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  1. #2621
    Hall of Fame SmoothPancakes's Avatar
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    Quote Originally Posted by steelerfan View Post
    Hmm. Had no idea Astro was finally making wireless headsets (last I checked was 5+ years ago when I bought the Sony PS one).

    While I've largely stopped gaming, I'm going to keep this in mind if I get back into it. I'm really hoping Friday the 13th, which releases Friday, will get me back into it. If Jason Voorhees can't get me to do something then I'm lost.
    Yeah, I don't know about earlier generations, but the 3rd generation A50s I bought are completely wireless. The only wires as the USB/micro USB cord to use for powering the base station and the audio cable to connect to the base station to the console.

    The headset does have a micro USB plug so you can charge and play at the same time if you want, but other than that, it's entirely wireless. I'm extremely happy with my purchase.

    As for Jason, downloading the game right now.

    Sent from my SM-G930V using Tapatalk

  2. #2622



    Love the direction this game is going but a tentative September release date? That will not be good for sales at all. Should have been June or early July when there is not a lot of games being released or pushed to Spring.

  3. #2623
    Just saw this and did not see it posted here. College Football is back!!!!!!!!!!!!!!!!! Probably not, it is crowdfunded and will not have any licenses and they still have yet to pick an engine to develop the actual game with.

    http://www.imackulatevisiongaming.com/home/

    Q: Why is the community so important to you?

    A: The community is very important to us because our founders are members of the community. They grew up playing the college football franchise and have a deep understanding of the importance of community ideas and interaction. We would like to establish a very close relationship with our community and update our community every step of the way, from the Insider Program to the launch of the game we want you to feel like the community is apart of the development process.

    Q: When will Gridiron Champions be released? Why 2019?

    A: We will not be able to provide the community with an accurate timeline until we have reached out funding goal and began full-time development of Gridiron Champions. With that being said, it is our goal to reach our funding goal in 2017 so that we can begin full-time development as soon as possible. We chose the year 2019 as a tentative release year because it gives us the opportunity to take the proper time raise the funding needed to begin full-time development this year and spend 2018 creating a title that the community can enjoy and be proud of.

    Q: Will this Gridiron Champions include licensed college football teams?

    A: Unfortunately, our first game will not feature licensed college football teams. We intend to offer 126+ generic teams in Gridiron Champions and users will be able to create their own college football experience through in-game customization.

    Q: How can you consider this a college football game with generic (teams, stadiums, etc)?

    A: We believe that College Football is bigger than just the licensing. We intend to feature 126+ generic teams, bands, a playoff system, bowl games & other important features that we feel will make the game a very authentic college football experience. Not to mention the ability for users to be creative as described above.

    Q: How in-depth will the in-game customization be in Gridiron Champions?

    A: Our founders believe that customization is key. Ideally, users will be able to create/edit rosters, conferences, and teams (including uniforms and stadiums). We are looking forward to the development process following receiving funding to showcase exactly how in-depth customization will be in our first title.

    Q: How will your company avoid being sued or going to court?

    A: To avoid any litigation, we do not intend to use anything in our title without the owners consent. (Including but not limited to: likenesses, name, height, weight, race, hometowns, logos, stadiums, stadiums, and music.)

    Q: Will the graphics be Next Generation?

    A: Yes, we are looking to bring the college football experienced to the next generation platform.

    Q: What system will the title be projected for?

    A: Currently, we are projecting to have our title on Xbox One, PC and PS4. During the development process, if newer generation systems come out we will innovate and do our due diligence to have our titles on those systems. So, for now our focus is Xbox One, PC and PS4.

    Q: What other games have you developed?

    A: Gridiron Champions is our first game but we have recently agreed to terms with an established development company that we intend to work with once we have reached our funding goal. This company has developed many games including a long list of sports titles and we have extreme confidence in their portfolio and development staff.


    Q: Are you actively looking for companies to partner/sponsor with to help with the development process?
    A: Yes, we have met with a many companies and discussed potential partnerships. If we have any sponsorships or partnerships we will be sure to announce that to the public.

    Q: Have you talked to investors/venture capitalist? Why would you come to the community to help fund the game?

    A: Yes, we have talked to investors and venture capitalist. That is the reason that we decided to take the crowdfunding approach. The basis of our pitch to them was that the community wanted College Football video games to return to the market. They challenged us to validate our hypothesis before deciding whether or wether not they would invest. Thus, we concluded that crowdfunding was a great idea to not only validate our hypothesis but also to potentially help our company raise the funding needed to begin full-time development.

    Q: Is this game an exact copy of older college football video games?

    A: No, the vision that we have for our title is very innovative and fresh. We would like to remaster classic game modes and bring the core college gaming experience but this title will be far from an exact copy of former college football video game titles.

    Q: Are licenses available for you to obtain?

    A: Yes, licenses are available to be obtained though the Colligate Licensing Company. The NCAA has stated that it is open to working with other gaming companies in the future. We saw that reflected last year when NBA2K was able to secure licenses to a few top universities.

    Q: What makes your company different from larger corporations?

    A: We believe that what makes us different from larger corporations is the combination of our passion, interaction with the community and our singular focus for this project. We do intend to do nothing less than exceed everyones expectations for us with this title. This title is essentially our baby and we will treat it as such. Our companies sole focus and dedication will be to make the best college football video game possible.

    Q: What game modes will be in your title?

    A: We are looking to remaster all of the classic game modes in our own new innovative way. Some of the names include: Gridiron Icon Mode and Gridiron Dynasty. We have many more that we will release at a later date.

    Q: Will you be able to import you custom rosters into Gridiron Icon / Dynasty Mode?

    A: Yes

    Q: What engine will the game run on?

    A: TBA


    Q: Who will be the broadcasters on your title's commentary?

    A: We have a few commentators in mind that ideally we would like to work with but currently we are focused on getting the game funded and developed first. On social media, well known commentators seem to be very interested in the possibly working with a new company but they would like more information. The further we get in the development process, the information we will have to provide them with moving forward and hopefully a partnership can be formed.

    Q: Will your title include apparel from large companies like Nike, Adidas, and Under Armour ?

    A: To include those brands in our title, we would have to secure licensing with those companies. Currently our focus is on getting the game funded and developing quality gameplay, graphics and mechanics.

    Q: Will your game have ESPN or other large networks within its presentation?

    A: To include their presentation in our title, we would have to secure licensing with those networks. Currently our focus is on getting the game funded and developing quality gameplay, graphics and mechanics.

    Q: Will there be an ultimate team?

    A: We do like the idea of adding an "Ultimate Team" like mode to our game but this is not our priority. Our priority is developing quality gameplay, graphics and mechanics.

    Q: What is Pre-Development?

    A: Pre-Develppment is the early stages of a project requiring effective planning to dictate the long-term success of the project. In this case, our team has dedicated countless hours going through legal documents, license estimates, feasibility checklists, and meeting with potential partners and developers during this pre-development phase. Our team has dedicated their own personal budgets to get businesses licenses, trademarks, and begin the development of our first stadium and other assets that will be announced at a later date before even raising the initial capital needed to fund the game's development process. There is a large amount of sacrifice that has taken place before our team decided to ask the community or investors for a single dollar.
    Last edited by bdoughty; 05-28-2017 at 07:58 PM.

  4. #2624
    Heisman souljahbill's Avatar
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    Random Video Game Talk

    Quote Originally Posted by bdoughty View Post
    Just saw this and did not see it posted here. College Football is back!!!!!!!!!!!!!!!!! Probably not, it is crowdfunded and will not have any licenses and they still have yet to pick an engine to develop the actual game with.

    http://www.imackulatevisiongaming.com/home/

    Q: Why is the community so important to you?

    A: The community is very important to us because our founders are members of the community. They grew up playing the college football franchise and have a deep understanding of the importance of community ideas and interaction. We would like to establish a very close relationship with our community and update our community every step of the way, from the Insider Program to the launch of the game we want you to feel like the community is apart of the development process.

    Q: When will Gridiron Champions be released? Why 2019?

    A: We will not be able to provide the community with an accurate timeline until we have reached out funding goal and began full-time development of Gridiron Champions. With that being said, it is our goal to reach our funding goal in 2017 so that we can begin full-time development as soon as possible. We chose the year 2019 as a tentative release year because it gives us the opportunity to take the proper time raise the funding needed to begin full-time development this year and spend 2018 creating a title that the community can enjoy and be proud of.

    Q: Will this Gridiron Champions include licensed college football teams?

    A: Unfortunately, our first game will not feature licensed college football teams. We intend to offer 126+ generic teams in Gridiron Champions and users will be able to create their own college football experience through in-game customization.

    Q: How can you consider this a college football game with generic (teams, stadiums, etc)?

    A: We believe that College Football is bigger than just the licensing. We intend to feature 126+ generic teams, bands, a playoff system, bowl games & other important features that we feel will make the game a very authentic college football experience. Not to mention the ability for users to be creative as described above.

    Q: How in-depth will the in-game customization be in Gridiron Champions?

    A: Our founders believe that customization is key. Ideally, users will be able to create/edit rosters, conferences, and teams (including uniforms and stadiums). We are looking forward to the development process following receiving funding to showcase exactly how in-depth customization will be in our first title.

    Q: How will your company avoid being sued or going to court?

    A: To avoid any litigation, we do not intend to use anything in our title without the owners consent. (Including but not limited to: likenesses, name, height, weight, race, hometowns, logos, stadiums, stadiums, and music.)

    Q: Will the graphics be Next Generation?

    A: Yes, we are looking to bring the college football experienced to the next generation platform.

    Q: What system will the title be projected for?

    A: Currently, we are projecting to have our title on Xbox One, PC and PS4. During the development process, if newer generation systems come out we will innovate and do our due diligence to have our titles on those systems. So, for now our focus is Xbox One, PC and PS4.

    Q: What other games have you developed?

    A: Gridiron Champions is our first game but we have recently agreed to terms with an established development company that we intend to work with once we have reached our funding goal. This company has developed many games including a long list of sports titles and we have extreme confidence in their portfolio and development staff.


    Q: Are you actively looking for companies to partner/sponsor with to help with the development process?
    A: Yes, we have met with a many companies and discussed potential partnerships. If we have any sponsorships or partnerships we will be sure to announce that to the public.

    Q: Have you talked to investors/venture capitalist? Why would you come to the community to help fund the game?

    A: Yes, we have talked to investors and venture capitalist. That is the reason that we decided to take the crowdfunding approach. The basis of our pitch to them was that the community wanted College Football video games to return to the market. They challenged us to validate our hypothesis before deciding whether or wether not they would invest. Thus, we concluded that crowdfunding was a great idea to not only validate our hypothesis but also to potentially help our company raise the funding needed to begin full-time development.

    Q: Is this game an exact copy of older college football video games?

    A: No, the vision that we have for our title is very innovative and fresh. We would like to remaster classic game modes and bring the core college gaming experience but this title will be far from an exact copy of former college football video game titles.

    Q: Are licenses available for you to obtain?

    A: Yes, licenses are available to be obtained though the Colligate Licensing Company. The NCAA has stated that it is open to working with other gaming companies in the future. We saw that reflected last year when NBA2K was able to secure licenses to a few top universities.

    Q: What makes your company different from larger corporations?

    A: We believe that what makes us different from larger corporations is the combination of our passion, interaction with the community and our singular focus for this project. We do intend to do nothing less than exceed everyones expectations for us with this title. This title is essentially our baby and we will treat it as such. Our companies sole focus and dedication will be to make the best college football video game possible.

    Q: What game modes will be in your title?

    A: We are looking to remaster all of the classic game modes in our own new innovative way. Some of the names include: Gridiron Icon Mode and Gridiron Dynasty. We have many more that we will release at a later date.

    Q: Will you be able to import you custom rosters into Gridiron Icon / Dynasty Mode?

    A: Yes

    Q: What engine will the game run on?

    A: TBA


    Q: Who will be the broadcasters on your title's commentary?

    A: We have a few commentators in mind that ideally we would like to work with but currently we are focused on getting the game funded and developed first. On social media, well known commentators seem to be very interested in the possibly working with a new company but they would like more information. The further we get in the development process, the information we will have to provide them with moving forward and hopefully a partnership can be formed.

    Q: Will your title include apparel from large companies like Nike, Adidas, and Under Armour ?

    A: To include those brands in our title, we would have to secure licensing with those companies. Currently our focus is on getting the game funded and developing quality gameplay, graphics and mechanics.

    Q: Will your game have ESPN or other large networks within its presentation?

    A: To include their presentation in our title, we would have to secure licensing with those networks. Currently our focus is on getting the game funded and developing quality gameplay, graphics and mechanics.

    Q: Will there be an ultimate team?

    A: We do like the idea of adding an "Ultimate Team" like mode to our game but this is not our priority. Our priority is developing quality gameplay, graphics and mechanics.

    Q: What is Pre-Development?

    A: Pre-Develppment is the early stages of a project requiring effective planning to dictate the long-term success of the project. In this case, our team has dedicated countless hours going through legal documents, license estimates, feasibility checklists, and meeting with potential partners and developers during this pre-development phase. Our team has dedicated their own personal budgets to get businesses licenses, trademarks, and begin the development of our first stadium and other assets that will be announced at a later date before even raising the initial capital needed to fund the game's development process. There is a large amount of sacrifice that has taken place before our team decided to ask the community or investors for a single dollar.
    Crap! I forgot to post this the other day. I'm already in the Silver club.


    Sent from my iPhone using Tapatalk
    Last edited by souljahbill; 05-29-2017 at 05:09 AM.

  5. #2625
    Hall of Fame steelerfan's Avatar
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    Yawn.

  6. #2626
    Heisman jaymo76's Avatar
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    The above sounds like a reboot of the Joe Montana Football saga from a few years back.

  7. #2627
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by jaymo76 View Post
    The above sounds like a reboot of the Joe Montana Football saga from a few years back.
    The dude abides.

  8. #2628
    Administrator JBHuskers's Avatar
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    This looks interesting...

    https://youtu.be/ZF_jTH_FJw4

    Sent from my SM-G950U using Tapatalk
    The dude abides.

  9. #2629
    Administrator JBHuskers's Avatar
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    Decided to cancel my Dead By Daylight pre-order. Sounds like it's as buggy as Friday The 13th but not as authentic, so I'll just wait on that one til it's $10 and continue to play F13 as I dig that game.
    The dude abides.

  10. #2630
    Administrator JBHuskers's Avatar
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    For mobile users, there are some free to play SEGA games out now...

    https://www.polygon.com/2017/6/21/15...games-download
    The dude abides.

  11. #2631
    Heisman jaymo76's Avatar
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    Steam summer sale!!! Woo hoo!!!

  12. #2632
    Administrator JBHuskers's Avatar
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    Trying to decide on Sonic Mania, Night Trap, both, or neither.... at least with digital it won't sell out.
    The dude abides.

  13. #2633
    Heisman souljahbill's Avatar
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    Random Video Game Talk

    Quote Originally Posted by JBHuskers View Post
    Trying to decide on Sonic Mania, Night Trap, both, or neither.... at least with digital it won't sell out.
    I had a Sega CD but I didn't have Night Trap so I may get it just because.
    #TeamSewerShark

    Sent from my iPhone using Tapatalk

  14. #2634
    Administrator JBHuskers's Avatar
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    Quote Originally Posted by souljahbill View Post
    I had a Sega CD but I didn't have Night Trap so I may get it just because.
    #TeamSewerShark

    Sent from my iPhone using Tapatalk
    Yeah I'm just thinking about waiting til it goes on sale; which probably won't be too long from now.
    The dude abides.

  15. #2635
    Hall of Fame SmoothPancakes's Avatar
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    Paradox, the creators of Hearts of Iron, Europa Universalis, Crusader Kings and Cities:Skylines, is back with a new game coming out in 2018: Surviving Mars.

    Your mission? To colonize Mars. With minimal casualties.

    You can find out more about the game at https://www.survivingmars.com/invites/SapZWR

    Sent from my SM-G930V using Tapatalk

  16. #2636
    Administrator JBHuskers's Avatar
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    There's a game that kinda reminds me of Shadowgate for the NES out today called The Book of Regrets. It's $5 and had a lol

    Sent from my SM-G950U using Tapatalk
    The dude abides.

  17. #2637
    I was really excited about the new tennis game until I found out Big Ben was the publisher and a French Studio with hardly any experience is behind it, outside of a few guys from the Top Spin Team. Big Ben puts out some really crap games, like the Rugby games from HB Studios that were a couple of the worst reviewed games ever.

    Not to mention this from a interview awhile back.

    SX: Which form (s) will take the training and management of our career?

    P.A.: There are two types of training: playable (forehand, backhand ...) and non-playable (running in the Andes)

    WTF does that even mean? All I could think of was the European Version of Punchout.



  18. #2638
    Virtual Reality has been saved. It is not longer a fad like 3D gaming, the hunger is real.


  19. #2639
    Half Life 3 is officially dead. The guy who worked on and wrote for all the Half Life games, just posted the plot for what would have been HL3.

    * He changed the names and genders to protect himself since he has not worked for Valve in more than a year. The first and last paragraphs are his opinion on what has become of Valve.

    http://www.marclaidlaw.com/epistle-3/

    Site has been up and down so full text (with the proper names and gender is in the spoilers (courtesy of Reddit).

    Spoiler: show

    I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Episode 2).

    To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Arctic coordinates, transmitted by Eli’s long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost research vessel Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a seaplane and set off for the Arctic; a much larger support team, mainly militia, was to follow by separate transport.

    It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurrent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the research vessel Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

    At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The Breen-Slug, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the slug treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was himself a prisoner of the Combine. He took no pleasure from his current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx’s sight, I might have done something to hasten the slug’s demise before we proceeded.

    Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father’s death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant she risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.
    We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.

    What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Aperture Science Research Base in Lake Huron, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis, with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Arctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Arctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

    Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Arctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our situation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Arctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

    What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alyx reminded me she had sworn she would honor her father’s demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine’s invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine’s command center.

    At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmarm since childhood, but she recognized him instantly. “Come along with me now, we’ve places to do and things to be,” said G-Man, and Alyx acquiesced. She followed the strange grey gentleman out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized research vessel into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.
    Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

    And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final episode.
    Yours in infinite finality, Gordon Freeman, Ph.D.


  20. #2640
    Rise of the Tomb Raider Xbox One X vs PS4 Pro comparison.

    https://www.youtube.com/watch?v=x77TOR9HC5Y

    Great texture enhancements, now just bring us some games.







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