Today, at EA PLAY, Electronic Arts Inc. announced an all-new experience in EA SPORTS™ FIFA 20, VOLTA Football*, a mode inspired by the small-sided form of football played in the streets, cages and futsal courts across the world, launching worldwide on September 27, 2019 on PlayStation®4, Xbox One, and PC.

VOLTA Football lets players build their own character, express their individual style, and immerse themselves in a realistic street football experience. A brand-new style of gameplay grounded in football realism immerses players in the flow of the street with new tools including simplified flicks and skill moves, new flair animations, or using the wall as a teammate. Learn more about the new features and modes for VOLTA coming to FIFA 20.

“This year, we are embedding a whole new experience with VOLTA Football into the game that reflects how many footballers started out their careers in the streets. This is a unique aspect of the sport that gives our players an experience unlike anything they have ever seen before in EA SPORTS FIFA,” said Aaron McHardy, Executive Producer for EA SPORTS FIFA. “We’ve also focused on delivering key gameplay updates that raise the level of realism and quality across the game. And with small sided football ingrained in FIFA 20, players can take the learnings from the streets and apply them to the stadium or vice versa.”

Furthermore, Football Intelligence delivers a whole new approach to gameplay that raises the quality bar in FIFA 20, leveling up the authenticity players experience on the virtual pitch. Authentic Game Flow puts more emphasis on user-controlled play by giving AI more awareness around time, space and a player’s position on the pitch. Decisive Moments are comprised of the all-new Composed Finishing which overhauls the fundamentals of shooting to give players more consistent and clinical finishing, and Controlled Tackling that utilizes the Active Touch System to add a variety of new tackling animations. Finally, Ball Physics adds a new level of realism with varied shot trajectories, more realistic tackle interactions, and physics driven behavior.