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Thread: NBA LIVE 16 Game Update 1.04 Now Available

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  1. #1
    Administrator cdj's Avatar
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    NBA LIVE 16 Game Update 1.04 Now Available


    NBA Live 16 game update 1.04 is now available to download on both PS4 & XB1. The update comes in at 3.9 GB in size.

    The update adds a new LIVE Pro-Am venue, Margaret Hie Ding Lin Park in Chicago, 25+ new facescans, 48 new hairstyles, and more. Details from EA SPORTS are now available below.

    UPDATE - There is also a new roster update for the title. While no details on this update are available (yet), it does unlock new uniforms including Miami's Hoops for Troops and Sacramento's baby blue throwbacks.




    What’s good NBA LIVE fans?! We’re back with a new patch that includes an all-new Pro-Am court, gear, accessories, shoes, hairstyles, tattoos and updated player scans.

    Named in honor of Margaret Hie Ding Lin in 2004, this small playground is located in the Near South community area and is best recognized from being featured in several soft drink beverage commercials featuring the Chicago Bulls’ MVP's, Michael Jordan and Derrick Rose. As you ball out at Margaret Ding Lin in Pro-Am, you’ll also see brand-new objectives, teams and unlocks.

    Randy Harris is also back with some fresh new ink designs to swag out your player. Make sure you stop by the LIVE Spot and check them out.

    There have also been 26 updated heads that have been added featuring some of the top rookies from around league.










    You know you have to keep your player looking fresh. This update also adds over 50 new kicks, as well as new tops, bottoms and accessories.


    Below are some additional improvements and fixes that have been made:

    Gameplay Fixes:

    • Improved rebound input response time
    • Added more rebound animations to help with timing and coverage
    • Improved failed rebound animations
    • Made it easier to perform spin layups.
    • Reduced sliding and warping for inside shots and layups. Also improved animation selection.
    • Shot percentage tuning for mid range and 3 point shots
    • Added a greater fatigue affect for shooting.
    • Improved loose ball responsiveness for steals/rebounds and blocked shots
    • Sizing up on the perimeter for a longer duration will now trigger isolations
    • Improved transition play after turnovers
    • Fixed rare issues with double dribbles from post up and unders
    • Improved catch animation selection for players in transition
    • Improved help defense when scoring from the post
    • Improved on ball defense facing logic to help cut off dribble penetration
    • Fixed a rare case where players warp across the court after a change of possession
    • Fixed rare cases where players hands wouldn't connect with the rim properly
    • Fixed rare issues with ball warping when passing
    • Summer Circuit AI alley-oop pass logic improvements
    • Addressed rare miss catches in the post
    • Fixed issues where pump fakes would over-rotate the players facing
    • Fixed rare issue where players would not face the basket when performing a jump shot



    General Bug Fixes:

    • Fixed Blocked Shot not counting for "Contest" objectives
    • Fixed gear display issues in Pro-Am lobby
    • Host now defaulted to “Start Game” in the Lobby of Pro-Am games
    • Fixed issue where Rising Star does not play the correct amount of minutes when the earned time is over thirty minutes
    • Fixed issue when viewing the post game wrap up in Ultimate Team, skipping through any point would occasionally cause a black background
    • Fixed issue where soaking in Pro AM Screens will occasionaly show online friends as offline
    • Improved detection of Contested Shots in the Paint
    • Fixed Brooklyn Nets road jersey not being in the correct tops menu when the user selects the PRO-AM outfits in the Gear Shop.
    • Inconsistent lighting for player avatar in summer circuit/live run lobbies adjusted
    • Added "Good Defense" event for stopping an inside shot via a collision
    • Improved stability if the fifth and fourth users leave a live run lobby just before the timer expires
    • Fixed Lobby host changes in persistent sessions
    • It is no longer possible to change your Play Style after becoming receiving the Superstar designation.
    • Fixed framerate drop when User B constrains the title in a H2H game.
    • Fixed occasional loud crowd cheer while playing in OKC
    • Enabled standing crowd animation stream(s) for ProAm Venues
    • Improved Pro-Am stability
    • Fixed Dynasty salary cap restrictions issue
    • Fixed issue where the rising star is told to guard someone else, but gets penalized when the original opponent that was guarded makes a shot in Rising Star mode
    • Fixed issue where Rising Star is not in the starting lineup when the Star becomes a 'STARTER' and enters a game in Rising Star mode
    • Tuned penalty for passing up shots
    • Pro-Am: Added link to Skills Progression from lobby
    • Improved Content Update stability
    • Fixed parts of the geo blocking the camera in Terminal 23
    • Fixed black texture where an exit sign should be in the Seattle Pacific University arena
    • Addressed Summer Circuit AI Alley Oop tuning
    • Fixed issue where the stanchion poles and clock do not turn invisible in SPU venue
    • Fixed issues with the Activity Feed
    • Fixed issue with blocks going back to offense too much
    • Fixed issue where help defense fails to react in time from a successful post move
    • Fixed standing crowd popping in game
    • Fixed issue when on an interception or steal the AI ball handler goes into a one off animation when they have an advantage
    • Fixed issue when playing a Summer Circuit game in Brooklyn Park with another User the Pre game NIS only showed 4 Players coming onto the court
    • Fixed intermittent periods of not seeing lobby avatar images in the Pro-Am lobby
    • Fixed “Make an Assisted Shot” not triggering when completing an alley oop, layup or dunk in Summer Circuit
    • Re-ordered the position slots in the lobby to be PG, SG, SF, PF, C
    • Implemented new generic facial animation
    • Fixed a soft lock that occurred when accepting an invite to a Summer Circuit lobby that is currently full
    • Fixed issue when an opponent select the quit and count option in an Ultimate Team H2H game

    Last edited by cdj; 11-24-2015 at 07:27 PM.

  2. #2
    Heisman Rudy's Avatar
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    Whoops. Missed this. Have to head to Toronto at noon. Probably won't be able to check it out just yet.

  3. #3
    Administrator JBHuskers's Avatar
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    Can't wait to check out the park.
    The dude abides.

  4. #4
    Administrator cdj's Avatar
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    Now updated with info from EA. Quite a lengthy list of gameplay and bug fixes, as well as updated face scans and uniforms.

  5. #5
    Heisman Rudy's Avatar
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    They added a new dribble frequency slider. Curious about that.

  6. #6
    Administrator cdj's Avatar
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    Here are two of the new uniforms available now with the roster update that coincided with this game update:




  7. #7
    Administrator cdj's Avatar
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    I dug into the rosters as I had been hearing/reading some user issues and complaints with them. My findings if anyone is interested....

    Spoiler: show
    Wrong Look Completely
    Nemanja Bjelica (MIN)
    Duje Dukan (SAC)
    Marcelinho Huertas (LAL)
    Sasha Kaun (CLE)
    Joffrey Lauvergne (DEN)
    Boban Marjanovic (SA)
    Salah Mejri (DAL)
    Raul Neto (UTA)
    Tibor Pleiss (UTA)

    Bald Treatment (Would be generally acceptable if hair added)
    Aaron Harrison (CHA)
    Jarell Martin (MEM)
    Bobby Portis (CHI)
    Terry Rozier (BOS)
    Rashad Vaughn (MIL)
    Delon Wright (TOR)
    Joseph Young (IND)

    Wrong Number
    Justin Anderson (DAL) - #23, should be #1
    Mario Chalmers (MEM) - #99, should be #6
    James Ennis (MEM) - #98, should be #8
    Javale McGee (DAL) - #34, should be #11
    Jordan Mickey (BOS) - #1, should be #55
    Josh Richardson (MIA) - #14, should be #0
    Damjan Rudez (MIN) - #13, should be #10
    Donald Sloan (BRK) - #0, should be #15
    Christian Wood (PHI) - #33, should be #35

    Position Changes - Somewhat subjective, but this is generally what primary position should be.
    SF James Anderson (SAC) - Should be SG
    PF Luke Babbitt (NO) - Should be SF/SG
    PG Leandro Barbosa (GS) - Should be SG
    PF Andrea Bargnani (BRK) - Should be C
    SF Nicolas Batum (CHA) - Should be SG
    SG Kent Bazemore (ATL) - Should be SF
    C Bismack Biyombo (TOR) - Should be PF
    PF Tarik Black (LAL) - Should be C
    PF Matt Bonner (SAS) - Should be C
    SG Kobe Bryant (LAL) - Should be SF
    PF Clint Capela (HOU) - Should be C
    SF Vince Carter (MEM) - Should be SG
    PG Jordan Clarkson (LAL) - Should be SG
    C DeMarcus Cousins (SAC) - Should be PF
    PF Robert Covington (PHI) - Should be SF
    PG Seth Curry (SAC) - Should be SG
    PG Troy Daniels (CHA) - Should be SG
    PF Branden Dawson (LAC) - Should be SF
    PF Boris Diaw (SA) - Should be C
    PF Tim Duncan (SA) - Should be C
    SG James Ennis (MEM) - Should be SF
    PF Jeremy Evans (DAL) Should be SF
    SF Tyreke Evans (NO) - Should be SG/PG
    C Cristiano Felicio (CHI) - Should be PF
    SG Evan Fournier (ORL) - Should be SF
    PF Pau Gasol (CHI) - Should be C
    SF Paul George (IND) - Should be PF
    SF Gerald Green (MIA) - Should be SG
    SG P.J. Hairston (CHA) - Should be SF
    PG Justin Holiday (ATL) - Should be SG
    SF Rondae Hollis-Jefferson (BRK) - Should be SG
    SF Rodney Hood (UTA) - Should be SG
    C Kris Humphries (WAS) - Should be PF
    PF Joe Ingles (UTA) - Should be SF/SG
    SG Christapher Johnson (UTA) - Should be SF
    SG Joe Johnson (BRK) - Should be SF
    SF James Jones (CLE) - Should be SG
    PF Joffrey Lauvergne (DEN) - Should be C
    C Meyers Leonard (POR) - Should be PF
    PF Kevon Looney (GS) - Should be SF
    SF Luc Mbah a Moute (LAC) - Should be PF
    SF Khris Middleton (MIL) - Should be SG
    PF Greg Monroe (MIL) - Should be C
    C Mike Muscala (ATL) - Should be PF
    C Nerlens Noel (PHI) - Should be PF
    PF Steve Novak (OKC) - Should be SF
    PF Damjan Rudez (MIN) - Should be SF
    SF Brandon Rush (GS) - Should be SG
    SG Donald Sloan (BRK) - Should be PG
    PF Jared Sullinger (BOS) - Should be C
    SF Hollis Thompson (PHI) - Should be SG
    PF Tristan Thompson (CLE) - Should be C
    SG Joseph Young (IND) - Should be PG
    SF Nick Young (LAL) - Should be SG

    Name Change
    DJ Augustin (OKC) - Appears to go by 'D.J.'
    Jose Barea (DAL) - Appears to go by 'J.J.' Barea
    PJ Hairston (CHA) - Appears to go by 'P.J.' Hairston
    Christapher Johnson (UTA) - Appears to go by 'Chris' Johnson
    OJ Mayo (MIL) - Appears to go by 'O.J.' Mayo
    CJ McCollum (POR) - Appears to go by 'C.J.' McCollum
    KJ McDaniels (HOU) - Appears to go by 'K.J.' McDaniels
    CJ Miles (IND) - Appears to go by 'C.J.' Miles
    Larry Nance JR (LAL) - Appears to go by Larry Nance 'Jr.'
    Johnny O'Bryant (MIL) - In writing, goes by Johnny O'Bryant 'III.' Jersey back only reads 'O'Bryant.'
    Kelly Oubre (WAS) - On roster, goes by Kelly Oubre 'Jr.' Jersey back should read 'Oubre Jr.'
    JJ Redick (LAC) - Appears to go by 'J.J.' Redick
    Ishmael Smith (NO) - Appears to go by 'Ish' Smith (primarily)
    TJ Warren (PHO) - Appears to go by 'T.J.' Warren
    CJ Wilcox (LAC) - Appears to go by 'C.J.' Wilcox
    Joseph Young (IND) - Appears to go by 'Joe' Young

    Missing Players
    F Rasual Butler (SAS)
    PG T.J. McConnell (PHI)

    Extra Players
    C Henry Sims (PHO) - Was cut by team on October 24. Signed with NBDL team on November 12.
    SF Reggie Williams (SAS) - Was cut by team on October 24.

    Starting Lineups
    BOS: PF Jared Sullinger in place of C Tyler Zeller
    BOS: PF Amir Johnson in place of David Lee
    BRK: SG Joe Johnson in place of SF Bojan Bogdanovic
    BRK: SF Rondae Hollis-Jefferson should be starter at SF
    CHA: SF Nicolas Batum in place of SG P.J. Hairston
    CHA: SG P.J. Hairston in place of SF Nicolas Batum
    DAL: SG Wesley Matthews in place of PG Devin Harris
    DEN: SG Gary Harris in place of SG Randy Foye
    DEN: C J.J. Hickson in place of C Jusuf Nurkic
    MEM: SG Tony Allen in place of SF Jeff Green
    MIL: SF Jabari Parker in place of Giannis Antetokounmpo
    MIL: SF Giannis Antetokounmpo in place of PF John Henson
    NO: SF Alonzo Gee in place of SF Dante Cunningham
    ORL: SF Evan Fournier in place of SF Tobias Harris
    ORL: SF Tobias Harris in place of PF Aaron Gordon
    PHI: PG T.J. McConnell (not in game) in place of Isaiah Canaan
    PHI: SG Nik Stauskas in place of Jakarr Sampson
    PHI: SF Jerami Grant in place of Hollis Thompson
    SAC: C DeMarcus Cousins in place of PF W. Cauley-Stein
    SAC: PF W. Cauley-Stein in place of C DeMarcus Cousins
    TOR: PF Luis Scola in place of PF Patrick Patterson
    UTA: PG Raul Neto in place of Trey Burke
    UTA: SG Rodney Hood in place of Alec Burks

    Shoes
    Leandro Barbosa - Has worn Nikes last two seasons
    Patty Mills - Wears Under Armor
    Tim Duncan - Community member says he is wearing a very old Adidas shoe model; the same as he wore in Live 10.

    Other
    - Joe Ingles (UTA) - Should be a left-handed shooter.
    - It appears every player are listed as being one year younger than they really are. If an early season birthday, they end up two years behind until Dynasty/season is advanced.

  8. #8
    Heisman Rudy's Avatar
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    Nice work! I hope to play some finally tomorrow. Working on 3.5 hours after a long day.

  9. #9
    Heisman Rudy's Avatar
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    Was finally able to play a game this morning after being away for work. The game plays similarly as it did before the patch (and I liked the game pre-patch; just wished defensive help was better). I didn't notice a night and day overall difference but it's only one game which also means it's hard to tell if some changes are just random or part of the patch. Here are some thoughts:

    1) Driving to the basket and perimeter defense felt very similar to me.
    There may have been more physical bodying outside but I felt getting to the basket was about the same. It did appear that players may rotate over more to the basket to help at the rim but I'm not sure if there was much of a difference.

    2) More fouls.
    The Bulls trounced my Pistons 89-65 and went 22-24 from the line. Contested shots certainly seemed to result in more fouls.

    3) Less blocks.
    Despite having blocks maxed out at 100 there was a total of 1 block between both teams. May have been a fluke but a bit concerning.

    4) 3 point shooting toned down.
    The Pistons aren't a good 3 point shooting team and I went 3-24 from downtown. Contested 3 percentages seem to have taken a dip after the patch.

    5) Less Points in Paint.
    Cpu shot more mid range including taking a couple dribbles and shooting pull ups. The Bulls scored 89 and only got 36 in the paint. That is very low for NBA Live. They didn't seem to drive to the hole as much. One game?

    6) Auto subs seemed stupid.
    Guys like Reggie Bullock and Aaron Baynes were the first subs off the bench this time despite low ratings. It was annoying with the latest roster update. Jodie Meeks was on the active roster as the 7th man and didn't play a minute. May have to turn off auto-subs.

    Here is the Bulls shooting chart:
    Last edited by Rudy; 11-26-2015 at 08:37 AM.

  10. #10
    Heisman Rudy's Avatar
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    Played another game and pulled out a win with the Rockets over the Clippers. The computer definitely seems more willing to take shots from the outside. I still think there are more fouls than pre-patch. I don't think blocks are an issue after having a combined 10 blocks in this game and that included a couple dunks (more on the way up). I really don't see much difference in the perimeter defence or driving the lane. It feels the same although the help defense is a bit better possibly. In this last game I noticed the cpu executing double teams more often. Again - fluke? Three point shooting is definitely toned down although I think it's better that way. Contested shots seem to drop about 20% or about half your normal shooting percentage if wide open. I personally don't notice a difference in rebounding. The game feels good but I'm surprised to see the no body/shirt glitch from the demo rear it's head in this patch. Why did a mistake come back?

    Overall I still very much like this game. I don't think this patch will change many people's minds one way or another to be honest. You either like Live basketball or you don't. I think this patch did tone down the offence a little.
    Last edited by Rudy; 11-26-2015 at 04:20 PM.

  11. #11
    Heisman Rudy's Avatar
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    What happened to the uniforms as some are now missing? The Rockets chrome set is gone. I'm sure they had it in before.

  12. #12
    Heisman Rudy's Avatar
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    Really wished the sliders were 5 point increments. The Heat just went 1-17 from downtown against me. That was fluky but overall I think they are a bit low but one click on the sliders has a big impact on threes.

  13. #13
    Heisman Rudy's Avatar
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    One thing I noticed pre-patch was that pure jump shots (not layups or post shots) in the paint would sometimes have ridiculously low percentages. I remember seeing some around 10% and it seemed odd although I didn't see it very often. Now if I dribble into the lane for a shot I'm seeing percentages in the 40s and it's much more realistic.

  14. #14
    Administrator cdj's Avatar
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    What are your thoughts on offensive rebounding (esp. CPU) post-patch?

  15. #15
    Heisman Rudy's Avatar
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    Quote Originally Posted by cdj View Post
    What are your thoughts on offensive rebounding (esp. CPU) post-patch?
    Overall the game feels a bit smoother and more natural but I haven't noticed a huge difference in rebounding. Others feel it is a big improvement but the numbers at the end of the game seem pretty normal to me. About 25% of all rebounds should be offensive and I saw realistic numbers before and post patch with slider tweaks. I think rebounding is good imo. How about you?

    Played a game it the Clippers against the Heat and the Heat were 1-17 from downtown. Maybe a fluke but open 3s were definitely reduced and contested threes are even harder. I think the numbers are bit low. I may experiment with a slider tweak up for both sides.

    Do you think the post game is easier post patch? It feels a touch easier to me but I'm not sure. I had some nice success with Griffin in my game. I streamed quite a bit of it this morning. Up to two people watched lol. I think bad passes may get picked off a touch more too.

  16. #16
    Administrator cdj's Avatar
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    Re: CPU Oreb - As noted in the patch notes, they added/cleaned up some rebounding animations. There's a new one that looks good (player skies up and grabs/controls ball with one hand), but I think there's something fluky with it. Unsure if it allows CPU to go up really quickly or if ball physics are off with it, but I have been been getting sequences where the CPU gets 3-4 OReb a possession. Happens maybe once or twice a game. I have a vid of it where you can tell the ball does something weird on the rebound attempt. I've yet to see anyone else mention it, so initially I thought it was user error but I really believe there's an issue with it.


    I've noticed that the CPU is better at picking off passes as well. Both in terms of jumping passes and also in ball awareness passing into the lane, say on a cutter to the basket.


    I've always thought post-play was kind of easy but it might be easier yet post-patch. Drop-steps (post-up, spin baseline) seemed like money before in the game, still the case.

  17. #17
    Heisman Rudy's Avatar
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    Yeah, I do agree on the post game. Going to try some tweaks before my next game. Nothing too radical.

  18. #18
    Administrator cdj's Avatar
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    Quote Originally Posted by Rudy View Post
    What happened to the uniforms as some are now missing? The Rockets chrome set is gone. I'm sure they had it in before.
    The San Antonio Spurs Stretch, Houston Rockets Home Alternate, & Phoenix Suns Road Alternate are missing - maybe even more.

    Saw this on OS & verified: the specific arena sounds (say after a free throw or three pointer in Orlando) also do not play post-patch.

  19. #19
    Administrator JBHuskers's Avatar
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    The patch didn't fix the "magician" bug where the players have no tops and are sawed in half. I think it made it worse.
    The dude abides.

  20. #20
    Heisman Rudy's Avatar
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    The last patch fixed that. I never saw guys missing their shirts until this new patch.

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