View Full Version : Sliders for Year 4
AustinWolv
03-02-2011, 09:54 AM
Need changing or you like them?
There are some things I don't like about them, namely the running game seems a bit overpowered and play-action is underpowered. Pretty minor tweaks needed, not major adjustments on those.
However, I will admittedly grant that I have not looked at the season stats to see if they are in line with realistic numbers, so perhaps my perception is off.
Or is the problem that we're on AA, not Heisman? ;)
JBHuskers
03-02-2011, 01:14 PM
Definitely not going to Heisman. Yeah let's see what the people say, I can tone down user running a notch or two, and anything else that may need. Play action just doesn't work in NCAA Football 11, sliders won't fix that.
Solidice
03-02-2011, 02:44 PM
yeah, I'm not a fan of Heisman.
I would agree that human running game is too good(just look at my team lol), CPU run could possibly use a small boost(run blocking mainly, as CPU teams eventually end up with very bad OL after a while)
HawkFan
03-02-2011, 03:57 PM
The one thing I would say is that the running game definitely needs tweaked each way. The CPU should be able to run the ball easier than they do right now, and a human should have a tougher time than they do right now.
HawkFan
03-02-2011, 03:59 PM
Oh and definitely not a fan of Heisman.
lilheavy
03-03-2011, 07:58 AM
If some adjustments are made to the running game, I suggest raising the CPU defense tackling and or run defense. I noticed in other leagues that when the human running ability is lowered it takes away some of those highlight moves and break tackle animations. It also seems to make your players run a little slower almost like they are running in mud.
AustinWolv
03-03-2011, 10:53 AM
Oh and definitely not a fan of Heisman.
Understand you guys aren't, just like I'm not a fan of MP AA. AA is too easy to exploit in just throwing stuff up with high passes instead of making good reads, for beating up on the run game because the AI is stupid, etc.
Not a big deal, just think that better strategic football could be played on Heisman especially since defense is neutered on this edition of the game such that it mainly comes down to the CPU's random turnover crap.
Agree with heavy's comments about run game.
HawkFan
03-03-2011, 12:03 PM
Here's the deal if the consensus is to play on Heisman then I say we play on Heisman. I have not played on Heisman for about four years, just always played on AA. I'll go with the flow and do whatever, I like you Austin want more strategic football and less arcade like stats and football.
JBHuskers
03-04-2011, 11:57 PM
User RB ability lowered from 40 to 30.
CPU RB ability raised from 50 to 65.
CPU tackling from 35 to 40.
CPU run blocking from 55 to 65.
User run blocking from 60 to 55.
HawkFan
03-05-2011, 12:03 AM
Sounds good.
AustinWolv
03-06-2011, 07:14 AM
Worth a shot, thanks.
JBHuskers
03-06-2011, 01:57 PM
Yep thanks for the feedback guys.
JBHuskers
03-26-2011, 04:01 PM
I bumped the RB ability back up by 5, if it seems to easy again, let me know...the first two games I was only avg 3 yards a carry.
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