Game Options
Skill Level Custom Playcall Style Conventional Quarter Length 15 Minutes* Accelerated Clock On Minimum Play Clock Time 16 Seconds Camera Settings Standard Auto Strafe On Auto Sprint Off Injuries 50 Fatigue 50 Game Speed Slow Player Min Speed Threshold 30 Coach Mode Off
Penalties
Offside 80 False Start 75 Holding 54 Facemask 59 Defensive Pass Interference 100 Offensive Pass Interference 100 KR/PR Interference 100 Clipping 52 Intentional Grounding 100 Roughing the Passer 54 Roughing the Kicker 100
Player Skill
Passing QB Accuracy 35 Pass Blocking 52 WR Catching 50 Rushing Broken Tackles 45 Run Blocking 43 Fumbles 38 Pass Defense Reaction Time 5 Interceptions 27 Pass Rushing 40 Rush Defense Reaction Time 15 Block Shedding 45 Tackling 45
CPU Skill
Passing QB Accuracy 68 Pass Blocking 53 WR Catching 65 Rushing Broken Tackles 52 Run Blocking 55 Fumbles 47 Pass Defense Reaction Time 60 Interceptions 37 Pass Rushing 36 Rush Defense Reaction Time 68 Block Shedding 55 Tackling 48
Special Teams
FG Power 43 FG Accuracy 40 Punt Power 43 Punt Accuracy 40 Kickoff Power 50
Volume Control
Master Volume 100 In-Game Commentary 90 Stadium Speakers 90 Crowd Volume 90 On the Field 90 Menu Music 90 Menu SFX 90
Auto-Subs:
QB 50/55
RB 80/87
WR 75/85
FB 70/80
OL 50/55
DT 80/85
DE 80/85
LB 50/55
CB 50/55
S 50/55
*Play Now (I am testing 13-minute quarters in Franchise Mode since the Minimum Playclock Time in Franchise defaults to :20).
Thanks again, to cdj for creating the template.
A few notes about my sliders:
--You can use these with any quarter length, however, if you don't average 130ish offensive snaps your statistics will be low. I am currently testing the use of 13-minute quarters in Franchise Mode.
--I simulate all FG attempts. This is due to the failure of the devs to provide us with a separate set of sliders for User and CPU Special Teams. I recommend you do the same to keep competitive balance.
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