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Thread: UMhester04's All American Slider Set (NCAA 12)

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  1. #1

    UMhester04's All American Slider Set (NCAA 12)

    Settings - House Rules (Game Difficulty & Penalties)

    Gameplay Options
    Skill All American
    Injuries On
    Fatigue On
    Quarter Length 8:00
    Play Clock On
    Coaching Tips Off
    Game Speed Slow
    Player Min Speed Threshold 20
    Home Field Advantage Effects On
    Ice the Kicker On
    Game Rules
    Offsides 90
    False Start 80
    Holding 54
    Facemask 58
    Offensive Pass Interference 100
    Defensive Pass Interference 100
    KR/PR Interference 100
    Clipping 54
    Intentional Grounding 100
    Roughing the Passer 54
    Roughing the Kicker 100
    Custom AI
    USER
    QB Accuracy 5
    Pass Blocking 40
    WR Catching 50
    RB Ability 45
    Run Blocking 40
    Pass Coverage 50
    Pass Rush 50
    Interceptions 40
    Rush Defense 10
    Tackling 50
    FG Power 45
    FG Accuracy 35
    Punt Power 55
    Punt Accuracy 30
    Kickoff Power 45
    CPU
    QB Accuracy 30
    Pass Blocking 55
    WR Catching 60
    RB Ability 70
    Run Blocking 55
    Pass Coverage 45
    Pass Rush 55
    Interceptions 40
    Rush Defense 65
    Tackling 50
    FG Power 55
    FG Accuracy 45
    Punt Power 50
    Punt Accuracy 45
    Kickoff Power 50



    Settings - Strategy (Set Audibles & Auto-Subs)

    Auto-Subs
    OFFENSE
    QB Sub Out 65
    QB Sub In 70
    RB Sub Out 79
    RB Sub In 85
    WR Sub Out 79
    WR Sub In 85
    FB/TE Sub Out 79
    FB/TE Sub In 85
    OL Sub Out 65
    OL Sub In 70
    DEFENSE
    DT Sub Out 79
    DT Sub In 85
    DE Sub Out 80
    DE Sub In 85
    LB Sub Out 79
    LB Sub In 85
    CB Sub Out 70
    CB Sub In 85
    S Sub Out 79
    S Sub In 85


    Settings - System Settings - Volume Control

    Master 100
    Commentators 90
    Stadium PA 100
    Crowd 100
    On the Field 60
    Menu Music 90
    Menu Sound FX 50
    Custom Stadium Sounds 24
    Road to Glory Commentary Off


    *The Auto-Subs are Playmakers set from last year's game with a few edits, he posts over on OS.

    The overall goal of these sliders are to achieve realistic statistics, as well as have a fun playing game and most importantly a game that plays with variety. I believe that achieving realistic stats are important, however if a runningback averages 5 yards a carry for a game and he either is getting stuffed at the line or a ten yard gain to end up with 5 yards a carry, that needs to change. The game must look right and play right (as much as the game engine will let it)

    I have been working on these sliders since the game came out. I would like to say that this is my first time posting sliders, but I feel as though I have a pretty decent base set here.
    Last edited by gschwendt; 08-26-2011 at 12:05 PM.

  2. #2
    I have played a few games so far with these, including FSU(user) at Stanford, where Andrew Luck shredded me to pieces with his precision passing, and Wisconsin(user) at Clemson where Wisconsin's rushing attack carried them to victory.

    My most recent game featured Louisville coming into Syracuse, a match-up that I was at last year so I remember it pretty well and wanted to play this out as the two teams are fairly even. Here are the stats.

    Syracuse (notable players)

    QB Nassib 17-32-246 0 TD 2 INT(awful reads) 53% Comp. % Sacked 5 times
    RB Bailey 19att-91yd-1TD Long of 21
    DT Bromley 7tk (4 solo 3 asst) 3 tfl


    Louisville (notable players)

    QB Stein 10-25-137 1 TD 1 INT 40% Comp. % Sacked twice
    RB Anderson 14att-82yd-1 TD Long of 29
    CB Paschal 3tk (1 solo 2 asst) 1 TD(pick 6)


    Team Stats (Lousiville/Syracuse)

    Score.................27-13
    1st Downs...........11/15
    Total Offense.......280/314
    3rd Down Conv.....7-13/4-12
    4th Down Conv.....0-1/1-1
    RZ-TD-FG............3-0-1/4-1-2
    Turnovers............2/2
    Fumbles...............1/0
    INT.....................1/2
    Total Yards...........478/439
    Penalties-yds........3-25/4-45
    T.O.P..................14:03/17:21


    As you can see I had a tough time reading the defense as I got picked twice but I also managed to pick Louisvilles QB once. It was tough to establish a running game, which led to me not being able to pass very efficiently. In my other games I was able to dominate on the ground with Wisconsin and couldn't stop the pass with Andrew Luck, which led to me winning and losing those respective games.


    For the curious, I looked up the stats from the Louisville-Cuse game last year and the stats look pretty damn realistic to what happened in real life.

    http://espn.go.com/ncf/boxscore?gameId=303100183

  3. #3
    So... I tried ur sliders man, and I really liked the way the game played out. I was playing with my TB team, Morris University Wolves. We are rated pretty high being that I want to compete in the Big East. I played an exibition game vs. Baylor and I absolutely crushed them. I believe I won 66-17 , that score sounds a bit high but I didnt feel that any of my scoring was cheap. Developed a great running game from the 1st Quarter. Reached about 120 yrds with my HB by the half. But as the second half kicked off, Baylor although down by a ton of points buckled down and shut my running game down to 23 yrds for the rest of the game. Pretty awesome. I dropped the Threshold down to 0 being that I dont like players with low speed catching up to a fast scat back runner. It played out really well man. Have you tried these on Heisman? Let me know bro, Im really impressed after my game so Im def keeping these. Ill post stats up so you can see what your sliders produce. Thanks man, look forward to hearing from you.

  4. #4
    I actually haven't tried using these on Heisman, I have a hard enough time moving the ball as it is with these on All American. I feel that I got the game down just right in terms of variety in plays and also in terms of stats, so I am going to keep playing All American as long as I am having a good time playing and it is still competitive. One thing I am trying to do is get a better rushing attack for the CPU without games getting into shootouts. It is difficult but I am slowly finding a way to make it happen. I haven't played many game because I am editing my favorite teams ever since buckeye's rosters came out, but should be back playing soon. Glad to hear you liked them!

  5. #5
    Recruit
    Join Date
    Aug 2011
    Location
    Weatherford, Oklahoma
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    Im trying to use your sliders but there not showing up on my computer.

  6. #6
    Quote Originally Posted by Sooner1484 View Post
    Im trying to use your sliders but there not showing up on my computer.
    I am having this same issue, I feel like we are missing something.

  7. #7
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,221
    Quote Originally Posted by Sooner1484 View Post
    Im trying to use your sliders but there not showing up on my computer.
    Quote Originally Posted by phantomroyalty View Post
    I am having this same issue, I feel like we are missing something.
    They should be fixed now.

  8. #8
    Varsity GatorBait06NC's Avatar
    Join Date
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    SEC Country
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    Ive come to the conclusion that you have to use Heisman as your difficulty if you are a knowledgable fan on how the game works in real life. So far Ive had better games with All-American sets, but one thing is a game killer on AA. Your defensive backs are flat out plain stupid with ZERO awareness. CPU can just air out the deep ball and nine times out of ten, your DB will make no play on the ball when hes is the perfect spot to do so. CPU WRs outplay your DBs like its going out of style. I finally figured out the running games on both the USer and AI. But the passing game is pissing me off. I can either shut them down complete or they throw 3-500 yards a game.

    I was having fun with this game at first, now im starting to feel like im playing the skill level instead of the team. LA Tech passed for 350 on me in the first half and that was the last straw. 3rd and long on 2 different occasions the WRs just outran my zone. My safeties stayed in their spot instead of trailing the WR beyond the zone. I though the AI was supposed to be a lot smarter in zone coverage this year??

    Oh yeah, im going to try these. But from jump street I will not be turning the CPU RB Ability that high. They start breaking way too many tackles. Broken tackles is the area of the game that will have to suffer to produce real stats and scores. My user RB doesnt break too many, so Im not going to let the CPU 70 over RBs turn into Walter Payton. I find that when raising the CPU RB Ability its nearly impossible to get stops at or behind the LOS.
    Last edited by GatorBait06NC; 10-13-2011 at 04:44 PM.

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