The latest NBA 2K15 patch is now available for PS4 and is expected for Xbox One & PC later this week.

Patch Notes:

NBA 2K15's Patch #3 has been released on the PS4. It is coming to Xbox One and PC soon.

Here are your full patch notes:

GENERAL

- Continued improvements have been made to the face scanning process. Please ensure you have plenty of balanced lighting (natural light is best) for best results.
- A number of improvements have been made to the MyPARK Championship experience. Get out there and represent your Park!

- The following players have received updates hairstyles/beards: Chris Andersen, Carmelo Anthony, Dwight Howard, Martell Webster, Josh McRoberts, Deandre Jordan, Marcin Gortat, Kyrie Irving, Iman Shumpert, Michael Williams Carter, and Xavier Henry.

- The following players have received new or updated head scans: historic Shaquille O’Neal, Damian Lillard, Larry Sanders (goggles), Otto Porter (prescription goggles), Steve Nash, and Jordan Hill. Rajon Rondo now has a new body type.

- Updated the Atlanta Hawks uniform to match the look for the 2014-15 season.

- Updated the Toronto Raptors uniform by reducing the thickness of the red trim around the arms.

- Updated the referee uniforms to match the look for the 2014-15 NBA season.

- Improved lip sync and facial animations for a number of the Real Voice interviews with Doris Burke.

- Fixed an issue where the commentator would occasionally reference an on-screen overlay when one was not being displayed.

- Fixed a case where the game would occasionally hang when scrolling by the created players tab in the Roster Creator.

- The shooting form and shot base animations are now correctly coupled when scrolling through them in Edit Player.

- A League Members screen has been added to Online Leagues, with the ability for admins to kick users from the league as well as the ability to award a win to the user of their choosing.

- In Online Leagues, a clear indication of who won/lost playoff games is now provided when viewing the results of games around the league.

- When accepting an Online Leagues invite on the Main Menu, the user will no longer lose functionality after accepting an invite, then canceling out of the Retrieving Content Data dialog.

- When spectating or in Got Next in the Jordan Rec Center, the quarter and time remaining will now appear in the score bar.

- Created/generated players will now have their hot zones updated when their position changes.

- Users with very low teammate grades in All-Star Team-Up/MyPARK games will be removed from the current session.

- NBA players now have appropriate wingspans/body lengths listed when editing them in Edit Player.

- Users are now able to change where the NBA logo is placed on their headband when viewing it in Accessories in the MyPLAYER Store.

- Updated the Adidas Ankle Brace to match its real-life counterpart (velcro now faces out).

- Fixed an issue where parties of 5 would sometimes get split up when searching for All-Star Team-Up game.

- Records will now be shown with the correct values when loading into quick matches online.

- Resolved a rare issue where the game would randomly hang during the Dunk Contest at All-Star Weekend.

- The correct players names and scores are now shown during the tiebreaker round in the dunk contest at All-Star Weekend.

- MyTEAM users who quit out of the game as soon as the clock hits 0, but before the game flow officially ends, will now receive their earned MyTEAM points.

- Fixed a rare hang that would occur if the user attempted to Rematch during a very small window at the beginning of the Halftime Report.

- (PC) Support for 21:9 resolutions has been added.

- (PC) Support for adjusting controller vibration has been added into the VideoSettings.cfg file located in your %APPDATA% folder.


GAMEPLAY

- Several improvements made to defensive movement to make it more responsive.

- Fixed several issues preventing shooting fouls from being called at a high enough frequency for both the user and CPU.

- Fixed 3PT line recognition for jump shooters to prevent them from stepping over the line when attempting 3PT shots.

- Pass speeds have been increased to reduce "floaty" passes.

- Increased the AI's usage of 3PT shots to better match real life NBA statistics.

- Implemented a casual walk-up state and new back-to-basket walk launch to get rid of the "hunchback" walk-ups. Also made it easier to dribble walk in general.

- Disabled technical fouls due to excessive timeouts in online games to prevent griefing.

- Fixed overpowered behind-the-back dribble moves.

- Addressed several cases of control unresponsiveness in the dribbling system.

- Tuned interior and contact shot success for more predictable outcomes.

- Reduced contact dunk frequency for Posterizers in all game modes.

- The AI will now evaluate more options rather than always doing "auto-putbacks" off of offensive rebounds.

- Several improvements made to balance offensive and defensive rebounding.

- More impactful penalties instituted against "zig-zag" 3PT exploit.

- Corrected a case where block inputs were being dropped near the basket.

- Increased the frequency of reaching fouls.

- Tuned defensive closeout speed and effectiveness.

- The shot meter is now enabled during free throw situations.

- Reduced the frequency of moving screen violations.

- Fixed an exploit in which the user could continually engage and disengage from the Post to get to the basket.

- Changed the default setting for Defensive Assist online to 50 to help with on-ball defense.

- Re-worked the shot fatigue system to take more factors into account to better simulate real life.

- Tweaked the ‘Beluba’ Camera to make it more playable in transition and during free throws.

- Fixed the ability to throw long touchdown passes by alley-ooping to the receiver from the backcourt.

- Force receivers to play standing catches on check-ball passes.

- Fixed an issue where a user's pass release type request was being overridden during fast breaks.

- Fixed several cases of rebounding goaltends being called too frequently.

- Improvements to passing and catching into the post.

- Made passers more aware of defenders behind them when selecting pass animations.

- Fixed Play-call messages not appearing when calling a play in the Jordan Rec Center.

- Prevent post players from auto pump faking from dropsteps.

- Delayed the AI's decision to pass on pick & rolls until the roll animation has launched.

- Improved Deny Ball movement when Out of Position.

- Improved the responsiveness of the Right Stick defensive Quick Steps.

- Addressed a rare issue where the user wasn’t able to move his defender during an inbound situation.

- Fixed on-ball defense facing when out of position and really close to the ball handler.

- Prevented off-ball defenders from going into a shot contest if an on-ball teammate is already in one.

- Made it easier to control your player during the 2K Camera flip transition.

- Improved post shot selection for AI-controlled players to better match their tendencies.

- Reduced the frequency of steals in perimeter body-ups.

- Fixed the logic for the AI dribbler passing to the roll man in pick-and-roll situations.

- Removed dribble drive stutter that was occasionally playing in the wrong situations.

- Improved Points of Emphasis logic for late game situations.

- Player attributes now dynamically update in the Substitutions menu to demonstrate the effects of hot/cold streaks and injuries.

- Improved logic and spacing for players in the Triangle freelance offense.

- A number of other smaller changes have been made to address issues as well as enhance the user experience.


MyCAREER

- Improved shot awareness and raised shot percentages for teammates in MyCareer to make them more effective.

- Several improvements made to the Teammate Grade evaluation.

- Fixed an issue where tattoos equipped while in the Practice Gym failed to apply to the player when playing the next NBA game.

- Fixed an issue where an incorrect scene would sometimes play when the user’s team wins a playoff series against a rival NBA player.

- During the offseason, your favorite team should no longer try and recruit you if you are already on that team.

- Users can now preview sounds in the Arena Media menu prior to purchasing.

- Fixed a rare case where a player not on the team would appear in scenes with the MyPLAYER.

- The ‘Chase Down Artist’ badge should now unlock at the appropriate time.

- The requirements for the ‘Dimer’, ‘Acrobat’, ‘Scrapper’, ‘Spin Lay-in’, ‘Post Hoperator’, and ‘Charge Card’ badges have been lowered to make them a little more attainable.

- The +/- stat will now display proper values after portions of the game have been simulated.

- Corrected an issue where the MyPLAYER was sometimes not the offensive player in the post scoring drill.

- Fixed an issue where pre-game rituals would occasionally not trigger before a played game.

- Corrected a case where the camera would sometimes look at the other team during a speaking huddle.

-The MyPLAYER will now wear his team’s uniform during the Three-Point Contest at All-Star Weekend.

- The MyPLAYER will no longer wear his in-game accessories along with his casual clothes in the Sprite commercial.

- The Rising Stars and All-Star games will no longer take place in the 2014 all-star arena starting with year 2 of MyCAREER.

- The Hall of Fame environment has been completely re-lit to increase the visual fidelity of the experience.


MyGM/MyLEAGUE

- Addressed an issue where some save progress would be lost in an active save when loading a custom roster and playing a game outside of MyGM/MyLEAGUE prior to entering it.

- Fixed an issue where user-approved trades (via Trade Approval) were occasionally not processed when accepted during the offseason in MyLEAGUE.

- Tuned generated draft class creation to create more variety with respect to body scale proportions (e.g. shoulder width, wingspan, etc.).

- Tuned DPOY formula in order to get more accurate award recipient finalists.

- Fixed an issue where a player’s injury recovery time could dramatically drop when aggravating an existing injury.

- When a player worsens an injury by attempting to play through it (e.g. Sore Knee -> Torn ACL), the injury duration will now be updated to match the new injury.

- Your Trainer will now inform you of exactly which body part he is worried about when uncovering an injury concern on a draft prospect.

- Corrected an issue that was restricting some players from signing contract extensions in-season despite having the appropriate number of bird years.

- Players that are focused on Injury Rehab will no longer aggravate existing injuries during Training.

- When prompted to Load / Download a draft class, the menu will now also populate with classes built by your fellow community members.

- In MyGM, the user will no longer receive an offseason owner goal to not lose a player to free agency when that player is already signed for the next season.

- In MyGM, your owner will no longer ask you to upgrade a position where you already have a star player when you have another position in need of a clear upgrade.

- In MyGM, fixed an issue where upgrades that affect durability affected only the miscellaneous durability instead of the durability of all body parts.

- In MyGM, the user will no longer fail the ‘Keep Morale above X’ goal is the related player gets injured and his morale drops below the threshold as a result of the injury.

- In MyGM, CFOs with the ‘Bully’ badge will no longer lower their own Trust due to the badge.

- The game will no longer hang when trying to finish the offseason with 4 or less players on the roster (What are you thinking anyhow?).

- Addressed an issue in the Gameplan where the rotation would reset when leaving a team-specific gameplan for a team that had 15 players on the roster.

- Head Coach hirings/firings are now tracked in the Transaction Report.

- Fixed a bug where the social media messages from different Power Rankings personalities would be incorrect when starting with a Fantasy Draft.


NOTE: All patch fixes will work in your existing game mode saves.