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Thread: Planning for Next Season (2015)

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  1. #1
    Administrator gschwendt's Avatar
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    Planning for Next Season (2015)

    We're obviously at the stage where we're looking towards the next season. With me taking over and with the next season starting soon, I wanted to open up discussion on a few topics.


    1. Suggestions for slider changes... we need changes, give me your feedback
    2. Do we limit recruiting next season? Currently the poll leads 3-1 but only Escobar, myself, marcotte14, & skipwondah33 have voted. At this point, we would limit to only 4-star recruits... deadline to vote is before preseason starts.
    3. Is everyone returning for next season? I assume everyone that's active plans to continue but how about Eric & Razor? I'll reach out them specifically but now is the time to make it known that you don't plan to return.
    4. With the question of everyone returning, do we make any conference changes? Certainly UCLA & Auburn will be swapped out to other conferences... other than that, do we shuffle conferences up? We're at 10 right now... do we go shift down to 5 users in a conference giving us 4 UvU games each season?


    Any other topics you want to discuss, by all means, let's hear it. Everyone that has been in an OD I ran before should know that I'm very open to discussion... I'll make decisions if no one else will but otherwise I'm just here to hit the advance button.

  2. #2
    Heisman skipwondah33's Avatar
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    Tackling man lol. I don't want them all but the rate people bounce off and get trounced..even in user vs user games is frustrating. I know our guys are bad but I have guys with 70-75+ tackle rating going against guys with 50-60 break tackle/trucking...who are destroying my guys multiple at a time.

    Hell your WR I think on that screen broke what 5-6 tackles alone?

    Coverage sucks but that's because all of my players suck at it..even the good ones lol. Hopefully we will become better at it with better players.

    Just looking forward to next season's players

  3. #3
    Administrator gschwendt's Avatar
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    It looks like both Eric & Razor will remain with us, though both will stay on auto for the time-being. With that in mind, I say we go to two conferences of 5 User teams (each conference with 1 auto). Let me know any objections or thoughts and if you have a suggestion on how to break the conferences up.

  4. #4
    Administrator JBHuskers's Avatar
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    I'm good with limiting to for two more years then open it up.

    I'm back next season and up for whatever. I wouldn't mind less user games as it has been tough lately to get with people's work schedules.
    The dude abides.

  5. #5
    Varsity marcotte14's Avatar
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    I still think it is way too easy to pass on the cpu, or move the ball in general. I think tackling is ok, due to the fact of how bad our teams are, I've noticed a difference from just last year with that. I know myself and a couple other teams are ranked and 1 team is undefeated, IMO of how bad are teams are, that shouldn't happen, I mean this is a death Penalty OD and we potentially have a team playing the BCS NC game in the 2nd year.

    IMO I also think that we should keep the conferences the same to keep the realism of CFB, but take out UCLA and Auburn and bring back the best PAC12 and SEC team that we took out in the first place. (I think its Cal and Texas A&M)

  6. #6
    Heisman skipwondah33's Avatar
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    I have guys with 70+ tackling though. Every player they attempt to tackle shouldn't instantly knock them over like a bowling pin. You would everyone who carries the ball is 300+ lbs and running full speed.

    That shouldn't happen 90% of the time and especially shouldn't happen to 3-4 players all at once like I've had happen multiple times. Said player will take hand off and get 3 steps. .. lower his shoulder and 3 guys instantly hit the ground like a semi truck hit them....meanwhile losing no momentum and getting faster.

    In regards to passing. I think it's easy with certain plays. Not much seems to work against the CPU other than a handful of plays...they play the Read Option stupidly. Then again though they defend other plays like my team is moving in quick sand most of the time. Will have lane or outside all of sudden 3 players are free before I even get out of back field

  7. #7
    Booster JeffHCross's Avatar
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    Slider changes: Obviously I'm content with the current sliders. I do agree with marcotte that this level of success probably shouldn't happen, so I'd be good with finding more difficult sliders. For example, I wonder how far these current sliders are from what you guys were using pre-reboot. Obviously those sliders were designed to give better contests at the Powerhouse level, so I wonder how they would scale to our level of teams. We should be struggling more than we are (though, as skip mentioned this week, momentum is everything in this game). I'd be interested in looking at some sliders that others have used, though I don't want to make massive, sweeping changes just for the sake of changes.

    We now know that penalty sliders are a huge part of gameplay, even though that makes practically no sense. I think that should be one of the first places we look to change right now.

    Recruiting: I voted in the poll to stay at . I had proposed a +2 rule, but Snoop is the only one that will be next year, so close enough.

    Conferences: I agree that the conferences deserve re-balancing (especially with 2 members of the SEC/Pac being on Auto for most of the season). However, JB's right that it's getting harder and harder to schedule. Snoop and I got lucky this week. I'd like 5-user conferences, but realize that it would slow us down. You guys have been playing this game for a year solid, so maybe you wouldn't mind slowing down ... I'm just getting back into the swing of things, so I want to go fast-fast-fast

    Quote Originally Posted by skipwondah33 View Post
    I have guys with 70+ tackling though. Every player they attempt to tackle shouldn't instantly knock them over like a bowling pin.
    And the average Georgia running back has 84 BTK, 80 TRK, and 81 ELU. I don't know which of those go into calculating a broken tackle (I think BTK is only used for simulations), but overall that kind of rating difference is going to mean, on average, you'll probably miss a tackle. The best tackler on my current roster has 75 TAK. The worst LB on Ohio State's default roster (a 69 OVR Freshman) has 75 TAK. No other player at LB for OSU has below 78, and most are 80 and above. Most of Ohio State's safeties are above 75.

    This is like playing Madden with a bunch of 7th round draft picks. Or the Browns. Or the Raiders. Or putting cornerback-level tacklers at every position We should struggle. The problem is that the game is, and always has been, an all or nothing programmed game. Either you get your ass run over, or you make the tackle. It doesn't know there should be a middle ground that isn't remotely consistent.
    Twitter: @3YardsandACloud

  8. #8
    Heisman skipwondah33's Avatar
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    Not just the tackling but the Physics and how the actions are displayed. I can be running close to full speed to someone not moving at all but once they catch the ball and turn I will get planted into the ground like they were moving at full speed. It's random. You would think hitting someone before they truly got started sort a speak would be a good thing. In fact though doing that results in you being trucked and said player gaining speed after trucking you.

    My 3 starting LB's have 77, 77 and 75 tackle ratings. Yet are destroyed time and time again by QB's, RB's and TE's...even WR's. I'm talking even guys rated around my level (Auburn, Georgia State). If you check the 9:49 (2nd quarter in the game) mark of my game with G, that is how I give up alot of TD's..surprised he didn't score on that I honestly figured he was going to after shaking off first 2 tackles. CPU would have but they would have gotten faster each broken tackle. Anderson has very low BTK, Elusive and Trucking ratings.

    Now I know I completely whiff on alot of tackles because I'll never get use to the twitchy movement ability likely, but ones where I come into contact with the ball carrier with the momentum and angle you would think it's my 4-yr old son trying to tackle these guys the way they are thrown about.

    We can put up hundreds of yards through the air, run Options all day that baffle the CPU and give the QB boatloads of room (see Mosley's numbers), break records with these crappy teams...but aren't expected to be able to Tackle with them?

    It's not even just the way are teams are rated. The CPU breaks alot of tackles period even when you have an All-American team I've found.

    If my guys can tackle half as well as the Georgia game I'd be tickled . Usually when I play I expect the CPU to shrug off the tackle, so I dive then immediately try to change players so I can help out after the broken tackle. Didn't need to do that but a few times which were unsuccessful as well.

  9. #9
    Booster JeffHCross's Avatar
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    Quote Originally Posted by skipwondah33 View Post
    We can put up hundreds of yards through the air, run Options all day that baffle the CPU and give the QB boatloads of room (see Mosley's numbers), break records with these crappy teams...but aren't expected to be able to Tackle with them?
    No, honestly, we shouldn't be able to do any of it
    Twitter: @3YardsandACloud

  10. #10
    Heisman skipwondah33's Avatar
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    Like the way the game feels and plays with the team being crappy. Just want to be able to tackle better in instances where a tackle should happen. Sometimes it feels like I'm going against Christian Okoye in Tecmo Bowl. One of my favorite players growing up



    Other than that I don't know much about sliders to be suggesting changes. I'm good with whatever you guys think. I do agree with the conference changes though.

  11. #11
    Administrator gschwendt's Avatar
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    I have a SS with 95TKL and two LBs with ~85TKL and they even get bounced off of poor running QBs & WRs. Tackling certainly needs to be adjusted... whether that's HUM Tackle, HUM Run Defense (isn't that still a thing) or CPU RB Ability. That said, I agree that we at the same time need to make some things more difficult... it will be hard to balance it out for everyone but I'll work on creating some decent sliders this weekend.

  12. #12
    Booster JeffHCross's Avatar
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    G, at the very least, something's screwy with the CPU conferences. Neither Louisville (ACC) nor Minnesota (CUSA) played any conference games.
    Twitter: @3YardsandACloud

  13. #13
    Heisman psusnoop's Avatar
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    I'm back.

    I thinks tougher set of sliders are needed at this point.

    Tackling, cpu run tackle, offensive run block lowered. Cpu pass accuracy dropped 5, cpu we catch dropped 5, human tackle up 10-15, human pass Acc lowered 5, human run block lowered 5-10.

    Something we we shoot for 7-9 wins next two seasons. This should not be as easy as it seems to be.

  14. #14
    Administrator gschwendt's Avatar
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    Here are the current settings & sliders. I have a set that I'm in the process of tweaking but wanted to paste these to get some discussion.

    Settings
    CPU Offensive Skill Heisman
    CPU Defensive Skill Heisman
    User vs User Skill Heisman
    Quarter Length 8 Minutes
    Game Speed Normal
    Speed Threshold 0
    Home Field Advantage On
    Ice the Kicker Off

    Penalties
    Offsides 50
    False Start 50
    Holding 50
    Facemask 50
    Offensive Pass Interference 50
    Defensive Pass Interference 50
    KR/PR Interference 50
    Clipping 50
    Intentional Grounding 50
    Roughing the Passer 50
    Roughing the Kicker 50

    Sliders
    Slider HUM CPU
    QB Accuracy 10 50
    Pass Blocking 45 70
    WR Catching 30 45
    RB Ability 50 60
    Run Blocking 5 75
    Pass Coverage 100 5
    Interceptions 40 40
    Rush Defense 40 90
    Tackling 45 60
    FG Power 25 45
    FG Accuracy 5 40
    Punt Power 25 40
    Punt Accuracy 50 70
    Kickoff Power 35 40
    Last edited by gschwendt; 10-19-2014 at 10:43 PM.

  15. #15
    Booster JeffHCross's Avatar
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    Ice the kicker is off? That explains some things.
    Twitter: @3YardsandACloud

  16. #16
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JeffHCross View Post
    Ice the kicker is off? That explains some things.
    Yeah, first time noticing that myself. No reason for it to be off IMO.

  17. #17
    Heisman skipwondah33's Avatar
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    I knew it was off since start of last season.

    For CPU's rush D to be at 90 it sure does suck against Read Option if that's what we all are using. Against I-Form and the like it's every bit of that slider number.

    A 5 explains ours though and those dump truck sized holes lol...and the speed at which the players struggle to move vs CPU.

  18. #18
    Booster JeffHCross's Avatar
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    I don't think there's any slider that would suddenly defend the Read Option accurately.
    Twitter: @3YardsandACloud

  19. #19
    Administrator gschwendt's Avatar
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    Quote Originally Posted by JeffHCross View Post
    I don't think there's any slider that would suddenly defend the Read Option accurately.
    Correct... read option defense sucks no matter what. As a human, you can do a few things when you know it's coming, otherwise you're at the mercy of your player's Play Recognition rating... and even that has to be higher 90s to be effective.

  20. #20
    Booster JeffHCross's Avatar
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    One thing I definitely wouldn't touch is the speed threshold. Bama burned me three times because their WRs must have had a speed advantage. Wouldn't want to take that away.
    Twitter: @3YardsandACloud

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