View Full Version : The Gaming Tailgate: NCAA Football 12 Preview
Jayrah
04-26-2011, 05:30 PM
Let me chime in on the blocked kick question; in my time with NCAA 12 so far, I had one punt block--where I ended up blocking the CPU's kick--for a safety when the ball went back out of the endzone. Didn't see any field goals blocked though.
I blocked a kick in my first offline dynasty about 6 or 7 games in. Didnt see one after that though. Ive come close a hundred times though!
steelerfan
04-26-2011, 06:42 PM
I don't know if it had been asked or not, but is slide protect still in the game?
Yes.
Did they bring back the slant out for both DEs when rushing the passer? Last year the r-stick DL slant out was changed to a double QB spy. I would prefer the old slant audible.
And very nice write-up Jeff!
baseballplyrmvp
04-26-2011, 08:50 PM
lots of questions, but they're all kind of about the same idea.....
do you notice the talent disparity between 2 players interacting (o/d-line play, wr's + corners)? ex: 95+ ovr d-end vs 70 ovr ot.....is the d-end gonna be in the backfield all game long? or is his presence still hit or miss? if you're going up against an elite level talent on the d-line, are you gonna notice his presence if your o-line isnt that good?
same kind of thing; are elite level corners gonna be able to completely shut down average talent wr's? ex: a 98 ovr corner, should not let the #1 receiver on the other team, who's a 70 ovr, get 300 yards receiving, if i play strictly man coverage the whole game. my corner was rated significantly higher than the wr in the core ratings group and was significantly better when you started comparing wr ratings vs coverage ratings and was picked on all season long.
are you finally going to be required to gameplan around the other team's true "impact players" or can you still treat everyone the same?
ram29jackson
04-26-2011, 09:00 PM
Yes.
yes, its been asked or yes, its in the game ?...hopefully slide protect is more realistic looking as well ?
steelerfan
04-26-2011, 10:05 PM
yes, its been asked or yes, its in the game?
It is still in the game, I can't say whether it's different looking from last year, I didn't run replays to look.
souljahbill
04-26-2011, 10:14 PM
So, I do believe that this thread is the biggest in TGT history.
:)):up::))
JeffHCross
04-26-2011, 10:30 PM
are you finally going to be required to gameplan around the other team's true "impact players" or can you still treat everyone the same?I don't think anybody's directly going to be able to answer your question, yet, because we were mostly playing with similarly rated teams. From what I recall there was very, very little games between a top-tier and a low-tier team.
That said, I did watch some CPU vs CPU games of Michigan-Ohio State and others of Air Force-Navy, and the game did appear to play differently. It may have been a superficial difference, but it seemed like there was one. In theory, if differently rated teams play significantly differently, then individual ratings will follow.
Also, speaking of Air Force - Navy ... Smooth, this is for you:
http://i912.photobucket.com/albums/ac330/jeffhc/1083139-image7.jpg
souljahbill
04-26-2011, 10:48 PM
I don't think anybody's directly going to be able to answer your question, yet, because we were mostly playing with similarly rated teams. From what I recall there was very, very little games between a top-tier and a low-tier team.
That said, I did watch some CPU vs CPU games of Michigan-Ohio State and others of Air Force-Navy, and the game did appear to play differently. It may have been a superficial difference, but it seemed like there was one. In theory, if differently rated teams play significantly differently, then individual ratings will follow.
Also, speaking of Air Force - Navy ... Smooth, this is for you:
http://i912.photobucket.com/albums/ac330/jeffhc/1083139-image7.jpg
So, yeah, that AF uniform..................it's kinda hot.
JeffHCross
04-26-2011, 11:13 PM
Gotta admit I am highly tempted to create Teambuilder galore with that uniform.
baseballplyrmvp
04-26-2011, 11:14 PM
I don't think anybody's directly going to be able to answer your question, yet, because we were mostly playing with similarly rated teams. From what I recall there was very, very little games between a top-tier and a low-tier team.
That said, I did watch some CPU vs CPU games of Michigan-Ohio State and others of Air Force-Navy, and the game did appear to play differently. It may have been a superficial difference, but it seemed like there was one. In theory, if differently rated teams play significantly differently, then individual ratings will follow.
Also, speaking of Air Force - Navy ... Smooth, this is for you:
http://i912.photobucket.com/albums/ac330/jeffhc/1083139-image7.jpgthat pic is pretty sweet, that you can see the foot impressions in the new grass.
and thanks jeff for answering what you could.
SmoothPancakes
04-27-2011, 04:57 AM
I don't think anybody's directly going to be able to answer your question, yet, because we were mostly playing with similarly rated teams. From what I recall there was very, very little games between a top-tier and a low-tier team.
That said, I did watch some CPU vs CPU games of Michigan-Ohio State and others of Air Force-Navy, and the game did appear to play differently. It may have been a superficial difference, but it seemed like there was one. In theory, if differently rated teams play significantly differently, then individual ratings will follow.
Also, speaking of Air Force - Navy ... Smooth, this is for you:
Jeff, I think I love you right now. :D :D
steelerfan
04-27-2011, 06:17 AM
Jeff, I think I love you right now. :D :D
http://cdn.androidblip.com/screens/2____130285.png
SmoothPancakes
04-27-2011, 06:45 AM
...
In a completely hetro way. :rolleyes:
Smartass. :rolleyes:
steelerfan
04-27-2011, 08:38 AM
In a completely hetro way. :rolleyes:
Smartass. :rolleyes:
Smartass >>>> Dumbass
Maybe your Tampa Bay Lightning post made me do it. :nod: :P
souljahbill
04-27-2011, 08:57 AM
Smartass >>>> Dumbass
Maybe your Tampa Bay Lightning post made me do it. :nod: :P
http://www.youtube.com/watch?v=tMe3WDmxBEI
PDuncanOSU
04-27-2011, 09:16 AM
Jeff,
Did you or anyone else play as Ohio State? Were there any changes or additions to the teams entrance or other traditions? I like seeing Script-Ohio at the begining of the game, but I didn't like the player's entrance in NCAA 11. Were there any traditions shown after the game, such as the team singing Carmen Ohio w/ the band?
MacDiiddy
04-27-2011, 06:26 PM
I would HAVE to assume that stupid tuba man will be in the pre-game for Ohio, that is a pretty big pre game thing for those buckeyes
JeffHCross
04-27-2011, 09:09 PM
Did you or anyone else play as Ohio State?I did play as Ohio State, though very little. The entrance looked largely the same, though Script looked better this year than it did on 11. I didn't actually complete a game, so I have no idea if anything was added post-game.
I would HAVE to assume that stupid tuba man will be in the pre-game for Ohio, that is a pretty big pre game thing for those buckeyesSousaphone.
Jayrah
04-28-2011, 03:39 AM
I did play as Ohio State, though very little. The entrance looked largely the same, though Script looked better this year than it did on 11. I didn't actually complete a game, so I have no idea if anything was added post-game.
Sousaphone.
Did they omit Tressel????? :D :D :D
Jayrah
04-28-2011, 03:42 AM
I love how in most every picture so far all players in the shot are looking at the ball carrier, unless they're engaged in a block or something. It's minor, but major at the same time. It brings a lot to the visuals for some reason to me.
d2721
04-28-2011, 08:39 AM
did anyone play with notre dame? Anything new in regards of presentation? Thanks.
JBHuskers
04-28-2011, 10:22 AM
did anyone play with notre dame? Anything new in regards of presentation? Thanks.
I know Damon did. In regards to pre-game specific to Notre Dame, I don't think there is anything new.
Tarhead10
04-28-2011, 01:04 PM
Can any of the guys that went to the event comment on unis, looking at the Madden 12 screens it seems that the uniforms are more rich and colorful than some on NCAA... Is this just in screenshots and does it look more rich on tv than screens, ref Auburn and Oregons unis....
JBHuskers
04-28-2011, 01:32 PM
Can any of the guys that went to the event comment on unis, looking at the Madden 12 screens it seems that the uniforms are more rich and colorful than some on NCAA... Is this just in screenshots and does it look more rich on tv than screens, ref Auburn and Oregons unis....
I'm guessing Madden shared the HDR tech that NCAA is using.
Did any of you guys play Madden when you were there?
gschwendt
04-28-2011, 04:07 PM
Did any of you guys play Madden when you were there?
No... too busy playing & talking NCAA. :)
jaymo76
04-28-2011, 06:34 PM
So based on what we know of custom playbooks from MADDEN, can you guys no comment about custom playbook for NCAA???
gschwendt
04-28-2011, 07:40 PM
So based on what we know of custom playbooks from MADDEN, can you guys no comment about custom playbook for NCAA???
I've tried to get clarification on that but the guys that would likely be the ones to give us the green light are actually at the draft tonight.
So based on what we know of custom playbooks from MADDEN, can you guys no comment about custom playbook for NCAA???
My guess - complete guess - is that the NCAA team will have a blog breaking down Custom Playbooks in 12 and then we can talk about it.
I've tried to get clarification on that but the guys that would likely be the ones to give us the green light are actually at the draft tonight.
My guess - complete guess - is that the NCAA team will have a blog breaking down Custom Playbooks in 12 and then we can talk about it.
With the video out now I THINK we know just about everything about the feature. Of course I understand you guys wanting to follow your NDA but if EA won't let you guys talk about it at this point that is pretty silly.
My son is playing tackle alley on the backbreaker demo. It's the only reason that demo is still on my system. Kind of hoping EA rips it off and offers it as a mini game in NCAA 12. The tackle physics are still pretty nice.
JeffHCross
04-29-2011, 10:46 PM
Can any of the guys that went to the event comment on unis, looking at the Madden 12 screens it seems that the uniforms are more rich and colorful than some on NCAA... More rich than this?
http://i912.photobucket.com/albums/ac330/jeffhc/1083139-image7.jpg
With the video out now I THINK we know just about everything about the feature. Of course I understand you guys wanting to follow your NDA but if EA won't let you guys talk about it at this point that is pretty silly.It's only silly if you're right that the video shows everything that the NCAA team wants to discuss. And even then, publication does not mean anything in the world of non-disclosure. (Though I'm sure you know that.)
Tarhead10
04-29-2011, 11:46 PM
^^^^Now judging from this screenshot of Air force and Navy, that looks good.... However the sizzle video showing Oregon in all green is what I was referring to, the all green unis looked washed out...
JeffHCross
04-29-2011, 11:53 PM
^^^^Now judging from this screenshot of Air force and Navy, that looks good.... However the sizzle video showing Oregon in all green is what I was referring to, the all green unis looked washed out...Yeah, I don't disagree. I will say that I noticed a lot of difference between the different screenshots that I took. I think the HDR range is a lot greater than we would naturally expect, so colors can be more muted than they probably should be. And they probably will be more vibrant under other circumstance than they probably should be.
Work in Progress, after all. Never know what's going to be tweaked before release.
razorback44
05-01-2011, 12:52 AM
Loving those Air Force uni's. I'm definitely glad those made it in to the game.
JeffHCross
05-01-2011, 12:53 AM
Loving those Air Force uni's. I'm definitely glad those made it in to the game.:nod: I spent a good bit of time trying to create a shot that would get approval to pass along to all of you. I knew I had to show them off (namely because I love, love, love them too)
razorback44
05-01-2011, 01:02 AM
:nod: I spent a good bit of time trying to create a shot that would get approval to pass along to all of you. I knew I had to show them off (namely because I love, love, love them too)
You did good work. I definitely approve and thank you for it!
souljahbill
05-01-2011, 07:21 AM
I know Damon did. In regards to pre-game specific to Notre Dame, I don't think there is anything new.
On every Saturday can we still "tap that sign?"
On every Saturday can we still "tap that sign?"
Don't worry, the sign is still in the game. :P
souljahbill
05-01-2011, 08:39 AM
Don't worry, the sign is still in the game. :P
Phew! I don't know what I would do if I couldn't "tap that" every Saturday. :D
I listen to the intro every now and then just for that 1 line. It's so unintentionally funny.
jaymo76
05-01-2011, 06:01 PM
So what are the chances of the custom playbooks blog coming this week from EA? I am really looking forward to the details on this one.
Paakaa10
05-01-2011, 06:33 PM
So what are the chances of the custom playbooks blog coming this week from EA? I am really looking forward to the details on this one.
Unlike Madden NFL 12, there is no "set" schedule for information release with NCAA Football 12. Even those of us who have been down to the studio don't have any inside information about when blogs will be coming out.
There's just over a month until E3 in Los Angeles; if I remember correctly, most of the features in NCAA Football 11 were known to the public by the time E3 happened last year. I would expect some information to be coming in the next month, but nothing more specific than that with regard to timing.
psusnoop
05-02-2011, 08:40 AM
Good point Paakaa about E3 and the "timing". Should be a fun month as it always is.
Jayrah
05-02-2011, 11:54 AM
I love what madden did with the timetable thing. Its impossible to get mad about blogs not being there when you know when to expect them. The bad thing is less ppl would check the forums daily, so maybe less activity.
steelerfan
05-02-2011, 11:58 AM
I love what madden did with the timetable thing.
It's all good, until you miss one of your own target dates.
psusnoop
05-02-2011, 12:08 PM
Exactly, I'm fine with EA putting it out on there terms. No problem here, less of a problem then if what Steelerfan said because everyone would be going nuts about that.
Everyone everywhere is always waiting on something.
Jayrah
05-02-2011, 12:34 PM
It's all good, until you miss one of your own target dates.
Give yourself enough time and don't miss it then. Don't tell us we'll have a blog at the end of the week when you haven't started it yet :D
steelerfan
05-02-2011, 09:02 PM
Give yourself enough time and don't miss it then. Don't tell us we'll have a blog at the end of the week when you haven't started it yet :D
I agree, just saying. :)
JeffHCross
05-02-2011, 09:47 PM
Give yourself enough time and don't miss it then. Don't tell us we'll have a blog at the end of the week when you haven't started it yet :DYeah, but you unless they're already written and approved by marketing, I wouldn't want to give a date no matter how far out it is. There are way too many circumstances that could prevent you from making a specific date.
JBHuskers
05-03-2011, 12:01 AM
Yeah, but you unless they're already written and approved by marketing, I wouldn't want to give a date no matter how far out it is. There are way too many circumstances that could prevent you from making a specific date.
Yep....NCAA dug themselves a hole a few times last year by doing so.
jaymo76
05-03-2011, 12:41 AM
I love what madden did with the timetable thing. Its impossible to get mad about blogs not being there when you know when to expect them. The bad thing is less ppl would check the forums daily, so maybe less activity.
I especially like how Madden 12 introduced a ton of features on one day and then will expand the discussion over the next two months.
Jayrah
05-03-2011, 01:46 AM
I especially like how Madden 12 introduced a ton of features on one day and then will expand the discussion over the next two months.
Yeah I like that too. But I also like that I don't know everything about NCAA just yet. Gives me more anticipation. I think....
beartide06
05-03-2011, 11:29 PM
I blocked a kick in my first offline dynasty about 6 or 7 games in. Didnt see one after that though. Ive come close a hundred times though!
I have blocked a fair number of field goal kicks since playing 11. I would say around 30+ Also, I have blocked a few punts.
steelerfan
05-03-2011, 11:31 PM
I have blocked a fair number of field goal kicks since playing 11. I would say around 30+ Also, I have blocked a few punts.
Care to say how, or post a video?
JBHuskers
05-03-2011, 11:47 PM
I've blocked ONE kick, it was a PAT against CLW in OD.
jaymo76
05-04-2011, 12:20 AM
Care to say how, or post a video?
I would like to know as well. I haven't blocked a kick thus far on NEXT gen...
beartide06
05-04-2011, 12:26 AM
Yeah I will try to post a video. It is mainly just timing it perfect off the edge. I'll see if I have any vids saved on my system and if not I will try to block one soon lol. I mean I have played more games than you can imagine, so that many blocks really is not a huge number IMO. Once I got the timing down, I could block them with a much better chance. I will try to post them tomorrow if I can.
Jayrah
05-04-2011, 09:18 AM
I've come within a whisker about 30 times, but I thought a tuner had again made it impossible. I have been so utterly close that I literally don't know how I missed it just several, several times.
psuexv
05-04-2011, 09:57 AM
I've actually had some luck of getting close by taking the LB that is over in the gap by the center. On snap, speed burst and then jump and he kind of leaps through. I've had 2 blocks this year.
psusnoop
05-04-2011, 01:52 PM
Care to say how, or post a video?
I've blocked a few wink wink Jeff.
I posted the video somewhere, not sure where though.
psusnoop
05-04-2011, 01:54 PM
Yeah I will try to post a video. It is mainly just timing it perfect off the edge. I'll see if I have any vids saved on my system and if not I will try to block one soon lol. I mean I have played more games than you can imagine, so that many blocks really is not a huge number IMO. Once I got the timing down, I could block them with a much better chance. I will try to post them tomorrow if I can.
That is how I do it, I actually don't I just time the snap and then switch guys and dive. Works well especially against the CPU but I have blocked numerous kicks against hum as well.
ram29jackson
05-04-2011, 03:43 PM
Here is a thought...if you play BYU vs ISU in FSU's stadium, what happens to the intro ? what kind do you get ?
psuexv
05-04-2011, 03:55 PM
I can't believe nobody has posted the Bull Rush video yet - http://www.youtube.com/watch?v=Gb5T4qk8Bfw
gschwendt
05-04-2011, 04:07 PM
I can't believe nobody has posted the Bull Rush video yet - http://www.youtube.com/watch?v=Gb5T4qk8Bfw
Thanks... been tied up so I missed that one. Article created.
http://www.thegamingtailgate.com/forums/showthread.php?2152-NCAA-Football-12-Video-Highlights-New-Dives-and-Bull-Rush-Animations
JeffHCross
05-04-2011, 07:50 PM
I've blocked a few wink wink Jeff.
To: gameplayguys@EA
From: JeffHCross
Subject: Please include the following code
if(User1 == psusnoop) && (User2 == JeffHCross)
User1.AutomaticLoss() = TRUE;
ram29jackson
05-04-2011, 08:02 PM
did anyone ask yet whether play action plays were functional or had blocking now ?
baseballplyrmvp
05-04-2011, 08:37 PM
To: gameplayguys@EA
From: JeffHCross
Subject: Please include the following code
if(User1 == psusnoop) && (User2 == JeffHCross)
User1.AutomaticLoss() = TRUE;lmao.
question about the kicking game.....is it still on the right stick? or did they adopt madden's kicking meter?
steelerfan
05-04-2011, 08:43 PM
lmao.
question about the kicking game.....is it still on the right stick? or did they adopt madden's kicking meter?
Still RS.
baseballplyrmvp
05-04-2011, 09:00 PM
Still RS.
that sucks.....this is something that could use some change. field goals are pretty much automatic from less than 50 yards....even with a freshman kicker who had d- accuracy as a recruit.
souljahbill
05-04-2011, 09:02 PM
that sucks.....this is something that could use some change. field goals are pretty much automatic from less than 50 yards....even with a freshman kicker who had d- accuracy as a recruit.
You're getting some really good kickers if that's the case because my kickers usually don't have any leg at all.
steelerfan
05-04-2011, 09:28 PM
You're getting some really good kickers if that's the case because my kickers usually don't have any leg at all.
Or using bad/default sliders.
souljahbill
05-04-2011, 09:30 PM
Or using bad/default sliders.
I have default sliders on for kicking.
steelerfan
05-04-2011, 09:35 PM
I have default sliders on for kicking.
Oh, I lower accuracy and power to like 10 and 15 and I've seen good results. When I have a terrible kicker, it's a chore to go 50% on the season and somewhere in the 40-42 yard range is the threshold without wind. I like it that way.
JeffHCross
05-04-2011, 10:29 PM
that sucks.....this is something that could use some change. field goals are pretty much automatic from less than 50 yards....even with a freshman kicker who had d- accuracy as a recruit.No matter what kicking method they've used over the years, I've gotten to the point of "automatic" within a single title. Even when it was Golf-like.
JBHuskers
05-04-2011, 11:32 PM
To: gameplayguys@EA
From: JeffHCross
Subject: Please include the following code
if(User1 == psusnoop) && (User2 == JeffHCross)
User1.AutomaticLoss() = TRUE;
:D
did anyone ask yet whether play action plays were functional or had blocking now ?
Play action works a LOT better this year. Well, last year it didn't work AT ALL :D
jaymo76
05-04-2011, 11:58 PM
:D
Play action works a LOT better this year. Well, last year it didn't work AT ALL :D
Every once in awhile I forget and run a play action in 11, even though I know it's broken. I absolutely love play action and am looking forward to seeing it again in 12. Another thing I would like to see in 12 is cpu team kickers making extra points...
ram29jackson
05-05-2011, 12:25 AM
kicking is a side note, no reason to make it harder. Sure, dont make it completely easy, but I dont want to have to learn a whole new game within a game.
for all you guys that say its easy, maybe you practiced for an hour and I didnt because sometimes the physics made no sense in relation to the arrow direction, I never thought it easy.
and punting made no sense either, you point the arrow far right and he still kiocks it down the middle ?
I find that to be a wrong in my opinion.
Jayrah
05-05-2011, 12:26 AM
Every once in awhile I forget and run a play action in 11, even though I know it's broken. I absolutely love play action and am looking forward to seeing it again in 12. Another thing I would like to see in 12 is cpu team kickers making extra points...
I've had good success with play actions compared to what it used to be lately. Not sure why that is. But yeah it is broke.
beartide06
05-05-2011, 12:31 AM
That is how I do it, I actually don't I just time the snap and then switch guys and dive. Works well especially against the CPU but I have blocked numerous kicks against hum as well.
Yeah timing the snap is key. Sometimes I don't do so well and other times I am very successful. I have blocked 2 kicks in 1 game I think maybe twice if I recall. If I have a burner on the edge it REALLY helps a lot more too.
steelerfan
05-05-2011, 12:42 AM
kicking is a side note, no reason to make it harder. Sure, dont make it completely easy, but I dont want to have to learn a whole new game within a game.
for all you guys that say its easy, maybe you practiced for an hour and I didnt because sometimes the physics made no sense in relation to the arrow direction, I never thought it easy.
and punting made no sense either, you point the arrow far right and he still kiocks it down the middle ?
I find that to be a wrong in my opinion.
You realize that you have to move the stick in the direction you're aiming, not just up and down, right?
ram29jackson
05-05-2011, 12:46 AM
You realize that you have to move the stick in the direction you're aiming, not just up and down, right?
...maybe I didnt knowthat....ok, oops
Jayrah
05-05-2011, 03:37 AM
kicking is a side note, no reason to make it harder. Sure, dont make it completely easy, but I dont want to have to learn a whole new game within a game.
for all you guys that say its easy, maybe you practiced for an hour and I didnt because sometimes the physics made no sense in relation to the arrow direction, I never thought it easy.
and punting made no sense either, you point the arrow far right and he still kiocks it down the middle ?
I find that to be a wrong in my opinion.
I guess some people could still use that instruction manual! :D:D
But seriously though :fp: :
You didn't know that? :o
Dude, in the words of Keyshawn Johnson: "Come on man!"
ram29jackson
05-05-2011, 04:08 AM
to be honest, i think I did know that because I could angle short pooch punts but maybe the angle still has to be extreme on long ones. when you dont play for a while ,you lose details.
Play action works a LOT better this year. Well, last year it didn't work AT ALL :D
Let's be honest. The real reason play action was toned down last year was because Ian Cummings used to spam the PA FB play and dump it off for cheap yards every time. The other devs got tired of him running that same play over and over so they removed the effectiveness for it when he wasn't looking!
:)
xGRIDIRONxGURUx
05-05-2011, 09:47 AM
hey got a quick question that i had hoped they fixed... can we still NOT motion anyone on Auto-Motion plays? that is annoying to me... as long as out motion is set before the Auto-Motion is triggered then all is well in the football world...
"E"
JBHuskers
05-05-2011, 11:33 AM
hey got a quick question that i had hoped they fixed... can we still NOT motion anyone on Auto-Motion plays? that is annoying to me... as long as out motion is set before the Auto-Motion is triggered then all is well in the football world...
"E"
Something for the people who are going in May to check...I never tried it.
psusnoop
05-05-2011, 11:35 AM
Not a bad question Guru, I was wondering the same just never thought about it till you posted it. HAHA
WolverineJay
05-05-2011, 01:05 PM
Something for the people who are going in May to check...I never tried it.
Oh and along the same line, is it possible to flip an auto-motion play. I don't mean the entire formation shifts around, only the run and blocking direction.
ram29jackson
05-05-2011, 05:36 PM
that it? no other tidbits this week ?
souljahbill
05-05-2011, 05:49 PM
that it? no other tidbits this week ?
Yeah, unless something comes out tomorrow, which I doubt.
Have a good weekend! LOL!
gschwendt
05-06-2011, 06:47 PM
https://www.facebook.com/photo.php?fbid=10150176841182280&set=a.329807947279.149909.90440037279&type=1&comments
http://farm6.static.flickr.com/5229/5694783274_76eddca6a5_o.jpg
Several community members including Kaleb & Sam asked for it! Check out our first exclusive Facebook screen featuring LSU & Oregon at Cowboys Stadium! Feel free to post your requests below and we’ll post another exclusive screen on Monday afternoon!
psusnoop
05-06-2011, 06:54 PM
Very nice screenshot, I think it looks nice an sharp.
Tarhead10
05-06-2011, 07:48 PM
Yeah thats nice!!! Looks like they have fixed the washed out look of the unis from earlier videos...Oregons all green looks nice...
baseballplyrmvp
05-06-2011, 09:27 PM
do qb's have to wind up to throw the ball 40+ yards downfield?
WolverineJay
05-06-2011, 10:12 PM
do qb's have to wind up to throw the ball 40+ yards downfield?
Here this video answers your question: http://www.youtube.com/watch?v=tUFQy17r-o8
souljahbill
05-06-2011, 10:18 PM
Here this video answers your question: http://www.youtube.com/watch?v=tUFQy17r-o8
That video was awesome. Those guys were throwing laser bombs with no effort. Every pass was pretty.
WolverineJay
05-06-2011, 10:23 PM
That video was awesome. Those guys were throwing laser bombs with no effort. Every pass was pretty.
Exactly! The studs just throw darts almost with ease. Man do I miss Marino what a quick release and pin point accuracy to boot.
baseballplyrmvp
05-06-2011, 10:23 PM
Here this video answers your question: http://www.youtube.com/watch?v=tUFQy17r-o8
way to find a vid of some qb's who've had some of the strongest arms in nfl history. unfortunately, i wasnt asking for that.
do qb's have the wind up animation to throw the ball significantly downfield?
WolverineJay
05-06-2011, 10:28 PM
Well if you mean the typical HS QB then the answer is mostly yes, but I would venture to believe the cannon arm QB's like Elway, Marino, Favre, etc.. were throwing darts even back in HS. I played QB and had a Warren Moon type delivery and arm strength so it wasn't very hard to throw the ball 40 yards on a rope for me back in school.
baseballplyrmvp
05-06-2011, 10:45 PM
Well if you mean the typical HS QB then the answer is mostly yes, but I would venture to believe the cannon arm QB's like Elway, Marino, Favre, etc.. were throwing darts even back in HS. I played QB and had a Warren Moon type delivery and arm strength so it wasn't very hard to throw the ball 40 yards on a rope for me back in school.
not tryin to be rude here, but i'm not asking about what you or any other player could do in real life, i'm asking the guys who've played ncaa12 already if this animation is in there or not.
WolverineJay
05-06-2011, 11:03 PM
not tryin to be rude here, but i'm not asking about what you or any other player could do in real life, i'm asking the guys who've played ncaa12 already if this animation is in there or not.
Lol, I'm sorry totally misinterpreted your question.
I hope the answer is no unless they have multiple animations for different arm strength qb's, which I highly doubt.
do qb's have to wind up to throw the ball 40+ yards downfield?
I think it is the same from 11. They wind up more outside of the 50 (or so) than when they are inside of it. I may be off on the yard marker where the bigger wind-up occurs. Do you think it needs to be more pronounced or maybe the yardage spot moved?
baseballplyrmvp
05-06-2011, 11:30 PM
I think it is the same from 11. They wind up more outside of the 50 (or so) than when they are inside of it. I may be off on the yard marker where the bigger wind-up occurs. Do you think it needs to be more pronounced or maybe the yardage spot moved?
i think a wind up animation should occur more often for those weaker arm qb's who try to throw long. i was playin madden11 earlier, and matt hasselbeck threw a 47 yard pass against me like it was a 5 yard in route. it doesnt feel like long throws require any effort to make from average qb's. i'd also like there to be a greater accuracy penalty for qb's who are about to be lit up (maybe, the lower the awareness, the greater the penalty?)
d2721
05-07-2011, 11:47 AM
can u actually block kicks this year? like NCAA football 07
Jayrah
05-07-2011, 12:01 PM
can u actually block kicks this year? like NCAA football 07
07 was totally unrealistic with the amount of blocked kicks.
WolverineJay
05-07-2011, 05:28 PM
07 was totally unrealistic with the amount of blocked kicks.
Yes, let's never go back to that way ever again. It seems very hard for EA to find a happy medium when it comes to special teams. NCAA 11 special teams like block kicks(almost impossible to do realistically), returning punts(again almost impossible to get even a 20 yard return let alone a TD), and field goal kicking (which is way to easy) it is definitely time for a special teams overhaul.
WolverineJay
05-07-2011, 05:42 PM
Hey community day guys, I would like to get as many of your takes on this if possible. I remember from earlier in the thread you guys talked about the HB being more responsive when running the ball and then I watched the Madden gameplay video and they discuss open field running with regards to the new collision detection system that is in both games. My questions pertain to the ability of the ball carrier to avoid being tackled in open space. This interests me for both avoiding defenders by using jukes and spins, as well as by just using the left analog stick to make people miss who are coming at you from an angle in the open field.
1) How easy is it to come really close to a defender and use a special move to make him miss? Considering that in the past we always had to push the button or flick the right analog early to make sure the animation would be shown over a tackle animation.
2) How close can you come to a player in the open field say like when you cutback using just the left analog stick against a defender who has an angle on you running down the sideline? In NCAA 11 many times I tried this with high agility guys and if I got within about 3 yards of a defender I could never completely avoid them(while Madden 11 was a little more lenient was closer to 1 or 2 yards)
JeffHCross
05-08-2011, 02:44 PM
Jay, all I can really say is that I did use a left stick juke or cut (I can't remember which) to get past a defender on NCAA 12 ... and that's something I've never been able to do on 11. I didn't notice right stick or "special" moves being any easier, but I've also gotten away from them because of their ineffectiveness on 11 -- so it's possible I barely tried.
If I have a chance, I'll look into that more in May.
Jayrah
05-09-2011, 01:44 AM
Jay, all I can really say is that I did use a left stick juke or cut (I can't remember which) to get past a defender on NCAA 12 ... and that's something I've never been able to do on 11. I didn't notice right stick or "special" moves being any easier, but I've also gotten away from them because of their ineffectiveness on 11 -- so it's possible I barely tried.
If I have a chance, I'll look into that more in May.
LOL thought you were talking to me.
Also, you realize it's May already.....right?
WolverineJay
05-09-2011, 03:39 PM
Jay, all I can really say is that I did use a left stick juke or cut (I can't remember which) to get past a defender on NCAA 12 ... and that's something I've never been able to do on 11. I didn't notice right stick or "special" moves being any easier, but I've also gotten away from them because of their ineffectiveness on 11 -- so it's possible I barely tried.
If I have a chance, I'll look into that more in May.
Thanks Jeff. I look forward to your impressions from the next visit to EA/Tiburon. I think I just want an overall feel for movement by your ball carrier in the open field and whether the special moves are able to be used a split second before contact with defender.
JeffHCross
05-09-2011, 09:30 PM
Also, you realize it's May already.....right?I was being lazy.
"The May trip".
psusnoop
05-10-2011, 11:52 AM
Thanks Jeff. I look forward to your impressions from the next visit to EA/Tiburon. I think I just want an overall feel for movement by your ball carrier in the open field and whether the special moves are able to be used a split second before contact with defender.
I'd have a hard time imagining that the contact slightly before going past a CPU defender would be much different this year. I have felt while the big moves with the Right stick weren't great in 2011 the ability to cut back using the Left stick was the key to long gains and positive yards. PapaLoneStar was very good at this and I know he had/has studs at his RB positions but even myself with converted FB's as HB's was able to cut back towards the middle of the field for solid gains or break them for TD's.
I guess what I am saying is that this could and should be a very fine line to walk as far as effectiveness in my opinion. I wouldn't want it to be easy to flick either analog stick to go past a defender at the last second because it just wouldn't seem right to me. I also don't want the ball carrier to get sucked into the defender either, maybe a couple new arm tackle animations would fit here.
Jayrah
05-10-2011, 12:42 PM
I'd have a hard time imagining that the contact slightly before going past a CPU defender would be much different this year. I have felt while the big moves with the Right stick weren't great in 2011 the ability to cut back using the Left stick was the key to long gains and positive yards. PapaLoneStar was very good at this and I know he had/has studs at his RB positions but even myself with converted FB's as HB's was able to cut back towards the middle of the field for solid gains or break them for TD's.
I guess what I am saying is that this could and should be a very fine line to walk as far as effectiveness in my opinion. I wouldn't want it to be easy to flick either analog stick to go past a defender at the last second because it just wouldn't seem right to me. I also don't want the ball carrier to get sucked into the defender either, maybe a couple new arm tackle animations would fit here.
Good stuff. I was thinking the same thing. I think the biggest key for the ea team is making momentum a little more prevalent (just a little) in the stop and go of players, of course dependent upon their agility and acceleration ratings. Direction change is fine, but the stop and go is a tad bit fast.
Kansacity88
05-10-2011, 10:47 PM
One question I have been dying to ask, and didn't really read the entire thread here, but how was the return game? Both KO and Punts......were they a bit easier or as hard as it was in 2011, in my honest opinion? I know they are MUCH easier in Madden, and they USED to be a bit easier to take a few to the house on the PS2. LOL! Also, I am sorry if this question has been asked already! If it has, My bad!!
JeffHCross
05-10-2011, 11:20 PM
Kickoff Returns were far too easy a few times early. They weren't rampantly or consistently easy, so that may have just been coincidence/luck.
All I can really remember from Punt Return is that my gunners did not do a very good job of blocking the opposing team's gunners.
Kansacity88
05-10-2011, 11:31 PM
Kickoff Returns were far too easy a few times early. They weren't rampantly or consistently easy, so that may have just been coincidence/luck.
All I can really remember from Punt Return is that my gunners did not do a very good job of blocking the opposing team's gunners.
Yeah pretty much what I thought, (about punt returning).....it seems that way in 2011 too! As soon as I catch a punt, the cpu is bearing down on me ready to make my guy fumble!
steelerfan
05-11-2011, 08:07 AM
Yeah pretty much what I thought, (about punt returning).....it seems that way in 2011 too! As soon as I catch a punt, the cpu is bearing down on me ready to make my guy fumble!
In 11, I only found that I had any success returning punts when using the Middle return. So far on 12, I've been able to get decent returns using all 3 directional returns. Nothing better than I did on 11 with Middle, but at least something positive.
psusnoop
05-11-2011, 11:26 AM
I had some success in returns in 11 nothing great but the key was just a super explosive return man. I usually averaged a couple punt returns for TD's and usually a couple kickoff returns. I just tried to get the first guy to miss and then cut back using the left stick never using the right stick really.
I for one don't really want to see this any easier though I have a decent direction kicking game to avoid a game changer. I'll tell you who does a good job with their directional kicks and that is Gschwendt.
gschwendt
05-11-2011, 01:53 PM
Not sure where else to post this so why not here... from the NCAA Football Facebook page. (https://www.facebook.com/photo.php?pid=6795694&id=90440037279)
http://farm3.static.flickr.com/2522/5711042786_0c4ff34898_o.jpg
Kingpin32
05-11-2011, 04:15 PM
G, you should probably make a screenshot thread for NCAA 12.
JeffHCross
05-11-2011, 11:34 PM
That's what NCAA 12 Info Central (http://www.thegamingtailgate.com/forums/content.php?332-NCAA-12-Information-Central) basically is, Kingpin. Look at the right side for practically every screenshot we've got.
Kingpin32
05-12-2011, 03:24 AM
That's what NCAA 12 Info Central (http://www.thegamingtailgate.com/forums/content.php?332-NCAA-12-Information-Central) basically is, Kingpin. Look at the right side for practically every screenshot we've got.
Wow, I had never clicked on that to notice it. I guess I've been spoiled by the forums.
Tarhead10
05-13-2011, 02:18 PM
To all the guys that went to CD, what was your overall feel of how the team REALLY addresses concerns and how they relate to the experience of the game and the realism of saturday...I know you guys said that they are very attentive to comm request and all, but sometimes I get the feel from videos like the other night with Ben, that its more of a goofy experience than serious improvements or even pointing them out...Dont get me wrong I am not a hater and love what the team does from year to year, however I would appreciate more a video that breaks down improvements and points them out by showcasing certain corrections and gameplay advances...I think they should have someone else do videos from now on....Like I said I still love the improvements and the game, just a little change in showcasing would help...
Tarhead10 - Overall, I think they are attentive and serious about the details. The IGN format makes it difficult to see that side of things as the guys from IGN don't follow or play the game nearly as in-depth as we do. Also, right now there are some big features that have not been announced that should alleviate some concern in regards to the team listening to community requests and focusing on details.
To get a better feel for what has been added or addressed, check out our NCAA Football 12 Information Central (http://www.thegamingtailgate.com/forums/content.php?332-NCAA-12-Information-Central) page. Sometimes it is easy to focus on the big announced items or what didn't get in and we forget what did receive focus from the devs.
Today's uStream Live Chat (http://www.thegamingtailgate.com/forums/content.php?421-NCAA-Football-12-Developer-Chat-on-Friday) should be more formal and in-depth than the IGN LiveStream or 'On The Spot' program.
Tarhead10
05-13-2011, 05:36 PM
Tarhead10 - Overall, I think they are attentive and serious about the details. The IGN format makes it difficult to see that side of things as the guys from IGN don't follow or play the game nearly as in-depth as we do. Also, right now there are some big features that have not been announced that should alleviate some concern in regards to the team listening to community requests and focusing on details.
To get a better feel for what has been added or addressed, check out our NCAA Football 12 Information Central (http://www.thegamingtailgate.com/forums/content.php?332-NCAA-12-Information-Central) page. Sometimes it is easy to focus on the big announced items or what didn't get in and we forget what did receive focus from the devs.
Today's uStream Live Chat (http://www.thegamingtailgate.com/forums/content.php?421-NCAA-Football-12-Developer-Chat-on-Friday) should be more formal and in-depth than the IGN LiveStream or 'On The Spot' program.
Thanks for replying....I agree and I do check the information page out like every 30 seconds..:nod: I wish they would let one of you guys play the game and do interviews like ign the other night... And like I said overall I always get this game at midnight and probably will always do so...
MacDiiddy
05-13-2011, 05:51 PM
I got a question is the QB sneak still "broken"
Of course I know exactly why they changed it from how it use to be 2-3 years ago, but its annoying that the QB Dives automatically instead of putting his head down and driving for those short yards.
I dont know anyone who runs QB sneak like the game portrays it.
JBHuskers
05-13-2011, 06:05 PM
I got a question is the QB sneak still "broken"
Of course I know exactly why they changed it from how it use to be 2-3 years ago, but its annoying that the QB Dives automatically instead of putting his head down and driving for those short yards.
I dont know anyone who runs QB sneak like the game portrays it.
QB Sneak will still do that if you're using it in goal line formation.
JeffHCross
05-13-2011, 08:03 PM
sometimes I get the feel from videos like the other night with Ben, that its more of a goofy experience than serious improvements or even pointing them out...I think that's more of a function of the IGN event than anything else. Greg Miller (the IGN host) is a generally goofy, energetic guy, and it seemed like Ben responded to that.
The team, overall, definitely takes it seriously. They take issues and problems with the game just as seriously as we (the fans) do, if not more.
Jayrah
05-13-2011, 09:28 PM
I think that's more of a function of the IGN event than anything else. Greg Miller (the IGN host) is a generally goofy, energetic guy, and it seemed like Ben responded to that.
The team, overall, definitely takes it seriously. They take issues and problems with the game just as seriously as we (the fans) do, if not more.
I didn't go to the events, but just watching the videos and being a part of this since the inception of TGT, the devs are a serious group about both satisfying the gamer and reflecting real life in a way that pleases everybody. Like us, they want to put real players on the field and say "go at it realistically you droid", but obviously there are limitations.
As to the IGN cheesy fest. Greg is not football savvy, and you could tell that in his answer about the rolling out qb. And then he didn't understand why his qb was overthrowing and underthrowing everyone, even though it was obvious that it was because there are changes to the rolling out qb, which Ben mentioned. And then Ben laughed at his attempts. That was awesome. The snickering that you could see on Ben's face was classic. Anyways, it's always gonna be a little less serious when the trash talk is flying towards the developer when the guy is just putting the game in for the first time. And especially since I seriously doubt that Greg is much of a NCAA blogger.
Jayrah
05-14-2011, 03:55 AM
I am very interested in seeing how the 3D crowd looks when the stadium is not sold out. Did any of you cd guys get to see a stadium that was only mostly full, or does Play Now only have "sell outs"? If you did, was there much of a difference in the look? Now that the crowd reacts within the right atmosphere for its size, I want to know if the look matches the sound.
I am very interested in seeing how the 3D crowd looks when the stadium is not sold out. Did any of you cd guys get to see a stadium that was only mostly full, or does Play Now only have "sell outs"? If you did, was there much of a difference in the look? Now that the crowd reacts within the right atmosphere for its size, I want to know if the look matches the sound.
I'm pretty sure Play Now only has sell-outs. I didn't see an empty stadium in Dynasty games played at the event, but will look for it next week.
MacDiiddy
05-14-2011, 02:54 PM
I am very interested in seeing how the 3D crowd looks when the stadium is not sold out. Did any of you cd guys get to see a stadium that was only mostly full, or does Play Now only have "sell outs"? If you did, was there much of a difference in the look? Now that the crowd reacts within the right atmosphere for its size, I want to know if the look matches the sound.
This seems awesome, the way to go is to pick people like USF (bucs), San Diego (charger), or Pitt (steelers), Miami (Dolphins), Tulane (saints), Temple (eagles) or Aloha Stadium (old pro bowl site), That will be fun having a massive fairly empty stadium, that grows into something comparable to the big house.
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