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View Full Version : EA SPORTS College Football 25 - Abilities List & Player Archetype Database



cdj
05-31-2024, 02:09 PM
MENTAL ABILITIES (13 Total)



ICON
ABILITIES
TYPE
BRONZE
SILVER
GOLD
PLATINUM



Best Friend
Mental
Slight composure gain for the QB when making a 1st down catch on 3rd or 4th down.
Moderate composure gain for the QB when making a 1st down catch on 3rd or 4th down.
Significant composure gain for the QB when making a 1st down catch on 3rd or 4th down.
Ultimate composure gain for the QB when making a 1st down catch on 3rd or 4th down.



Clearheaded
Mental
Slight protection from composure loss.
Moderate protection from composure loss.
Significant protection from composure loss.
Ultimate protection from composure loss.



Clutch Kicker
Mental
Slightly easier accuracy timing field goals with 2 or less minutes remaining.
Moderately easier accuracy timing field goals with 2 or less minutes remaining.
Significantly easier accuracy timing field goals with 2 or less minutes remaining.
Ultimate accuracy timing and immune to icing on field goals with 2 or less minutes remaining.



Defensive Rally
Mental
Sacks slightly increase Composure of other defensive linemen.
Sacks moderately increase Composure of other defensive linemen.
Sacks significantly increase Composure of other defensive linemen.
Ultimate Composure gain for other defensive linemen on sacks.



Fan Favorite
Mental
Slightly increased composure gains at home.
Moderately increased composure gains at home.
Significantly increased composure gains at home.
Ultimate increase to composure gains at home.



Field General
Mental
When on schedule, moderate ability to see post snap blitzers.
When on schedule, moderate ability to see post snap blitzers who are close to the line of scrimmage.
When on schedule, moderate ability to see pre snap blitzers and coverage shell.
When on schedule, ultimate ability to see pre snap blitzers, coverage shell, and slight ability to see disguised coverages.



Headstrong
Mental
Resists hot routes being incorrect and slight composure protection from stadium pulse.
Resists hot routes being incorrect or failing and moderate composure protection from stadium pulse.
Resists hot routes being incorrect or failing and significant composure protection from stadium pulse.
Resists any pre-play adjustment failing and ultimate composure protection from stadium pulse.



Legion
Mental
Slight composure gain for other defensive backs when intercepting or deflecting a pass.
Moderate composure gain for other defensive backs when intercepting or deflecting a pass.
Significant composure gain for other defensive backs when intercepting or deflecting a pass.
Ultimate composure gain for other defensive backs when intercepting or deflecting a pass.



Offensive Rally (aka OL Rally)
Mental
Slight composure gain for other offensive linemen when performing a pancake.
Moderate composure gain for other offensive linemen when performing a pancake.
Significant composure gain for other offensive linemen when performing a pancake.
Ultimate composure gain for other offensive linemen when performing a pancake.



Road Dog
Mental
Slightly increased composure gains on the road.
Moderately increased composure gains on the road.
Significantly increased composure gains on the road.
Ultimate increase to composure gains on the road.



Team Player
Mental
Slight protection from negative rating impacts for playing out of position.
Moderate protection from negative rating impacts for playing out of position.
Significant protection from negative rating impacts for playing out of position.
Ultimate protection from negative rating impacts for playing out of position.



The Natural
Mental
Slightly improved ability to resist weather impacts.
Moderately improved ability to resist weather impacts.
Significantly improved ability to resist weather impacts.
Ultimate ability to resist weather impacts.



Winning Time
Mental
Slightly increased composure with 2 minutes to go when the score difference is 3 or less.
Moderately increased composure with 2 minutes to go when the score difference is 4 or less.
Significantly increased composure with 2 minutes to go when the score difference is 7 or less.
Ultimate composure with 2 minutes to go when the score difference is 10 or less.





PHYSICAL ABILITIES (65 Total)



ICON
ABILITIES
TYPE

BRONZE
SILVER
GOLD
PLATINUM



360
Physical

Slightly improved ability to fake out defenders with spin moves.
(Requires 80 Spin Move)
Moderately improved ability to fake out defenders with spin moves.
(Requires 84 Spin Move)
Significantly improved ability to fake out defenders with spin moves and increased responsiveness.
(Requires 88 Spin Move)
Ultimate spin moves for responsiveness and faking out defenders.



50/50
Physical

With positional advantage, slightly improved 1v1 jump balls 30+ yards downfield or in the end zone.
With positional advantage, moderately improved 1v1 jump balls 30+ yards downfield or in the end zone.
(Requires 91 Spectacular Catch)
With positional advantage, slightly improved 1v1 jump balls 20+ yards downfield or in the end zone.
With positional advantage, ultimate ability to win 1v1 jump balls 15+ yards downfield or in the end zone.



Aftershock
Physical

Slightly increased wear and tear effects to opposing players on tackles.
Moderately increased wear and tear effects to opposing players on tackles.
Significantly increased wear and tear effects to opposing players on tackles.
Ultimate wear and tear effects to opposing players on tackles.



Arm Bar
Physical

Slightly improved ability to break tackles when using stiff arms.
Moderately improved ability to break tackles when using stiff arms.
(Requires 86 Stiff Arm)
Significantly improved ability to break tackles when using stiff arms.
Ultimate ability to break tackles when using stiff arms and quicker broken tackles.



Balanced
Physical

Slightly improved ability to break strip attempts.
Moderately improved ability to break hit stick and strip attempts.
Significantly improved ability to break hit stick and strip attempts.
(Requires 86 Strength)
Ultimate ability to break hit stick and strip attempts.



Ballhawk
Physical

Slightly improved ability to break after a pass has been released.
Moderately improved ability to break after a pass has been released.
Significantly improved ability to break after a pass has been released.
Ultimate ability to break after a pass has been released.



Blanket Coverage
Physical

Slightly improved cut reaction in man coverage.
Moderately improved cut reaction in man coverage.
Significantly improved cut reaction in man coverage.
Ultimate cut reaction in man coverage.



Blow Up
Physical

Slightly improved ability to beat impact block attempts.
Moderately improved ability to beat impact block attempts.
Significantly improved ability to beat impact block attempts.
Ultimate ability to beat impact block attempts.



Bouncer
Physical

Slightly fatigue opposing route runners when performing a chuck in zone coverage.
Moderately fatigue opposing route runners when performing a chuck in zone coverage.
Significantly fatigue opposing route runners when performing a chuck in zone coverage.
Ultimate fatigue to opposing route runners when performing a chuck in zone coverage.



Chip Shot
Physical

Slightly easier accuracy timing on short field goals.
Moderately easier accuracy timing on short field goals.
Significantly easier accuracy timing on short field goals.
Ultimate accuracy timing on short field goals.



Coffin Corner
Physical

Slightly easier accuracy timing when punting from midfield or closer.
Moderately easier accuracy timing when punting from midfield or closer.
Significantly easier accuracy timing when punting from midfield or closer.
Ultimate accuracy timing when punting from midfield or closer.



Cutter
Physical
Improved cut moves
Slightly improved cut moves against man coverage (excluding double moves.)
Decently improved cut moves against man coverage (excluding double moves.)
(Requires 88 Medium Route)
Significantly improved cut moves against man coverage (excluding double moves.)
Ultimate cut moves against man coverage on (excluding double moves.)
(Requires 93 Medium Route)



Deep Range
Physical

Slightly easier accuracy timing on 50+ yard field goals.
Moderately easier accuracy timing on 50+ yard field goals.
Significantly easier accuracy timing on 50+ yard field goals.
Ultimate accuracy timing on 50+ yard field goals.



Dot!
Physical

Slight accuracy boost when throwing to open receivers with feet set and a clean pocket.
(Requires 85 Deep Accuracy)
Moderately accuracy boost when throwing to open receivers with feet set and a clean pocket.
(Requires 88 Deep Accuracy)
Significant accuracy boost when throwing to open receivers with feet set and a clean pocket.
Ultimate accuracy when throwing to open receivers with feet set and a clean pocket.



Double Dip
Physical
Improved double move routes
Slightly improved cut moves against single man coverage when running double move routes.
Moderately improved cut moves against single man coverage when running double move routes.
(Requires 95 Change of Direction)
(Requires 87 Deep Route [WR])
Significantly improved cut moves against single man coverage when running double move routes.
(Requires 91 Deep Route [WR])
Ultimate ability to win double move routes against single man coverage.
(Requires 95 Deep Route)



Downhill
Physical

Slightly more broken tackles after reaching max speed.
Moderately increased broken tackles after reaching max speed.
(Silver requires 88 Break Tackle)
Significantly more broken tackles when reaching 90% of max speed.
Ultimate ability to break tackles after reaching 80% of max speed.



Duress
Physical

Slightly increased pressure effects on the QB when unblocked and in front.
Moderately increased pressure effects on the QB when unblocked and in front.
Significantly increased pressure effects on the QB when unblocked and in front.
Ultimate pressure effects on the QB when unblocked and in front.



Extender
Physical
Improved break sack ability
Slightly improved ability to break sacks vs. defensive backs.
(Requires 83 Break Sack)
Moderately improved ability to break sacks vs. defensive backs, slightly improved vs. all defenders.
(Requires 86 Break Sack)
Significantly improved ability to break sacks vs. all defenders.
(Requires 89 Break Sack)
Ultimate break sack ability.
(Requires 93 Break Sack)



Field Flip
Physical

Slightly better accuracy timing on punts from own 10 yard line or further.
Moderately better accuracy timing on punts from own 10 yard line or further.
Significantly better accuracy timing on punts from own 10 yard line or further.
Ultimate accuracy timing on punts from own 10 yard line or further.



Grip Breaker
Physical

Slightly increased lateral sheds on run plays.
Moderately increased lateral sheds on run plays.
Significantly increased lateral sheds on run plays.
Ultimate ability to shed laterally on run and pass plays.



Ground N Pound
Physical

Successful pancakes on run plays add slight fatigue to the engaged defender.
Successful pancakes on run plays add moderate fatigue to the engaged defender.
Successful pancakes run plays add significant fatigue to the engaged defender.
Successful pancakes on run plays add ultimate fatigue to the engaged defender.



Hammer
Physical

Slightly improved ability to land hit stick attempts (excluding weight mismatches.)
Moderately improved ability to land hit stick attempts (excluding weight mismatches.)
Significantly improved ability to land hit stick attempts.
Ultimate hit stick ability, including performing them from a distance.



Headfirst
Physical

Slight ability to break more tackles when using truck moves.
Moderate ability to break more tackles when using truck moves.
Significantly more broken tackles when using truck moves.
(Requires 92 Trucking)
Ultimate ability to break tackles when using truck moves and quicker broken tackles.



House Call
Physical

Slightly improved ability to catch interception attempts.
Moderately improved ability to catch interception attempts.
Significantly improved ability to catch interception attempts.
Ultimate ability to catch interception attempts and unlimited stamina on returns.



Inside Disruptor
Physical

Slightly improved shedding against single blockers on inside runs.
Moderately improved shedding against single blockers on inside runs.
Significantly improved shedding against single blockers on inside runs.
Ultimate shedding against inside runs including double teams.



Inside Shield
Physical

Slightly improved double team blocks on inside runs when close to the line of scrimmage.
Moderately improved double team blocks on inside runs when close to the line of scrimmage.
Significantly improved blocking on inside runs when close to the line of scrimmage.
Ultimate blocking on inside run plays when close to the line of scrimmage.



Jammer
Physical

Slightly increased ability to press receivers at the line of scrimmage.
Moderately increased ability to press receivers at the line of scrimmage.
Significantly increased ability to press receivers at the line of scrimmage.
Ultimate ability to press receivers at the line of scrimmage.



Knockout
Physical

Slightly increased knockouts and less broken tackles on jumping catch attempts by the offense.
Moderately increased knockouts and less broken tackles on jumping catch attempts by the offense.
Significantly increased knockouts and less broken tackles on jumping catch attempts by the offense.
Ultimate knockout ability and prevention of broken tackles on catch attempts by the offense.



Layout
Physical
Improved dive catches
Slightly improved ability to secure dive catches.
(Requires 87 Spectacular Catch)
Moderately improved ability to secure dive catches.
(Requires 89 Spectacular Catch)
Significantly increased ability to secure dive catches.
(Requires 92 Spectacular Catch)
Ultimate ability to secure dive catches.



Magician
Physical
Improved pocket movement
Slightly more agile in standard pocket movement.
(Requires 85 Speed)
Moderate agility boost when in standard pocket movement.
(Requires 87 Speed)
Significant agility boost when in standard pocket movement.
(Requires 91 Speed)
Ultimate agility to move around the pocket.



Mega Leg
Physical

Slight chance to avoid the penalty for overkicking on all kicks.
Moderate chance to avoid the penalty for overkicking on all kicks.
Significant chance to avoid the penalty for overkicking on all kicks.
Ultimate chance to avoid the penalty for overkicking on all kicks.



Mobile Deadeye
Physical
Improved accuracy on the run
When on the run outside the pocket, slight accuracy boost to WR's up to 15 yards downfield.
(Requires 84 Throw On Run)
When on the run outside the pocket, moderate accuracy boost to WR's up to 20 yards downfield.
(Requires 88 Throw On Run)
When on the run outside the pocket, moderate accuracy boost to WR's up to 30 yards downfield.
(Requires 92 Throw on Run)
When on the run outside the pocket, ultimate accuracy boost to any receiver.
(Requires 96 Throw On Run)



Mobile Resistance
Physical
Improved pressure resist on the run
Slightly improved ability to resist pressure on the run.
(Requires 84 Throw On Run)
Moderately improved ability to resist pressure on the run.
(Requires 88 Throw On Run)
Significantly improved ability to resist pressure on the run.
(Requires 92 Throw on Run)
Ultimate ability to resist pressure on the run.




Off Platform
Physical
Improved accuracy cross body or backfoot
Slight accuracy boost when throwing across body or backfoot for receivers up to 15 yards downfield.
(Requires 90 Throw Power)
Moderate accuracy boost when throwing across body or backfoot for receivers up to 20 yards downfield.
(Requires 92 Throw Power)
Significant accuracy boost when throwing across body or backfoot for receivers up to 30 yards downfield.
(Requires 94 Throw Power)
Ultimate accuracy boost when throwing across body or backfoot for receivers up to 40 yards downfield.
(Requires 96 Throw Power)



Option Disruptor
Physical

Slightly improved shedding against single blockers on option runs.
Moderately improved shedding against single blockers on option runs.
Significantly improved shedding against single blockers on option runs.
Ultimate shedding against option runs including double teams.



Option King
Physical
Accuracy boost to quick pitches
Slight accuracy increase on quick pitches.
(Requires 82 Short Accuracy)
Moderate accuracy increase on quick pitches, speed increase on strong pitches.
(Requires 87 Short Accuracy)
Significant accuracy/speed increase on pitches, and Wear and Tear protection on option plays.
(Requires 91 Short Accuracy)
Ultimate speed/accuracy increase on pitches, and Wear and Tear protection on option plays.
(Requires 93 Short Accuracy)



Option Shield
Physical

Slightly improved blocking on option plays when close to the line of scrimmage.
Moderately improved blocking on option plays when close to the line of scrimmage.
Significantly improved blocking on option plays when close to the line of scrimmage.
Ultimate option blocking ability when close to the line of scrimmage.



Outside Disruptor
Physical

Slightly improved shedding against single blockers on outside runs.
Moderately improved shedding against single blockers on outside runs.
Significantly improved shedding against single blockers on outside runs.
Ultimate shedding against outside runs including double teams.



Outside Shield
Physical

Slightly improved double team blocks on outside runs when close to the line of scrimmage.
Moderately improved double team blocks on outside runs when close to the line of scrimmage.
Significantly improved on outside runs when close to the line of scrimmage.
Ultimate first level blocking on outside runs when close to the line of scrimmage.



PA Shield
Physical

Slightly improved blocking on play action plays on 1st down or less than 3 yards to gain.
Moderately improved blocking on play action plays on 1st down or less than 3 yards to gain.
Significantly improved blocking on play action plays on 1st down or less than 3 yards to gain.
Ultimate play action blocking on 1st down or less than 3 yards to gain.



Pocket Disruptor
Physical

Slightly improved pass rush on 3rd/4th down and 8+.
Moderately improved pass rush on 3rd/4th down and 8+.
Significantly improved pass rush on any down and distance, especially 3rd/4th down and 8+.
Ultimate pass rush on 3rd/4th down and 8+.



Pocket Shield
Physical

Slightly improved double team pass blocking if distance to first down is 10 or less.
Moderately improved pass blocking if distance to first down is 10 or less.
Significantly improved pass blocking if distance to first down is 10 or less.
Ultimate pass blocking if distance to first down is 10 or less.



Press Pro
Physical
Improved beat press ability
Slightly improved ability to beat press attempts from defenders.
Moderately improved ability to beat press attempts from defenders.
(Requires 84 Release)
Significantly improved ability to beat press attempts from defenders.
(Requires 88 Release)
Ultimate ability to beat press attempts from defenders.



Pull Down
Physical
Boosts ball security standing in pocket
Slightly improved ball security when sacked while standing in the pocket.
(Field Gen.: Requires 72 Carrying)
(Impr.: Requires 60 Carrying)
Moderately improved ball security when sacked while standing in the pocket.
(Field Gen.: Requires 77 Carrying)
(Impr.: Requires 65 Carrying)
Significantly improved ball security when sacked while standing or throwing in the pocket.
(Field Gen.: Requires 82 Carrying)
(Impr.: Requires 70 Carrying)
Ultimate ball security when sacked or throwing, including scrambling behind the LOS.
(Field Gen.:
(Impr.: Requires 77 Carrying)



Quick Drop
Physical

Slightly improved movement on standard pass plays.
Moderately improved movement on standard pass plays.
Significantly improved movement on standard pass plays.
Ultimate pass blocking movement on standard pass plays.



Quick Jump
Physical

Slightly quicker jump off the snap when pass rushing.
Moderately quicker jump off the snap when pass rushing.
Significantly quicker jump off the snap when pass rushing.
Ultimate jump off the snap when pass rushing.



Quick Step
Physical

Slightly improved movement as a pull blocker.
Moderately improved movement as a pull blocker.
Significantly improved movement as a pull blocker.
Ultimate movement as a pull blocker.



Recoup
Physical
Improved fatigue recovery
Slightly improved fatigue recovery when off the field.
(Requires 92 Stamina)
Moderately improved fatigue recovery when off the field.
(Requires 94 Stamina)
Significantly improved fatigue recovery off the field and stamina recovery during plays.
(Requires 96 Stamina)
Ultimate ability to resist fatigue accrual and recover stamina during plays.
(Requires 98 Stamina)



Resistance
Physical
Resist pressure from the pocket
When standing in the pocket, slight protection from medium pressure. (Field Gen.: Requires 83 Under Pressure)
Standing in the pocket, moderate protection from medium pressure, slight protection from heavy pressure.
Standing in the pocket, significant protection from medium pressure, moderate protection from heavy pressure.
When standing in the pocket, ultimate protection from pressure.



Robber
Physical

Slightly improved movement in zone coverage.
Moderately improved movement in zone coverage.
Significantly improved movement in zone coverage.
Ultimate movement in zone coverage.



Safety Valve
Physical

Slightly improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.)
Moderately improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.)
Significantly improved ability to catch the ball when aligned in the backfield. (Excludes knockouts.)
Ultimate ability to win vs. man coverage, and secure catches when aligned in the backfield.



Screen Enforcer
Physical

Slightly improved blocking on screen plays.
Moderately improved blocking on screen plays.
Significantly improved blocking on screen plays.
Ultimate blocking on screen plays including ability to pancake defenders.



Second Level
Physical

Slightly improved blocking after getting to the 2nd level of the defense.
Moderately improved blocking after getting to the 2nd level of the defense.
Significantly improved blocking after getting to the 2nd level of the defense.
Ultimate blocking after getting to the 2nd level of the defense.



Shifty
Physical
Better at changing direction
Slightly increased ability to maintain speed during cuts and turns when moving at high speeds.
(Requires 93 Change of Direction)
Moderately improved ability to maintain speed during cuts and turns when moving at high speeds.
(Requires 95 Change of Direction)
Significantly increased ability to maintain speed during cuts and turns when moving at high speeds.
(Requires 96 Change of Direction)
Ultimate ability to maintain speed during cuts and turns.



Sidekick
Physical

Slightly improved cut blocks when in pass protection.
Decently improved cut blocks when in pass protection.
Significantly improved cut blocks when in pass protection.
Ultimate ability to cut block when in pass protection.



Side Step
Physical

Slightly improved ability to fake out defenders with juke moves.
Moderately improved ability to fake out defenders with juke moves.
(Requires 89 Juke Move)
Decently improved ability to fake out defenders with juke moves.
Ultimate juke moves for responsiveness and faking out defenders.



Sleight of Hand
Physical
Boost for Play Action/Trick Plays
Slightly increased ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 83 Play Action)
(Impr.: Requires 83 Play Action)
Moderately increased ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 86 Play Action)
(Impr.: Requires 87 Play Action)
Significantly increased ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 90 Play Action)
(Impr.: Requires 91 Play Action)
Ultimate ability to fake defenders using play action on 1st down or less than 3 to gain.
(Field Gen.: Requires 95 Play Action)
(Impr.: Requires 96 Play Action)



Step Up
Physical
Accuracy boost climbing a clean pocket
Slightly improved accuracy when stepping up in the pocket and not under pressure.
(Requires 83 Medium Accuracy)
Moderately improved accuracy when stepping up in the pocket and not under pressure.
Significantly improved accuracy when stepping up in the pocket and not under pressure.
Ultimate accuracy when stepping up in the pocket and not under pressure.
(Field Gen.: Requires 94 Medium Accuracy)



Strong Grip
Physical

Slight boost to lateral shed prevention on run plays.
Moderate boost to lateral shed prevention on run plays.
Significant boost to lateral shed prevention on run and pass plays.
Ultimate prevention of lateral sheds on run and pass plays.



Sure Hands
Physical
Improved standard catches
Slightly improved ability to avoid drops (excludes dive and jumping catches.)
(Requires 86 Catch in Traffic [WR])
Decently improved ability to avoid drops and knockouts (excludes dive and jumping catches.)
(Requires 86 Catch in Traffic)
(Requires 88 Catch in Traffic [WR])
Significantly improved ability to avoid drops and knockouts (excludes dive and jumping catches.)
Ultimate ability to avoid drops and knockouts (excludes dive and jumping catches.)



Takedown
Physical

Slightly increased ability to prevent broken sack attempts.
Moderately increased ability to prevent broken sack attempts.
Significantly increased ability to prevent broken sack attempts and force sack fumbles.
Ultimate ability to prevent broken sack attempts and force sack fumbles.



Takeoff
Physical
Quicker release off line when not pressed
Slightly quicker release off the line when not being pressed.
(Requires 95 Acceleration)
Moderately quicker release off the line when not being pressed.
Significantly quicker release off the line when not being pressed.
(Requires 98 Acceleration)
Ultimate release off the line when not being pressed.
(Requires 99 Acceleration)



Wear Down
Physical

Successful pancake blocks on pass plays add slight fatigue to the engaged defender.
Successful pancake blocks on pass plays add moderate fatigue to the engaged defender.
Successful pancake blocks on pass plays add significant fatigue to the engaged defender.
Successful pancake blocks on pass plays add ultimate fatigue to the engaged defender.



Workhorse
Physical

Slight protection from Wear and Tear effects when colliding with other players.
Moderate protection from Wear and Tear effects when colliding with other players.
Significant protection from Wear and Tear effects when colliding with other players.
Ultimate protection from Wear and Tear effects when colliding with other players.



Wrap Up
Physical

Slight protection from broken tackles on standard tackles.
Moderate protection from broken tackles and fakeouts on standard tackles.
Significant protection from broken tackles and fakeouts on standard tackles.
Ultimate protection from broken tackles and fakeouts on standard tackles.




Abilities by Position & Tendency (Based on Generated Recruits)


Pos.
Tendency
Physical (5 Max.)
Mental (3 Max.)
Skill Groups


QB
Field General
Dot!
Pull Down
Sleight of Hand
Step Up
Clearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Team Player
The Natural
Winning Time
Accuracy
Power
IQ
Health
Elusiveness
Quickness



Improviser
Extender
Mobile Deadeye
Off Platform
Pull Down
Sleight of Hand
Clearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Team Player
The Natural
Winning Time
Elusiveness
Accuracy
Power
IQ
Health
Quickness



Scrambler
Extender
Magician
Mobile Resistance
Off Platform
Option King
Clearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Team Player
The Natural
Winning Time
Power
Elusiveness
Accuracy
IQ
Health
Quickness









HB
Elusive Back
360
Recoup
Shifty
Side Step
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Elusiveness
Hands
IQ
Route Running
Power
Quickness



Power Back
Arm Bar
Balanced
Downhill
Headfirst
Workhorse
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Power
Hands
IQ
Elusiveness
Route Running
Quickness



Receiving Back
Recoup
Safety Valve
Sidekick
Takeoff
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Route Running
Hands
Elusiveness
IQ
Power
Quickness









FB
Blocking
Second Level
Sidekick
Strong Grip
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Blocking
Hands
Route Running
Power
IQ
Quickness



Utility
Recoup
Screen Enforcer
Safety Valve
Sidekick
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Route Running
Power
Blocking
Hands
IQ
Quickness









WR
Deep Threat
Double Dip
Lay Out
Recoup
Shifty
Takeoff
Best Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Route Running
Hands
Elusiveness
Power
IQ
Quickness



Physical
50/50
Balanced
Press Pro
Recoup
Sure Hands
Best Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Power
Route Running
Hands
Elusiveness
IQ
Quickness



Route Runner
Cutter
Double Dip
Press Pro
Recoup
Sure Hands
Best Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Elusiveness
Route Running
Hands
IQ
Power
Quickness









TE
Blocking
Outside Shield
Pocket Shield
Quick Drop
Second Level
Best Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Blocking
Hands
Route Running
Power
IQ
Quickness



Possession
Balanced
Outside Shield
Sure Hands
Wear Down
Best Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Hands
Route Running
IQ
Power
Quickness
Blocking



Vertical Threat
50/50
Cutter
Recoup
Best Friend
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Route Running
Hands
IQ
Power
Blocking
Quickness









OT
Agile
Option Shield
Outside Shield
Quick Drop
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
IQ
Quickness
Run Blocking
Power
Pass Blocking
Footwork



Pass Protector
PA Shield
Pocket Shield
Wear Down
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
Pass Blocking
IQ
Footwork
Power
Quickness
Run Blocking



Power
Ground N Pound
Inside Shield
Option Shield
Second Level
Strong Grip
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
Power
Run Blocking
Pass Blocking
IQ
Quickness
Footwork









OG
Agile
Option Shield
Quick Drop
Quick Step
Screen Enforcer
Second Level
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
IQ
Quickness
Run Blocking
Power
Pass Blocking
Footwork



Pass Protector
PA Shield
Pocket Shield
Quick Drop
Weardown
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
Pass Blocking
IQ
Footwork
Power
Quickness
Run Blocking



Power
Ground N Pound
Inside Shield
Option Shield
Second Level
Strong Grip
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
Power
Run Blocking
Pass Blocking
IQ
Quickness
Footwork









C
Agile
Option Shield
Outside Shield
Quick Drop
Screen Enforcer
Second Level
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
IQ
Quickness
Run Blocking
Power
Pass Blocking
Footwork



Pass Protector
PA Shield
Pocket Shield
Quick Drop
Wear Down
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
Pass Blocking
IQ
Footwork
Power
Quickness
Run Blocking



Power
Ground N Pound
Inside Shield
Second Level
Strong Grip
Clearheaded
Fan Favorite
OL Rally
Road Dog
Team Player
The Natural
Winning Time
Power
Run Blocking
Pass Blocking
IQ
Quickness
Footwork









DE
Power Rusher
Duress
Grip Breaker
Pocket Disruptor
Recoup
Take Down
Clearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Power Moves
Power
Run Stopping
IQ
Finesse Moves
Quickness



Run Stopper
Inside Disruptor
Option Disruptor
Outside Disruptor
Recoup
Clearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Run Stopping
Power
Power Moves
IQ
Finesse Moves
Quickness



Speed Rusher
Duress
Pocket Disruptor
Quick Jump
Recoup
Take Down
Clearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Finesse Moves
Power Moves
Power
IQ
Run Stopping
Quickness









DT
Power Rusher
Duress
Grip Breaker
Pocket Disruptor
Recoup
Take Down
Clearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Power Moves
Power
IQ
Finesse Moves
Run Stopping
Quickness



Run Stopper
Inside Disruptor
Option Disruptor
Outside Disruptor
Recoup
Clearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Finesse Moves
Power Moves
Power
IQ
Run Stopping
Quickness



Speed Rusher*
Pocket Disruptor
Recoup
Take Down
Clearheaded
DL Rally
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Finesse Moves
Power Moves
Power
IQ
Run Stopping
Quickness









OLB
Pass Coverage
Bouncer
Hammer
House Call
Knockout
Wrap Up
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Pass Coverage
IQ
Power
Pass Rush
Run Stopping
Quickness



Power Rusher
Duress
Grip Breaker
Pocket Disruptor
Quick Jump
Take Down
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Pass Rush
Power
Run Stopping
IQ
Pass Coverage
Quickness



Run Stopper
Blow Up
Grip Breaker
Inside Disruptor
Outside Disruptor
Wrap Up
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Run Stopping
Power
IQ
Pass Rush
Pass Coverage
Quickness









MLB
Field General
Aftershock
Grip Breaker
Hammer
Wrap Up
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
IQ
Pass Rush
Power
Run Stopping
Pass Coverage
Quickness



Pass Coverage
Bouncer
House Call
Knockout
Robber
Wrap Up
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Pass Coverage
IQ
Power
Pass Rush
Run Stopping
Quickness



Run Stopper
Blow Up
Grip Breaker
Hammer
Inside Disruptor
Wrap Up
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Run Stopping
Power
IQ
Pass Rush
Pass Coverage
Quickness









CB
Man to Man
Blanket Coverage
House Call
Jammer
Clearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning Time
Man Coverage
Hands
Zone Coverage
Power
Run Stopping
Quickness



Slot
Blanket Coverage
House Call
Jammer
Quick Jump
Wrap Up
Clearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning Time
Man Coverage
Hands
Run Stopping
Zone Coverage
Power
Quickness



Zone
Bouncer
House Call
Knockout
Lay Out
Clearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning Time
Zone Coverage
Hands
Man Coverage
Power
Run Stopping
Quickness









S
Hybrid
Ballhawk
Hammer
House Call
Wrap Up
Clearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning Time
IQ
Pass Coverage
Run Support
Hands
Power
Quickness



Run Support
Aftershock
Blow Up
Hammer
House Call
Wrap Up
Clearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning Time
Run Support
IQ
Power
Pass Coverage
Hands
Quickness



Zone
Ballhawk
House Call
Knockout
Layout
Robber
Clearheaded
Fan Favorite
Legion
Road Dog
Team Player
The Natural
Winning Time
Zone Coverage
Hands
Run Support
Power
Man Coverage
Quickness









K
Accurate
Chip Shot
Coffin Corner
Deep Range
Clearheaded
Clutch Kicker
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Kick Accuracy
IQ
Kick Power
Quickness
Throw Accuracy
Throw Power



Power
Chip Shot
Field Flip
Mega Leg
Clearheaded
Clutch Kicker
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Kick Power
IQ
Kick Accuracy
Quickness
Throw Power
Throw Accuracy









P
Accurate
Chip Shot
Coffin Corner
Deep Range
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Kick Accuracy
IQ
Kick Power
Quickness
Throw Accuracy
Throw Power



Power
Chip Shot
Field Flip
Mega Leg
Clearheaded
Fan Favorite
Road Dog
Team Player
The Natural
Winning Time
Kick Power
IQ
Kick Accuracy
Quickness
Throw Power
Throw Accuracy



Skill Groups by Pos. & Archetype


Pos. - Archetype
Power
Elusiveness
Accuracy
IQ
Health
Quickness




QB - Field General
Throw Power
Strength
Break Sack
Agility
Medium Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw Under Pressure
Throw on the Run
Awareness
Play Action
Carrying
Injury
Toughness
Stamina
Speed
Acceleration




QB - Improviser
Throw Power
Strength
Jumping
Break Sack
Agility
Change of Direction
Juke Move
Spin Move
Medium Throw Accuracy
Throw on the Run
Deep Throw Accuracy
Throw Under Pressure
Short Throw Accuracy
Awareness
Play Action
Carrying
Injury
Toughness
Stamina
Speed
Acceleration
Stamina




QB - Scrambling
Throw Power
Trucking
Strength
Stiff Arm
Jumping
Agility
Break Sack
Change of Direction
Juke Move
Break Tackle
Spin Move
Deep Throw Accuracy
Throw on the Run
Short Throw Accuracy
Medium Throw Accuracy
Throw Under Pressure
Awareness
Play Action
Carrying
Ball Carrier Vision
Injury
Stamina
Toughness
Speed
Acceleration
Stamina
















Elusiveness
Hands
IQ
Route Running
Power
Quickness




HB - Elusive Back
Agility
Change of Direction
Juke Move
Spin Move
Break Tackle
Carrying
Catching
Catch in Traffic
Awareness
Ball Carrier Vision
Pass Block
Short Route Running
Medium Route Running
Deep Route Running
Toughness
Injury
Strength
Jumping
Stiff Arm
Trucking
Speed
Acceleration
Stamina
Kick Return




HB - Power Back
Agility
Break Tackle
Jumping
Change of Direction
Juke Move
Spin Move
Carrying
Catching
Ball Carrier Vision
Awareness
Pass Block
Short Route Running
Medium Route Running
Trucking
Strength
Stiff Arm
Toughness
Jumping
Injury
Speed
Acceleration
Stamina
Kick Return




HB - Receiving Back
Agility
Change of Direction
Juke Move
Spin Move
Break Tackle
Carrying
Catching
Catch in Traffic
Spectacular Catch
Ball Carrier Vision
Awareness
Pass Block
Short Route Running
Medium Route Running
Deep Route Running
Strength
Toughness
Injury
Trucking
Jumping
Stiff Arm
Speed
Acceleration
Stamina
Kick Return
















Blocking
Hands
Route Running
Power
IQ
Quickness




FB - Blocking
Lead Block
Run Block
Pass Block
Pass Block Power
Run Block Power
Pass Block Finesse
Run Block Finesse
Carrying
Catching
Catch in Traffic
Short Route Running
Medium Route Running
Toughness
Injury
Strength
Impact Blocking
Stiff Arm
Trucking
Awareness
Ball Carrier Vision
Speed
Acceleration
Agility
Stamina
Change of Direction




FB - Utility
Pass Block
Run Block
Lead Block
Carrying
Catching
Short Route Running
Medium Route Running
Toughness
Strength
Stiff Arm
Trucking
Impact Blocking
Awareness
Ball Carrier Vision
Speed
Acceleration
Agility
Stamina
Change of Direction
















Route Running
Hands
Elusiveness
Power
IQ
Quickness




WR - Deep Threat
Deep Route Running
Release
Medium Route Running
Short Route Running
Catching
Spectacular Catch
Catch in Traffic
Carrying
Agility
Change of Direction
Jumping
Juke Move
Spin Move
Break Tackle
Strength
Toughness
Injury
Trucking
Awareness
Ball Carrier Vision
Speed
Acceleration
Stamina
Kick Return




WR - Physical
Release
Medium Route Running
Deep Route Running
Short Route Running
Catching
Spectacular Catch
Catch in Traffic
Carrying
Agility
Change of Direction
Jumping
Juke Move
Spin Move
Break Tackle
Toughness
Stamina
Injury
Trucking
Stiff Arm
Run Block
Awareness
Ball Carrier Vision
Speed
Acceleration
Stamina
Kick Return




WR - Route Runner
Release
Short Route Running
Medium Route Running
Deep Route Running
Catching
Catch in Traffic
Carrying
Spectacular Catch
Agility
Change of Direction
Jumping
Juke Move
Spin Move
Break Tackle
Strength
Injury
Toughness
Awareness
Ball Carrier Vision
Speed
Acceleration
Stamina
Kick Return
















Blocking
Hands
Route Running
Power
IQ
Quickness




TE - Blocking
Run Block
Pass Block
Run Block Finesse
Run Block Power
Pass Block Power
Pass Block Finesse
Catching
Catch in Traffic
Spectacular Catch
Carrying
Short Route Running
Medium Route Running
Deep Route Running
Toughness
Injury
Strength
Injury
Trucking
Stiff Arm
Break Tackle
Awareness
Lead Block
Speed
Acceleration
Change of Direction
Agility
Stamina




TE - Possession
Run Block
Pass Block
Run Block Power
Run Block Finesse
Pass Block Power
Pass Block Finesse
Catching
Catch in Traffic
Spectacular Catch
Carrying
Short Route Running
Medium Route Running
Deep Route Running
Release
Toughness
Injury
Strength
Trucking
Break Tackle
Stiff Arm
Impact Blocking
Awareness
Ball Carrier Vision
Lead Block
Speed
Acceleration
Change of Direction
Agility
Stamina




TE - Vertical Threat
Run Block
Pass Block
Catching
Spectacular Catch
Carrying
Catch in Traffic
Deep Route Running
Medium Route Running
Short Route Running
Release
Injury
Toughness
Strength
Trucking
Stiff Arm
Break Tackle
Impact Blocking
Injury
Awareness
Ball Carrier Vision
Lead Block
Speed
Acceleration
Change of Direction
Agility
Stamina
















IQ
Quickness
Run Blocking
Power
Pass Blocking
Footwork




OT - Agile
Awareness
Lead Block
Acceleration
Speed
Stamina
Run Block
Run Block Finesse
Run Block Power
Strength
Impact Blocking
Toughness
Injury
Pass Block
Pass Block Finesse
Pass Block Power
Agility
Stamina




OT - Pass Protector
Awareness
Lead Block
Acceleration
Speed
Run Block
Run Block Finesse
Run Block Power
Strength
Impact Blocking
Toughness
Injury
Pass Block
Pass Block Finesse
Pass Block Power
Agility
Stamina




OT - Power
Awareness
Lead Block
Acceleration
Stamina
Run Block
Run Block Power
Run Block Finesse
Strength
Impact Blocking
Toughness
Injury
Pass Block Power
Pass Block
Pass Block Power
Agility
















IQ
Quickness
Run Blocking
Power
Pass Blocking
Footwork




OG - Agile
Awareness
Lead Block
Acceleration
Speed
Stamina
Run Block
Run Block Finesse
Run Block Power
Strength
Impact Blocking
Toughness
Injury
Pass Block
Pass Block Finesse
Pass Block Power
Agility
Stamina




OG - Pass Protector
Awareness
Lead Block
Acceleration
Speed
Run Block
Run Block Finesse
Run Block Power
Strength
Impact Blocking
Toughness
Injury
Pass Block
Pass Block Finesse
Pass Block Power
Agility
Stamina




OG - Power
Awareness
Lead Block
Acceleration
Stamina
Run Block
Run Block Power
Run Block Finesse
Strength
Impact Blocking
Toughness
Injury
Pass Block Power
Pass Block
Pass Block Power
Agility
















IQ
Quickness
Run Blocking
Power
Pass Blocking
Footwork




C - Agile
Awareness
Lead Block
Acceleration
Speed
Stamina
Run Block
Run Block Finesse
Run Block Power
Strength
Impact Blocking
Toughness
Injury
Pass Block
Pass Block Finesse
Pass Block Power
Agility
Stamina




C - Pass Protector
Awareness
Lead Block
Acceleration
Speed
Run Block
Run Block Finesse
Run Block Power
Strength
Impact Blocking
Toughness
Injury
Pass Block
Pass Block Finesse
Pass Block Power
Agility
Stamina




C - Power
Awareness
Lead Block
Acceleration
Stamina
Run Block
Run Block Power
Run Block Finesse
Strength
Impact Blocking
Toughness
Injury
Pass Block Power
Pass Block
Pass Block Power
Agility
















Power Moves
Power
Run Stopping
IQ
Finesse Moves
Quickness




DE - Power Rusher
Power Moves
Strength
Hit Power
Injury
Block Shedding
Tackle
Pursuit
Agility
Awareness
Play Recognition
Finesse Moves
Acceleration
Speed
Stamina




DE - Run Stopper
Power Moves
Strength
Hit Power
Injury
Block Shedding
Tackle
Pursuit
Agility
Awareness
Play Recognition
Finesse Moves
Acceleration
Stamina
Speed




DE - Speed Rusher
Power Moves
Strength
Hit Power
Injury
Block Shedding
Tackle
Pursuit
Agility
Awareness
Play Recognition
Finesse Moves
Acceleration
Speed
Stamina
















Power Moves
Power
IQ
Finesse Moves
Run Stopping
Quickness




DT - Power Rusher
Power Moves
Strength
Hit Power
Injury
Awareness
Play Recognition
Finesse Moves
Block Shedding
Tackle
Pursuit
Agility
Acceleration
Stamina
Speed




DT - Run Stopper
Power Moves
Strength
Toughness
Injury
Hit Power
Awareness
Play Recognition
Finesse Moves
Block Shedding
Tackle
Pursuit
Agility
Acceleration
Stamina
Speed




DT - Speed Rusher*
Power Moves
Strength
Toughness
Injury
Hit Power
Awareness
Play Recognition
Finesse Moves
Block Shedding
Tackle
Pursuit
Agility
Acceleration
Stamina
Speed
















Pass Coverage
IQ
Power
Pass Rush
Run Stopping
Quickness




OLB - Pass Coverage
Zone Coverage
Jumping
Man Coverage
Catching
Press
Spectacular Catch
Awareness
Play Recognition
Hit Power
Jumping
Injury
Strength
Finesse Moves
Power Moves
Tackle
Pursuit
Block Shedding
Speed
Acceleration
Agility
Change of Direction
Stamina




OLB - Power Rusher
Zone Coverage
Press
Man Coverage
Awareness
Play Recognition
Strength
Hit Power
Jumping
Injury
Power Moves
Finesse Moves
Tackle
Pursuit
Block Shedding
Acceleration
Speed
Stamina




OLB - Run Stopper
Zone Coverage
Man Coverage
Press
Awareness
Play Recognition
Strength
Hit Power
Jumping
Injury
Power Moves
Finesse Moves
Tackle
Pursuit
Block Shedding
Acceleration
Speed
Stamina
Agility
Change of Direction
















IQ
Pass Rush
Power
Run Stopping
Pass Coverage
Quickness




MLB - Field General
Awareness
Play Recognition
Finesse Moves
Power Moves
Strength
Hit Power
Jumping
Injury
Tackle
Pursuit
Block Shedding
Zone Coverage
Man Coverage
Speed
Acceleration
Change of Direction
Agility
Stamina




MLB - Pass Coverage
Awareness
Play Recognition
Finesse Moves
Power Moves
Strength
Hit Power
Jumping
Injury
Tackle
Pursuit
Block Shedding
Zone Coverage
Man Coverage
Catching
Speed
Acceleration
Change of Direction
Agility
Stamina




MLB - Run Stopper
Awareness
Play Recognition
Finesse Moves
Power Moves
Strength
Hit Power
Jumping
Injury
Tackle
Pursuit
Block Shedding
Zone Coverage
Man Coverage
Acceleration
Speed
Change of Direction
Agility
Stamina
















Man Coverage
Hands
Zone Coverage
Power
Run Stopping
Quickness




CB - Man to Man
Man Coverage
Press
Awareness
Change of Direction
Catching
Catch in Traffic
Spectacular Catch
Carrying
Zone Coverage
Play Recognition
Hit Power
Strength
Jumping
Tackle
Pursuit
Speed
Acceleration
Agility
Stamina




CB - Slot
Man Coverage
Press
Change of Direction
Catching
Catch in Traffic
Spectacular Catch
Carrying
Zone Coverage
Play Recognition
Awareness
Hit Power
Strength
Jumping
Tackle
Pursuit
Speed
Acceleration
Agility
Stamina




CB - Zone
Man Coverage
Press
Change of Direction
Catching
Catch in Traffic
Spectacular Catch
Carrying
Zone Coverage
Play Recognition
Awareness
Jumping
Strength
Hit Power
Injury
Pursuit
Tackle
Speed
Acceleration
Agility
Stamina
















IQ
Pass Coverage
Run Support
Hands
Power
Quickness
Zone Coverage
Man Coverage


S - Hybrid
Awareness
Play Recognition
Zone Coverage
Man Coverage
Jumping
Press
Pursuit
Tackle
Catching
Carrying
Spectacular Catch
Strength
Injury
Hit Power
Speed
Acceleration
Change of Direction
Agility
Stamina




S - Run Support
Awareness
Play Recognition
Zone Coverage
Man Coverage
Press
Jumping
Pursuit
Tackle
Block Shedding
Catching
Catch in Traffic
Spectacular Catch
Carrying
Strength
Hit Power
Speed
Acceleration
Stamina




S - Zone


Pursuit
Tackle
Catching
Carrying
Catch in Traffic
Spectacular Catch
Hit Power
Strength
Jumping
Speed
Acceleration
Agility
Stamina
Zone Coverage
Awareness
Play Recognition
Man Coverage
Press
Change of Direction














Kick Accuracy
IQ
Kick Power
Quickness
Throw Accuracy
Throw Power




K - Accurate
Kick Accuracy
Awareness
Carrying
Kick Power
Speed
Acceleration
Stamina
Short Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the Run
Throw Power




K - Power
Kick Accuracy
Awareness
Kick Power
Speed
Acceleration
Stamina
Short Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the Run
Throw Power
















Kick Accuracy
IQ
Kick Power
Quickness
Throw Accuracy
Throw Power




P - Accurate
Kick Accuracy
Awareness
Carrying
Kick Power
Speed
Acceleration
Stamina
Short Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the Run
Throw Power




P - Power
Kick Accuracy
Awareness
Kick Power
Speed
Acceleration
Stamina
Short Throw Accuracy
Deep Throw Accuracy
Medium Throw Accuracy
Throw on the Run
Throw Power








Missing/Removed/Renamed Abilities? (EX: Shown in trailer, but not listed in-game.)


Adrenaline


Backspin


Captain


Checkdown


Dropback Disruptor


Dropback Shield


Intimidator


Jackpot


On Time


Pass Pro


Redirect


Rhythm




Abilities by Position & Tendency (Based on launch roster assignments OR Generated Recruits)


Pos.
Tendency
Physical (5 Max.)
Mental (3 Max.)
Physical (Generated Recruits)
Mental (Generated Recruits)


QB
Field General
Dot!
Pull Down
Resistance
Sleight of Hand
Step Up
Clearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Winning Time





Improviser
Extender
Mobile Deadeye
Off Platform
Pull Down
Sleight of Hand
Clearheaded
Fan Favorite
Field General
Headstrong
Road Dog
Winning Time





Scrambler
Extender
Magician
Mobile Resistance
Off Platform
Option King

Extender
Off Platform
Field General
Team Player
Winning Time










HB
Elusive Back
360
Arm Bar
Balanced
Downhill
Recoup
Safety Valve
Shifty
Side Step
Takeoff
Workhouse
Best Friend
Clearheaded
Fan Favorite
Headstrong
Road Dog
Team Player
The Natural
Winning Time





Power Back
Arm Bar
Balanced
Downhill
Headfirst
Safety Valve
Side Step
Sidekick
Workhouse
Clearheaded
Fan Favorite
Road Dog
The Natural
Winning Time





Receiving Back
Downhill
Headfirst
Safety Valve
Side Step
Sidekick
Takeoff
Best Friend












FB
Blocking







Utility
Safety Valve













WR
Deep Threat
50/50
Ballhawk
Cutter
Double Dip
Layout
Recoup
Shifty
Sure Hands
Takeoff
Best Friend
Fan Favorite
Road Dog
Team Player
Winning Time





Physical
50/50
Lay Out
Press Pro
Sure Hands
Fan Favorite
Headstrong





Route Runner
Cutter
Double Dip
Press Pro
Recoup
Shifty
Sure Hands
Best Friend
Clearheaded
Fan Favorite
Headstrong
Road Dog
Team Player
The Natural
Winning Time












TE
Blocking
Outside Shield
Pocket Shield
Quick Drop
Second Level






Possession
Balanced
Cutter
Outside Shield
Quick Drop
Sure Hands






Vertical Threat
50/50
Balanced
Cutter
Press Pro
Recoup
Sure Hands
Best Friend
Headstrong
Team Player
The Natural












OT
Agile
Ground N Pound
Option Shield
Outside Shield
Quick Drop
Quick Step (1)
Second Level
Screen Enforcer
Headstrong
Road Dog
Winning Time
(Only Ole Miss RT #78 Jeremy James)





Pass Protector
PA Shield
Pocket Shield
Quick Drop
Second Level
Strong Grip
Wear Down
Clearheaded
Fan Favorite
Headstrong
Offensive Rally
Road Dog
Winning Time

Clearheaded
Fan Favorite
OL Rally



Power
Ground N Pound
Inside Shield
Option Shield
Pocket Shield
Quick Drop
Screen Enforcer
Second Level
Strong Grip
Clearheaded
Headstrong
Offensive Rally
Road Dog
Team Player
Winning Time

Winning Time










OG
Agile

Clearheaded
Fan Favorite
Winning Time

The Natural



Pass Protector

Headstrong
Road Dog
Winning Time
PA Shield
Pocket Shield
Clearheaded
Fan Favorite



Power

Fan Favorite
Headstrong
Offensive Rally

Fan Favorite
Road Dog










C
Agile







Pass Protector







Power














DE
Power Rusher







Run Stopper







Speed Rusher



Fan Favorite
Road Dog
Winning Time










DT
Power Rusher


Duress
Recoup
Takedown
Clearheaded
Road Dog
Team Player



Run Stopper














OLB
Pass Coverage







Power Rusher


Quick Jump
Team Player
Winning Time



Run Stopper














MLB
Field General







Pass Coverage







Run Stopper



Road Dog
Team Player
The Natural










CB
Man to Man
Ballhawk
Blanket Coverage
House Call
Jammer
Knockout
Lay Out
Quick Jump
Fan Favorite
Legion
Team Player
Winning Time





Slot
Ballhawk
Blanket Coverage
House Call
Jammer
Knockout
Quick Jump
Wrap Up
Legion





Zone
Ballhawk
Bouncer
House Call
Knockout
Lay Out
Robber
Clearheaded
Legion
Road Dog
Team Player
Winning Time

Legion
Team Player










S
Hybrid
Ballhawk
Blanket Coverage
Hammer
House Call
Lay Out
Quick Jump
Robber
Wrap Up






Run Support
Aftershock
Ballhawk
Blow Up
Hammer
House Call
Knockout
Lay Out
Wrap Up
Clearheaded
Fan Favorite
Legion
Road Dog
Winning Time

Legion
Road Dog



Zone
Ballhawk
Blow Up
House Call
Knockout
Lay Out
Robber
Fan Favorite
Legion
Road Dog
Team Player

Clearheaded










K
Accurate
Chip Shot
Deep Range
Mega Leg
Clutch Kicker





Power
Chip Shot
Deep Range
Mega Leg
Clutch Kicker












P
Accurate
Coffin Corner
Field Flip
Mega Leg






Power
Coffin Corner
Field Flip
Mega Leg