Page 1 of 2 12 LastLast
Results 1 to 20 of 32

Thread: Machinima Sports: NCAA Football 12 Interview - Visuals & Pylon Physics

  • Share
    • Facebook
  • Thread Tools
  • Display
  1. #1
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,123

    Machinima Sports: NCAA Football 12 Interview - Visuals & Pylon Physics


    Machinima Sports has posted a Skype interview NCAA Football 12 Art Director Jean Adams and Producer Ben Haumiller. The interview reviews the previous announced visual improvements, but also discloses a new small, but authentic addition to the game: Pylon Physics.


    Image and video courtesy Machinima.com.

  2. #2
    Heisman psusnoop's Avatar
    Join Date
    Jun 2010
    Location
    State College, PA
    Posts
    9,960
    Interesting, nice little touch. Something small but yet something real, I like it.

  3. #3
    Resident Lawyer of TGT CLW's Avatar
    Join Date
    Jun 2010
    Location
    Oklahoma City
    Posts
    12,499
    Its no wind socks but I've been clamoring for pylons that obey the laws of physics. Who cares if the players do not obey the laws of physics.

  4. #4
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,123
    Looks like a pretty cool touch. I'm interested in seeing how many ways there are in 'reaching out' or 'hitting' the pylon to score. With a close defender, will players run towards the pylon and hope to hit it as being brought down so as to get the score versus being down at the 1 or 2? It could also make for some cool scores (and screenshots) on breakaway scores, as in the Machinima shot. The game does need more excitement/action down the goalline and this could be good start.

  5. #5
    Administrator JBHuskers's Avatar
    Join Date
    May 2010
    Location
    Lincoln, NE
    Posts
    35,251
    It'll be cool if there are plays where the player is reaching for the pylon, and it prompts an instant replay as to if he gets the touchdown or not.

  6. #6
    I can see the "I got robbed of a TD" threads already, or maybe thats another site.

    I have seen some questionable Instant replay calls in my games already.

  7. #7
    Heisman morsdraconis's Avatar
    Join Date
    May 2010
    Location
    Huntington, WV -------------Michael Guthrie
    Posts
    8,305
    Quote Originally Posted by oweb26 View Post
    I can see the "I got robbed of a TD" threads already, or maybe thats another site.

    I have seen some questionable Instant replay calls in my games already.
    Just imitating real life man.

  8. #8
    Heisman jaymo76's Avatar
    Join Date
    May 2010
    Location
    Canada
    Posts
    8,103
    Nice addition as one of those little things. In truth it doesn't do much for me but whatever. A visual improvement is a visual improvement.

  9. #9
    Boy O boy they're inching out the details bit by bit!! Pylon physics is definitely a subtle touch that'll be appreciated further down the line. Knowing that EA SPORTS is paying attention to the smallest details makes me wonder what else we're in store for! Sorry...excuse my drool!

  10. #10
    All-American Jayrah's Avatar
    Join Date
    May 2010
    Location
    Moscow, Id
    Posts
    1,569
    Little touch will make a real impact in how the goalline game feels for me. I've always been bothered by sliding through the digi-pylons. Every little thing helps. Like some have said, reaching out to get to it would be a really sweet touch!

  11. #11
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    What's up with the UGA player's shoes? It looks like he's wearing two different styles, lol.

    The pylons have been a bother for years, I'm glad to see this. The grass looks so good, i can't say that enough!

  12. #12
    Administrator gschwendt's Avatar
    Join Date
    May 2010
    Location
    Raleigh, NC
    Posts
    11,221
    Quote Originally Posted by steelerfan View Post
    What's up with the UGA player's shoes? It looks like he's wearing two different styles, lol.
    Well, you can do that in the player edit screen... though on NCAA11, it's only mid/low/generic I believe.

  13. #13
    Heisman baseballplyrmvp's Avatar
    Join Date
    Jul 2010
    Location
    washington
    Posts
    3,675
    Quote Originally Posted by steelerfan View Post
    What's up with the UGA player's shoes? It looks like he's wearing two different styles, lol.
    maybe he's the kicker?

  14. #14
    All-American Jayrah's Avatar
    Join Date
    May 2010
    Location
    Moscow, Id
    Posts
    1,569
    So far the football has been well proportioned. If you'll remember last year, we were worried because in every single shot the ball was a different size. Also, the helmets are looking SO AMAZING this season. They must have made the facemasks smaller cause it finally fits players' faces.

    On the subject of extracurricular physics. With the grass coming into play (again hopefully only on real grass fields, and then on the field turf hopefully we get the rubber pellets), and now the Pylons, I am hoping for extra follow through sideline play. For example a defender running a ball carrier out of bounds, and late hits from low awareness defenders, etc. It may not seem like the same arena but the idea of momentum affecting things "outside the actual play itself" falls under the same umbrella. And if something like chain gangs is added, I would want to see that type of a thing interact with the chains, with players jumping over, the chain gang dropping the yard markers, etc. That, along with the other 2 additions, would add tremendously to the realism factor of the game.

  15. #15
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Wasn't this already in the game several versions ago before then it was taken away?

  16. #16
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Jayrah, I'm under the impression that late hits wouldn't be allowed, by the NCAA, to be in the game. I wish they were though. The game needs more penalties and more penalty variety.

  17. #17
    Administrator cdj's Avatar
    Join Date
    May 2010
    Location
    Lincoln
    Posts
    13,123
    Quote Originally Posted by skipwondah33 View Post
    Wasn't this already in the game several versions ago before then it was taken away?
    I can't remember. I think on PS2 you may have been able to run into the pylons and make them slide across the field. I can't remember if hitting them triggered a score though or if there were any 'physics' behind it. (May have been a destructible object for lack of a better term.)

  18. #18
    Heisman skipwondah33's Avatar
    Join Date
    May 2010
    Location
    Maryland
    Posts
    5,577
    Yeah it was PS2. No I don't think hitting them validated a score but I know they moved when you hit either of them (the one in the back of the endzone and the goal line) Hell I would just like to see them move again lol

  19. #19
    Administrator JBHuskers's Avatar
    Join Date
    May 2010
    Location
    Lincoln, NE
    Posts
    35,251
    Quote Originally Posted by cdj View Post
    I can't remember. I think on PS2 you may have been able to run into the pylons and make them slide across the field. I can't remember if hitting them triggered a score though or if there were any 'physics' behind it. (May have been a destructible object for lack of a better term.)
    Those things had rockets underneath them...

  20. #20
    Hall of Fame steelerfan's Avatar
    Join Date
    May 2010
    Location
    Houston
    Posts
    15,391
    Quote Originally Posted by JBHuskers View Post
    Those things had rockets underneath them...
    No kidding, lol. I actually used to get annoyed at frequency of running into the chain gang. Those bastards were blind! Get outta my way!!

Tags for this Thread

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •