cdj
10-12-2021, 09:43 PM
https://live.staticflickr.com/65535/51279457754_2dac49a564_w.jpg The October update is now available for Madden NFL 22 and with it comes the much anticipated new Scouting feature within Franchise Mode.
Gameplay updates include six new player abilities and also includes improvements to hook zones, curl-flat zones, flat zones, and man coverage alignment/matchups.
Updated facescans have been added for numerous players including: Trey Lance, Ja'Marr Chase, DeVonta Smith, and Jaylen Waddle. Also new in the update is a ranked mode for The Yard.
Continue on to see a Scouting video walkthrough and full details of this game update.
https://www.youtube.com/watch?v=-qg3uzjOUEY
Hey Madden Fans!
First, thank you all for playing Madden NFL 22! We feel your excitement each year, and we know how passionate you are about the game. We’ve loved seeing your response to new features like Gameday Momentum and our improvements to Franchise. We have much more content to come.
Our launch updates focus on many of the issues that Madden players report to us. So again, we thank you for your feedback - you've helped us improve Madden NFL 22. We look forward to your feedback and are committed to continuing to make our game better.
Below is a detailed breakdown of what’s included in today's title update.
Madden NFL 22 (Xbox Series X|S & PS5):Key Highlights:
New Scouting feature in Franchise mode
Ranked mode in The Yard now available
New gameplay abilities, tuning, and updated pass coverage
Additional NFL Authenticity updates
NFL Authenticity Updates:
99 Club Cleats and new Jordan 5 low and mid cleats added
Panthers and Saints Stadium renovations added
Browns 1960’s helmet updated
Colts 1960’s jersey updated
Multiple mouthpiece placement issues fixed
Some heads appearing grey on Gen 4 fixed
Lighting issues around shadows are fixed across multiple stadiums.
New throwback uniforms added for 49ers, 1980’s Away, 1994 Away, 1998 Home/Away
New Likeness added for the following players:
Brandon Aiyuk
Ja'Marr Chase
Caleb Farley
C.J. Henderson
Darnay Holmes
Jaycee Horn
Javon Kinlaw
Trey Lance
John Johnson III
Dalton Schultz
Gerald Everett
Xavier McKinney
Sean Murphy-Bunting
Kenneth Murray Jr
Michael Pittman Jr
Patrick Queen
Trey Sermon
Laviska Shenault Jr
DeVonta Smith
Patrick Surtain II
Kadarius Toney
Jaylen Waddle
Antoine Winfield
Rock Ya-Sin
Gameplay Updates:
New Abilities
Run-Off Elite - Players with this ability will distract defenders for longer with their runoffs
DEV NOTE: Receiver Run-offs are when the receiver fakes as if he is running a pass route downfield. This is done to pull the defenders away from the LOS and give the ball carrier more room if he gets to the edge. Some Receivers are masters at pulling this off and making the defender feel like it is a real route he is running, that is what this Ability emulates.
On The Ball - Players with this ability are much less likely to be fooled by WR runoffs.
Precision Kicker - Kickers with this ability can see the entirety of the kicking arc
Crusher - Defenders with this ability will cause heavy fatigue penalties when tackling a ball carrier with a hit-stick tackle.
Demoralizer - Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.
Mind Reader (X-Factor) - When activated, defenders can see offensive play art via coach cam.
DEV NOTE: This powerful X-Factor Ability can only activate once the defensive player possessing the Ability gets in the zone by landing three successful Hit Sticks on Simulation or Arcade or five successful Hit Sticks on Competitive. You will be able to view your opponent’s play art when you bring up Coach Cam. To knock the player out of the zone, you will need to gain 30 yards on offense. This X-Factor will not be immediately available in Madden Ultimate Team, but it will be available in Franchise.
Pass Coverage
Hook Zones:
Fixed an issue causing the Mid-Read defender in Tampa 2 to drift the wrong direction vs. trips, leaving the TE open off the snap. This fix makes sure the Mid Read is opening with that vertical by #3 and carrying it better vertically downfield
Curl-Flat Zones:
Improved Curl Flat Zone logic so they would prioritize out breaking routes instead of shading under verticals. Also improved some logic so Curl Flats and Quarters Flats won't chuck out breaking routes that were causing them to give up any leverage they had to cover the sideline.
Flat Zones:
Improved Cloud Flat Zone logic to better carry vertical routes to protect the fade and improve their facing direction immediately following the chuck
Fixed an issue so Cover 2 Sink soft-squat defenders could better shade receivers in the flat
Fixed an issue preventing Hard-Flat defenders from covering Inside Receivers and Tight Ends in Bunch and Close formations running Flat Routes and the flat portion of wheel routes
Man Coverage Alignment/Matchups:
Improved Man Defender motion logic so man defenders will properly follow and align when their receiver motions across the formation when the AI team is using the CB Matchups
We fixed an issue causing man-coverage assignments to incorrectly swap when the offense motioned a receiver across the formation.
Dynamic Gameday
Fixed an issue with the Colts Home Field Advantage failing to show the Hat-Count visual that could be used as pass/run play-tell
Tuning to the ‘Adrenaline’ M-Factor so instead of infinite stamina, it now reduces the rate of stamina drain.
Fixed an issue causing a logo to appear over players heads instead of a question mark for specific M-Factors
Fixed an issue sometimes causing the ‘Shook’ play-art to remain on the field after the snap
Play Art
Fixed an issue causing the WR Icons to stay visible after making a defensive adjustment
Fixed an issue preventing the art from updating to the correct route after making a hot-route on the RB and then sending him in motion to the slot
Fixed an issue preventing art from updating on Speed Option plays after flipping the play
Fixed an issue causing the art to sometimes disappear on defense when hot-routing a defender to blitz while inside the tackle box
Added scaling to Play-Art inside of The Yard when backed up into either end zone
QB Contain
Tuning to QB Contain behavior so contain defenders will get more depth off the snap
Tuning to open up disengage angles to allow contain defenders to anticipate better getting off blocks to more quickly react to QB’s dropping back too far behind the line of scrimmage
Tackling
Fixed a rare issue preventing a QB slide from being ruled down
Fixed a rare issue that could allow a defender to warp off the ground from a diving tackle into a standing wrap tackle
General
Fixed a blocking issue preventing the blocking RB from picking up an edge rusher vs. Nickel 3-3-5 Wide flipped
Addressed an issue where QBs would be able to scramble deep in the offensive backfield at full speed until they found an angle to get around Pass Rushers.
DEV NOTE: QBs will start to fatigue faster and slow down when trying to scramble 15+ yards behind the line of scrimmage. This reflects the realistic amount of effort and energy loss QB’s suffer in real life when scrambling so deep in the offensive backfield.
Fixed an issue causing players sometimes to start the second half of the game extremely fatigued
Fixed an issue causing the user-controlled player to get stuck running on touchbacks during kickoffs
Fixed an issue causing sideline characters sometimes to warp or pop randomly
Fixed issues around the Deadeye abilities triggering in the wrong situation. Inside Deadeye was not only triggering on passes to targets inside the numbers but targets outside the numbers as well
Fixed a rare issue that could result in an Offensive Pass Interference penalty to be called after a defender would hit-stick a receiver while running his route
Tuning to inaccurate passes to make passes more inaccurate when the QB has scrambled to 15 yards or more behind the line of scrimmage
Fixed a rare issue that could result in the referee saying a call had been reversed via a challenge even though the play result had not been reversed
Franchise Updates:
New Scouting Update Available
Be sure to check out our Scouting Update Deep Dive Gridiron Notes (https://www.ea.com/games/madden-nfl/madden-nfl-22/news/gridiron-notes-madden-22-scouting-update-deep-dive)
Tuned the logic for the MVP award via boosting weight of sacks, greater emphasis on touchdowns, and more significant penalty for turnovers
Fix to some teams missing their draft picks on the active/preseason roster
Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season
Addressed an issue where running backs had very high yards-per-reception in simulation
Fixed an issue where the right tackle position did not appear in the trade menus.
Face of the Franchise Updates:
Fixed a progression issue preventing players from getting progress in their player class during the road to the draft
Updated road to the draft to reflect difficulty settings chosen during hospitality settings
Resolved multiple crashes impacting player experience
The Yard:
The Yard: Ranked has been added. The Yard: Ranked will allow you to earn Gear, Cred, and Madden Ultimate Team packs all year long. Earning Tier Points will allow you to place on the leaderboard. You can earn extra Tier Points each game by completing in-game goals known as “Props”. Rank up, Prestige, and show the world who’s the best in The Yard!
Miscellaneous stability fixes
Presentation and User Interface:
Completed authenticity improvements across pre-game flows
Miscellaneous stability fixes
Madden ID Updates:
Fixed numerous crashes and softlocks impacting player experience
Fixed issues related to point purchasing flows with 1st party
Fixed an issue where players were incorrectly receiving progress for the General player class instead of the class they were playing
Madden Ultimate Team Updates:
Various UI updates across the mode
Fixed an exploit where users were able to exceed the AP limit
Madden NFL 22 (Xbox One, PS4, PC, Stadia)Key Highlights:
New scouting feature in Franchise mode
Ranked in the Yard now available
New gameplay abilities and tuning
NFL Authenticity Updates:
99 Club Cleats and new Jordan 5 low and mid cleats added
Panthers and Saints Stadium renovations added
Browns 1960’s helmet updated
Colts 1960’s jersey updated
Multiple mouthpiece placement issues fixed
Some heads appearing grey on Gen 4 fixed
Lighting issues around shadows are fixed across multiple stadiums.
New throwback uniforms added for 49ers, 1980’s Away, 1994 Away, 1998 Home/Away
New Likeness added for the following players:
Brandon Aiyuk
Ja'Marr Chase
Caleb Farley
C.J. Henderson
Darnay Holmes
Jaycee Horn
Javon Kinlaw
Trey Lance
John Johnson III
Dalton Schultz
Gerald Everett
Xavier McKinney
Sean Murphy-Bunting
Kenneth Murray Jr
Michael Pittman Jr
Patrick Queen
Trey Sermon
Laviska Shenault Jr
DeVonta Smith
Patrick Surtain II
Kadarius Toney
Jaylen Waddle
Antoine Winfield
Rock Ya-Sin
Gameplay Updates:
New Abilities
Run Off Elite - Players with this ability will distract defenders for longer with their runoffs
On The Ball - Players with this ability are much less likely to be fooled by WR runoffs.
Precision Kicker - Kickers with this ability can see the entirety of the kicking arc
Crusher - Defenders with this ability will cause heavy fatigue penalties when tackling a ballcarrier with a hit-stick tackle.
Mind Reader - When they enter the zone, they can see offensive play art via coach cam.
Demoralizer - Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.
Mind Reader (X-Factor) - When activated, defenders can see offensive play art via coach cam.
DEV NOTE: This powerful X-Factor Ability can only activate once the defensive player possessing the Ability gets in the zone by landing three successful Hit Sticks on Simulation or Arcade or five successful Hit Sticks on Competitive. You will be able to view your opponent’s play art when you bring up Coach Cam. To knock the player out of the zone, you will need to gain 30 yards on offense. This X-Factor will not be immediately available in Madden Ultimate Team, but it will be available in Franchise.
Pass Rush
Addressed an issue where QB Contain assignments would allow the QB to run underneath the defender and get outside the pocket
Addressed an issue where QB Contain defender did not disengage at the appropriate time once the QB broke the pocket and started scrambling
Franchise Updates:
New Scouting Update Available
Be sure to check out our Scouting Update Deep Dive Gridiron Notes (https://www.ea.com/games/madden-nfl/madden-nfl-22/news/gridiron-notes-madden-22-scouting-update-deep-dive)
Tuned the logic for the MVP award via boosting weight of sacks, greater emphasis on touchdowns, and more significant penalty for turnovers
Fix to some teams missing their draft picks on the active/preseason roster
Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season
Addressed an issue where running backs had very high yards-per-reception in simulation
Fixed an issue where the right tackle position did not appear in the trade menus.
Face of the Franchise Updates:
Fixed a progression issue preventing players from getting progress in their player class during the road to the draft
Updated road to the draft to reflect difficulty settings chosen during hospitality settings
Resolved multiple crashes impacting player experience
The Yard:
The Yard: Ranked has been added! The Yard: Ranked will allow you to earn Gear, Cred, and Madden Ultimate Team packs all year long. Earning Tier Points will allow you to place on the leaderboard. You can earn extra Tier Points each game by completing in-game goals known as “Props”. Rank up, Prestige, and show the world who’s the best in The Yard!
Presentation and User Interface:
Completed authenticity improvements across pre-game flows
Miscellaneous stability fixes
Madden Ultimate Team Updates:
Various UI updates across the mode
Fixed an exploit where users were able to exceed the AP limit
Gameplay updates include six new player abilities and also includes improvements to hook zones, curl-flat zones, flat zones, and man coverage alignment/matchups.
Updated facescans have been added for numerous players including: Trey Lance, Ja'Marr Chase, DeVonta Smith, and Jaylen Waddle. Also new in the update is a ranked mode for The Yard.
Continue on to see a Scouting video walkthrough and full details of this game update.
https://www.youtube.com/watch?v=-qg3uzjOUEY
Hey Madden Fans!
First, thank you all for playing Madden NFL 22! We feel your excitement each year, and we know how passionate you are about the game. We’ve loved seeing your response to new features like Gameday Momentum and our improvements to Franchise. We have much more content to come.
Our launch updates focus on many of the issues that Madden players report to us. So again, we thank you for your feedback - you've helped us improve Madden NFL 22. We look forward to your feedback and are committed to continuing to make our game better.
Below is a detailed breakdown of what’s included in today's title update.
Madden NFL 22 (Xbox Series X|S & PS5):Key Highlights:
New Scouting feature in Franchise mode
Ranked mode in The Yard now available
New gameplay abilities, tuning, and updated pass coverage
Additional NFL Authenticity updates
NFL Authenticity Updates:
99 Club Cleats and new Jordan 5 low and mid cleats added
Panthers and Saints Stadium renovations added
Browns 1960’s helmet updated
Colts 1960’s jersey updated
Multiple mouthpiece placement issues fixed
Some heads appearing grey on Gen 4 fixed
Lighting issues around shadows are fixed across multiple stadiums.
New throwback uniforms added for 49ers, 1980’s Away, 1994 Away, 1998 Home/Away
New Likeness added for the following players:
Brandon Aiyuk
Ja'Marr Chase
Caleb Farley
C.J. Henderson
Darnay Holmes
Jaycee Horn
Javon Kinlaw
Trey Lance
John Johnson III
Dalton Schultz
Gerald Everett
Xavier McKinney
Sean Murphy-Bunting
Kenneth Murray Jr
Michael Pittman Jr
Patrick Queen
Trey Sermon
Laviska Shenault Jr
DeVonta Smith
Patrick Surtain II
Kadarius Toney
Jaylen Waddle
Antoine Winfield
Rock Ya-Sin
Gameplay Updates:
New Abilities
Run-Off Elite - Players with this ability will distract defenders for longer with their runoffs
DEV NOTE: Receiver Run-offs are when the receiver fakes as if he is running a pass route downfield. This is done to pull the defenders away from the LOS and give the ball carrier more room if he gets to the edge. Some Receivers are masters at pulling this off and making the defender feel like it is a real route he is running, that is what this Ability emulates.
On The Ball - Players with this ability are much less likely to be fooled by WR runoffs.
Precision Kicker - Kickers with this ability can see the entirety of the kicking arc
Crusher - Defenders with this ability will cause heavy fatigue penalties when tackling a ball carrier with a hit-stick tackle.
Demoralizer - Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.
Mind Reader (X-Factor) - When activated, defenders can see offensive play art via coach cam.
DEV NOTE: This powerful X-Factor Ability can only activate once the defensive player possessing the Ability gets in the zone by landing three successful Hit Sticks on Simulation or Arcade or five successful Hit Sticks on Competitive. You will be able to view your opponent’s play art when you bring up Coach Cam. To knock the player out of the zone, you will need to gain 30 yards on offense. This X-Factor will not be immediately available in Madden Ultimate Team, but it will be available in Franchise.
Pass Coverage
Hook Zones:
Fixed an issue causing the Mid-Read defender in Tampa 2 to drift the wrong direction vs. trips, leaving the TE open off the snap. This fix makes sure the Mid Read is opening with that vertical by #3 and carrying it better vertically downfield
Curl-Flat Zones:
Improved Curl Flat Zone logic so they would prioritize out breaking routes instead of shading under verticals. Also improved some logic so Curl Flats and Quarters Flats won't chuck out breaking routes that were causing them to give up any leverage they had to cover the sideline.
Flat Zones:
Improved Cloud Flat Zone logic to better carry vertical routes to protect the fade and improve their facing direction immediately following the chuck
Fixed an issue so Cover 2 Sink soft-squat defenders could better shade receivers in the flat
Fixed an issue preventing Hard-Flat defenders from covering Inside Receivers and Tight Ends in Bunch and Close formations running Flat Routes and the flat portion of wheel routes
Man Coverage Alignment/Matchups:
Improved Man Defender motion logic so man defenders will properly follow and align when their receiver motions across the formation when the AI team is using the CB Matchups
We fixed an issue causing man-coverage assignments to incorrectly swap when the offense motioned a receiver across the formation.
Dynamic Gameday
Fixed an issue with the Colts Home Field Advantage failing to show the Hat-Count visual that could be used as pass/run play-tell
Tuning to the ‘Adrenaline’ M-Factor so instead of infinite stamina, it now reduces the rate of stamina drain.
Fixed an issue causing a logo to appear over players heads instead of a question mark for specific M-Factors
Fixed an issue sometimes causing the ‘Shook’ play-art to remain on the field after the snap
Play Art
Fixed an issue causing the WR Icons to stay visible after making a defensive adjustment
Fixed an issue preventing the art from updating to the correct route after making a hot-route on the RB and then sending him in motion to the slot
Fixed an issue preventing art from updating on Speed Option plays after flipping the play
Fixed an issue causing the art to sometimes disappear on defense when hot-routing a defender to blitz while inside the tackle box
Added scaling to Play-Art inside of The Yard when backed up into either end zone
QB Contain
Tuning to QB Contain behavior so contain defenders will get more depth off the snap
Tuning to open up disengage angles to allow contain defenders to anticipate better getting off blocks to more quickly react to QB’s dropping back too far behind the line of scrimmage
Tackling
Fixed a rare issue preventing a QB slide from being ruled down
Fixed a rare issue that could allow a defender to warp off the ground from a diving tackle into a standing wrap tackle
General
Fixed a blocking issue preventing the blocking RB from picking up an edge rusher vs. Nickel 3-3-5 Wide flipped
Addressed an issue where QBs would be able to scramble deep in the offensive backfield at full speed until they found an angle to get around Pass Rushers.
DEV NOTE: QBs will start to fatigue faster and slow down when trying to scramble 15+ yards behind the line of scrimmage. This reflects the realistic amount of effort and energy loss QB’s suffer in real life when scrambling so deep in the offensive backfield.
Fixed an issue causing players sometimes to start the second half of the game extremely fatigued
Fixed an issue causing the user-controlled player to get stuck running on touchbacks during kickoffs
Fixed an issue causing sideline characters sometimes to warp or pop randomly
Fixed issues around the Deadeye abilities triggering in the wrong situation. Inside Deadeye was not only triggering on passes to targets inside the numbers but targets outside the numbers as well
Fixed a rare issue that could result in an Offensive Pass Interference penalty to be called after a defender would hit-stick a receiver while running his route
Tuning to inaccurate passes to make passes more inaccurate when the QB has scrambled to 15 yards or more behind the line of scrimmage
Fixed a rare issue that could result in the referee saying a call had been reversed via a challenge even though the play result had not been reversed
Franchise Updates:
New Scouting Update Available
Be sure to check out our Scouting Update Deep Dive Gridiron Notes (https://www.ea.com/games/madden-nfl/madden-nfl-22/news/gridiron-notes-madden-22-scouting-update-deep-dive)
Tuned the logic for the MVP award via boosting weight of sacks, greater emphasis on touchdowns, and more significant penalty for turnovers
Fix to some teams missing their draft picks on the active/preseason roster
Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season
Addressed an issue where running backs had very high yards-per-reception in simulation
Fixed an issue where the right tackle position did not appear in the trade menus.
Face of the Franchise Updates:
Fixed a progression issue preventing players from getting progress in their player class during the road to the draft
Updated road to the draft to reflect difficulty settings chosen during hospitality settings
Resolved multiple crashes impacting player experience
The Yard:
The Yard: Ranked has been added. The Yard: Ranked will allow you to earn Gear, Cred, and Madden Ultimate Team packs all year long. Earning Tier Points will allow you to place on the leaderboard. You can earn extra Tier Points each game by completing in-game goals known as “Props”. Rank up, Prestige, and show the world who’s the best in The Yard!
Miscellaneous stability fixes
Presentation and User Interface:
Completed authenticity improvements across pre-game flows
Miscellaneous stability fixes
Madden ID Updates:
Fixed numerous crashes and softlocks impacting player experience
Fixed issues related to point purchasing flows with 1st party
Fixed an issue where players were incorrectly receiving progress for the General player class instead of the class they were playing
Madden Ultimate Team Updates:
Various UI updates across the mode
Fixed an exploit where users were able to exceed the AP limit
Madden NFL 22 (Xbox One, PS4, PC, Stadia)Key Highlights:
New scouting feature in Franchise mode
Ranked in the Yard now available
New gameplay abilities and tuning
NFL Authenticity Updates:
99 Club Cleats and new Jordan 5 low and mid cleats added
Panthers and Saints Stadium renovations added
Browns 1960’s helmet updated
Colts 1960’s jersey updated
Multiple mouthpiece placement issues fixed
Some heads appearing grey on Gen 4 fixed
Lighting issues around shadows are fixed across multiple stadiums.
New throwback uniforms added for 49ers, 1980’s Away, 1994 Away, 1998 Home/Away
New Likeness added for the following players:
Brandon Aiyuk
Ja'Marr Chase
Caleb Farley
C.J. Henderson
Darnay Holmes
Jaycee Horn
Javon Kinlaw
Trey Lance
John Johnson III
Dalton Schultz
Gerald Everett
Xavier McKinney
Sean Murphy-Bunting
Kenneth Murray Jr
Michael Pittman Jr
Patrick Queen
Trey Sermon
Laviska Shenault Jr
DeVonta Smith
Patrick Surtain II
Kadarius Toney
Jaylen Waddle
Antoine Winfield
Rock Ya-Sin
Gameplay Updates:
New Abilities
Run Off Elite - Players with this ability will distract defenders for longer with their runoffs
On The Ball - Players with this ability are much less likely to be fooled by WR runoffs.
Precision Kicker - Kickers with this ability can see the entirety of the kicking arc
Crusher - Defenders with this ability will cause heavy fatigue penalties when tackling a ballcarrier with a hit-stick tackle.
Mind Reader - When they enter the zone, they can see offensive play art via coach cam.
Demoralizer - Defenders with this ability will clear a ballcarrier's progress towards entering the zone with a hit-stick tackle.
Mind Reader (X-Factor) - When activated, defenders can see offensive play art via coach cam.
DEV NOTE: This powerful X-Factor Ability can only activate once the defensive player possessing the Ability gets in the zone by landing three successful Hit Sticks on Simulation or Arcade or five successful Hit Sticks on Competitive. You will be able to view your opponent’s play art when you bring up Coach Cam. To knock the player out of the zone, you will need to gain 30 yards on offense. This X-Factor will not be immediately available in Madden Ultimate Team, but it will be available in Franchise.
Pass Rush
Addressed an issue where QB Contain assignments would allow the QB to run underneath the defender and get outside the pocket
Addressed an issue where QB Contain defender did not disengage at the appropriate time once the QB broke the pocket and started scrambling
Franchise Updates:
New Scouting Update Available
Be sure to check out our Scouting Update Deep Dive Gridiron Notes (https://www.ea.com/games/madden-nfl/madden-nfl-22/news/gridiron-notes-madden-22-scouting-update-deep-dive)
Tuned the logic for the MVP award via boosting weight of sacks, greater emphasis on touchdowns, and more significant penalty for turnovers
Fix to some teams missing their draft picks on the active/preseason roster
Addressed an issue with Weekly Strategy fatigue where CPU/auto manage rep teams get too fatigued by the end of the season
Addressed an issue where running backs had very high yards-per-reception in simulation
Fixed an issue where the right tackle position did not appear in the trade menus.
Face of the Franchise Updates:
Fixed a progression issue preventing players from getting progress in their player class during the road to the draft
Updated road to the draft to reflect difficulty settings chosen during hospitality settings
Resolved multiple crashes impacting player experience
The Yard:
The Yard: Ranked has been added! The Yard: Ranked will allow you to earn Gear, Cred, and Madden Ultimate Team packs all year long. Earning Tier Points will allow you to place on the leaderboard. You can earn extra Tier Points each game by completing in-game goals known as “Props”. Rank up, Prestige, and show the world who’s the best in The Yard!
Presentation and User Interface:
Completed authenticity improvements across pre-game flows
Miscellaneous stability fixes
Madden Ultimate Team Updates:
Various UI updates across the mode
Fixed an exploit where users were able to exceed the AP limit