PDA

View Full Version : Details on First Two Madden NFL 21 Game Updates



cdj
08-31-2020, 10:58 PM
https://live.staticflickr.com/65535/50238456908_fb9deb5560.jpg

Details of the first two game updates for Madden NFL 21 are now available.

The first game update became available on August 28 and focused primarily on stability updates, bug fixes, and correcting team details for Buffalo and Washington.

The second update will go live around the start of the NFL season on September 10. This update begins to address meatier issues such as gameplay aspects including pass rush, defensive coverage, tackling, throwing out of sacks, and blocking. There are also updates to the game's mode of focus, Ultimate Team, as well as The Yard and Superstar KO.

Also around September 10, the Madden NFL dev team will publish a blog detailing their current plans and timing for the first of three planned Franchise mode updates.

Continue on to see the entire details of the first two Madden NFL 21 game updates.



Last Friday (8/28) Launch Day Updates


Face of the Franchise

Resolved an issue in Face of the Franchise Legacy where the Player Archetype players chosen in certain sequences did not follow them into the NFL
A number of soft-locks were fixed
Resolved a very rare issue where the user’s avatar skin tone wasn’t always carrying over into NFL scenes
Resolved a rare issue where there was no season game in one of the storylines
Fixed a rare visual bug where the coach’s head texture wasn’t loading correctly


Madden Ultimate Team

Fixed an issue where users were experiencing long load-times when entering or leaving sub-menus


Superstar KO

Fixed an issue where X-Factor abilities were not showing correctly and working properly in Gameplay and Draft
Replaced a placeholder model for a coach in Superstar KO: Backyard Heroes


Content Updates

Buffalo Bills stadium name updated
Washington team rebranding elements
Addressed an issue with uniform geometry


General Stability Fixes (Crashes/Desyncs)

Upcoming Title Update #3
Here is a look at what the team is working on for inclusion in title update #3: Please note that we are still working through testing and going through certification, so we don’t have an exact release date to share with you at this time, but as noted above, we are targeting the update to go live around the start of the NFL season, on September 10.
Gameplay Updates:


Pass Rush

Fix to an issue preventing defenders in contain from staying in contain when being blocked by a running back in the backfield. The rusher will keep their contain behavior when blocked by any blocker on the line or in the backfield


Fix to an issue causing the initial pass-rush move of contain players to take them to the inside gap instead of their assigned outside gap.
Addition of logic to support QB Contain vs. play-action passing plays
Fix to ‘On-Field Trainer’ issues related to pass rush
Addition of logic so that defenders without the Strip Specialist Ability will no longer cause fumbles on QBs standing in the Pocket with Normal Sack animations on Competitive game-style only. Only defenders with the Strip Specialist ability will be able to force a fumble on a QB standing in the Pocket on Competitive.



Defensive Coverage

Fix to an issue when using motion in a Twins/Slot formation vs. Nickel/Dime/Dollar defenses, defenders inappropriately swap assignments, leaving the receiver uncovered
Addition of logic to Cover 4 Quarters to better handle plays like PA Crossers
Fix to an issue preventing defenders in press-alignment from backpedaling appropriately
Fix to an alignment issue when flipping Nickel 2-4-5 SS Reno Zone


Tackling

Fix to some tackling issues sometimes preventing tackle animations from triggering vs. Juke and Jurdle moves
Fix to an issue causing a receiver to warp up off the ground into a tackle during a possession catch
Fix to an issue causing the QB to not react after throwing an INT while being hit by a defender
Fix to an issue allowing ball carriers to fake-out defenders behind them when using the Spin Move


Throw Out of Sack

Addition of new logic for when a defender is hitting a QB on his throwing arm the QB will no longer be able to throw the ball. The QB will be forced to tuck the ball or the ball will be fumbled
Increase to the fumble chance for QBs throwing out of a sack that are hit significantly before they have started their forward arm movement. The greater the Defender’s Tackle vs Quarterback’s Strength rating discrepancy is in favor of the defender, the higher the fumble chance
Fix to a throw out of Sack animation where the ball was not getting released by the Quarterback

DEV NOTE: Our goal with the Throw Out Of Sack Improvements was to provide more balance to this new feature that has a significant impact on Gameplay. There is more risk to trying to throw the ball every time a defender is close to the passer. Now it is upon the user to make sure they have started the pass in time or else a defender will be able to force a fumble when they are hit before the arm has started going forward. We have also ensured that when you do start the pass in time, you get the ball off appropriately with the correct distance and accuracy


Blocking

Fix to an issue preventing the left tackle from blocking the correct defender when running HB Zone Weak plays against Nickel 3-3-5
Fix to an issue with graphical distortion occasionally being displayed over blocker-resistance bars


General Fixes

Tuning to RAC-catch win-chances to reduce frequency of low-rated coverage defenders getting catch-knockouts vs. higher-rated receivers
Fix to an issue where Hitting RT/R2 + A/X at the snap would sometimes result in the Quarterback instantly throwing to the A/X Receiver
Tuning to give user control a little sooner after an interception
Fix to an issue causing Quarterbacks to use drastic turns on subtle movements
Fix to the run-speed for ball carriers on Triple Option and Speed Option, allowing sprint speed earlier
Tuning some celebration animation issues to clean up some minor hitching
Tuning to QB’s front elbow when inside the pocket to improve visual quality




Madden Ultimate Team Updates:


Improvements to the speed in the menus of Madden Ultimate Team and returning from game modes
Improvements the speed when interacting with your players and items including upgrades
Address an issue where items in the lineup screen would initially show as 50/50
Numerous miscellaneous improvements to MUT Menu UI
Fix to an issue in MUT Squads where roles were not properly respected

Superstar KO Updates:


Fix to an issue in Superstar KO where roles were not properly respected

Face of the Franchise Updates:


General stability improvements
Fix to an issue with users selecting “Let Fate Decide” option when getting drafted
Fix to an issue with the user’s difficulty setting reverting to Rookie after every game

Franchise Updates:


Tuning X-Factor abilities for users who select the “Active Roster” option when starting a new Franchise save.
The next franchise update blog will be released around the start of the NFL season and will outline current plans and target timing for the first of three planned franchise mode updates for Madden NFL 21

The Yard Updates:


Addition of "Frienderboards" to The Yard

These are leaderboards populated by your friends list that will display the Highest Score per event


Addition of a pop-up to remind those playing VS CPU events that they need a full group to play
When a user is offensive captain, control will now default to the QB even if their CAP is in another position group
Fix to an issue where location icons may not appear
Fix to an issue where full list of house rules may not appear
Fix to an issue where users may erroneously see "Finding Teammates" after leaving a session
Fix to an issue where Coach Cam always showed a CAP as being QB #12.
Fix to the pass leading for the Slot receiver’s Drag Wheel Route in Crossfire
Fix to a minor camera issue where the view was blocked by objects
Fix to an issue allowing an extra play after a fumble that went out of bounds on the last play of the game
Fix to an ‘On-Field Trainer’ issue displaying "Flick" above the ball carrier after catching a pass
Online stability improvements
General menu and interface improvements