It’s awful hard to get good impressions on a football game with only 2 minute quarters as it hurts your ability to run many plays and you tend to play hurry up and pass more than usual. What really hurts though is the inability to access the sliders. I’d love to see sliders available in next year’s demo. The game does not fit my skill set on either AA (cpu offence is really weak) or Heisman default and so my fun factor isn’t as high as it could be. Overall it’s a pretty decent demo where I don’t see a huge difference over NCAA 11. It looks like it may be a nice improvement but the feel of the game will be similar.
Graphics – these looked good. I saw some jaggies during the pre-game but I don’t really care. The lighting in the night game at Texas looked good. Things were definitely brighter. I did see a goof up in the Bama game in the 4th quarter as a handful of players had a blue tint to them for a few plays. You don’t notice the new 3D grass really. Chip Kelly has a visor but is not that fat lol. I know some things are probably due to likeness issues but he can’t be happy with that gut.
Playbooks – I saw some new plays in the playbooks and the 3-4 defensive playbook looked good. I like the predator formation and there are some new LB blitzes in there as well. Nice. The play call screen got a fix as they now let you scroll through three plays at once without having to hold L2. You can cycle through formations nicely but they removed the ability to toggle between calling your own plays (formation) and “ask coach”. You used to be able to hit R3 and toggle back and forth easily but they removed it. Not a big deal but I don’t know why that had to be changed.
Player Movement – Still a real lack of player momentum imo. I’d really like to see more weight to them or an option to let me get something closer to the way PS2 players felt. There may be less momentum than last year. It doesn’t look good on replays and it just doesn’t feel quite right. The speed of the game felt pretty good although a touch fast for me as I was used to Slow speed last year. The new tackle/collision system can definitely be seen and felt but I feel it’s a subtle improvement and not a big change. There are new animations so that’s nice.
Gameplay – Screen plays don’t seem to work well for either me or the cpu. Play action seems to work better. Other than Bama the cpu offences appear to suck on AA. On Heisman the game wasn’t as tough as I thought. One HUGE negative is the number of pancake blocks in the game. It’s freaking ridiculous on Heisman. The game’s blocking system resembles Tecmo Bowl far more than real football. It’s not uncommon to see the cpu OL bowl over every DL on your team. You can also see this with Bama against FSU on AA although not quite as bad. The Bama OL was knocking down my defensive players left and right. It is awful and needs to be fixed big time. I don’t mind my DL getting beat but have the OL hold his block longer and/or push my DL backwards but don’t have them throw my entire line down on the ground like I’m playing a super arcade like football game. Awful.
I didn’t see the ease of returning TDs on kickoffs but I’m not that good. As usual the cpu sucks to return kicks even on Heisman. This area needs a big boost for the cpu as does the cpu offence in general. In 5 games the cpu attempted two fakes near midfield on 4th down. I hope this isn’t overdone. I don’t think I’ve seen as much blitzing by the cpu on 3rd down although the jury is still out.
Zones work a lot better. I tried calling them quite a bit and they worked. They certainly worked against me as my normally weak passing game just got worse. Play action passes give you more time this year which is nice.
Cpu spread – jury is out. This sucked on AA and I couldn’t tell how it would be on Heisman. I hate that cpu running QBs slide in NCAA. I’d rather they removed the slide altogether than see a cpu QB slide on a read-option play which I saw. I can understand sliding after a scramble (and I did see a few of them! – I like!) but not on a read-option play through an open hole as a defender approaches.
Fumbles and drops seemed good on default.
There isn’t enough arc on passes still. A LB lurking 5 yards downfield can still defend 10-15 yards behind him even though you know you should be able to complete that pass over him. The super swat is toned down but it’s still there imo. Overall the passing game seemed fine. I was able to run the ball, even on Heisman when I tried. No real complaints with that other than the horrible pancake blocking that I mentioned earlier.
Presentation – the new pre-game stuff is nice but will add little long term. The new replay system is better and the gameplan stuff is nice. I liked the halftime analysis. The commentary needs an overhaul. I have no problem with Nessler but Herbstreit just doesn’t work well anymore. He’s good in real life because of good analysis of what is going on but we don’t have enough smart and specific commentary. The commentary needs an injection of energy and humour – bring back Corso! I miss him!
Overall – This game will probably be really good with slider adjustments but the pancakes need to be toned down big time or I will be very unhappy. I hope this is a demo thing only. It feels similar to NCAA 11 but the refinements should be nice. I like the improved playbooks and the fact we can actually use zone defences and that alone should make playing defence more fun. The cpu offence on default AA is so weak that I probably will stick to playing on Heisman unless I’m FSU taking on Bama’s super pancaking OL.
jaymo76
06-28-2011, 10:44 PM
I need to ask the Q... for all of the people who are getting 20+ points... how? Or more specifically, how do you play the game? I'm on AA and the most points scored thus far is ten. Now I pass/rush 55/45 and do a lot of short passing. I have never understood how people score so much on the demo when you have 8 minutes in total for BOTH teams???
skipwondah33
06-28-2011, 10:44 PM
Man the QB's hold onto the ball compared to past years versions. It's refreshing to see when you think of the past as QB's always got the ball off before the pressure.
With that said they should get the ball off sometimes atleast throw it away
I need to ask the Q... for all of the people who are getting 20+ points... how? Or more specifically, how do you play the game? I'm on AA and the most points scored thus far is ten. Now I pass/rush 55/45 and do a lot of short passing. I have never understood how people score so much on the demo when you have 8 minutes in total for BOTH teams???
Play a few more games. In my second game I beat Oregon 28-0 with Texas on AA and I'm not good on offence. My passing skills need work. Part of that 28-0 comes from getting turnovers or just stuffing the cpu offence.
AustinWolv
06-28-2011, 10:51 PM
Just played several more games on Heisman.
'Bama's running game is stellar once it gets going......the RB cuts back a lot and seems to find open holes with ease.
Not seeing the KO ease on 360 on Heisman. I DID return one for a TD but my guy broke a tackle to do it.
Not sure why people are seeing problems with screens. Several of my biggest plays have come on screens. The PA HB screen has set up simply beautiful for me twice already for nice gainers. A HB slip screen also set up great also, as did a WR bubble screen for a short first down. A WR slip screen got eaten up though.
Agree with Rudy that the sliding QB on CPU read option is silly.
ram29jackson
06-28-2011, 10:56 PM
To the people that give a damn about it, yes it does. When I go into Ohio Stadium and I see TBDBITL in the right location ... no, it's not the end of the world if it was wrong, but it's a nice nod to the hardcore community when it's right.
You know I'm fine with criticism, but it'd be nice if you didn't outright bash guys making an effort for the community. Just ease up a little. I'm sure they weren't remotely as bad as some people I've heard on the radio (namely myself), nor as bad as your comments make them sound.
There are people who have said, since Day One of next gen NCAA, that it "looks the same as PS2". :smh:
I'm sorry but I have to speak up here. I dont see any bashing at all in what I said " try,try,try to sound like you know what you are doing" is a decent critique and more of a plea- "you efing suck and dont know what you are doing" would be bashing.
I realize, thanks to the internet, any average Joe can just throw crap out there but if you are going to talk about a large interest consumer item, you try not to sound like 3 guys half asleep in the kitchen with dead air pauses and "yo, whats up bro" time killers. If you are taking up air/internet space then do your best and give me substance.
for instance , the guys here are succinct and to the point in the last couple things/podcasts I heard. Its not that hard.
thats all, no bashing, and at least it lead me to check out their site haha
and lastly, words on a screen tend to look harder/meaner then if/when you actually speak them and I'm not looking to bash anyone. but I did listen for 15 minutes and feel I have an opinion on what I sat through.
Happy NCAA 12 gaming to all :) even you bastards who get it early:P
Iron Dragon
06-28-2011, 10:57 PM
Finished my first game.. Oregon 7 (me), Texas 3. Only TD came on a 31 yard QB scramble when the pocket broke down.
Text under players is too spread out.. hopefully the player's last names will look different?
Texas ran a toss play to the RB and the ball went through the RB's hands, fumbled it and fell on it for a 8 yard loss.
I threw a pass that would have been completed on NCAA '11 but the Texas DB adjusted and made an easy pick.
Texas called a fake punt pass and the punter scrambled around and got pummeled.
Texas called a timeout with 16 seconds left... in the third quarter. And they had the ball.
Texas had to go for it on 4th & 16 and Gilbert dumped it off to a WR 13 yards short of the first down in double coverage.
ram29jackson
06-28-2011, 11:02 PM
I need to ask the Q... for all of the people who are getting 20+ points... how? Or more specifically, how do you play the game? I'm on AA and the most points scored thus far is ten. Now I pass/rush 55/45 and do a lot of short passing. I have never understood how people score so much on the demo when you have 8 minutes in total for BOTH teams???
yeah, i''m not even worrying about scoring. Just looking at how things work and what they are doing. I'm not even punting because I want to see what happens in as many scrimmage plays as possible
....people say they use varsity because it makes the players play closer to their ratings ?
joshuahuskers
06-28-2011, 11:04 PM
I think the CPU is calling timeout late in the third because they are aware there is only 2:something left in the game.
steelerfan
06-28-2011, 11:24 PM
You don’t notice the new 3D grass really.
I'm 99% sure this is only in the demo. It probably had to be "dumbed down". I know I could see it during gameplay in my 3 trips to Tiburon.
One HUGE negative is the number of pancake blocks in the game.
I'm also reasonably certain this build is from somewhere between my April and May visits. Some of the problems (such as what you're describing) that were present in April had been alleviated by May. Again, I'll know more tomorrow.
Man the QB's hold onto the ball compared to past years versions.
This was also better tuned in May. More scrambling and throwing as opposed to waiting to get sacked. I cleaned up on the user sacks in April, it was better in May.
steelerfan
06-28-2011, 11:25 PM
....people say they use varsity because it makes the players play closer to their ratings ?
No. AA does.
psusnoop
06-28-2011, 11:25 PM
Exactly Joshua about the timeouts. While early that is my take on it too.
ram29jackson
06-28-2011, 11:26 PM
I'm 99% sure this is only in the demo. It probably had to be "dumbed down". I know I could see it during gameplay in my 3 trips to Tiburon.
I'm also reasonably certain this build is from somewhere between my April and May visits. Some of the problems (such as what you're describing) that were present in April had been alleviated by May. Again, I'll know more tomorrow.
This was also better tuned in May. More scrambling and throwing as opposed to waiting to get sacked. I cleaned up on the user sacks in April, it was better in May.
on heisman- the FSU QB seemed to have no problem running up field on me haha
steelerfan
06-28-2011, 11:30 PM
on heisman- the FSU QB seemed to have no problem running up field on me haha
Specifically, I've seen instances of the CPU QB taking entirely too long to make a decision. This was much better in May. I expect it to be better in retail too. We'll see.
On “The Madden Round Table” (http://maddennews.thealphasyndicate.com/2011/06/the-madden-round-table-episode-7/) tonight, Ben stated the build was from late April.
As steelerfan said, some of the stuff in the demo was not prevalent in the May build. I'm anxious to see how it is in retail.
umhester04
06-28-2011, 11:37 PM
yeah, i''m not even worrying about scoring. Just looking at how things work and what they are doing. I'm not even punting because I want to see what happens in as many scrimmage plays as possible
....people say they use varsity because it makes the players play closer to their ratings ?
Playmakers over on OS makes some great Varsity sliders. He really has some strong opinions on how Varsity plays better. Definitely worth it to check it out, maybe check out the thread he created last year and read what he has to say.
ram29jackson
06-28-2011, 11:50 PM
Playmakers over on OS makes some great Varsity sliders. He really has some strong opinions on how Varsity plays better. Definitely worth it to check it out, maybe check out the thread he created last year and read what he has to say.
dude, its a video game. I dont see doing alot of reading on it, I just copy the settings and see if I like them.
that said, since most leagues are AA, I tend to stick with that unless its completely crappy.
steelerfan
06-28-2011, 11:52 PM
On “The Madden Round Table” (http://maddennews.thealphasyndicate.com/2011/06/the-madden-round-table-episode-7/) tonight, Ben stated the build was from late April.
As steelerfan said, some of the stuff in the demo was not prevalent in the May build. I'm anxious to see how it is in retail.
Thanks for confirming the date the demo build is from, cdj.
umhester04
06-29-2011, 12:04 AM
dude, its a video game. I dont see doing alot of reading on it, I just copy the settings and see if I like them.
that said, since most leagues are AA, I tend to stick with that unless its completely crappy.
Alright man I was just saying if your bored or something then you can read them thats all...
steelerfan
06-29-2011, 12:06 AM
Alright man I was just saying if your bored or something then you can read them thats all...
He's always bored. :P
umhester04
06-29-2011, 12:10 AM
He's always bored. :P
Haha well I mean we have a lot of downtime till the 12th
steelerfan
06-29-2011, 12:13 AM
Haha well I mean we have a lot of downtime till the 12th
Speak for yourself. ;)
umhester04
06-29-2011, 12:16 AM
Speak for yourself. ;)
You are correct lol I apologize. Summer for me means working 2 baseball games on 1 day a week (umpiring) and thats basically it. Just livin the life for now till I actually have to get a real job in a few years :down:
steelerfan
06-29-2011, 12:18 AM
You are correct lol I apologize. Summer for me means working 2 baseball games on 1 day a week (umpiring) and thats basically it. Just livin the life for now till I actually have to get a real job in a few years :down:
LOL. I was simply referring to the fact that I'll have the game tomorrow. :nod:
umhester04
06-29-2011, 12:21 AM
LOL. I was simply referring to the fact that I'll have the game tomorrow. :nod:
Thats some B.S...2 weeks is soooo far away it makes me actually wish I had a real job lol. Are you answering questions tomorrow too along with everyone else thats getting the game early?
steelerfan
06-29-2011, 12:23 AM
Thats some B.S...2 weeks is soooo far away it makes me actually wish I had a real job lol. Are you answering questions tomorrow too along with everyone else thats getting the game early?
Yes, I absolutely will.
umhester04
06-29-2011, 12:29 AM
Thats great news. Its great to see you guys doing all this stuff for the community, even though more often than not we are a pain in the *** to deal with :P
steelerfan
06-29-2011, 12:31 AM
Thats great news. Its great to see you guys doing all this stuff for the community, even though more often than not we are a pain in the *** to deal with :P
Glad to have the opportunity to do so. Most of the time I'm the PITA, lol.
morsdraconis
06-29-2011, 12:32 AM
Glad to have the opportunity to do so. Most of the time I'm the PITA, lol.
:D
Didn't want to say anything.
steelerfan
06-29-2011, 12:34 AM
:D
Didn't want to say anything.
:D
I'm a PITA, but I have a good sense of humor. :nod:
umhester04
06-29-2011, 12:39 AM
Holy mother of god in heaven and on earth at the exact same time I just blocked an extra point. Coach Hines ftw.
jaymo76
06-29-2011, 01:02 AM
Games three and four on AA... I use the favourites and both are pretty convincing wins, even though the scores don't reflect it (Alabama 10-0 and Oregon 12-7). In those two wins I had seven sacks and one safety. D for the superior team is noticeable.
One more minor complaint... I still find the crowd noise to be dull and boring. There is ZERO intimidation factor. Bring back the crowd metre from 06!!!:nod:
ram29jackson
06-29-2011, 01:21 AM
He's always bored. :P
bored, no...really frustrated lately though
ram29jackson
06-29-2011, 01:25 AM
shotgun tight
noles wide receiver screen
leave play as is and snap ball, the x button disappears above the x receivers head and you cant throw to him.
but if you change his route before you snap ball the x stays visible above his head
ram29jackson
06-29-2011, 01:26 AM
Haha well I mean we have a lot of downtime till the 12th
yep, true
Treadstone6700
06-29-2011, 02:41 AM
Honestly don't know if I've ever played a demo for any video game as much as I did NCAA 12 today. Intentionally woke up @ 6AM to DL it and get some games in before work. Played after work, and then had a nightcap of games as well.
Had a lot of fun playing the game today. As I'm not one of the fortunate few who will be receiving the game tomorrow, it is going to be a long 2 weeks until I get my hands on a copy. I took July 12 & 13 off work to get a good binge out of my system so I'll try to be as productive as possible until then -- I'm sure it will fly by.
Playing defense was so much more rewarding than in years past. I'm even considering starting my carousel career as a defensive coordinator.
ram29jackson
06-29-2011, 03:39 AM
its just a demo- but sometimes you just throw an errant pass for no reason when he is set properly..
and ball trajectory is still kind of iffy
beartide06
06-29-2011, 04:35 AM
Holy mother of god in heaven and on earth at the exact same time I just blocked an extra point. Coach Hines ftw.
haha so far I have blocked one XP and one FG
Nice to hear the demo is from an older build but at the same time that means we are playing with a weaker copy where pancake blocks are far too prevalent, cpu QBs don't scramble enough and the cpu seems to be really aggressive in using fake punts. What's worse is that if I play on Heisman my offence, particularly my passing game, will suffer. On AA the cpu offence is incompetent. I'm not sure how much of this demo I can play without sliders. Maybe they can get a tuning update on this thing sooner than later.
psusnoop
06-29-2011, 07:10 AM
Just playing the Demo last night was refreshing.
I can see where there are some things that still need some attention like the return game. Just appears that the players are running down their assignments and straight into the oncoming blockers which then opens the whole field. I think for some that are not seeing it, from what I saw and tested last night was if I rushed a return then I wouldn't be able to break it outside but if I was patient and waited for it I stood a very good chance of taking it the distance because all the defenders had someone on them except 1 guy it seemed. Tacklers need to shed blocks better and not just get all tangled up with the blockers in general. Cause some havoc in there :D:D:D
The defensive line pass rush was also mentioned. This is something that I wouldn't mind seeing barely adjusted. I enjoyed the CPU in my face and forcing my hand. The only thing is that may change once and if EA can fix the barely getting the ball off and it fluttering down to your feet as your getting popped. I don't want to see this flutter in the air either but I'd like to see this animation not trigger so much. Maybe just a good old throw 5 to 10yds short of the intended WR on these may work and look better then the current ones. I just liked that I had to make quick decisions in the passing game, on some instances it was way to quick but other times it felt just about right to me. So if there is an adjustment (which I'm positive it is toned down from this build) I hope it is just slightly toned down.
Tipped passes were something that could be slightly toned down. I played 5 games of the Demo and had 10 tipped passes. Just doing the math on quarter length this could get frustrating as it could average out to 8 to 10 defensive line tipped passes a game. I'd love to see someone test this out today if they are home for themselves. I hope that it is more on my end then anything (I'm throwing the ball on a rope to often which will always up the chances of it being tipped at the line and or not throwing from the lanes well enough) because I want to see the tipped passes, just a little less of them and certainly not 8 to 10 of them a game when we get the retail game.
I liked the new play calling screen, after game 1 it felt normal to me. I wasn't fumbling around to find a play and could easily go through a couple of formations if I wasn't seeing something I liked.
This is something that is small but on the kicking game, did anyone notice a slight hesitation prior to kicking the ball? I noticed it (hope I'm not imagining it) on all kicks and punts. It threw me off at times but not enough to make a real difference, but I also didn't kick any 50yd FG's either.
fsuprime
06-29-2011, 07:43 AM
i actually hit a nice touch pass over the middle that reminded me of something spurrier and UF used to do in the 90s, it would have been a 200 foot high and 10 yard deep lob in ncaa 2001-11
baseballplyrmvp
06-29-2011, 08:48 AM
bored, no...really frustrated lately thoughthe wife probably hasnt been giving him access. :D
UNOMavs
06-29-2011, 08:57 AM
The more I play the demo, the more I like it. I like it that passes aren't as automatic as they used to be, that the defense was shown a little much-needed love, and that my drives and stops feel earned instead of given. Even if this is an early build, it's already a major improvement over NCAA 11.
psusnoop
06-29-2011, 09:02 AM
The more I play the demo, the more I like it. I like it that passes aren't as automatic as they used to be, that the defense was shown a little much-needed love, and that my drives and stops feel earned instead of given. Even if this is an early build, it's already a major improvement over NCAA 11.
:up:
RTerry25
06-29-2011, 09:13 AM
Any specifics on teambuilder launch date?
Iron Dragon
06-29-2011, 09:31 AM
I have to say the demo seems like a fresher version of NCAA '11 and I wouldn't call it NCAA '11.5 since we're getting hardly any of the new features in the demo. The gameplay seems smoother and the sliders will help out the problems.
I'm ready for '12 to be here.
Any specifics on teambuilder launch date?
We're anticipating it around the first of July. However, give that it's the Friday before the 4th of July weekend, it could shift by a couple days either way. Hopefully it is up around the 5th. EA hasn't given a confirmed date, we only have what Development Director Jason French tweeted yesterday (https://twitter.com/#!/jasonfrench/status/85860974581649408):
To those getting discs early, still working on web site (1st pass 7/1). If you start OD, will be wiping servers 7/11 in prep for launch.
His 'website' reference may be in regards to Dynasty Wire and not necessarily Team Builder.
Jcoop9
06-29-2011, 10:33 AM
After playing a few games of the demo I'm definitely excited for the full game.
The new tackling system has totally changed playing defense along with the improved zone D. I'm excited at the possibility of recruiting a dominant D.
The polish and lot of the improvements everyone has mentioned is definitely going to make Ncaa 12 the best ever.
Hopefully the finished product will correct some of the issues that have been mentioned but I'm definitely excited. :))
Gotmadskillzson
06-29-2011, 11:17 AM
Tipped passes were something that could be slightly toned down. I played 5 games of the Demo and had 10 tipped passes. Just doing the math on quarter length this could get frustrating as it could average out to 8 to 10 defensive line tipped passes a game. I'd love to see someone test this out today if they are home for themselves
I noticed this all yesterday. On Heisman level it is even worse with the amount of tipped passes. Now I don't mind tipped passes here and there, but I do mind them tipping the ball when they aren't even looking at the ball. Also sometimes the ball gets knocked way up in the air like a volleyball. I seen Reid for FSU last night tip a pass, waited for it to drop, catch it and run it back for a TD.
Just like a few times I seen the CB tip a pass and it got knocked over 6 yards into the air where the linebackers were standing and one of them caught it for the interception.
michstarfish
06-29-2011, 12:03 PM
I thought it played well, mostly fair and looked good. The major issues I had were the DL for FSU was in my backfield maybe a touch too quickly, there were a lot of tipped passes, and I don't know about others, but it was like my Bama receivers dropped 75% of the passes thrown to them (especially if a defender was within 5-10 of him). However, all in all, I'm just more pumped for the retail version based on my experience with the demo.
RTerry25
06-29-2011, 12:53 PM
We're anticipating it around the first of July. However, give that it's the Friday before the 4th of July weekend, it could shift by a couple days either way. Hopefully it is up around the 5th. EA hasn't given a confirmed date, we only have what Development Director Jason French tweeted yesterday (https://twitter.com/#!/jasonfrench/status/85860974581649408):
His 'website' reference may be in regards to Dynasty Wire and not necessarily Team Builder.
Thanks cdj...ea has been so hush about teambuilder...jus wonderin wats da big secret
I'm so used to tackling with hit stick I forget about the tackle button.
JBHuskers
06-29-2011, 01:32 PM
I'm so used to tackling with hit stick I forget about the tackle button.
The tackle button :ps3sq::360x: is going to be your best friend. Get to know it this year :nod:
illwill10
06-29-2011, 01:36 PM
I got to start using the Square button more. I am so used to the Hit stick
xGRIDIRONxGURUx
06-29-2011, 01:45 PM
im playing the demo purely on heisman, so im losing half of my box at the snap with the pancackes, and OMG i want to punch a kitten because i cant tackle... PERIOD...
i wanted that suction gone for my running game in the spread, but now i am realizing how much i relied on the suction animations for tackling...
"E"
AustinWolv
06-29-2011, 01:45 PM
I got to start using the Square button more. I am so used to the Hit stick
I'm used to just running into ballcarriers so hitting a button is going to take some getting used to, me and the hit stick only went on a couple dates and didn't like each other much. I've missed a few tackles in the demo because there isn't the 'auto-tackle' anymore.
i wanted that suction gone for my running game in the spread, but now i am realizing how much i relied on the suction animations for tackling...
Eye-opening, isn't it?
ram29jackson
06-29-2011, 01:46 PM
The tackle button :ps3sq::360x: is going to be your best friend. Get to know it this year :nod:
when do you find is the best time to press it ?
oweb26
06-29-2011, 01:46 PM
I see alot of posters referring to the pass rush I don't think that EA can get that right because its just something that differs per person I currently like the way it is. I didnt really see an issue with pass rush on all teams mostly just fsu and without seeing any ratings its hard to say its a problem that needs tweaked.
JBHuskers
06-29-2011, 01:47 PM
when do you find is the best time to press it ?
When you feel like you're in a good position to make the tackle.
ram29jackson
06-29-2011, 01:48 PM
the wife probably hasnt been giving him access. :D
<------he isnt married
ram29jackson
06-29-2011, 01:50 PM
When you feel like you're in a good position to make the tackle.
I guess i am also asking- how close do you need to be without being right on the guy? do you need to face him at all times? can you be to the side of the guy you need to tackle ?
JBHuskers
06-29-2011, 01:51 PM
can you be to the side of the guy you need to tackle ?
Yes.
ram29jackson
06-29-2011, 01:55 PM
[QUOTE=..
i wanted that suction gone for my running game in the spread, but now i am realizing how much i relied on the suction animations for tackling...
"E"[/QUOTE]
http://www.youtube.com/watch?v=a1Y73sPHKxw
No more pitching the ball last second. Woot!
ram29jackson
06-29-2011, 01:59 PM
Yes.
JB is thorough, descriptive and talkative :P a regular chatty Cathy
JBHuskers
06-29-2011, 02:00 PM
JB is thorough, descriptive and talkative :P a regular chatty Cathy
You didn't need a sermon to answer that question :P
JBHuskers
06-29-2011, 02:03 PM
No more pitching the ball last second. Woot!
:up: times :infinity:
lilheavy
06-29-2011, 02:31 PM
when do you find is the best time to press it ?
I guess i am also asking- how close do you need to be without being right on the guy? do you need to face him at all times? can you be to the side of the guy you need to tackle ?
I did it once last night while I was to the side and a little behind the RB. I actually thought I hit the button too late and would miss but my LB reached out as he was diving and then went into a tackling animation.
AustinWolv
06-29-2011, 02:34 PM
No more pitching the ball last second. Woot!
That's for damn sure! :D
kindella2
06-29-2011, 04:32 PM
1 thing i notice is that there are a lot of sack fumbles being called imcompletions. First they are too many of this animation in a game but also they are being called incorrectly. Also, i hope they have field and uniform degradation in the retail and dont have to patch that in like last year.
Iron Dragon
06-29-2011, 04:36 PM
I won a game with Texas vs Oregon after they kicked a go-ahead FG with 3 seconds to go (10-7), take the kickoff, break a tackle, spin and race down the sidelines for the 14-10 victory. That's my only return TD of the demo.
xGRIDIRONxGURUx
06-29-2011, 05:14 PM
i got my first KR TD on heisman today... had to break 2 big tackles and have someone on my heels down the sidelines to get it though, it wasnt something i expect to happen A TON...
"E"
Dr Death
06-29-2011, 05:38 PM
For me, the demo is good, but frustrating being limited on playbooks. However, knowing Custom Playbooks are in gives me a lot to look forward to. I will say this, and I don't know if EA read my complaint on this topic or not, but the Bubble Screen has been vastly improved.
Last year's game, the WR running the Bubble looked like he had shackles on his ankles and was running in quick sand... this year, he runs the Bubble correctly. Since you can't assign audibles in the demo it kinda sucks, but if you call this play at the right time... ie; against an all out blitz or a Cover 3/ Cover 4... it works great.
Thank you for that EA!
Coachdenz
06-29-2011, 07:27 PM
just watched my 6 year old play the game on AA, and he got beat 17-3 and he completed around 80% of his passes. He did toss 2 INT's.
you know I think some of the luster has wore off the game for me, may just be a age thing. To be honest, I can't bitch about anything this year.
They have exceeded my expectations this year with the features and looks to be a good game that many people can have fun with.
I did notice the cpu not matching up personel in the zone properly - ie I have a 3 WR set with two WRs to the wide side of the field and they had their nickel back lined up on the short side. I'd like to see the nickel back in zone automatically flip the defensive call so he lines up over the slot WR every time (both for the cpu and human). It's a dead giveaway to zone coverage and it's a bad coverage to boot when they line up wrong.
THE Travis
06-29-2011, 08:45 PM
So, did any of you fellas notice that defenders in deep zones let streaks just run right by them? Give it a whirl on AA with Oregon. Heck it even works too well on Heisman. Wonder if that is gonna be in the retail version? Nothing better than the pump fake glitch without the need to pump fake.... :fp:
I did notice a defender in a deep zone letting one of my WRs just run by. I don't consider that a mistake unless it happens every time. Those guys shouldn't automatically cover it well. It should be ratings based as guys should make mistakes. I don't know if it happens at a realistic rate but I have seen it on AA.
THE Travis
06-29-2011, 08:51 PM
Yeah, but it does happen every time... or at least 75% of the time... hard to say when the CPU doesn't call the same play that often... but against cover 3 I see my streak to the outside WR run by the corners EVERY time.
Yeah, but it does happen every time... or at least 75% of the time... hard to say when the CPU doesn't call the same play that often... but against cover 3 I see my streak to the outside WR run by the corners EVERY time.
That's not good then. Hopefully this type of stuff can be tuned and fixed quickly. I really, really wish we had sliders to adjust while playing the demo.
The thing that sold me with NCAA 12 was this ad. :D
http://i.imgur.com/7xiJi.png
xMrHitStickx904
06-30-2011, 12:09 AM
The thing that sold me with NCAA 12 was this ad. :D
http://i.imgur.com/7xiJi.png
Stevie on twitter showed me the same thing lmao.
souljahbill
06-30-2011, 01:53 AM
Back in America from vacation but still hours away from being home. I'll finally get to play the demo.
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The juke move has been destroyed by the dev team and I don't consider this a good thing. Quite frankly I didn't think the juke was over powered last year. The spin move is often more effective. As it stands right now the juke move does virtually nothing. That was my favourite move and now it's been neutered completely. It is useless. I guess I better learn to just use the L-stick for moves or rely completely on the spin because the juke is dead. Not happy about this.
keyser soze
06-30-2011, 08:00 AM
Played the game last night for a bit and I although it feels like a slight upgrade from last year, the 3 biggest issues for me are STILL IN THE GAME!
1) CPU still knows my play call and is calling defenses accordingly. Call a pass and get a weak 3 man front, call a run and get a 4 man front.
2) CPU CB blitz is far TOO EASY to see coming and DESTROY. They also call this far too often no matter how bad you destroy it. Stinks because just when I get a good drive going and the game is tough they start CB blitzing and all I have to do is whip it out to the WR.
3) I still see SUPER jumping to knock balls out of the sky. In real life the ball would be 12+ feet in the air and no one would be touching it.
I did like the fact that not all passes end up in either a catch or INT. I LOVE the READ OPTION this year. I like how the counters were fixed. Looks like they nerfed the speed option possibly to the point of useless. Game seems a tad bit more balanced between run/pass.
Alex Webster
06-30-2011, 08:19 AM
Looks like I suffered from eye cancer... ;)
the colours seem to blend and even dazzle a little bit (PS3). I'm used to the NCAA11 colour scheme.
Anybody else reporting this problem?
AustinWolv
06-30-2011, 09:54 AM
The juke was overpowered in past versions IMO. I honestly felt it more appropriate playing the demo, although I agree that a RB with the highest of agility and acceleration should be able to break a single defender down pretty easily.
Played the demo a couple more times last night on Heisman still using only Texas. The game felt even better than the first night, but part of that is getting used to how it plays of course. Heisman feels the best it has in years though, being pretty fair about stuff instead of cheap. The only complaint I have thus far is that the CPU running game (blocking, really) is probably a bit overpowered in that you'll be stuffing it, stuffing it, and then all of a sudden their OL completely destroys your DL and the RB goes for TD a remarkably high % of the time when that happens.
Really like seeing the CPU QB realism so far or so it feels at least since we can't really check stats, not hitting every perfect pass. Makes some bad throws, holds onto the ball when nobody is open, has to deal with pressure......still takes too many sacks when waiting on screens though....throw it in the damn dirt would be a nice logic choice for EA to add someday! Overall, nicely done.
The zones are much more effective. Defense seems like a return to '09 (I think it was '09) in which if you got someone in 3rd and long, it would be a pass breakup, a short pass to force 4th down, or a sack if they sat waiting on long routes.......not as wide-open as the past couple of versions.
souljahbill
06-30-2011, 12:44 PM
Now that I'm back from my cruise to Mexico, I'm about to play the demo for the first time!
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The thing that sold me with NCAA 12 was this ad. :D
I saw that the other day. I wasn't sure whether to laugh or just shake my head at it. :D
AustinWolv
06-30-2011, 12:55 PM
I saw that the other day. I wasn't sure whether to laugh or just shake my head at it. :D
My preference would be for the person that harped on it for so long and loud to punch himself in the balls. smh
morsdraconis
06-30-2011, 02:20 PM
My preference would be for the person that harped on it for so long and loud to punch himself in the balls. smh
http://www.motifake.com/image/demotivational-poster/small/1002/balls-girl-girls-ball-balls-asian-soccer-pwned-owned-ouch-hi-demotivational-poster-1265568287.jpg
Iron Dragon
06-30-2011, 03:09 PM
Just had an interesting thing happen in the demo:
I went for two accidently on a fake FG. QB throws to the TE and the ball hits the defenders knees and the TE dives for it and makes the play but is originally called no good. The booth reviews it and overturns it before the kickoff.
souljahbill
06-30-2011, 04:28 PM
Played 1 game. I won 17-0, AA default. It's going to take awhile for me to get used to the new playcalling screen. I keep changing formations because I'm used to hitting left and right to change plays. The 3D grass looked funny at first to me. The first time I saw it, it just looked like the screen was fuzzy.
Small nit-picky thing. Teams warm-up BEFORE the intro/entrances. Teams come out, warm up, go back inside, then when they come out with their unique entrance, they go to the sidelines and the captains go out to the 50 for the coin flip.
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gschwendt
06-30-2011, 04:30 PM
Small nit-picky thing. Teams warm-up BEFORE the intro/entrances. Teams come out, warm up, go back inside, then when they come out with their unique entrance, they go to the sidelines and the captains go out to the 50 for the coin flip.
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I'm honestly not positive, but in a real-world broadcast, what order do they generally show that stuff in? Don't they use some of that warm-up video as b-roll during pre-game discussion? I could be wrong.
SJSUSpartans10
06-30-2011, 05:01 PM
http://www.youtube.com/watch?v=2TiyQ9Qh06M
The cpu AI is pretty dumb in the demo. I'm trying to let the cpu score to tie it sometimes by calling a goalline all out blitz against a 3 WR package and the cpu ran one time against me and on two pass plays refused to throw it to the wide open slot WR. Don't you want to score? They need to be able to recognize those mismatches and take advantage of them. I think we are still a long, long way from having the cpu resemble a thinking human opponent.
AustinWolv
07-01-2011, 07:35 AM
I blocked a FG. Human controlled. Haven't done that in an unbelievable amount of time. CPU was going for a FG before half expired from 40+ yards. I decided to manual the MLB, moved slightly left of the G and somehow got through between the two blockers and blocked it clean. Very surprised by it. Wish I had video.
I've noticed since then that it seems like the outside guys seem to get a touch closer to the kicker/holder routinely than in '11, but I might be imagining things.....
keyser soze
07-01-2011, 08:14 AM
Played more last night and like always, this game feels like it could be AWESOME with a few game play issues cleaned up that of course never get cleaned up.
1) CPU shows CB blitz they should sometimes NOT BLITZ and drop into a zone. This would severely lesson the problem with this horrible play.
2) Safeties need to cover the deep zone on the wide side of the field much better. Either that or the corners need to funnel the receivers inside to give the safety a chance.
3) 25 yard passes over the middle need to not be tipped up in the air so much.
4) CPU QB sometimes gets stuck back there until he is sacked. Its almost like the code is stuck in an infinite loop or something.
5) Jump the snap is still in the game and easily the most non realistic thing ever, thanks EA.
6) The defense is pre-snap shifting TOO much and showing too much of their hand IMO.
7) Option pitches.... I have a feeling that EA didn't know how to tone down the speed option other then to break it completely.
8) Still not sure if a slow QB is a viable option relative to a fast QB since THP and THA don't seem to matter that much.
Stuff I like:
1) SG running game = FINALLY a reason to use it!
2) And I don't only mean the SG SPRINT option for a change!!!
3) SG READ Option is now viable with the QB.
4) Suction blocking is greatly turned DOWN!
5) The Scramble and CHUCK it seems to be less effective.
6) Obviously the custom playbooks are going to make the game MUCH more friendly.
7) Looks like DEFAULT HEISMAN is a very playable level!!!!
8) Last year's demo I was putting up 40+, this year typically between 10 and 20.
keyser soze
07-01-2011, 08:17 AM
I did not see this much on heisman. Then again without instant replay its hard to tell. Plus I typically look underneath. I hope this is NOT an issue as it would be a game killer.
Yeah, but it does happen every time... or at least 75% of the time... hard to say when the CPU doesn't call the same play that often... but against cover 3 I see my streak to the outside WR run by the corners EVERY time.
souljahbill
07-01-2011, 08:29 AM
I'm honestly not positive, but in a real-world broadcast, what order do they generally show that stuff in? Don't they use some of that warm-up video as b-roll during pre-game discussion? I could be wrong.
I'll have to pay more attention during tv telecasts but let's say it's the BCS championship game. When they first start the telecast, they show the players warming up as they talk about who's important and why (like they do in NCAA 12). Eventually the players go back inside the locker room (this is when players start really amping up and coaches give their rah-rah speeches), then they come running out as a team. Then comes the coin flip, national anthem, opening kickoff.
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shockscape
07-01-2011, 10:46 AM
I took July 12 & 13 off work to get a good binge out of my system so I'll try to be as productive as possible until then -- I'm sure it will fly by. Playing defense was so much more rewarding than in years past. I'm even considering starting my carousel career as a defensive coordinator.
I took the whole week of July 11 off for NCAA Football 12. Can't wait!! I also have enjoyed playing defense in the demo than in the previous games. I was thinking about a defensive coordinator spot too!
Sgt USMC 68
07-01-2011, 01:12 PM
A few things of note that could be issues specific to the demo:
•The CPU chooses to kickoff every time
•I did not get any ‘Game Tracks’ though some have reported seeing them.
•Post-game auto screenshots are still pretty poor in what they capture.
•The controller rumbles after breaking the huddle on offense.
JBHuskers
07-01-2011, 01:13 PM
A few things of note that could be issues specific to the demo:
The CPU chooses to kickoff every time
I did not get any Game Tracks though some have reported seeing them.
Post-game auto screenshots are still pretty poor in what they capture.
The controller rumbles after breaking the huddle on offense.
90% of teams in real life that win the coin toss defer... so that is done on purpose.
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gschwendt
07-01-2011, 01:22 PM
•The controller rumbles after breaking the huddle on offense.
Most often that's because you moved the joystick around as they're breaking the huddle so the game begins to think you have control of the QB... then as the huddle is breaking up, your QB is bumping into his teammates. Not saying it couldn't/shouldn't be fixed, just giving an explanation for what I believe it is.
As well, JB is right, the CPU should choose to kickoff the vast majority of the time.
Pig Bomb
07-01-2011, 06:16 PM
A few things of note that could be issues specific to the demo:
•I did not get any ‘Game Tracks’ though some have reported seeing them.
•The controller rumbles after breaking the huddle on offense.
1- i've had Game Tracks in ever game I've played after half time.
2- when the QB gets rattled it will rumble as well
souljahbill
07-01-2011, 07:00 PM
I've played a few games and these are the things I can remember off the top of my head.
1) The developers weren't kidding about taking away the flats. They're covered instantly.
2) I already couldn't pass before but with zone being good, I'll be even more dependent on the run.
3) Speaking of the run, no suction tackling makes running much easier if people actually block.
4) Alabama #3 and Oregon #21 are REALLY good. They ran crazy on me.
5) I can't wait to make my own playbook.
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jaymo76
07-02-2011, 12:14 AM
In three of my last four demo games on PS3 the game has frozen with a white screen during the 3rd quarter highlights... please tell me this is the demo and not my system....
FINALLY starting to settle in and got my net today. Fired up the PS3 and downloaded the demo. Only got 2 games in tonight both on Heisman both ended 10-7 on last second scores. I think the game is pretty solid right now and looks/feels like a VERY polished version of NCAA 11.
There were quite a few "little" things that I liked. CPU faked snapped and sometimes false started; the presentation looked allot better and the animations just looked better.
gschwendt
07-02-2011, 12:31 AM
In three of my last four demo games on PS3 the game has frozen with a white screen during the 3rd quarter highlights... please tell me this is the demo and not my system....
Yes. I've seen other complaints of the same thing. I haven't seen it (nor heard it reported) in the retail game.
jaymo76
07-02-2011, 05:30 PM
After 10 demo games there is no doubt that ZONE D and Man D (both hum and cpu) are vastly improved. In some ways, they may be overdone. Slants and flats are nearly impossible if the cpu is pressing/jamming. I have never been the best at passing so I will need to play with the sliders on retail.
souljahbill
07-03-2011, 07:39 AM
After 10 demo games there is no doubt that ZONE D and Man D (both hum and cpu) are vastly improved. In some ways, they may be overdone. Slants and flats are nearly impossible if the cpu is pressing/jamming. I have never been the best at passing so I will need to play with the sliders on retail.
Zone D is definitely improved but man D appears to be worse, at least to me it does. Granted, I've been playing a lot as Texas against a superior Oregon team yet, to me, man d hasn't been nearly as effective as zone coverage.
Also, Oregon FS #20 is a white Ed Reed. He gets at least 1 pick every game against me. He even got this one pick where he basically ran all the across the field to get it. The Oregon secondary seems to have better hands the the Texas receiving core. The only guy I can seem to depend on is TE #87.
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souljahbill
07-04-2011, 12:12 PM
I BLOCKED A PUNT!!!!
Granted, I was Alabama and Florida St. was punting from their own 1-yard line but still in all, it happened. It was the play of the game (I won 5-0 on AA difficulty).
Something else I'm learning: I get better results running up the middle then to the outside. If I try to go outside, it's usually for a minimal gain if not for a lost yet I break big runs up the gut all the time.
Also, I REALLY suck at passing now. I was never a passing guru but I can barely pass at all now. If the retail version is harder then the demo then I may be back to playing on Varsity.
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souljahbill
07-04-2011, 07:10 PM
Guess I won't be playing on Varsity after all. I beat an Oregon team who I STRUGGLE with on AA 21-0 on Varsity. It's unfortunate because I was actually able to throw the ball better. I wasn't lighting the sky on fire or anything as I'm still a bad passer but I was at least better.
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souljahbill
07-05-2011, 09:30 AM
Anyone who has no problems passing or think it's too easy, I bow to you. I just can't do it on AA. I can complete one every now and then but I bet my passing percentage is below 50% and I have way more picks then TDs.
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RTCVT
07-05-2011, 12:52 PM
I just had my best game of the demo, won 21-0 with Oregon, LMJ had almost 250 yards rushing including 3 70+ yard TD runs. The best part about the runs? Three different plays, Wing Offset Wk HB Counter, Wing Offset Wk Buck Sweep, and Wing Offset HB Toss. Which is awesome because HB Counter and Toss out of the offset formations would have been 5 yard losses last year
jaymo76
07-05-2011, 04:54 PM
Anyone who has no problems passing or think it's too easy, I bow to you. I just can't do it on AA. I can complete one every now and then but I bet my passing percentage is below 50% and I have way more picks then TDs.
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I'm with you brother. I can't pass well in 12 for the life of me. The zones close so quicky and it seems like everytime I pass the DB's speed to the area and jump to block the incoming pass. I am still seeing far, far too many passes blocked by leaping LB's (especially #11) for Florida. I am going to need serious, serious slider tweeks to "dumb/slow" down cpu coverage. :fp:
I OU a Beatn
07-05-2011, 07:27 PM
Is anyone alarmed by the rate at which the CPU is able to recover onside kicks? They're up around 80% on recovering their onside kicks against me.
oweb26
07-05-2011, 07:50 PM
Anyone who has no problems passing or think it's too easy, I bow to you. I just can't do it on AA. I can complete one every now and then but I bet my passing percentage is below 50% and I have way more picks then TDs.
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I played this morning and had around 200 pass yards. I can rea slants and digs like no ones business plau the CPU always tips there depth of zone.
Bushido Brown
07-09-2011, 11:57 AM
I've been able to pass pretty well with Oregon, not so well with other teams. Seam routes need to be fixed. More times than not, if you audible your TE or Z receiver to a seem route, he will get past the LBs and safeties.
Bushido Brown
07-09-2011, 12:00 PM
I just had my best game of the demo, won 21-0 with Oregon, LMJ had almost 250 yards rushing including 3 70+ yard TD runs. The best part about the runs? Three different plays, Wing Offset Wk HB Counter, Wing Offset Wk Buck Sweep, and Wing Offset HB Toss. Which is awesome because HB Counter and Toss out of the offset formations would have been 5 yard losses last year
What level?
RTCVT
07-09-2011, 06:19 PM
What level?
AA. It was definitely an anomaly in terms of demo games, I have not had that much success running or passing since. But it was good to see plays that were previously useless actually be worthwhile
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