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Thread: Madden NFL 18 - Game Update 1.02 Now Available

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  1. #1
    Administrator cdj's Avatar
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    Madden NFL 18 - Game Update 1.02 Now Available


    The Day 15 update (1.02) is now available for Madden NFL 18 as the development team worked to release it early with Hurricane Irma taking aim at the state of Florida.

    The update adds in HDR Support, but more importantly addresses some gameplay issues and concerns such as increased 'break on throw' reactions in zone coverage, decreased effectiveness of Ball Carrier special moves, increased pass rush when QB holds the ball for longer times in the pocket, and more.

    Continue on to read the full update notes courtesy MUTHEAD.

    Last edited by cdj; 09-06-2017 at 10:37 PM.

  2. #2
    HDR Support
    General Stability fixing various crashes and softlocks
    Fixed issue with Steelers; crowd ‘Terrible Towels’ appearing black or grey
    Online Head-to-Head Quarter Length changed from 4 minutes to 5 minutes
    Fixed an issue around MUT Squads players receiving the incorrect rewards when teammates leave the session early
    Improved a small framerate drop when the ball is snapped on PS4
    Tuned scaling of the football to be slightly smaller
    Fixed an issue where Points were purchasable in Trial
    Fixed Button functionality to be correct: [CROSS] button does not function when attempting to load a MADDEN PROFILE

    Gameplay
    Zone Coverage tuning to increase ‘Break-on-Throw’ times
    Tuning to decrease effectiveness of Ball Carrier special moves
    Fixed issue around Coaches standing in the middle of the field when re-starting MUT Challenges
    Tuning to increase blocksheds in run defense vs. Gun Inside Zone plays
    Tuning to slightly increase pass rush when QB holds onto the ball for longer times in the pocket
    Fixed an issue with sideline characters not reacting appropriately to big plays

    Franchise:
    Fixed incorrect Chargers/Giants week 5 game on the schedule
    Fixed issue around schedules recording incorrectly when using Play Now Live for Preseason Week

  3. #3
    Resident Lawyer of TGT CLW's Avatar
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    LOL are they really making Zone defenses even more swiss cheese than they already were?

  4. #4
    Administrator cdj's Avatar
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    Quote Originally Posted by CLW View Post
    LOL are they really making Zone defenses even more swiss cheese than they already were?
    Supposedly they are improved and back to where EA Play attendees played it in June and raved about at that time.

  5. #5
    Resident Lawyer of TGT CLW's Avatar
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    Quote Originally Posted by cdj View Post
    Supposedly they are improved and back to where EA Play attendees played it in June and raved about at that time.
    Well increasing the time it takes to break on zone would seemingly make it even worse although maybe they meant decrease the amount of time but the way its worded it reads like they made zone less effective

  6. #6
    I got a chance to play a game post-patch and it seems better. No wide open players and did not see players way out of position. AI QB only completed 55% of his passes, much better than the 70+ I have been seeing.

  7. #7
    All-American Escobar's Avatar
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    Quote Originally Posted by CLW View Post
    Well increasing the time it takes to break on zone would seemingly make it even worse although maybe they meant decrease the amount of time but the way its worded it reads like they made zone less effective
    Increasing reaction times i.e. making players respond faster after the throw.

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