In some ways each player's numbers for characteristics are straight forward and easy to predict a result -- DT with 89 power move on a pass play going up against C or G with 80 pass block rating -- in player interactions. Or it should be logical to predict the result.

But in the example I've listed, where does ACC or strength or play recognition or AWR fit into that interaction? I know it's been the age-old question, which characteristics are factored into or combined with other characteristics to help define a result. I don't believe we were ever given the keys to the car by EA to figure this out, so I'm wondering if anyone has their own personal formulas to decide on two similar recruits, or to set depth charts or in the cut players menu (as often as I do wonder about all this, that last situation is the one that stoked my fire just last night; and yes, that does mean I pretty regularly over-recruit, but please don't hold that against me.).

When PocketScout's program for recruiting worked with '11 and '12 (which I skipped), he included a Mobility (MOB) characteristic in the created spreadsheet. It was simply an average of SPD, AGI and ACC. I found that to be a useful trait to know, but always wondered what mattered most when comparing, for example, one DT with 50/50/95 measurables (65 MOB) vs another with 60/55/80. Which one had 'better' MOB? For that answer I think a lot leans toward personal style of play for that particular position.

The thing I'm trying to get at here, though, is do any of you out there use this MOB-type equation idea for other aspects that you'd like to prioritize? Multiply BSH x STR then divide by PMV and carry the 1, add 3 and...voila!, the DT from Calif. is a better pass-rushing option than the one from TX.

Thanks for any feedback, though these are definitely sorry days for the user community and even more so for the EA NCAA programmers that just got escorted to the door.