that sucks, oh well maybe on the next gen we will have a game with real roster size
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With the podcast saying visits later in the season being more important, does this mean recruits do not commit until late in the season/it is harder to get them to commit?
Not sure if this is truly a dynasty question or not, but I'll ask it here:
Are there any changes to rosters and/or depth charts? Strongside/weakside instead of left/right DE and LB? Maybe a nickleback position or on offense a hybrid FB/TE H-back spot or a WR/HB spot?
Bummer. Thanks for the quick resonpse JB, that's why TGT is the best.
The deal breaker applies to the recruit's most important category.
I did find it harder for commits to land early when I was recruiting and simming through the games.
I don't think so. Not 100% though.
Have they fixed the bugged off-season recruiting from last year where every school had A+ rating for Proximity to Home, even if you were 3000 miles away?
Also have they changed any of the ratings for schools? I swear Rutgers has had the same C- rating for Facilities yet they've been renovating things every year, and the Hale Center is pretty much State of the Art.
I hope recruiting difficulty is still in the game. Please tell me they didn't cut that out. That was a huge addition in '11.
Overall I'm very happy with these changes. Can the guys with hands on talk about how much quicker this has made the time between games?
Pretty sure that is still in.
I know sometimes it would take me 30 mins to recruit, especially early in the season dropping and adding players. Between the menus working better (hopefully that translates to the retail release), this cuts it down greatly. If you're not doing any adding or dropping of players, you probably can get done in a couple minutes. Kinda still depends on how in depth you look at recruits on the board. But this will DRASTICALLY cut down times.
Do we pretty much now know everything about the game. Is there anything we should still be waiting on other than play a season and gameplay footage at e3?
This is my take as well. Add a feature then don't touch it. Pretty much to a man everyone says "add hire and fire coordinators." Yet, here we are with another year of tuning but no updates. However, recruiting is changed every single year. Carousel is the heart of the mode for me. I like the rpg additions but I would have loved hiring coordinators.
Do OC/DC matter in OD if you're a HC? Will you get the in-game benefit of your OC/DC skill set or is that only if you're a OC/DC? I know last year they were no more than a name on the staff and had absolutely no influence one way or another if you were the HC.
Also, going back to the Playing Time dealbreaker screen; Will PT be influenced by other incoming recruits as well and how much influence will your ovr scouting play into it, if at all? So say you have a :5star: Qb who you've scouted and he committed early as a 77. Late in the process you have a :3star: gem emerge as an 80. Will he be impacted by the :5star: commitment in the Playing Time portion, even though he would likely play first based on your scouting?
What happens in the pre-season for NCAA 14 regarding recruiting/scouting?
Last year we could jump into recruits top 10 and scout 20 or more players.
Also, from an old Q&A list
Other Dynasty questions:
1) Medical redshirts?
2) Spring game?
3) Off-season drills?
4) Homecoming game?
5) Heisman presentation show?
6) Dynamic player ratings from week to week like Madden?
7) More accurate sim stats?
8) Senior day/night?
9) Create or lose rivalries?
10) HS All-American Bowl?
11) Senior Bowl?
12) Designate my 3 impact players and team captains?
13) National signing day show with player announcements from a select group of top recruits?
14) Can we update our Stadiums over the course of a Dynasty? Specifically the ability to change the seating capacity of the stadium? Change the field color? Endzone and Midfield art? Field type (grass, field turf, art. turf)?
15) Control over the weather in Dynasty games (way too many rain games for my liking-I hate having to always play in a domed stadium)?
With regards to the matchup stick, will it be identical to the PS2 version in 06/07? Secondly, how long does it take to "unlock" via rpg?
WolverineJay -
6) I believe the old Hot/Cold Streaks are still in. That is relatively close to dynamic player ratings, but the info isn't brought to the forefront as clearly as it could be.
7) I believe they may have looked at this. Not 100% sure.
12) NCAA 14 features Dynamic Impact Players. The game will look at player stats (partly in relation to conference & national stats) and change Impact Players throughout the season. (IE: 95 HB is an IP at start. 72 HB ends up leading team in rushing. He will become IP.) I am not sure how often they change. Throughout the community events, I heard several different points in the season.
We are unsure of the exact Dynasty related commentary, so there may be references to Senior Day (last home game of year).
I just listened to the OS PODCAST and Ben commented that it is in the game management tree and that it has three levels just like everything else. It sounds like it will try to focus on very specific things like route running mismatches, etc. Let's hope some video footage comes out soon.
Thanks cdj, I appreciate the answers to some of my questions. The dynamic part of impact players in NCAA 14 is a welcomed addition (at least it will reflect which players really are having an impact on my season. Even though they just don't seem to be anywhere near as dominant as last gen).
Hey new member here, I have a question that kinda deals with dynasty... Any word on any updates on Teambuilder? I've been wondering because I wanted to know if you can change a player's background (I.E. where they are from, date of birth...) and if you can choose new stadiums, or even rivals... but another question I had for dynasty is can you still create prospects and add them to the recruiting board? I had fun making boom or bust prospects or rare players from out of my pipeline area for that extra challenge... thanks for reading.
First off, welcome to the site and glad to have you here! :D
To answer some questions, I don't know if we have word on Teambuilder teams and how that will work in reference to the dynasty upgrades. For stadiums, you can set neutral site games when creating your schedule in dynasty. Again, not sure how it will play into the Teambuilder. From my understanding, they have not touched Teambuilder too much.
As far as creating prospects, I would imagine that is still in. I'm sure JB, CDJ, or G can comment on that.
I cannot remember for sure if that is in or if they took it out, I'll defer to CDJ or G for that.
Has anything been said about a possiblr release date for the demo?