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cdj
10-04-2019, 09:08 AM
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The October title update is now available for Madden NFL 20 and contains a sizable number of improvements and fixes for the game.

Among the highlights: Chargers WR Keenan Allen has been upgraded to Superstar X-Factor from Superstar, replacing Free Agent WR Antonio Brown, Franchise News Story updates and New game-day stories and challenges, updated player and coach likenesses, extensive Franchise updates, and much more.

Continue on to see the lengthy patch notes courtesy EA SPORTS.


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Here is a detailed breakdown of what’s included in today's title update.
Key Highlightshttps://media.contentapi.ea.com/content/dam/ea/madden-nfl/madden-nfl-20/news/images/2019/10/keenan-allen-x-factor.png.adapt.crop16x9.320w.png



Chargers WR Keenan Allen has been upgraded to Superstar X-Factor from Superstar, replacing Free Agent WR Antonio Brown

Allen’s Equipped Abilities:

X-Factor - ‘RAC ‘em Up’ - Wins contested RAC catches vs. single coverage when in the zone
Additional Superstar ability - ‘Slot-o-Matic’ - improved route running and catching when running short routes from the slot position



Full, On-Field player control has been added for Franchise players. In Face of the Franchise: QB1, this is the new default mode during NFL games. For Franchise-Player mode players, the default is set to off, but can be enabled in League settings. This allows player-locked users to have more control over their experience behind the sticks.

DEV NOTE: We're rolling this out for Offline games and Cloud games against CPU to start with, while working towards enabling it for Cloud Head-to-Head games in a future title update.


Franchise News Story updates

DEV NOTE: This is the first portion of a complete revamp to the Franchise News system. We are placing much more emphasis on: big games between good teams; realistic reactions to interesting results from the week; the Super Bowl match-up; and more news posts per season. More updates like this are coming in future title updates.


New game-day stories and challenges have been added for Franchise users

DEV NOTE: The scenario engine that we introduced in Madden 20 allows us to add more unique game day challenges and rewards for our users via title update. We’ll continue to build on this system, adding new criteria, dynamic situations, and rewards. Details on what kind of stories you’ll see are in the Franchise section, below.


Added functionality for generated rookies to earn and equip abilities in new and existing Franchise leagues

DEV NOTE: Missing this was most noticeable when we launched the offensive line abilities in an earlier title update and this is the follow up to fixing that issue.



Global Updates

General Stability and Connectivity improvements
NFL Player & Coach Likeness updates:

Titans OT Taylor Lewan
Giants QB Daniel Jones
Browns TE David Njoku
Packers DL Kenny Moore
Packers TE Jace Sternberger
Colts WR Parris Campbell
Patriots RB Damien Harris
Ravens RB Justice Hill
Chargers FS Adrian Phillips
Chargers CB Nasir Adderley
Jets WR Robby Anderson
Cowboys WR Devin White
Lions DE DaShawn Hand
Broncos RB Phillip Lindsay
Raiders WR Hunter Renfrow
Steelers MLB Devin Bush
Free Agent WR Michael Crabtree
Titans Head Coach Mike Vrabel
Superstar: KO Coach Emmitt Smith


Uniform Detail Updates:

Updates to current and/or classic uniforms for Vikings, Dolphins, Bills, Titans, Panthers, Eagles, Browns


Stadium/Field Updates:

Updated home field/endzone art for Colts, Browns, 49ers, Cowboys, Bears
Updated stadium details for Eagles, Ravens, Patriots, Cardinals, Lions, Falcons
Updated EA Madden NFL logo in Practice stadium


DEV NOTE: The high volume of changes to uniforms, stadiums and fields in this update has prevented us from listing each one out individually so that we can keep the notes relatively brief. If you want more precise details about some of these updates, be sure to follow Madden NFL Developer Dustin Smith on Twitter @Equipment_Guru.

Franchise Updates

Added ‘Full On-Field Control’ option for Offline Franchise and Face of the Franchise: QB1 leagues
Fixed issue causing hidden dev-trait snap count to reset on the player card in leagues using the ‘Active Roster’ option
Added X-Factor Database view to Franchise modes, which allows players to see which Superstars and Superstar X-Factors are on each team in the league, allowing players to scout their competition before gameday
Added new League settings for minimum roster size and off-season roster cut limits

DEV NOTE: We hope league commissioners find these new settings useful and that they help prevent problems in multi-user leagues

Offseason Player OVR Cut-Limit setting can toggle between OVR restrictions 60, 70, 75, 80, 85, 90, 95, 99 so that disgruntled team owners will not be allowed to cut/release players above the limit
Player OVR Restrictions setting applies only during year 1 Preseason week 1 through year 2 preseason week 1
In-season player-movement limit setting can be toggled between 0, 2, 4, 6, 8, 10, 14, 20 and unlimited
In-season movement limit is for the 1st week of the regular season through the week of the Superbowl; Trading and releasing players count towards the in-season move limit




Fixed an issue causing some formations to be flipped in Formation Subs menu
Fixed an issue preventing the Formation Subs screen from updating when changing the playbook on the Schemes screen
Fixed an issue preventing a Superstar ability from unlocking when the player’s OVR didn’t match the criteria
Replaced the ‘Preseason Taylor Bennett introduction’ for new Coach leagues with a new introduction conversation about Development traits
Updated future Superbowl Stadiums in newly created leagues:

2020 South Florida, Hard Rock Stadium SB 54
2021 Tampa, Raymond James Stadium, SB 55
2022 Los Angeles, Los Angeles Stadium SB 56
2023 Glendale, University of Phoenix Stadium, SB 57
2024 New Orleans, Mercedes-Benz Superdome, SB 58


Fixed an issue causing user-controlled players that were retired to then be available in the Free Agent pool
Updated scenario trigger conditions for ‘Frustrated Player’ stories
Fixed issues causing bad text to display when Jack Ford would reach out after a Superbowl game
Increased XP rewards for Coaches from ‘Boss Battle’ scenarios
Adjusted the rating and attribute rewards for completing scenarios
Updated FSU coach in Face of the Franchise: QB1 college games
Fixed a typo in the popup message when attempting to make an offer higher that would go above the salary cap
Fixed an issue causing OVRs on the front end to be wildly different than the OVRs in Franchise team-selection

DEV NOTE: Franchise calculations use a different formula to calculate OVR and while we keep these rating-spreads similar, there will be some intentional differences so they will not match exactly


Fixed incorrect text regarding defensive playbooks for Dolphins, Chiefs, Cardinals, and Jets
Fixed an issue preventing the roster screen from updating after editing a player in Offline leagues
Updated the analysis section of the player card to display correct “top NN%” at the position“
Fixed an issue causing CPU teams using 3-4 coach schemes to cut too many MLB’s
The Load Franchise button will be at the top of the More Options list (for Offline, Cloud, and Face of the Franchise screens) once a league has been created
Fixed an issue in the Draft Class editor where big players had skinny arms
Fixed an issue where the Top NFL Draft Prospect shows up as True Talent rank "0"
Fixed an issue when starting a new league using a specific week and Real-life rosters, the week’s number would be off by one
New game-day stories and challenges have been added:

New Break-Out Scenario Arcs in Franchise-Coach Mode

Break-Out X-Factor Defensive Tackle: In Franchise Mode while playing as a Coach, a Superstar Defensive Tackle on the user's team has a chance to become a Superstar X-Factor DT based on in-game performance
Break-Out X-Factor Linebacker: In Franchise Mode while playing as a Coach, a Superstar Linebacker on the user's team has a chance to become a Superstar X-Factor LB based on in-game performance
Break-Out X-Factor Defensive Back: In Franchise Mode while playing as a Coach, a Superstar Defensive Back on the user's team has a chance to become a Superstar X-Factor DB based on in-game performance
Break-Out Superstar Linebacker: In Franchise Mode while playing as a Coach, a Linebacker with the Star Development Trait on the user’s team has a chance to gain the Star Development Trait based on in-game performance
Break-Out X-Factor Receiver: In Franchise Mode while playing as a Coach, a Superstar Receiver on the user's team has a chance to become a Superstar X-Factor based on in-game performance
Break-Out X-Factor Running Back: In Franchise Mode while playing as a Coach, a Superstar Running Back on the user's team has a chance to become a Superstar X-Factor RB based on in-game performance


New Break-Out Scenario Arcs in QB1 and Franchise (Player-Locked) Mode

Break-Out X-Factor Running Back: In Face of Franchise and Player-Locked Franchise Modes, a Superstar Running Back on the user's team has a chance to become a Superstar X-Factor RB based on in-game performance
Break-Out X-Factor Receiver: In Face of Franchise and Player-Locked Franchise Modes, a Superstar Receiver on the user’s team has a chance to become a Superstar X-Factor based on in-game performance
Break-Out Superstar Running Back: In Face of Franchise and Player-Locked Franchise Modes, a Running Back with the Star Development Trait on the user's team has a chance to gain the Superstar Development Trait based on in-game performance


New Playoff Content

Win One for the Veteran: Under certain circumstances in Coach Mode, a team decides to rally around a veteran leader in the playoffs
Playoff Clinch Notification: In Coach Mode, a team is notified when they clinch a playoff berth
Playoff Decision – Rest or Momentum: In Coach Mode, if a user clinches a top playoff seed before Week 17, the user makes a choice between resting his team or preserving momentum going into the playoffs


Other New Content

Preseason QB Mentor: In Coach Mode, a team with an older, veteran QB has an opportunity to improve younger players on the roster





Presentation Updates

Fixed an issue preventing the kick meter from appearing late in games for Franchise players when using longer quarter lengths

DEV NOTE: We know this bug has been impacting some Franchise players since launch and we’ve been working on it from our end just as long. We finally found the cause of this problem, which was hitting a max limit of in-game graphical feedback elements. This limit could only be reached in games with exceptionally long quarter lengths and explains why the kick meter would tend to go away in the fourth quarter.


Various commentary updates
X-Factor loading screen & database updates
Fixed an issue causing the QB Pre-Play ‘speaker’ graphic to appear under players other than the QB
Tuning to coach cam to avoid the camera from constantly resetting when spamming pre-snap mechanics
Fixed an issue causing players to appear with the incorrect helmet after trading them on the main menu
Fixed an issue sometimes causing sideline props to disappear in specific cut scenes

Gameplay Updates

DEV NOTE: While today’s update brings a lot of ‘quality-of-life’ improvements to all of our players, it does not drastically alter the balance of the running game on the Competitive Madden level. We are actively testing a significant tuning set that will bring more viable defensive counters against the run game in an upcoming title update and are targeting a release that will give competitors time to adjust their game-plans before the next MCS Event.
Multiple improvements to sideline and boundary-catch rulings relative to two feet vs. one foot in bounds
Tuning to improve Pass Leading abilities when throwing to drag and crossing routes

Tuning to improve picking up the ball off the ground for user-controlled players
Fixed a rare issue causing a catch knock-out in the back of the endzone to lead to an incorrect touchback
Added functionality to ‘Tackle Supreme’ and ‘Secure Tackler’ abilities allowing them to prevent broken tackles resulting from ball carrier special moves, in addition to the existing functionality which prevents broken conservative and dive tackles
Tuning to decrease the frequency of Facemask penalties on Simulation and Arcade game styles, which also applies to both user-controlled teams and AI-controlled teams when using the ‘Aggressive Strip Ball’ coach adjustment
Improved catch animations to reduce specific cases of receivers failing to trigger a catch animation
Fixed an issue causing ‘back foot inaccurate passes’ when trying to use Pass Leading back toward the QB
Tuning to reduce wind speeds in stadiums with retractable domes on Competitive game style
Tuning to reduce successful hit sticks by low rated players vs. scrambling QBs on Competitive Game style - this will only prevent hit sticks vs. QB's from being 100% successful in cases where the defender has a really low HPW rating and/or the QB has a higher BTK rating; for defenders with higher HPW ratings, hit sticks on QB's will still not be broken

Fixed a rare issue allowing an interception of a tipped pass during QB Spike - QB spikes will no longer be able to be intercepted
Tuning to improve deep zone behavior in Cover 3 and Cover 4 when covering certain plays where the #3 receiver is in the backfield
Fixed an issue preventing play results from the last play of a quarter from counting towards X-Factor knock-out conditions
Fixed an issue sometimes causing the clock to keep running after the ball would hit the goalpost
Tuning to decrease AI usage of fake-snap in Simulation and Arcade game styles, which should also reduce frequency of AI-controlled false start penalties
Tuning to better balance the Read defender’s behavior vs. Read Option and RPO plays
Fixed a rare issue sometimes preventing progression through Skills Trainer Gauntlet
Multiple improvements to various Skills Trainer drills
Playbook Updates:

Updated Panthers defensive playbook from Base 4-3 to Base 3-4
Fixed an issue preventing the QB from handing the ball off on RPO Counter plays
Fixed an issue preventing the snap when spamming the ‘reset’ play option
Fixed an issue sometimes causing the QB to drop back sideways on QB Spike plays
Fixed an issue causing a missed snap when flipping a specific Jet Sweep play
Fixed an issue causing a bad pitch when using motion on some reverse plays
Fixed coach-cam play art for a number of Jet Sweep plays



Ultimate Team Updates

Fixed an issue causing players to get an error message and sent back to the main menu when entering a specific challenge with an active Salary Cap lineup

Superstar KO

A new squad is entering Superstar KO this week!

Team - “Rhythm”Team
Coach – Jon Gruden
Playbook – West Coast
Strength – Offense


Lead by Coach Jon Gruden, team Rhythm is giving Emmitt Smith’s GNP some well-deserved R&R after taking a beating trying to make it through those lines. With Gruden’s history in the NFL, he knows how to utilize different playbooks to his advantage, with no playbook being outside of his grasp of knowledge, as well as a base team full of players used to playing West Coast.
While you won’t have the full depth of a defensive playbook, players will have an entire West Coast Offensive playbook, full of plays designed to get a team out of any tight spaces based around Singleback, Gun, and I-Form plays. You’ll see short, powerful bursts from your HB with HB Wham and HB Dive, stellar opportunities for your wideouts with WR Post and Corner Strike, and some trick plays with PA Flood and PA Poco. Get into the swing of things, let the Rhythm flow through you, and watch as your team grooves down the field for that sweet TD.


Updates to Dot City playbook

PC Updates

Fixed an issue preventing the mouse functionality for arrow symbols from working properly after resizing the screen in ‘windowed’ mode
Fixed issues causing loss of controller functionality when first entering certain modes
Fixed several issues with mouse inputs on various Franchise UI screens

jaymo76
10-13-2019, 04:05 PM
I'm impressed that they continue to update. I haven't played in about 1.5 months but I will fire it up again one of these days.