Rudy
11-23-2010, 04:51 PM
Using Jeff Cross's prospect file from the powerhouse dynasty I was looking at the OL weight vs. their ratings. Weight is NOT correlated to the ratings or caliber/ranking in any way for OL in NCAA 11. We all know that weight doesn't do anything for gameplay as the blocking interactions are 100% based on ratings alone. But at least tie the weight to the ratings so it feels more realistic. Make that road grading OL at least look like a road grader and don't have him weigh 268 pounds. Right now the weight of the player is 100% random. Given that a physics based momentum system is admittedly years away (perhaps a new console away) we should at least get a better representation of weight to ratings in the game. So here's my solution.
After a recruit's ratings are generated, use those ratings to determine the weight. Note that run block footwork is strongly correlated with run block strength. Pass block footwork is strongly correlated with pass block strength. So let's just use strength, pass block, run block and speed to generate weight (can add more categories later if desired but this is a good start).
The median strength, run block and pass block ratings are 75 so use those as the base (numerical ratings assumed based on letter grades). The median speed rating is 65. Set the base weight at 285 for Center, 290 for Guard and 295 for Tackle.
The Calculator will assume stronger players are heavier, better pass blockers are lighter and better run blockers are heavier. Use a factor (0.25 to keep weights in line) to adjust weights up and down. Use a random number generator (+/- 10 lbs) to maintain some differences.
I have attached the calculator for you to see and play with. I have also attached the findings from the prospect list in an adobe file for your viewing (the ratings are assumed based on their alpha grade). DL behaves similarily as well. I'd love to at least recruit bigger LBs and DEs for my 3-4 and know they would probably be stronger against the run.
After a recruit's ratings are generated, use those ratings to determine the weight. Note that run block footwork is strongly correlated with run block strength. Pass block footwork is strongly correlated with pass block strength. So let's just use strength, pass block, run block and speed to generate weight (can add more categories later if desired but this is a good start).
The median strength, run block and pass block ratings are 75 so use those as the base (numerical ratings assumed based on letter grades). The median speed rating is 65. Set the base weight at 285 for Center, 290 for Guard and 295 for Tackle.
The Calculator will assume stronger players are heavier, better pass blockers are lighter and better run blockers are heavier. Use a factor (0.25 to keep weights in line) to adjust weights up and down. Use a random number generator (+/- 10 lbs) to maintain some differences.
I have attached the calculator for you to see and play with. I have also attached the findings from the prospect list in an adobe file for your viewing (the ratings are assumed based on their alpha grade). DL behaves similarily as well. I'd love to at least recruit bigger LBs and DEs for my 3-4 and know they would probably be stronger against the run.