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JBHuskers
02-06-2012, 12:37 PM
Got a response on Twitter from the Battlefield guys....

https://twitter.com/#!/Battlefield/status/166590507223498756

I responded with it is with any shotgun with a frag round that is having too much of a reach.

psusnoop
02-06-2012, 03:37 PM
Nice, I sent them a twitter message last week and got no response. Guess I see where I stand :D:D

psuexv
02-07-2012, 09:35 AM
Weird how a lot of this thread is calling me out for not playing the game and I've been on almost every night lately and nobody wants to play. The past 2 nights JB and Snoop have been on, even sent JB an invite and nothing.....hmmmmmmm

JBHuskers
02-07-2012, 09:50 AM
Hmmmmmmmm .... I didn't see an invite last night.

Snoop and I finished the co-op last night. Then got ready for the next FIFA season.

psuexv
02-07-2012, 10:07 AM
Hmmmmmmmm .... I didn't see an invite last night.



I didn't say last night.

I put game/commercial discussion morons. :fp: learn to read.

It was 2 nights ago when you ditched me to trophy whore ;)

psusnoop
02-07-2012, 10:46 AM
Glad we finished up the Co-Op it was pretty fun.

I probably won't be on B3 till tomorrow night, got TW12 tonight (4 rounds).

JBHuskers
02-07-2012, 11:04 AM
It was 2 nights ago when you ditched me to trophy whore ;)

Damn right.

steelerfan
02-07-2012, 11:19 AM
Weird how a lot of this thread is calling me out for not playing the game and I've been on almost every night lately and nobody wants to play. The past 2 nights JB and Snoop have been on, even sent JB an invite and nothing.....hmmmmmmm

Too little, too late.

When I was still fully engorged for this game, you were busy trying to decide whether or not you should own NCAA again.

Then, you re-bought it and decided it was your job to play 26 of the Bowl games for Brian. Not my fault.

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psuexv
02-07-2012, 11:22 AM
Too little, too late.

When I was still fully engorged for this game, you were busy trying to decide whether or not you should own NCAA again.

Then, you re-bought it and decided it was your job to play 26 of the Bowl games for Brian. Not my fault.

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So you play a game for a month and you're spent?

psusnoop
02-07-2012, 11:26 AM
:D good stuff from all

steelerfan
02-07-2012, 11:37 AM
So you play a game for a month and you're spent?

The game has been out for almost 3.5 months.

It might help if you were willing to do the conference call. If we can't communicate, there's no point in playing at the same time, we may as well be strangers.

Every time I see you online, I ask, "what's with Eric". I always get the same answer, "he won't answer his phone (text or call)".

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SmoothPancakes
02-07-2012, 11:38 AM
:popcorn:

psuexv
02-07-2012, 11:44 AM
The game has been out for almost 3.5 months.

It might help if you were willing to do the conference call. If we can't communicate, there's no point in playing at the same time, we may as well be strangers.

Every time I see you online, I ask, "what's with Eric". I always get the same answer, "he won't answer his phone (text or call)".

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Wrong, I believe every time that you've been in the match I've been on the call. Now I don't sit around like you JB and Snoop and talk on the phone while you guys watch TV.

psuexv
02-07-2012, 11:50 AM
Weird, just scrolled back through some text messages and not a single one from you about a conference call.

steelerfan
02-07-2012, 12:05 PM
Wrong, I believe every time that you've been in the match I've been on the call.

Bullshit.

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steelerfan
02-07-2012, 12:06 PM
Weird, just scrolled back through some text messages and not a single one from you about a conference call.

I haven't texted you, but I didn't claim that I did, either. You'd have to ask JB or snoop about that.

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psuexv
02-07-2012, 12:10 PM
I haven't texted you, but I didn't claim that I did, either. You'd have to ask JB or snoop about that.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Ahhh, so you can't take the initiative to call me but you'll bitch that I'm not on the call. I see how it is, just because I don't answer your cronies calls :smh:

JBHuskers
02-07-2012, 12:21 PM
Bullshit.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

:+1:

psuexv
02-07-2012, 12:25 PM
:+1:

Nobody is talking to you.

steelerfan
02-07-2012, 12:25 PM
Ahhh, so you can't take the initiative to call me but you'll bitch that I'm not on the call. I see how it is, just because I don't answer your cronies calls :smh:

Why the fuck would I call you if someone else said they did? I'm always the last one on. I see you, I see Darius, I'm told you two aren't taking the call. Why would I question that? You see us, if you wanted to get on the call - you have all of our numbers.

I guess I didn't know you had an issue with JB and/or snoop. Now I do.

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psuexv
02-07-2012, 12:27 PM
I guess I didn't know you had an issue with JB and/or snoop. Now I do.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Well I definitely screen Snoop's calls. I've told you that

steelerfan
02-07-2012, 12:28 PM
Well I definitely screen Snoop's calls. I've told you that

You have? I don't remember that at all.

Why would you screen his calls?

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psuexv
02-07-2012, 12:39 PM
You have? I don't remember that at all.

Why would you screen his calls?

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:fp:

http://www.youtube.com/watch?feature=player_detailpage&v=DF7MroTLDfU#t=124s

JBHuskers
02-07-2012, 12:50 PM
:popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn: :popcorn:

steelerfan
02-07-2012, 12:51 PM
So then, what is your point exactly?

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psuexv
02-07-2012, 12:52 PM
So then, what is your point exactly?

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I don't know, I forgot.

DariusLock
02-07-2012, 12:57 PM
:D:)):D
This is awesome. I'm just sitting here :drool: at this thread. I'll be on tonight if anyone wants to play gonna try the headset out.

JBHuskers
02-07-2012, 01:23 PM
:D:)):D
This is awesome. I'm just sitting here :drool: at this thread. I'll be on tonight if anyone wants to play gonna try the headset out.

We have golf league at 9 and that will last til about 11, then we're going to get on MW3. Snoop bought it today. Maybe tomorrow night.

psusnoop
02-07-2012, 04:26 PM
For sure tomorrow night :nod:

This thread is full of #winning :D

DariusLock
02-07-2012, 06:13 PM
WTF?!?!?! YOU bought MW3? You cheating WHORE!

JBHuskers
02-07-2012, 06:53 PM
WTF?!?!?! YOU bought MW3? You cheating WHORE!

I got it on release day :nod: :D

Sent from my DROIDX using Tapatalk

steelerfan
02-07-2012, 07:24 PM
WTF?!?!?! YOU bought MW3? You cheating WHORE!

Is it cheating? MW3 is ***. I bet they're just going shopping and getting their hair colored, or whatever those people do.

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psuexv
02-08-2012, 08:17 AM
Is it cheating? MW3 is ***. I bet they're just going shopping and getting their hair colored, or whatever those people do.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

http://sodas.findthebest.com/sites/default/files/710/media/images/Mountain_Dew_Code_Red.jpg

DariusLock
02-08-2012, 10:29 AM
I gave up COD after Black Ops. Too many 12 year olds running around talking crap and using ridiculous weps. At least BF i can get distance a snipe a bitch.

I OU a Beatn
02-08-2012, 11:25 AM
They're both pretty crappy when you consider they both have infinite budgets. The only thing that saves BF3 is the excellent map design.

psuexv
02-08-2012, 11:47 AM
The only thing that saves BF3 is the excellent map design.

And destructible environments.

morsdraconis
02-08-2012, 11:54 AM
And destructible environments.

If it's anything like Bad Company 2 (which I'm sure it is, because, just like MW3, they recycled pretty much everything from it), it's a bit over the top. Missiles barely do shit to them but a tank can demolish them singlehandedly.

JBHuskers
02-08-2012, 12:17 PM
I think Bad Company 2 used Frostbite 1, and Battlefield 3 uses Frostbite 2.

I OU a Beatn
02-08-2012, 12:46 PM
And destructible environments.

I was much more impressed with the destructible environments in Bad Company 2 than I was with BF3. I've barely even noticed the destruction while playing BF3 so far, but yes, it's definitely better than MW3 where there's literally zero destruction.

psuexv
02-08-2012, 12:48 PM
If it's anything like Bad Company 2 (which I'm sure it is, because, just like MW3, they recycled pretty much everything from it), it's a bit over the top. Missiles barely do shit to them but a tank can demolish them singlehandedly.



I think Bad Company 2 used Frostbite 1, and Battlefield 3 uses Frostbite 2.

Yeah you can blow shit up with about anything now


I was much more impressed with the destructible environments in Bad Company 2 than I was with BF3. I've barely even noticed the destruction while playing BF3 so far, but yes, it's definitely better than MW3 where there's literally zero destruction.

I see it a ton. There is always rubble flying in the games I play. I think certain maps see it a lot more though.

JBHuskers
02-08-2012, 01:12 PM
I see it a ton. There is always rubble flying in the games I play. I think certain maps see it a lot more though.

The Back To Karkand maps utilize Frostbite 2 a lot more than the on-disc maps. That's why.

DariusLock
02-08-2012, 07:29 PM
Yeah when we're playing Rush I constantly bombared building with RPG's when an MCOM is in it, that way I can see to defend it better. If I'm attacking I pray it stays intact some what haha.

DariusLock
02-08-2012, 08:39 PM
i'm on.

psusnoop
02-09-2012, 06:36 PM
Playing FIFA at 9pm est then B3 after that

psusnoop
02-10-2012, 06:25 AM
Nice work last night D, E, and :sf:

E, you really could join the chat. It does help since we are all in the same squad :fp:

That last map was brutal, one of us HAS to learn to fly a jet competitively and learn to shoot down choppers and other stuff. That guy had to be laughing his ass off at us :D

DariusLock
02-10-2012, 07:35 AM
I got the one tank kill with the jet. Once I get my IR Flares I'll be good but right now all it takes is missle lock and I'm done.

Eric not having a Mic is why we lost those rounds...:smh:

J/k.

psuexv
02-10-2012, 08:00 AM
Nice work last night D, E, and :sf:

E, you really could join the chat. It does help since we are all in the same squad :fp:


I could hear you guys through the TV last night. Let's just say there really wasn't any tactical talk going on. All I heard was, "shit I died" and "lol, Eric crashed the jet before he even left the ground"

psusnoop
02-10-2012, 10:42 AM
Hmm, must not have been listening to our chat then because we would mix regular chat with tactical chat. Hey need a medic, who has ammo, covering B, I got A, I'll sit here, 2 on left not sure what else tactical your looking for but that is about as tactical as I'll ever be I'd imagine.

BUT, it really just comes down to shooting the shit with friends while playing the game :nod:

I OU a Beatn
02-10-2012, 05:47 PM
I thought new DLC info was supposed to be released this week? :(

psusnoop
02-10-2012, 07:17 PM
I thought new DLC info was supposed to be released this week? :(

I thought i read that it could be announced as early as this week, but guess next week lol

DariusLock
02-10-2012, 09:41 PM
I played Delta Force on PC pretty hardcore when I was little. I was in a competition squad and we ha no chat at all just tactical talk. When we went on a server it was ugly. Last night was as good as u get in a friendly online work. It was good team work.

DariusLock
02-13-2012, 10:46 AM
Unlocked IR flares and won my first dog fight yesterday. I busted two tanks but the points didn't get awarded to me. I should have heat seekers now :(. I got Heat Seekers on my chopper now so it's safe to say I'll be TGT's pilot!! We all know pilots get the chicks...

morsdraconis
02-13-2012, 10:50 AM
http://unrealitymag.com/wp-content/uploads/2010/05/20060922-top-gun.jpg

:up:

DariusLock
02-13-2012, 11:06 AM
FUUUUDGE....now that makes me want a wing man. Who want's to be Ice man?

DariusLock
02-13-2012, 06:53 PM
just killed a chopper in a jet, got my heat seekers. I'm getting pretty good in a jet......stalking the skies lmao.

psuexv
02-14-2012, 09:39 AM
Darius - you were supposed to be flying that chopper for :sf: and I last night, not the other team

DariusLock
02-14-2012, 09:44 AM
Darius - you were supposed to be flying that chopper for :sf: and I last night, not the other team

Kept trying to switch teams, I said 'eff it an decided to show off my skills. My gunners were doing a pretty good job. Just seems without my gung ho style rushing mcom's my team sucks while I'm in the sky. When I get back on the ground we start doing good....:( I need a team who can torch the earth while I'm ruling the skies...

psuexv
02-14-2012, 09:46 AM
Kept trying to switch teams, I said 'eff it an decided to show off my skills. My gunners were doing a pretty good job. Just seems without my gung ho style rushing mcom's my team sucks while I'm in the sky. When I get back on the ground we start doing good....:( I need a team who can torch the earth while I'm ruling the skies...

LOL - yeah :sf: and I won all 3 matches. I thought we were in trouble on our first one as the other team moved up twice real quick, thought we had a team of idiots. But we held strong and then did well on the next 2 maps.

DariusLock
02-14-2012, 09:48 AM
Yeah, I finally got to switch teams and it was only because you guys quit :fp:. Anyone wanna play tonight I've been zoned out on Conquest Kharg Island because it's 2 jets and a chopper that spawn in conquest....so it's easier to get my jet skills up.

JBHuskers
02-14-2012, 09:56 AM
I "think" I'll be around tonight.

psuexv
02-14-2012, 10:06 AM
I "think" I'll be around tonight.

I assumed so from this post


Fuck Valentine's Day. That is all.

psuexv
02-14-2012, 10:06 AM
I wouldn't mind playing tonight either. Snoop is down too

psusnoop
02-14-2012, 10:09 AM
I'll be on tonight for sure. Really looking forward to it actually.

JBHuskers
02-14-2012, 10:10 AM
I assumed so from this post

:nod:

psusnoop
02-14-2012, 10:11 AM
:nod:

That's the spirit JB, Now lets all work on :sf: and we can really do some damage tonight :D

psusnoop
02-14-2012, 10:45 AM
:sf: appears to be a heavy lean on Yes tonight.

We will have to figure out how to work 5 tonight if we all show up.

DariusLock
02-14-2012, 10:10 PM
My girl THINKS I give a shit about v-day...I'll see you guys after I put her to sleep. :nod: I gotta work at 7 so don't puss out.

steelerfan
02-14-2012, 10:17 PM
My girl THINKS I give a shit about v-day...I'll see you guys after I put her to sleep. :nod: I gotta work at 7 so don't puss out.

Waiting on you, dude.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

psusnoop
02-15-2012, 06:02 AM
We played till about 1am last night good stuff till the very end and ran into some douchebags. Still good times though

psuexv
02-15-2012, 08:49 AM
I don't know what it was, but we all seemed to have a problem with bullets bouncing off of people last night.

psusnoop
02-15-2012, 09:17 AM
I don't know what it was, but we all seemed to have a problem with bullets bouncing off of people last night.

Yeah that was very weird there. I can say I think it was a good time to just call it a night. We seem to really have some good games till about midnight/1am.

I'll be on tonight at some point. I think :sf: and I are playing FIFA tourney tonight.

psuexv
02-15-2012, 09:26 AM
Yeah that was very weird there. I can say I think it was a good time to just call it a night. We seem to really have some good games till about midnight/1am.


JB seemed to be getting it the worst,or he was just the one complaining about it the most :D

JBHuskers
02-15-2012, 10:03 AM
JB seemed to be getting it the worst,or he was just the one complaining about it the most :D

Lots of sponges on last night.

psuexv
02-15-2012, 10:06 AM
Lots of sponges on last night.

Yeah I kept getting pissed. I think at least 6 or 7 times when I got killed the dude had less the 10% health left.

JBHuskers
02-15-2012, 10:39 AM
I'm definitely going to fight fire with fire when I unlock the USAS12....unfortunately I'm 10 levels from that.

I OU a Beatn
02-15-2012, 10:59 AM
Just use the FAMAS with a suppressor. That's by far the most overpowered gun in the game. I have noticed that it has some wonky hit detection at times, though. I'll be emptying a clip into some guy's head and I don't even get hit markers...but it only happens with the FAMAS.

JBHuskers
02-15-2012, 11:08 AM
Just use the FAMAS with a suppressor. That's by far the most overpowered gun in the game. I have noticed that it has some wonky hit detection at times, though. I'll be emptying a clip into some guy's head and I don't even get hit markers...but it only happens with the FAMAS.

I think that is because the suppressor reduces accuracy. Right?

Sent from my DROIDX using Tapatalk

I OU a Beatn
02-15-2012, 11:22 AM
Yes, but I've had it happen without a suppressor, too. It doesn't happen often enough for me to ditch the gun, but I do get killed virtually every time it happens. It might even be lag that causes it, I don't know. I've just found it weird that it only happens when I'm using the FAMAS. I used the M416 and the F2000 both extensively with and without suppressors and I never once had that happen.

DariusLock
02-15-2012, 01:59 PM
Just unlocked stealth for the jets.

JBHuskers
02-15-2012, 02:06 PM
Some dipshit last night was taking a jet to our spawn and destroying vehicles before anyone could get in them....on the biggest f'n map in the game.

JBHuskers
02-15-2012, 02:07 PM
But Eric, :sf:, Snoop, and I went guerrilla ape shit in a humvee and actually took the first two points even though the rest of our team were window lickers.

psuexv
02-15-2012, 02:09 PM
Some dipshit last night was taking a jet to our spawn and destroying vehicles before anyone could get in them....on the biggest f'n map in the game.

Yeah but that was actually better for us since every time we got in a vehicle he mowed us down :D

JBHuskers
02-15-2012, 02:19 PM
Yeah but that was actually better for us since every time we got in a vehicle he mowed us down :D

Yeah that was one of many people to piss me off in that game last night.

psuexv
02-15-2012, 02:25 PM
But Eric, :sf:, Snoop, and I went guerrilla ape shit in a humvee and actually took the first two points even though the rest of our team were window lickers.

LMAO - Window Lickers

JBHuskers
02-15-2012, 02:58 PM
LMAO - Window Lickers

Yeah I hate it when we're the only ones on our team doing anything LOL .... good for getting the Ace Squad ribbon. Not good for ulcers.

SmoothPancakes
02-15-2012, 03:06 PM
Yeah that was one of many people to piss me off in that game last night.

They don't give you guys rocket launchers or something to shoot his ass down with?

JBHuskers
02-15-2012, 03:10 PM
They don't give you guys rocket launchers or something to shoot his ass down with?

Could use a javelin, if you're using the right class. I was carrying C4 instead for the tanks. So basically pick and choose what you want to try to destroy.

psuexv
02-15-2012, 03:16 PM
They don't give you guys rocket launchers or something to shoot his ass down with?

Nobody said we didn't try :fp: :D

psusnoop
02-15-2012, 06:09 PM
The FAMAS is my favorite gun to combat the usas12 but since I just unlocked that I'll be breaking that out when need be :nod:

ryby6969
02-18-2012, 05:45 PM
I am hoping to pick this up some time in the near future so I can get into some trouble with you guys. Travis was supposed to bring it to me last Sunday when we went skydiving, but he forgot. :( I may pick up here in the next few days from the store instead. Nobody plays COD anymore, and it is nowhere near as much fun to shoot little shitheads all by yourself.

psusnoop
02-18-2012, 05:55 PM
I am hoping to pick this up some time in the near future so I can get into some trouble with you guys. Travis was supposed to bring it to me last Sunday when we went skydiving, but he forgot. :( I may pick up here in the next few days from the store instead. Nobody plays COD anymore, and it is nowhere near as much fun to shoot little shitheads all by yourself.

We'd be happy to make it 6 strong here, that would be a blast to get us all together at one time.

I play the living shit out of this game lol.

Speaking of playing, I'll be on tonight but I know JB is working at my favorite establishments this evening so he can't play but Daruis, E, and :sf: if you guys are around I'd be up for it.

Bottom line go grab this game R! :D

ryby6969
02-18-2012, 08:10 PM
Wife just informed me I have a $25 gift card for gamestop I did not know about. :nod: I might have to stop by there tomorrow.

psusnoop
02-18-2012, 08:56 PM
Wife just informed me I have a $25 gift card for gamestop I did not know about. :nod: I might have to stop by there tomorrow.

Nice that is a really big :up: :D

DariusLock
02-18-2012, 09:15 PM
I'll be on in just a little while, trying to get the woman to go to bed. I'm having to watch The Bodyguard with Whitney Houston and Kevin Costner boooo.

steelerfan
02-18-2012, 09:24 PM
I'm having to watch The Bodyguard with Whitney Houston and Kevin Costner boooo.

:fp:

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ryby6969
02-19-2012, 02:32 PM
Should be picking this up after we get done eating at Fuddruckers!(I love this damn place)

DariusLock
02-19-2012, 06:12 PM
Fuddruckers or Fuddpucker

ryby6969
02-19-2012, 06:15 PM
Fuddruckers, it is a burger place.

DariusLock
02-19-2012, 06:23 PM
Oh I've been to Fudpuckers in Destin.

psuexv
02-20-2012, 08:46 AM
Did you get it Ryby?

ryby6969
02-20-2012, 01:18 PM
Yeah, I played for a few hours last night. I was getting my ass beat for the most part. I will not be on much until Wed night because of working early in the mornings.

DariusLock
02-21-2012, 10:08 AM
It's ok I'll protect you when you play with us...:nod:

steelerfan
02-21-2012, 10:13 AM
It's ok I'll protect you when you play with us...:nod:

402

DariusLock
02-21-2012, 02:00 PM
DATTTTSS Right.

Yah buddy.

ryby6969
02-22-2012, 01:46 PM
Battlefield tonight?

JBHuskers
02-22-2012, 02:16 PM
Battlefield tonight?

Probably Thursday is more likely. We have four rounds of golf at 9 tonight.

psuexv
02-22-2012, 02:17 PM
Probably Thursday is more likely. We have four rounds of golf at 9 tonight.

I thought you guys golfed last night?

psuexv
02-22-2012, 02:18 PM
I'll be on Ryby. I just have to recruit for PH and then Bf3 around 9:30 or so.

JBHuskers
02-22-2012, 02:23 PM
I thought you guys golfed last night?

No, my OD opponent was over 30 mins late and we were supposed to play at 8 and Skip didn't show up so we're going tonight instead.

ryby6969
02-22-2012, 04:08 PM
Sounds good E.

psusnoop
02-22-2012, 07:21 PM
I thought you guys golfed last night?

Once it was cancelled I played my sbcol game last night.

psusnoop
02-23-2012, 08:09 AM
http://battlelog.battlefield.com/bf3/news/

Confirmed Fixes and tweaks
By: zh1nt0 Posted: 3 hours ago 397 comments
Hello everyone!
We would like to share some of the confirmed fixes and tweaks that we have been working on to the Community. Note that this is still not a full update list and there will be more information on this as we go forward. Also please remember that the content in this list might be changed but of course, we will also keep you in the loop about this. While there still is no ETA on the patch, we´re still working on improving online gameplay for all of our dear community members. So far, this list is for all three platforms (Xbox 360, PS3 and PC)
GENERAL GAMEPLAY FIXES:

-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to side arms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a take down is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.


VEHICLE FIXES:


-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10's extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90's crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.


WEAPONS:

-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
-Increased the damage of the 9x39mm rounds at long range.
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
-Increased the damage of the .357 and .44 magnum rounds at max range.
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
-Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
-The spread for Flechette rounds has been reduced slightly on all shotguns.
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
-Fixed 12g FRAG rounds not breaking glass at long range.
-Players can now earn the shotgun Ribbon using the M26 MASS.
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.



Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun


effectiveness and also increase the feeling of individuality in each gun.
M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27's higher rate of fire.
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.

870: No change. The 870 is a popular and highly effective weapon.
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.

M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u's low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
A91: No Change. The A91's high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon's stats.

AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon's weaknesses kicked in while the reduced accuracy highlights its close range role.
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
AN94: Reduced vertical recoil. The AN94's 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3's heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.

PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19's high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.



WEAPON ACCESSORIES:


SCOPES:


-Fixed the 7x scope not zooming to the full 7x on all weapons.
-Corrected the M39's laser sight so it points at the point of impact and aligns with scopes when zoomed.
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
-The L96 Straight Pull bolt now functions properly.
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule

BIPOD:


-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod's bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.


HEAVY BARREL:

-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.


IRNV FIXES:

-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.


FOREGRIP:


-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.


LASER SIGHT:


-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.


SUPPRESSOR:


-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor's recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor's bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.



FLASH SUPPRESSOR:

-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.


GADGETS:


-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed "KILLED."
-The MAV can no longer be used as an elevator.
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
-Players may now use their knife to destroy enemy equipment.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
-Slightly increased the heal rate of the Medical Crate.
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.


GENERAL GAMEPLAY:



-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.


TEAM DEATHMATCH

-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
-Caspain Border spawn zones have been tweaked slightly.



SQUAD DEATHMATCH

-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.

ryby6969
02-23-2012, 08:16 AM
That was cool last night E. I started to get into a grove after unlocking some different things for my weapons. I will look for everyone on tonight.

psuexv
02-23-2012, 08:24 AM
That was cool last night E. I started to get into a grove after unlocking some different things for my weapons. I will look for everyone on tonight.

Yeah we were doing good, I think we got Ace Squad twice. I started unlocking some nice things too. I think I only had one match where my K/D wasn't around 1.

We get all of us together and we should dominate Rush. I need to charge my headset for tonight, tried to talk to you but it was pretty much dead.

psusnoop
02-23-2012, 08:34 AM
So many of these are really good.

Just a few off the top of my head is the MAV if used to killed an enemy will destroy upon doing so.

The MAV can no longer be used as an elevator.

Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.

Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators

AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots

The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.

There are really so many others but I'd just be rehashing them again so I'll stop here. What are some of your favorites?

psusnoop
02-23-2012, 08:35 AM
Yeah we were doing good, I think we got Ace Squad twice. I started unlocking some nice things too. I think I only had one match where my K/D wasn't around 1.

We get all of us together and we should dominate Rush. I need to charge my headset for tonight, tried to talk to you but it was pretty much dead.

that would be a blast if we could get 6 stong together at once.

ryby6969
02-23-2012, 08:41 AM
I don't know what half that stuff means snoop! :D

psusnoop
02-23-2012, 08:42 AM
Unlimited Flares is kind of brutal as well as the reload of 11 seconds. Really going to have to work in tandem to take down a Jet or Chopper that is destroying your guys.

psusnoop
02-23-2012, 08:43 AM
I don't know what half that stuff means snoop! :D

I never did either 3 months ago, but I've logged sick hours since and have figured some (not all) of this darn game.

steelerfan
02-23-2012, 09:51 AM
Thanks for posting that snoop. I should be good to play tonight after my FIFA League match with Travis.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

JBHuskers
02-23-2012, 09:53 AM
Fuck yeah. Suppressed damage at long and medium range for the buck and fleshette rounds on shottys.

Sent from my DROIDX using Tapatalk

psusnoop
02-23-2012, 10:08 AM
Thanks for posting that snoop. I should be good to play tonight after my FIFA League match with Travis.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

No problem, what time are you playing Travis? I may be able to give you a warm up game after work if your interested.

Also :clap: about playing tonight too! Should have a good squad it appears.

steelerfan
02-23-2012, 10:28 AM
No problem, what time are you playing Travis?

:dunno:

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psusnoop
02-23-2012, 10:32 AM
:D

psuexv
02-23-2012, 10:46 AM
No problem, what time are you playing Travis? I may be able to give you a warm up game after work if your interested.

Also :clap: about playing tonight too! Should have a good squad it appears.

We need Darius to man the skies. :nod:

DariusLock
02-23-2012, 11:05 AM
I'm in.

http://woody.typepad.com/files/detroit_f18_flyby.jpg

JBHuskers
02-23-2012, 11:06 AM
Snoop and I are looking at 9 central tonight, we've got a raping of Army by San Jose State NCAA 12 OD game against each other to get in first

DariusLock
02-23-2012, 11:07 AM
Sounds good, I need someone to check me out one game while I'm flying and tell me how tight my turns are and what I need to do better when guys are tailing me.

steelerfan
02-23-2012, 11:43 AM
what I need to do better when guys are tailing me.

Lose them? :dunno:

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psusnoop
02-23-2012, 11:44 AM
Sounds good, I need someone to check me out one game while I'm flying and tell me how tight my turns are and what I need to do better when guys are tailing me.

I think a couple of people should be able to cover that well. Seeing how :sf:, E, and myself at times end up on our back looking to the skies we can have you just fly over us (well fly over our enemy to be more correct but that just isn't as funny)

psusnoop
02-23-2012, 11:45 AM
Snoop and I are looking at 9 central tonight, we've got a raping of Army by San Jose State NCAA 12 OD game against each other to get in first

I'm looking forward to giving Army a little beat down tonight :nod: :D

psusnoop
02-23-2012, 11:46 AM
I bet we should be on around 9:30pm est as well, I'll put chew clock on at the start of the third to ease the pain :D:D

ryby6969
02-23-2012, 01:46 PM
Travis has Battlefield also. Not sure if he will be down to play though.

JBHuskers
02-23-2012, 01:55 PM
Gonna be tricky, but eventually we can all get on the same side....tonight should be fun with all of us on.

steelerfan
02-23-2012, 01:57 PM
Doesn't cdj have it too?

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JBHuskers
02-23-2012, 01:58 PM
Doesn't cdj have it too?

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Yep, I'll text him.

JBHuskers
02-23-2012, 02:09 PM
So someone on Twitter just sent an @ reply to me and the BF twitter account complaining that they're nerfing the shotguns....are you fist fucking me???? He's gotta be one of those :mdcr: drinking pussies firing the USAS12 off the roof.

And yes, I just added :mdcr: to smilies :D : mdcr :

ryby6969
02-23-2012, 02:11 PM
I always liked Live Wire better.

steelerfan
02-23-2012, 02:14 PM
So someone on Twitter just sent an @ reply to me and the BF twitter account complaining that they're nerfing the shotguns....are you fist fucking me???? He's gotta be one of those :mdcr: drinking pussies firing the USAS12 off the roof.

And yes, I just added :mdcr: to smilies :D : mdcr :

:D

Careful though. Not surprisingly, Mountain Dew is a business partner of MW3. :smh: :mdcr:

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JBHuskers
02-23-2012, 02:18 PM
:D

Careful though. Not surprisingly, Mountain Dew is a business partner of MW3. :smh: :mdcr:

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Well that's perfect for a douche that's bitching about the shottys being nerfed.

steelerfan
02-23-2012, 02:23 PM
Well that's perfect for a douche that's bitching about the shottys being nerfed.

:nod:

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psuexv
02-23-2012, 02:51 PM
I always liked Live Wire better.

:nod:

http://img.tapatalk.com/4a5e2902-a6ca-62cb.jpg

psuexv
02-23-2012, 02:52 PM
And yes, I just added :mdcr: to smilies :D : mdcr :

Wow, what a great idea :whistle:

psuexv
02-23-2012, 02:57 PM
Gonna be tricky, but eventually we can all get on the same side....tonight should be fun with all of us on.

Anyone ever mess around with Platoons?

JBHuskers
02-23-2012, 03:11 PM
Wow, what a great idea :whistle:

And you say I never listen.

JBHuskers
02-23-2012, 03:11 PM
Anyone ever mess around with Platoons?

I have not.

psusnoop
02-23-2012, 03:15 PM
I have not either.

What is Platoon compared to clan?

We should make one for TGT :D

Tonight should be a blast with us all.

Also please have Travis join us so I can shoot him for kicking our asses in FIFA. Might make me feel a little better :D:D

ryby6969
02-23-2012, 03:18 PM
If you think he is good at Fifa, you haven't seen anything when it comes to shooters. Although, we have mainly only played COD but it will not take him long to get the hang of it.

psuexv
02-23-2012, 03:18 PM
I actually updated my clan tag last night.... TGT :nod:

psuexv
02-23-2012, 03:19 PM
If you think he is good at Fifa, you haven't seen anything when it comes to shooters. Although, we have mainly only played COD but it will not take him long to get the hang of it.

Considering you just got the game and you were leading out team most of the matches, I think he'll be fine.

ryby6969
02-23-2012, 03:22 PM
Yeah, he is about twice as good as me in my older days. I used to be able to hang back on COD4, but now my reflexes and playing time have dropped. You were good luck for me last night. I started doing real well after you joined. I cannot wait to unlock some of the other guns. All I rock right now is a M4 and the AK47m I think.

psusnoop
02-23-2012, 03:26 PM
Sounds like we may have a ringer :D

Wish i could have more then 5 conference call. Gotta work on that

psusnoop
02-23-2012, 03:26 PM
Christ I'm looking forward to this tonight :D

ryby6969
02-23-2012, 03:27 PM
I just use my MIC. I have a Turtle Beach so they come in very handy. Plus, the baby will be sleeping in the room with me so if I get too loud, the wife might beat my ass. :D

JBHuskers
02-23-2012, 03:30 PM
I just use my MIC. I have a Turtle Beach so they come in very handy. Plus, the baby will be sleeping in the room with me so if I get too loud, the wife might beat my ass. :D

Eventually I wanna get a Turtle Beach for the PS3. I have one for 360 and love it.

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psuexv
02-23-2012, 03:32 PM
I just use my MIC. I have a Turtle Beach so they come in very handy. Plus, the baby will be sleeping in the room with me so if I get too loud, the wife might beat my ass. :D

Yeah but with BF3 you can only chat through the console with your squad, max of 4. If we roll 2 squads it would be nice to all chat.

psusnoop
02-23-2012, 03:48 PM
Yeah but with BF3 you can only chat through the console with your squad, max of 4. If we roll 2 squads it would be nice to all chat.

:sf:
E
JB
RY
Dar
Snoop
Maybe Travis and CDJ

Man that would be fun, 8 strong.

ryby6969
02-23-2012, 03:51 PM
Like I said though, with the baby in the room I have to make all the sound go through my headphones.

ryby6969
02-23-2012, 03:51 PM
Also, I do not have a blue tooth for my phone. :(

psusnoop
02-23-2012, 04:07 PM
We could do one squad through console another over phone. I know Daruis I think prefers console as well.

oweb26
02-23-2012, 08:47 PM
Battlefield dropped a list of what will be fixed in the upcoming patch alot of good things alot of things that make me question it but overall looks pretty good has to be the biggest patch fix I have ever read though


GENERAL GAMEPLAY FIXES:

-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still necessary for properly streaming in loading content at spawn, but it has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
-Spawn protection will no longer be canceled by the player looking around.
-Increased the speed at which a player regains accuracy when aiming after moving for a more responsive experience. Firing before fully zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the 5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin railings.
-The Knife now only takes two swipes to kill when attacking from a position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.

VEHICLE FIXES:


-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10's extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90's crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.


WEAPONS:

-Added Extended Mags to the ASVAL. The Extended Mags can be unlocked at 200 kills with the AS VAL.
-Reduced the recoil of the SKS rifle and increased its maximum damage at close range.
-Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
-Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
-The M26 MASS frag and slug rounds are now the more effective pump action versions.
-The M26 MASS and M320 now benefit from the Laser Sight when mounted with an Underslung Rail.
-Fixed the bolt action timer on the L96 that would cause an animation glitch.
-9x39mm rounds no longer benefit from the Sniper headshot bonus.
-Increased the damage of the 9x39mm rounds at long range.
-Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
-Increased the damage of the .357 and .44 magnum rounds at max range.
-All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
-Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi-automatic weapons have had their rates of fire adjusted to fit this change.
-Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
-Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range. At maximum range shots to the legs will not require more hits to kill.
-The spread for Flechette rounds has been reduced slightly on all shotguns.
-The spread for Buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
-Zooming shotguns with Buckshot and Flechette loads will now result in a slightly tighter cone for the pellets.
-Reduced the delay time between quick knife attempts slightly. Attacks with the knife drawn are still significantly faster.
-Fixed the Rate of Fire when the USAS and MK3A1 are equipped with FRAG rounds. All other shotguns correctly had a reduced rate of fire with frags, except the USAS and MK3A1.
-Fixed an Accuracy bug when the MK3A1 shotgun is equipped with FRAG or Slug rounds.
-Shotguns equipped with slugs will no longer automatically begin reloading if the weapon is zoomed when the clip is empty. This allows players to see where the slug lands before reloading.
-Fixed 12g FRAG rounds not breaking glass at long range.
-Players can now earn the shotgun Ribbon using the M26 MASS.
-The underslung grenade launchers for Russian rifles now properly report GP30 in the kill log.
-Fixed the AEK971 40mm shotgun round listing itself as FRAG in the kill log.
-Fixed the 40mm smoke grenade so it no longer passes through soldiers and unbroken objects before it detonates.



Several weapons have had recoil or accuracy adjusted in orer to balance these weapons in effectiveness and also increase the feeling of individuality in each gun


effectiveness and also increase the feeling of individuality in each gun.
M27 IAR: No change. The M27 is a heavier version of the M416, giving it good all-around performance though it has worse performance on the move.
RPK-74M: Reduced the initial recoil and vertical recoil. The RPK-74M is a more stable firing platform than the comparable M27, though it lacks the M27's higher rate of fire.
M249: Added an initial recoil. The M249 is the fastest firing belt fed LMG, giving it superior suppressive and damage abilities. The initial recoil makes it a bit harder to run and gun, while making little overall impact on performance.
Type-88: Slightly increased the initial recoil, reduced muzzle drift. The Type88 fires the slowest of the medium caliber LMGs, though what it lacks in rate of fire it makes up for in controllability.
PKP: Reduced recoil but added a slight initial recoil, increased damage at max range. The Pecheneg has a heavy vertical recoil with a hard hitting round and little drift, this makes it excellent at sustained fire.
M60: Reduced the initial recoil, increased damage at all ranges. The M60 has a very low rate of fire that makes it the most controllable with the powerful 7.62x51mm round.
M240B: Added an initial recoil, increased damage at all ranges. The fastest firing medium MG, the M240 has a substantial muzzle kick and drift that makes all that power difficult to control.
QBB-95: Reduced the total recoil but increased muzzle drift and initial recoil. The QBB-95 should now kick harder but settle into full auto fire better, combined with the bullpup hip fire bonus this makes the QBB-95 a highly mobile LMG.
MG36: Added an initial recoil. The MG36 fires at a fast 750rpm and makes a nice middle ground between the controllability of a clip LMG and the sustained firepower of a belt fed LMG.

870: No change. The 870 is a popular and highly effective weapon.
DAO-12: Reduced the total pellets fired from 12 to 9. The DAO-12 has a high magazine capacity with a slow reload that makes it a solid all around shotgun.
M1014: Increased the rate of fire from 200 max to 210 max. Reduced the total pellets fired from 12 to 9. The M1014 was underperforming compared to the USAS12 and 870, it should now be more viable in CQB thanks to a higher rate of fire.
S12k: Increased extended mag from 8 rounds to 10 rounds. Reduced the total pellets fired from 12 to 9. The S12k larger extended magazine but slower rate of fire should make it stand out against the M1014, while the DAO-12 has a higher capacity over all, but a slowe reload.
MK3A1: Increased magazine capacity to 8 and 12 for normal and extended mag respectively. Reduced the total pellets fired from 12 to 9. The MK3A1 has a lower ROF than the USAS12, giving it slightly more ammo makes this an edge vs the USAS.
USAS-12: Increased the initial recoil. Reduced the total pellets fired from 12 to 9. The USAS 12 has a higher ROF than other shotguns, this recoil change better balances that advantage and the pellets balance its damage output.

M4A1: No Change. Well-rounded carbine, with good rate of fire and controllable recoil.
M4: Increased vertical recoil, reduced horizontal recoil. The Burst only M4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
AKS-74U: Reduced initial recoil and vertical recoil. The AKS-74u's low rate of fire is paired with great controllability. The overall increase in sustained fire control should help this carbine stand out, while the first kick gives it character.
SG553: Reduced initial recoil and vertical recoil. The SG553 is a lower rate of fire carbine with greater controllability than the G36C. The change to initial recoil should better highlight this difference.
A91: No Change. The A91's high rate of fire and bullpup from the hip accuracy is offset by a poor controllability on full auto.
G36C: Reduced initial recoil. The G36C is a well-rounded carbine, with a medium rate of fire and a medium recoil. The 2 round burst mode gives this weapon an edge at mid-range.
SCAR-H: Increased damage at maximum range and increased max range. The SCAR-H fires a heavier round than all other carbines, giving it better stopping power at range at the cost of a low fire rate that penalizes it in CQB.
G53: Reduced recoil and drift, recoil settle times now similar to other carbines. The HK53 is a short carbine with a lot of initial kick but a stable recoil pattern and a medium rate of fire. The changes give it more character compared to the G36.
QBZ-95B: Reduced muzzle sway, recoil settle times now similar to other carbines. A bullpup like the A91, the QBZ-95B is steady on the move with a lower rate of fire for controllable shots at longer range. The built in foregrip is now properly reflected in the weapon's stats.

AK-74M: Reduced initial recoil and vertical recoil. The AK-74M sacrifices rate of fire for controllable automatic fire, the initial recoil was negatively affecting the feeling of controllability.
M16A3: No Change. The M16 (both A3 and A4) provide a well-rounded stable firing platform with a high rate of fire that is relatively controllable.
M16A4: Increased vertical recoil, reduced horizontal recoil. The Burst only M16A4 should now feel different to its automatic sibling, the reduced horizontal recoil emphasizes the greater control you have in burst fire.
M416: No change. The M416 is the middle ground AR, blending a medium recoil and rate of fire.
AEK-971: Increased initial recoil, reduced aimed accuracy slightly. The AEK has a very high rate of fire, and also a large muzzle drift that makes control difficult. The low initial recoil allowed a player to kill before the weapon's weaknesses kicked in while the reduced accuracy highlights its close range role.
F2000: Reduced vertical recoil, increased zoomed accuracy slightly. As a bullpup, the F2000 has a bonus to accuracy on the move and from the hip while its high rate of fire sacrifices controllability for saturation. The previous changes were an overreaction, this is a corrective update.
AN94: Reduced vertical recoil. The AN94's 2 round burst mode is incredibly accurate, but it suffers from a low rate of fire on fully automatic. The recoil in full auto has been reduced somewhat to offset this penalty and make the AN94 more attractive.
G3A3: Increased damage at all ranges, reduced vertical recoil. The G3A3's heavy recoil and heavy round are offset by a low rate of fire and a small magazine. The G3A3 was clearly outclassed at all ranges.
KH2002: No Change. The KH2002 is locked to burst fire, with a high rate of fire and a large muzzle drift the weapon favors accurate mid-range fire.
L85A2: Increased accuracy, reduced muzzle drift. The L85 differs from other bullpup style ARs by having a low rate of fire, the accuracy and controllability were too low to offset the rate of fire.
FAMAS: The FAMAS combines an extreme rate of fire with extreme recoil making it very difficult to use at anything other than close quarters combat. Due to update restrictions, the FAMAS had different stats on all 3 platforms. The FAMAS is now uniform on all platforms and now has the correct 25 round magazine.

PP2000: Reduced the initial recoil. The PP2000 has a lower ROF than other PDWs and needed the controllability to be balanced.
UMP45: Reduced accuracy loss during full auto. The UMP45 hits hard and has a controllable recoil at the cost of a heavy initial recoil kick.
MP7: No Change. The MP7 has a very low recoil and a high muzzle drift that favors longer bursts than the P90.
AS VAL: Increased vertical recoil, reduced first shot recoil, reduced accuracy on the move. The AS VAL fires a long range, highly accurate, high damage projectile that favors short bursts or single fire when stationary. While still quite good from the hip, the AS VAL will suffer if fired while moving and aimed.
PDW-R: Reduced the initial recoil. The PDW-R has high recoil and favors burst fire, the added initial recoil was making it less effective in small bursts.
P90: Reduced the initial recoil. The P90 favors a run and gun play style using long bursts to control muzzle drift, the initial recoil was making bursting ineffective.
PP-19: Slightly reduced the initial recoil when firing, increased base damage. The PP-19's high initial recoil was over penalizing the burst fire needed to be effective on the low damage, high capacity weapon.



WEAPON ACCESSORIES:


SCOPES:


-Fixed the 7x scope not zooming to the full 7x on all weapons.
-Corrected the M39's laser sight so it points at the point of impact and aligns with scopes when zoomed.
-Fixed a misaligned scope crosshair on the G3A3 using the Rifle Scope 6x.
-Fixed the PKA and PKA-S scopes on the M416 having swapped zoom levels.
-The L96 Straight Pull bolt now functions properly.
-The L96 ironsights have been adjusted for a clearer aiming picture and correct use of the integral front sight.
-The L96 now properly shows scope glint when using the 8x, and 12x scopes.
-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule

BIPOD:


-The Accuracy increase and Recoil reduction of the Bipod has been significantly improved for Assault Rifles and Carbines.
-The Bipod now provides similar Accuracy and Recoil benefits no matter if the weapon is fired while aiming or without aiming for all weapons. Previously only LMGs were worked this way. This especially improves the speed at which snipers can make follow up shots, and also allows effective unaimed suppressive fire with Assault Rifles and Carbines.
-Increased the Speed at which a bipod is deployed, allowing the user to obtain the bipod's bonus sooner after the deploy has started and allowing the weapon to be aimed in a far shorter time. The speed has been increased 40-50%, depending on the weapon and animation.


HEAVY BARREL:

-The Vertical Recoil penalty of the Heavy Barrel has been reduced. The value has been changed from a global percent increase to a weapon specific value.
-A small Hip Accuracy penalty has been added to the Heavy Barrel to represent the added weight of the accessory, as well as focus the attachment on accurate mid and long range fire. The exact penalty amount is a weapon specific value.
-Several weapons with low default bullet speed now have their bullet speed increased when the Heavy Barrel is equipped. This is in effect for the A91, G3A3, AKS-74u, G36C, M4A1, SCAR-H, SG553, G53, and QBZ-95B.
-The Heavy Barrel is now also paired with Match Rounds which increase the maximum range of the weapon. The minimum and maximum damage are unchanged, weapons with the Heavy Barrel will be more effective in mid range.
-The Aimed Accuracy bonus provided by the Heavy Barrel has been increased. This will increase the effectiveness of the Heavy Barrel for small bursts, as originally intended.


IRNV FIXES:

-Tweaked IRNV to be more consistent across all levels.
-Fixed a rendering issue with IRNV view when taking damage.
-Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
-Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper sniper reticule.


FOREGRIP:


-The Horizontal Sway reduction has been changed from a global percent reduction to a weapon specific value reduction. For most guns this means very little change, for guns which have a large horizontal recoil the change is more substation. The FAMAS, F2000, and AEK971 are most effected, the AK-74, M16, and M416 are nearly unchanged.
-A small long range Aimed Accuracy penalty has been added to the foregrip. Players who generally find themselves fighting at mid to long range may want to change their accessory, while players fighting in CQB will go largely unaffected. Combining the Foregrip with a Silencer or a Heavy Barrel will offset this penalty.


LASER SIGHT:


-The Hip Accuracy bonus provided by the Laser Sight has been increased. Some PDWs have had their crouch and prone base stats adjusted to prevent hip firing being more accurate than aimed fire when using a laser sight.
-The bonus is now a weapon specific value instead of a global percentage, some guns receive larger or smaller bonuses, though all bonuses are better than they were previously.


SUPPRESSOR:


-The Suppressor no longer reduces the maximum damage of a weapon when equipped. Instead the Suppressor reduces the minimum and maximum range of the weapon, making it ideal for CQB and Stealth. This change will make the Suppressor slightly more effective at long range, where the bullet drop and speed makes shots difficult already, and reduces the power of the suppressor at mid range slightly.
-The Suppressor's recoil bonus remains unchanged at a global 10% decrease. This is less than the Flash Suppressor's bonus for all weapons.
-The Hip Accuracy penalty of the Suppressor has been changed from a global percentage to a per weapon value. Generally this penalty is higher now, but not for all weapons. Specifically, the belt LMGs and bolt Snipers do not have any additional hip fire penalty, as their penalty is already at the maximum possible value.
-Reduced the Aimed Accuracy bonus of the Suppressor from 50% to 25%. A Suppressor and Foregrip combo will have similar accuracy to a weapon without any Accessories, at the penalty of worse Hip Fire Accuracy and Range and with the benefit of much improved Stealth and reduced Recoil.



FLASH SUPPRESSOR:

-The Flash Suppressor no longer reduces accuracy for Automatic Fire.
-The Flash Suppressor now also works as a recoil compensator, reducing the Vertical Recoil by a weapon specific value. This bonus is larger than the bonus provided by the Suppressor.
-A small Hip Accuracy penalty has been added to the Flash Suppressor to represent the added weight of the accessory. The exact penalty amount is a weapon specific value.


GADGETS:


-Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
-Tweaked the controls and physics for the EOD bot to improve its handling and aiming capabilities.
-The Radio Beacon, Mortar, MAV, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
-The MAV will now be destroyed when running into a soldier or vehicle at high speed. It is still possible to strategically sacrifice your MAV on a soldier; it will be destroyed in the process.
-The MAV now properly shows up in the Kill Feed. Previously it simply displayed "KILLED."
-The MAV can no longer be used as an elevator.
-Matched the motion sensor sweep frequency and range on the MAV to the TUGS.
-Players will no longer auto enter SOFLAM, MAV, and EOD bots after they are deployed.
-Players may now use their knife to destroy enemy equipment.
-C4 will no longer be detonable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
-The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
-Claymores now live up to 5 seconds after a player dies, the player can have a max 2 claymores planted at the same time.
-Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
-Ammobags now stay until the user redeploys them like Medkits.
-Ammobags resupply bullets more quickly, but explosives resupply more slowly, especially 40mm grenades.
-Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
-Reduced the total number of RPG and SMAW missiles carried from 5 to 4. Players desiring more rockets will want to use the Explosive spec.
-Slightly increased the heal rate of the Medical Crate.
-The MAV now will also descend by pressing the Crouch Toggle key. (PC)
-The M224 Mortar can no longer be deployed in an area that is out of combat for another team like a home base or other protected spawn.
-Tweaked M224 exit points so the player faces in the direction of the mortar when he exits.
-Mines, Claymores, C4 and other deployable items will now only appear on the minimap when spotted by a teammate.


TEAM DEATHMATCH

-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Tehran Highway playable area has been doubled and is now the same as the Squad Deathmatch set up. Spawn points have been tweaked, and an extra spawn zone has been added north of the footbridge.
-Kharg Island has a new spawn zone layout, along with a bigger playable area and new cover objects. Spawn points have also been tweaked.
-Strike at Karkand spawns zones have been tweaked to improve player flow. Spawn points have been tweaked to improve safety upon spawning.
-Sharqi Peninsula spawn zones have been adjusted to optimize player movement. Spawn points have been tweaked so players spawn more safely.
-Seine Crossing spawn zone set up has been improved. There is a new spawn zone by the alleyway to the northwest with additional spawn points.
-Caspain Border spawn zones have been tweaked slightly.



SQUAD DEATHMATCH

-Fixed a bug where players would spawn close to the enemy team at the start of the round.
-Damavand Peak layout and spawn zones have been tightened to reduce the spread of players across the map
-Tehran Highway now features an extra spawn zone north of the footbridge, along with tweaked spawn points.
-Noshahr Canals spawn zones have been tweaked. Removed unsafe spawn points in the Northeast corner, and in the middle of the container area to the Southwest.

morsdraconis
02-23-2012, 08:53 PM
Battlefield dropped a list of what will be fixed in the upcoming patch alot of good things alot of things that make me question it but overall looks pretty good has to be the biggest patch fix I have ever read though

Way to post something that someone else already posted. ;)

oweb26
02-23-2012, 09:01 PM
lol oops

SmoothPancakes
02-23-2012, 10:11 PM
I thought that list looked familiar. :D For a second I was thinking it was already a list of NEW stuff to fix in a further upcoming patch. I was gonna say, good god, how much is wrong with this game that they need two patches in close proximity to each other fixing THAT much stuff. :D

morsdraconis
02-23-2012, 10:43 PM
I wish fuckin' MW3 did even HALF of those fixes to their game...

SmoothPancakes
02-23-2012, 11:41 PM
I wish fuckin' MW3 did even HALF of those fixes to their game...

Yeah, it would be nice to see IW and Treyarch actually put this much effort into fixing their games in the COD series. Maybe then it'd be half decent.

ryby6969
02-24-2012, 06:28 AM
That was fun last night guys. I really wish they had more game modes. I really do not care for Rush. Two of the guys in the squad with Dlock and I were complete tools. Sitting back sniping when we are supposed to be attacking. Made it where I would have to spawn halfway across the map if I wanted to respawn on a squad mate. Also, playing the same maps over and over gets boring. I was getting tired at the end, and it started to show in my scores! :D

psusnoop
02-24-2012, 06:57 AM
That was fun last night guys. I really wish they had more game modes. I really do not care for Rush. Two of the guys in the squad with Dlock and I were complete tools. Sitting back sniping when we are supposed to be attacking. Made it where I would have to spawn halfway across the map if I wanted to respawn on a squad mate. Also, playing the same maps over and over gets boring. I was getting tired at the end, and it started to show in my scores! :D

Rush like last night is a real pain. While we didn't have the spawn issues like you I was getting tired of guys camping out at our Spawn. Makes for a painfully boring experience when you are getting hammered as soon as you start to move forward.

That was a blast last night and I'm looking forward to it again.


*Oh yeah and I too was ready for some different maps!!

DariusLock
02-24-2012, 07:26 AM
Yeah I'm growing fond of Conquest. Especially if we have a team the size we did last night, we could easily hold locations with 6 guys packed in and some REAL team work. I know me and Ryby started dominating for awhile when we finally got in a squad together lol. We stayed together and I was watching his sides as he would cross streets and stuff. Got a bunch of kills on guys trying to pop out to get him. 20+ - 9 was my best game.

ryby6969
02-24-2012, 11:13 AM
The problem I was having was I had never even seen those maps before. In the last few games, guys were just sitting in buildings or on the side of hills just waiting. Then a few would spawn camp as you said snoop. I also hate it when people just jump in a tank and whore it the whole game. I really enjoyed TDM Wed with E more than Rush last night. As crazy as it sounds, I noticed less camping on TDM than Rush. Looking forward to getting on again soon.

steelerfan
02-24-2012, 11:39 AM
TDM is :mdcr:

Conquest is ok, but the maps and number of flags are too large for 12 vs 12, imo.

I prefer Rush, but there are times when it is annoying too. Spawn campers and being with a team of sniper morons who don't care about (or understand) the game's objective are chief among them.

I'd really like to try Squad Rush sometime.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

morsdraconis
02-24-2012, 11:50 AM
Conquest is ok, but the maps and number of flags are too large for 12 vs 12, imo.
Sent from my SAMSUNG-SGH-I997 using Tapatalk

That's because, if I'm not mistaken, on the PC, it can be 24 vs 24 on Conquest.

steelerfan
02-24-2012, 12:43 PM
That's because, if I'm not mistaken, on the PC, it can be 24 vs 24 on Conquest.

It would be great, 24 vs 24.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

DariusLock
02-24-2012, 01:17 PM
I know in the past 3x's I've played with you guys we haven't had a map with a f'in jet on it. F'in RUSH!

JBHuskers
02-24-2012, 01:53 PM
I know in the past 3x's I've played with you guys we haven't had a map with a f'in jet on it. F'in RUSH!

Yeah. For some reason we were in a loop of just Karkand maps last night.

Sent from my DROIDX using Tapatalk

oweb26
02-24-2012, 02:10 PM
Yeah. For some reason we were in a loop of just Karkand maps last night.

Sent from my DROIDX using Tapatalk

For some reason their servers do that, once you start a karkland map you stay there pretty much until you leave. They will throw in a caspian border or tehran highway but you alwasy go back to the B2K maps its like something is FUBAR with the rotation.

JBHuskers
02-24-2012, 03:39 PM
For some reason their servers do that, once you start a karkland map you stay there pretty much until you leave. They will throw in a caspian border or tehran highway but you alwasy go back to the B2K maps its like something is FUBAR with the rotation.

First time we had run acrossed it from what I gather. Typically, we'd eventually get to an old map.

DariusLock
02-24-2012, 03:56 PM
I like the old maps better. We need to get some new maps soon.

psusnoop
02-24-2012, 05:50 PM
I like both sets just wish it mixed better. Some of the "old" maps are fun on rush.

oweb26
02-25-2012, 07:07 AM
First time we had run acrossed it from what I gather. Typically, we'd eventually get to an old map.

It happens alot on Conquest as that is my majority game mode.

psusnoop
02-27-2012, 04:30 PM
Probably playing tonight of anyone is game.

steelerfan
02-27-2012, 04:37 PM
I'm game, depending on when my FIFA match with CLW takes place.

psusnoop
02-27-2012, 04:39 PM
I'm game, depending on when my FIFA match with CLW takes place.

Cool, I told Travis I'm game tonight too to play my FIFA game. But I know thy are quick too. 30-45 mins roughly

ryby6969
02-27-2012, 04:39 PM
I would but I have to work at 5am tomorrow and then have school after work until 6pm. :(

psusnoop
02-27-2012, 04:40 PM
I would but I have to work at 5am tomorrow and then have school after work until 6pm. :(

Maybe we could set up another time this week for all of us to play again. That was fun till the very end.

ryby6969
02-27-2012, 04:43 PM
Wed and Thurs are the best days for me at least until this semester ends. I have spring break coming up soon so that week would be better also. I wish people liked COD. I know it has flaws but that game fits my play style much better.

psusnoop
02-27-2012, 04:55 PM
Wed and Thurs are the best days for me at least until this semester ends. I have spring break coming up soon so that week would be better also. I wish people liked COD. I know it has flaws but that game fits my play style much better.

Those nights would work for me this week or any week lol.

JB and I would probably play a little MP on COD with you sometime.

ryby6969
02-27-2012, 05:00 PM
I wish BF3 had a party system like COD.

psuexv
02-29-2012, 09:35 AM
Some good rounds last night. Most of them frustrating. I still can't believe that dude in the chopper went 54-1 on that one map :smh:

psusnoop
02-29-2012, 10:04 AM
Some good rounds last night. Most of them frustrating. I still can't believe that dude in the chopper went 54-1 on that one map :smh:

Yeah we seem to start out really good but then towards the end things go downhill.

That chopper was sick, I'll give the guy some props he was pretty impressive with that damn thing.

steelerfan
02-29-2012, 10:16 AM
Yeah we seem to start out really good but then we add Eric and things go downhill.

Fixed.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

JBHuskers
02-29-2012, 10:31 AM
Fixed.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

:D

I saw you guys on last night. Was going to join, but it was 10 and I didn't think I'd be up much later....well then congestion f'n set in and I got about two hours of sleep. I played FIFA til 4am after trying to go to sleep twice prior :fp:

psusnoop
02-29-2012, 10:58 AM
LOL, I have been starting on the original maps in RUSH and it has been mixing them up much better then starting on the DLC maps.

What do we have 8 of us that have the game?

We should create a Squad Rush tourney, 4 on 4. I watched one on youtube just now and it seems pretty fun.

psusnoop
02-29-2012, 10:58 AM
:D

I saw you guys on last night. Was going to join, but it was 10 and I didn't think I'd be up much later....well then congestion f'n set in and I got about two hours of sleep. I played FIFA til 4am after trying to go to sleep twice prior :fp:

BULLSHIT, you just didn't want to pass away last night :nod:

JBHuskers
02-29-2012, 11:02 AM
I probably won't be on tonight because I'm planning on chugging some NyQuil tonight.

psusnoop
02-29-2012, 11:07 AM
:D:D

I should have atleast one FIFA match to play but will probably play some B3 tonight too.

psuexv
02-29-2012, 11:34 AM
Fixed.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Weird, All but one match my K/D was better than someones

http://i1130.photobucket.com/albums/m521/psuexv/bf.png

psuexv
02-29-2012, 11:37 AM
Oh, did anyone figure out how to join :sf:'s platoon?

psuexv
02-29-2012, 11:39 AM
I probably won't be on tonight because I'm planning on chugging some NyQuil tonight.

You'll probably play better, it'll be like :mdcr:

steelerfan
02-29-2012, 12:01 PM
Fixed.<br />
<br />
Sent from my SAMSUNG-SGH-I997 using Tapatalk<br />
<br />
Weird, All but one match my K/D was better than someones<br />
<br />


This isn't TDM. ;)


Sent from my SAMSUNG-SGH-I997 using Tapatalk

psusnoop
02-29-2012, 12:31 PM
Oh, did anyone figure out how to join :sf:'s platoon?

Right now I'm waiting on :sf: to accept my application to join

DariusLock
02-29-2012, 12:37 PM
Yeah no one wants me in TGT and I'm pretty good at the damn game :(.

psusnoop
02-29-2012, 12:37 PM
Here is the message I have now in regards to joining the platoon.

psusnoop
02-29-2012, 12:39 PM
D, go into battlelog and click platoon and then search friends platoons and you'll see :sf:'s click apply in right hand corner.

psusnoop
02-29-2012, 12:40 PM
I like this one the best:

psusnoop
02-29-2012, 12:42 PM
Some good rounds last night. Most of them frustrating. I still can't believe that dude in the chopper went 54-1 on that one map :smh:

This:

steelerfan
02-29-2012, 12:45 PM
Right now I'm waiting on :sf: to accept my application to join

I didn't know I had to accept you. I'll take a look later.






Yeah no one wants me in TGT and I'm pretty good at the damn game :(.

I tried to search for you and invite you, but it said you didn't exist. Have you signed up on Battlelog?

Sent from my SAMSUNG-SGH-I997 using Tapatalk

JBHuskers
02-29-2012, 12:46 PM
Ditto I can't find anything under friend's platoons.

JBHuskers
02-29-2012, 12:48 PM
I did find it by typing The Gaming Tailgate in the search though. I just clicked apply to join.

psusnoop
02-29-2012, 12:53 PM
Nice

Yeah I can't find D either. Says not found or doesn't exist.

psuexv
02-29-2012, 01:06 PM
This isn't TDM. ;)


Sent from my SAMSUNG-SGH-I997 using Tapatalk

Then why the comment last night on my K/D? :Bp:

psuexv
02-29-2012, 01:08 PM
I did find it by typing The Gaming Tailgate in the search though. I just clicked apply to join.

That's how I had to find it too.

DariusLock
02-29-2012, 01:26 PM
Well no one gave me a heads up so I'm taking it as a jab! You can't put a price on my talent...that's why I bring to you DLock's platoon.........

No Ca$h Value.

n$v up in this bitch for the 4v4 tourney.

DariusLock
02-29-2012, 01:29 PM
I like this one the best:

http://www.thegamingtailgate.com/forums/attachment.php?attachmentid=395&d=1327869744

My battlelog name is HottyToddy119 by the way. Anyone wanna do some Co-Op missions?

steelerfan
02-29-2012, 02:15 PM
Then why the comment last night on my K/D? :Bp:

Because I know it's all you care about. ;)

I don't mind passing away for the greater good.

http://img.tapatalk.com/62c401e2-8756-f41e.jpg

Sent from my SAMSUNG-SGH-I997 using Tapatalk

psusnoop
02-29-2012, 02:17 PM
Because I know it's all you care about. ;)

I don't mind passing away for the greater good.

http://img.tapatalk.com/62c401e2-8756-f41e.jpg

Sent from my SAMSUNG-SGH-I997 using Tapatalk

:D I'll always sacrifice myself for the W

JBHuskers
02-29-2012, 02:19 PM
Hell I usually lead our team in kills AND deaths :D

And speaking of NyQuil, I think it'd be fun to drive the buggy around buzzed on http://ecx.images-amazon.com/images/I/31kEe4lR8rL._SL75_SS50_.jpg

Capital N, small y, BIG FUCKING Q!!!

psuexv
02-29-2012, 02:20 PM
And speaking of NyQuil, I think it'd be fun to drive the buggy around buzzed on http://ecx.images-amazon.com/images/I/31kEe4lR8rL._SL75_SS50_.jpg

Capital N, small y, BIG FUCKING Q!!!

Hell, I can't drive that thing without the http://ecx.images-amazon.com/images/I/31kEe4lR8rL._SL75_SS50_.jpg

JBHuskers
02-29-2012, 02:35 PM
Hell, I can't drive that thing without the http://ecx.images-amazon.com/images/I/31kEe4lR8rL._SL75_SS50_.jpg

I'm pretty badass with it. Like that one map that is the biggest in the game, the four of us hopped in, took the dirt roads, avoided that douche with the jet, and owned that rush point when the rest of our team had their collective dicks in their hands.

psusnoop
02-29-2012, 02:36 PM
Lol isn't that the truth, haha. There was an idiot last night though that couldn't drive on the roads do E and I finally just gave up and ran lolol

steelerfan
02-29-2012, 02:36 PM
Ok, I logged on to Battlelog and confirmed JB, snoop, and Eric as part of the TGT Platoon. I also invited Darius even though it's a little embarrassing to be friends on there with someone named HottyToddy. Then again, I'm in the SFTC TGT group with cdj Rockettman.

JBHuskers
02-29-2012, 02:39 PM
http://ecx.images-amazon.com/images/I/31kEe4lR8rL._SL75_SS50_.jpg :sf:

psuexv
02-29-2012, 02:45 PM
I'm pretty badass with it. Like that one map that is the biggest in the game, the four of us hopped in, took the dirt roads, avoided that douche with the jet, and owned that rush point when the rest of our team had their collective dicks in their hands.

I drive that thing in the open, especially on that map. It's when we are in the cities on the streets that I struggle with it.

psuexv
02-29-2012, 02:46 PM
I'm pretty badass with it. Like that one map that is the biggest in the game, the four of us hopped in, took the dirt roads, avoided that douche with the jet, and owned that rush point when the rest of our team had their collective dicks in their hands.

Oh and btw - I'll never admit to taking the dirt roads with you. :sick:

steelerfan
02-29-2012, 02:50 PM
Oh and btw - I'll never admit to taking the dirt roads with you. :sick:

How about with HottyToddy?

psuexv
02-29-2012, 02:53 PM
Ok, I logged on to Battlelog and confirmed JB, snoop, and Eric as part of the TGT Platoon. I also invited Darius even though it's a little embarrassing to be friends on there with someone named HottyToddy. Then again, I'm in the SFTC TGT group with cdj Rockettman.

Now does anyone know what we do with the platoon :D

JBHuskers
02-29-2012, 02:55 PM
How about with HottyToddy?

Okay I have missed this story. Fill me in. :D and not on a dirt road.

steelerfan
02-29-2012, 02:59 PM
My battlelog name is HottyToddy119 by the way. Anyone wanna do some Co-Op missions?


Okay I have missed this story. Fill me in. :D and not on a dirt road.

:o

JBHuskers
02-29-2012, 03:03 PM
My battlelog name is HottyToddy119 by the way. Anyone wanna do some Co-Op missions?


Okay I have missed this story. Fill me in. :D and not on a dirt road.

:o

http://media.scout.com/media/forums/emoticons/168/speechless.gif

DariusLock
02-29-2012, 05:55 PM
You know what...n$v is on a mission to DESTROY the TGT squad. I will now forever join you in games and then switch teams!! I'm gunning for you boys.

*Hit's imaginary pistols together kevin hart style*


http://youtu.be/n_QMouwJaFk

Someone starts it...."ARE YOU READY"

Fans:

HELLL YES!
DAMN RIGHT!
Hotty Toddy gosh almighty
Who the hell are we?

FLIM FLAM
BIM BAM
OLE MISS BY DAMN!

Hotty Toddy bitches.


http://youtu.be/tpAlMDJUt3Y

JBHuskers
02-29-2012, 05:57 PM
By the way Darius I'm on FIFA now :D

psusnoop
03-01-2012, 09:03 AM
Playing B3 tonight.

JB, myself thus far.

:sf: is pending, it all depends on :sf: it is Thursday night :D

psusnoop
03-01-2012, 09:10 AM
We can not allow this to continue :fp:

psuexv
03-01-2012, 09:20 AM
I should be on

psusnoop
03-01-2012, 09:23 AM
Now does anyone know what we do with the platoon :D

Here you go

http://nightmaremode.net/2011/09/battlefield-3s-platoons-take-clans-to-the-next-level-11837/

psusnoop
03-01-2012, 09:24 AM
I should be on

Nice :up:

steelerfan
03-01-2012, 09:44 AM
I just noticed that there is a Battlelog App for Android. Haven't had a chance to check out out, but I did install it. Just fyi.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

ryby6969
03-01-2012, 09:47 AM
I should be on tonight. I ended up passing out last night.

psusnoop
03-01-2012, 09:49 AM
I just noticed that there is a Battlelog App for Android. Haven't had a chance to check out out, but I did install it. Just fyi.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

Yeah there are a few for the Iphone, the best one appears to be 0.99. Debating on spending a buck hahaha.

psusnoop
03-01-2012, 09:50 AM
I should be on tonight. I ended up passing out last night.

That would give us 4.

Have you signed into battlelog yet ryby? If not you need to then you can join our Platoon.

psuexv
03-01-2012, 09:59 AM
I just noticed that there is a Battlelog App for Android. Haven't had a chance to check out out, but I did install it. Just fyi.

Sent from my SAMSUNG-SGH-I997 using Tapatalk


Yeah there are a few for the Iphone, the best one appears to be 0.99. Debating on spending a buck hahaha.

That's funny. I just sent a message to them about apps yesterday and they said they are in the works. :sf: is that one released by EA or a 3rd party?

psusnoop
03-01-2012, 10:08 AM
That's funny. I just sent a message to them about apps yesterday and they said they are in the works. :sf: is that one released by EA or a 3rd party?

Battlelog app for iphone, doesn't look like it's been out for very long only 10 reviews

steelerfan
03-01-2012, 10:09 AM
That's funny. I just sent a message to them about apps yesterday and they said they are in the works. :sf: is that one released by EA or a 3rd party?

3rd party, but it is free too. I'll have to check it out to see if it's worth a shit.

Sent from my SAMSUNG-SGH-I997 using Tapatalk

DariusLock
03-01-2012, 12:38 PM
We can not allow this to continue :fp:

If I was in the platoon I'd have him beat on a few.

psusnoop
03-01-2012, 12:43 PM
If I was in the platoon I'd have him beat on a few.

you can join up to 3 different ones :up:

DariusLock
03-01-2012, 12:47 PM
How do I get the initials to show up? I'll be on tonight.

DariusLock
03-01-2012, 12:49 PM
HAHAHA I joined and knocked Snoop out of his 1 spot and took 2 more. Got the best K/D ratio also.

ryby6969
03-01-2012, 01:01 PM
I am searching for the platoon but cannot find it. I searched for "The Gaming Tailgate" but it said no platoon found. :dunno:

ryby6969
03-01-2012, 01:02 PM
Nevermind, I applied.

psuexv
03-01-2012, 02:15 PM
How do I get the initials to show up? I'll be on tonight.

The initials are just your clan tag. You do that in your profile on battlelog