cdj
06-27-2011, 09:14 AM
NCAA Football 11 was released on July 13, 2010. In a blog that captured the attention of the NCAA Football community, new Executive Producer Roy Harvey started the information season with an outline of the development team’s focus for NCAA Football 11: Core Experience, Authenticity, and Innovation.
http://thegamingtailgate.com/images/NCAA11/NCAAFootball11Cover.png
NCAA Football 11 focused on the theme ‘120 Ways to Win’ referencing new offensive play styles (Air Raid, Spread, Multiple, One Back, Triple Option, Run & Shoot, West Coast, Pistol) as well as the ability to run (or face) an aggressive, no-huddle attack.
Locomotion was a new momentum-based engine designed to reduce reliance on the Speed rating and to accentuate Acceleration. This new aspect also featured momentum as more a factor with players realistically slowing down and/or taking extra steps when changing directions. A new longer run cycle also improved the visuals on big plays. This feature also utilized 'Dual Stick Controls,' allowing the left stick for player movement and the right stick for leans, trucking, and high-stepping.
Real Assignment AI improved the run-blocking logic which aided the read option, triple option, HB stretch, and HB draws. Where in NCAA Football 10 defensive linemen may have went unblocked, in NCAA Football 11 they may not only be blocked, but possibly double-teamed by run blockers.
After beginning its run on the next-gen consoles with few definitive aspects of presentation, NCAA Football 11 added in ESPN integration including overlays, menus, wipes and replays with graphics matching those of the Worldwide Leader in Sports. Helping to capture the pageantry and uniqueness of college football, the game added in team entrances with authentic aspects for select programs including Miami, Notre Dame and Texas.
While the improvements helped add an offensive identity and personality to most teams, the community at-large found the defense less than adequate, particularly as it related to zone defense and pass rush.
The game added several web components highlighted by Dynasty Wire, a feature that allowed users to access Online Dynasty information and statistics on the web. It also allowed users to view game highlights while composing their own game recaps and the ability to comment on other games played in the Online Dynasty. Also via Dynasty Wire users had the ability to handle recruiting tasks online, however early issues kept this feature from being utilized as often or as efficiently as the community would have liked.
For the full list of improvements and upgrades made to the game, re-visit our NCAA Football 11 Information Central page (http://www.thegamingtailgate.com/forums/showthread.php?17-NCAA-Football-11-Information-Central).
While NCAA Football 09 and NCAA Football 10 featured different cover athletes for each platform of the game, the cover athlete for each version of NCAA Football 11 was former Florida QB Tim Tebow.
http://www.youtube.com/watch?v=aKUNChgnC54
“Back of the Box” Features:
120 Ways to Win: Experience the pageantry and traditions of your favorite school with NCAA Football 11.
Run the offense the way the schools do
Dictate the tempo the game
Acceleration counts as much as speed
Stay connected with Dynasty Wire
New Offensive Styles
Unique Team Entrances
Top Teams
A+ = Alabama
A = Ohio State, Oklahoma
A- = Boise State, Florida, LSU, Miami, North Carolina, Penn State, Texas, USC, Wisconsin
Top Players
98 OVR - Alabama HB #22
97 OVR - Alabama WR #8, Georgia WR #8, Houston QB #7, North Carolina DT #9, Notre Dame WR #3, TCU C #76
96 OVR - 13 players
According to VG Charts, the game would go on to sell 828,072 copies on the X-Box 360, 678,129 for the PlayStation 3, and 180,838 copies for the PlayStation 2. The game would finish with metacritic scores of 86 (360) and 85 (PS3).
***
You can view the page at http://www.thegamingtailgate.com/forums/content.php?470-Six-Years-of-Next-Gen-NCAA-Football-NCAA-Football-11
http://thegamingtailgate.com/images/NCAA11/NCAAFootball11Cover.png
NCAA Football 11 focused on the theme ‘120 Ways to Win’ referencing new offensive play styles (Air Raid, Spread, Multiple, One Back, Triple Option, Run & Shoot, West Coast, Pistol) as well as the ability to run (or face) an aggressive, no-huddle attack.
Locomotion was a new momentum-based engine designed to reduce reliance on the Speed rating and to accentuate Acceleration. This new aspect also featured momentum as more a factor with players realistically slowing down and/or taking extra steps when changing directions. A new longer run cycle also improved the visuals on big plays. This feature also utilized 'Dual Stick Controls,' allowing the left stick for player movement and the right stick for leans, trucking, and high-stepping.
Real Assignment AI improved the run-blocking logic which aided the read option, triple option, HB stretch, and HB draws. Where in NCAA Football 10 defensive linemen may have went unblocked, in NCAA Football 11 they may not only be blocked, but possibly double-teamed by run blockers.
After beginning its run on the next-gen consoles with few definitive aspects of presentation, NCAA Football 11 added in ESPN integration including overlays, menus, wipes and replays with graphics matching those of the Worldwide Leader in Sports. Helping to capture the pageantry and uniqueness of college football, the game added in team entrances with authentic aspects for select programs including Miami, Notre Dame and Texas.
While the improvements helped add an offensive identity and personality to most teams, the community at-large found the defense less than adequate, particularly as it related to zone defense and pass rush.
The game added several web components highlighted by Dynasty Wire, a feature that allowed users to access Online Dynasty information and statistics on the web. It also allowed users to view game highlights while composing their own game recaps and the ability to comment on other games played in the Online Dynasty. Also via Dynasty Wire users had the ability to handle recruiting tasks online, however early issues kept this feature from being utilized as often or as efficiently as the community would have liked.
For the full list of improvements and upgrades made to the game, re-visit our NCAA Football 11 Information Central page (http://www.thegamingtailgate.com/forums/showthread.php?17-NCAA-Football-11-Information-Central).
While NCAA Football 09 and NCAA Football 10 featured different cover athletes for each platform of the game, the cover athlete for each version of NCAA Football 11 was former Florida QB Tim Tebow.
http://www.youtube.com/watch?v=aKUNChgnC54
“Back of the Box” Features:
120 Ways to Win: Experience the pageantry and traditions of your favorite school with NCAA Football 11.
Run the offense the way the schools do
Dictate the tempo the game
Acceleration counts as much as speed
Stay connected with Dynasty Wire
New Offensive Styles
Unique Team Entrances
Top Teams
A+ = Alabama
A = Ohio State, Oklahoma
A- = Boise State, Florida, LSU, Miami, North Carolina, Penn State, Texas, USC, Wisconsin
Top Players
98 OVR - Alabama HB #22
97 OVR - Alabama WR #8, Georgia WR #8, Houston QB #7, North Carolina DT #9, Notre Dame WR #3, TCU C #76
96 OVR - 13 players
According to VG Charts, the game would go on to sell 828,072 copies on the X-Box 360, 678,129 for the PlayStation 3, and 180,838 copies for the PlayStation 2. The game would finish with metacritic scores of 86 (360) and 85 (PS3).
***
You can view the page at http://www.thegamingtailgate.com/forums/content.php?470-Six-Years-of-Next-Gen-NCAA-Football-NCAA-Football-11