So I know that the option in general got a facelift, and I've seen some of the new plays in the demo, but have we heard if the flexbone or any of the true triple option formations received any attention?
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So I know that the option in general got a facelift, and I've seen some of the new plays in the demo, but have we heard if the flexbone or any of the true triple option formations received any attention?
Great question my fellow Flexer. I am dying to know if it has been updated at all. Wish we knew.
From what I saw from the Army/Navy video looks like they might have added some Pistol.
I don't know any specifics but my assumption is that there are no new plays. I fully expect it to run better based on changes to blocking and such but I wouldn't expect any new toys out of it.
I would love to run the flexbone this year. However, I have two big issues. One being I don't know if I will have time or enough friends list players to be able to steer away from online ranked. Which means run commit. If its anything like it was in 13 which from the demo I think its similar, it makes the under center run offense a pain. Especially against users who are smart enough to mix up run commit and keep you in fear of it the whole game.
The next issue is I love to use unbalanced sets to gain numbers advantage against the defense. The problem with the flexbone is I can't flip plays from unbalanced sets. Some of it because you just don't have a wing back to each side so you can't flip a triple option play.
But a lot of the time you get locked into going into one direction and hoping you guessed right prior to calling the play, or you could end up running into the teeth of the defense.
I understand what you are saying regarding the unbalanced sets but the Flexbone is based on balance. If you stay in the regular sets most of the time and use Formation audibles you can attack the defense where you have them outnumbered. Love the Flexbone but there are limits to it. OTOH it has advantages other offenses don't so you have to adjust.
I am probably a little different when it comes to running the Flexbone in the fact I throw the ball 20 times a game. Doing that keeps the defense from overloading the box---passing helps the running, running helps the passing.
I love the fact that the flexbone normal formation with wing back motion always give you a 1/2 man avantage playside.
I just feel like when I play the game I just end up staying in flexbone normal the whole game running the same plays over and over. I guess that not to bad and I could mix up flexbone close, and some of the heavier balanced sets Maybe I'll try.
Its just online ranked and run committing can make that offense a complete nightmare to run. But that's any run heavy offense.
I think what get's lost with the Flexbone sometimes is that yes it is a 4 RB formation but it is also a 4 WR formation. have always felt if I have 4 WR's why not use them? If you do throw it will keep the box manageable. But as for your earlier post about running unbalanced sets, you can do that in the Flexbone. Use the Twins Over set and have your formation audibles set to run option either way. And you can always add the Wingbone and Wishbone to give different looks
The one problem play I have is the Trap Option. I have a horrible time getting that play to work
EA said they spent a lot of time studying Air Force, so I would expect the Flex to be closer to real life as in more carries for the FB. I just hope the the Defense responds in kind and allows outside runs to be set up properly; either way I am excited to find tomorrow.
They added a midline triple option in navys playbook. The midline its self is better its just a lot harder to run the option undercenter it seems like.
There are a couple of threads with people answering questions about the game and so far nobody has answered the Flexbone questions. probably means there are no updates or additions. After watching the Navy video from E3 I was hoping for maybe some Pistol Flexbone but looks like no dice.
it will be under pistol as pistol flexbone
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I saw that there was a midline zone read in VT'd book and you read the DT, I'm just hoping that all the blocking is correct in the flex this year. Even though they didn't add any new plays, I just hope the plays actually work this year.
No new plays but it all feels new. The blocking is so different. The fb trap is very good. The pulling linemen do a much better job. U can use the new burst to get outtside much easier on tosses which I never used before. The wb dives work. The midlines are blocked much better and both the back and qb are both running options now. Speed sweeps are very viable and not just when u cut up early. All of the passes are much better and even the option passes work pretty good. I cant say its all correct or even that I will like in long term but just being different and all plays working its much more fun. I havent had success with the flex and wingbone counter. Thats all though. I find options into the twins or trips sides are too cluttered most of time for any good gain. I didnt take a single run play outta my flexbone playbook after a few hours in practice except counter and two passes. They seemed to fix the bad animation on roll outs to the qbs off hand which helps timing a lot on olayaction from these sets.
Aren't the Speed Options with the FB going the other way new? I don't remember the false key being in other than WB Toss.
The one problem I have with my NCAA game in Flexbone is the Trap Option. So how do you all handle the Trap Option? Do you predetermine handoff/option? Do you read it and if so how?
there are two new plays in flexbone normal Midline Triple and Tr Option Pass
You can see them both in this video.
http://www.youtube.com/watch?v=6R8anCXktNM
Midline Triple at 25:44
Tr Option Pass at 26:09
Also the Pistol Formation have 2 Flexbone sets, Slot and Trips can see them at 47:00
And not sure on this one but this year the wishbone sets the HBs are in 3 point stance and look to be closer to the LOS than I remember them in a 2 point stance. You can see that in the army - navy video.
also I looks like in the Trips Left Set the Slot Corner route is now a true Corner instead of a Post Corner. So gives us a Smash play out of Trips again. Will know more when I get off work and get to play the game.
The flexbone is sweet. The read happens really fast so you have to be ready to read like now. The WB Tosses are true tosses. Speed Sweeps can be taken to the outside instead of always cutting it up. Trap Option is a good play this year.
Not ready to start my dynasty have to keep repping
So I began building my CPB today and this is what I have so far (still being built):
FLEXBONE--all formations except one Trips set and one Slot set
PISTOL FLEXBONE
WINGBONE
SHOTGUN SPREAD OFFSET--if you have heard about football coach Tony DeMeo this really looks like his Shotgun Triple offense (Once season starts the WR's in slots will be replaced by RB's)
SHOTGUN F OVER TWINS
WISHBONE
I saw where you mentioned this before and I had to think. I haven't noticed it but I will check on it here in a bit.
When you say it doesn't work when flipped do you mean the AI won't let you flip it or the play gets blown up when flipped?
Be back with what I find.
EDIT: I see what you mean but I found that almost every play in non-flappable. Is that a word? I think the reason is almost every play has a predetermined, presnap motion so it makes flipping impossible.
Have you notice that plays. Like the speed sweep out of the flexbone normal you can't run it flipped. An triple option passes only can be ran on the wide side of the field.
Thought so. Only thing you can do is make sure you have plays going either way in formation audibles.
I had to drop the SHOTGUN F OVER TWINS from my playbook because I just didn't have the room. Might adapt later. Use WISHBONE TIGHT and FLEXBONE TIGHT for my goalline
on 360 AA level here, but I havent had any issues with flipping plays in flexbone sets. wingbone yeah had issues with the speed sweep, hb counter, and I dont like that they have froze the pitch man where you cant motion them.
I have had the line blow up a flipped WB Dive in Normal a couple times and one of the load options in Close is farked up.
Oh I use Speed Sweep WK so maybe something is borked with the one that is to the strong side.
I havent see any issues with the Option Passes either....
The fact that option routes (Run n Shoot 60 Go/Choice) can be flipped and not screw up along is HUGE!!!
but by and Large have had no issues with it. I run the game on very slow and have he speed differential set to 50. also I am playing using the coordinator cam.
My custom playbook is in stage 2 for the happiest Shootbone offense I have had in a long while.
Base is Eastern Michigan's cause its the one back one I was able to get to work in formation order I wanted.
Flexbone - Normal, Trips Left & Right, Tackle Over
Ace - Spread, Trips 4Wr
Pistol - Spread, Flexbone Trips, Trips 4Wr
Shotty - Spread, Spread HB Wk, Spread Offset, Trips, Trips HB Wk, Split Y Offset, Split Slot, F Twins Over.
Running about 150 plays.
Well I just spent 2 hours working on my custom PB and some how I got I-form Triple Option Pass which I thought was sweet btw. The formation audblies having to save and go see what you have to take out to hoping to get the plays you want is a real pain. My is basically done. You know its bad when you got a notebook writting down notes. As for the flexbone, I think when go no huddle with it from a different formation to the Flexbone the alignment is wrong but, when I pick it from a normal play I dont have that much trouble with it. I hope they patch this with patch #2 but I doubt it. They are so many broken plays this year. Its sad to pay $60+ for half done plays and features. :smh:
I tried some no huddle last night, and yeah things do get messed a bit, not sure why but yeah it the A backs dont line up right, and make some plays borked. But under normal huddle I have been fine, well except for wingbone, way too much crap not to my liking in those sets. and sadly Wishbone Wide is too limited. so under further refinement.
Hopefully I can get some sort of a playbook put together to share. waiting on Oneback to get his new site up.
yeah they do, I am not a fan of the Slot sets, in flexbone or the pistol version...
I like either a trips set or a balanced set where flipping usually goes unnoticed. I'm in a balanced set 80% of the time so off that I wished they had done a Normal Pistol Flexbone.
Saying that I use the Trips set quite a bit, I like the plays a lot, all are pretty useable. My fav is the 4 verts where i can hot route to go, choice or a flat route Slide play. and in the right situation, the triple and the shovel can be deadly. about the only play I havent used much is the inside Zone with the A back blockin the backside. as you cant flip it.
All in all enjoying the game a lot something I havent been able to say in a good number of years.