http://www.ign.com/videos/2018/07/23...e-mut-play-now
Nothing really new but there is some footage to look at. IGN says they will have footage of the Longshot 2 tomorrow.
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http://www.ign.com/videos/2018/07/23...e-mut-play-now
Nothing really new but there is some footage to look at. IGN says they will have footage of the Longshot 2 tomorrow.
From what I played, I liked it. The new motion took getting used to initially but after that, it was smooth. When the $20 post-Super Bowl sale hits, I’ll jump.
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http://www.ign.com/videos/2018/07/24...oming-gameplay
THE FIRST 26 MINUTES OF MADDEN NFL 19'S LONGSHOT HOMECOMING GAMEPLAY
Yikes, I tried to watch but this is just cheeseball storytelling. Plus you have to play as the Cowboys. Hard pass.
If 26 minutes was not enough, here is 35 minutes from Gamespot. Also this was captured from PC version.
https://www.gamespot.com/videos/madd.../2300-6445171/
PC Gamplay Footgage Browns @ Giants. Browns up 14-3 at half. (It's Arcade mode) ;)
https://www.gamespot.com/videos/here.../2300-6445166/
When it comes to Madden it always comes down to franchise mode. Do you want to play week after week? Does it feel fun and fresh? Is it immersive?
It looks like gameplay is heading in the right direction. However have the limited changes to CFM (the mode which apparently received a lot of focus...???...) made the game worth the purchase? I'm looking forward to EA ACCESS to get my hands on it and find out for myself.
I'm fairly certain that in CFM I could enjoy one of the quick play options (Play the Moment?) and not get too bogged down with the things that annoy me. Is that worth $60 though? I'm thinking no.
I'm afraid that if I played full games that the stats and/or level of competition from the CPU would turn me off.
M19 is now available for trial on EA Access.
Okay well I had a chance to play two games... AA default sliders / Simulation / Normal game speed
Game 1: Jacksonville (me) 10 Philly 7 (from London)
* Fournette 16 carries 121 yards 1 TD
* 2 penalties (both holding)
* BOTH QB's struggled with accuracy
* 8 sacks in total... four per team
* most sacks came from play action (doesn't seem to work well)
* as per madden crap, way too many pass deflections
Game 2: NO (me) 28 Jacksonville 6 (CFM Exhibition week 1)
* run game feels good for the most part~ still a lot of stuffs in the backfield
* 17 pass deflections combined (11 for Jax 6 for NO :(
* three penalties (2 holding 1 offside)
* play of Bortles was embarrassingly bad...
The Good:
* visually stunning~ xbox one x this is the best I have ever seen a sports game look
* pre game intros are really good~ I just wish they were longer
* game loads quicker from last year
* player archetypes really speeds up player progression (but does impact user control)
* ability to choose which week to start your season (exhibition or regular)
* running the ball is a lot of fun and jukes work incredibly well when in the open field
* RB trucking and breaking tackles... Fournette was a beast!
* seems to be more uniforms available this year
* uniform degradation looks great
The Bad:
* no halftime show from around the league during play now OR during the exhibition season
* still only sub 2nd stringers during exhibition. All others must be manually subbed
* way too many pass deflections and deflections which lead to interceptions
* minimal suggestions for suggested play calling (just as poor as last year)
* no longer have the ability to manually change who the primary receiver will be on pass plays (why would this be removed?)
* too many tackles in the backfield for a loss
Other:
* it still looks, sounds and feels like madden and the things you hate you will always hate (eg receivers get hit and drop the ball way, way too much)
* very minimal changes to CFM (yes they did some big changes to certain things but it falls far short of what they needed to do
* poor blocking logic continues to plague the series
* the coach screen while nice at first offers nothing for immersion
* looks like the twitter feed is pretty much the same as before
Now that's only 2 hours worth but it's like I figured and very similar to what I played last month during the beta. I passed on the game last year and I'm still on the fence this year. Once I get to regular season and see a real halftime show then I will have a better feel for the immersion.
I played game one of the season last night. I decided to play as the New Orleans Saints. It was actually an excellent game minus some big gameplay issues.
TB Buccaneers 16 NO Saints (me) 24
Highlights and lowlights:
* 1st drive of the game Brees scrambles and slides and as he gets tackled he fumbles (same issue as last year...)
* 2nd drive of the game Brees gets sacked and suffers broken ribs (out at least six weeks)
* Tom Savage comes in and plays until the last drive of the game then also gets injured and is gone 4 weeks)
*** 27/31 264 yards 3TD 2int
*TB has zero run game (Simms 17 carries 25 yards)
* 3rd quarter I get kicked off the server (fortunately the game saved as it was in the cloud so I could continue a half hour later)
* almost zero user pass rush unless there is a full on blitz called
* passing game does seem a bit better and easier this year but essentially the cpu is always in zone (much like last year)
* CPU QB play is a little too good IMO. Not robo but close *almost zero stat overlays for the entire game (really minimal immersion)
* 3 penalties (false start x1 encroachment x2)
All that being said this was a very fun game. It's been a while since I said that about Madden.
HOWEVER:
I was so excited for the halftime show but it's such a disappointment
**** three games mentioned (none which are relevant to my team)
**** NO STATS SHOWN
**** no updates on all the other games around the league
**** nothing in regards to the game (TB vs NO)
*** This has the potential to be amazing but typical Tiburon with the half effort. I'm really saddened by this. The EXTRA POINT is still far superior to this offering. Why is this something Tiburon cannot do well? Let the NCAA team take over presentation. They know what they are doing!!!
Once the game is over in typical madden fashion the immersion is dead. There is no follow up on scores, etc. The twitter feed at the bottom of the pages scrolls to slowly for you to read and it's all the articles in your feed anyways. Most of the tweets are meaningless and have little to do with anything. I just wish Tiburon could figure this out. Just copy what 2k does in this regards and your game obtains elite status. However for whatever reason they just won't do it....
So the default AA QB gameplay is definitely too good. JT Barrett, 3rd string QB was lights out in game two of the season.
CLE BROWNS 21 NO SAINTS (me) 23
I won the game on a last second field goal. The game was a great game actually but...
* both QB's (Taylor and Barrett were outstanding
eg. Barret 25/31 306 yards 2 TD's 1 Int
* both teams could not run the ball at all
Ingram 13 carries for 47 yards
Cleveland had less than 20 yards in total rushing
* I could not stop the long ball. Landry had three 40+ yard receptions
* more user injuries (Kamara this time) but the cpu seems to suffer very few injuries
Overall this game was a lot of fun. Immersion however still non existent in CFM. It's too bad because the game is a lot of fun right now.
Jarvis Landry with 3 40+ receptions is only realistic if he caught it within 10 yards of LOS and broke tackles. He’s virtually useless downfield as he’s small and slow.
https://mixer.com/jaymo1976?vod=47396319
I do like the new intros but I just wish they had more depth to them. Also it seems like only a handful of stadiums have the new flyovers and outsides. New York and New Orleans don't have them :(
So with my ten hours up I am actually leaning towards buying the game. I was actually having a lot of fun with the games and that's not been the case for a few years. I just wish TIBURON could figure out how to make an in-depth franchise experience that focuses on immersion...
One thing that had really frustrated me the last couple of years was the inability to get the ball to your outside WRs. Many of whom should be your best WR. It was so feast or famine out there. It was easier to hit the deep ball than throw curls or come back routes. I always found myself largely going deep outside and then featuring my slot on crossing routes. Became monotonous and annoying. Has this improved a lot?
And what about leaping cpu linebackers that can knock balls down over their heads and have eyes in the back of their heads in pass coverage?
I wish we had a more robust set of sliders to adjust the game to our liking too. I’m guessing almost nothing has changed in this department? The ability to tone down swats (for leaping players - the old knockdown slider) or return blocking or cpu rb moves would be nice. Block movement vs insta shed would be great as well
I'll be giving away some copies (PS4 & XB1) of M19 tonight on the TGT Twitter account if you haven't won or purchased a copy yet.
Picked up the game last night. I'm okay with the purchase as I haven't bought a full priced madden title in awhile. Last night I played MUT for a bit. I just don't see the appeal. I guess it's just not my thing.
I also played game 5 of my Saints chise.
WAS REDSKINS 3 NO SAINTS (me) 10
This game was a dog! The cpu punted 7 times I punted 6 times. Neither side had any run game and my passing game struggled to beat the Skins Zone D. This was my first game since the patch and honestly it's a small sample size but I had more fun pre patch. However, it may have just been a bad game. Also, no Ingram, no Kamara and no Brees so my offense is struggling.
After the game I played weeith the formation subs a bit. I picked up Ryan Switzer in a trade with the Raiders in the preseason soo I will need to get him more involved in the offense. Also I picked up Ritchie Incognito in Free Agency to fill a hole on the left side. He's done a pretty good job thus far.
The Saints D is nasty (well that and the cpu has zero run game) but now at 5-0 we have a very good chance to go deep in the playoffs this year.
#WhoDat
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Got to admit the positive impressions are intriguing me.
I have enjoyed things for the most part but remember the staples in the madden franchise. Can you live with these things?
Leaping linebackers
Insta shed CPU D linemen
getting run down by slower cpu players
a lot of big hits which often jar the ball loose
cpu in zone D most of the game
incorrect commentary on a regular basis
no challenge system
almost no penalties
almost no immersion...
If you lower your expectations you will enjoy the game a lot more IMO.
Lol. Lowering expectations is key for many things.
Preorderd digital version. Sucks that we Non-MUT, Standard Edition plebes have to wait longer to play. File this under the new "Moral Compass" being attached to the worlds largest magnet.
Finished the longshot story last night and I agree with the reviewers. A very enjoyable Longshot Part I was followed up by a turd in part 2.
However, the one nice thing is that once Longshot is done you can go into a franchise mode with Devon Wade or MUT with Colt Cruise. I chose Wade and am continuing on with his journey. All it becomes though is a player franchise mode. The story itself is over.
Lot's of enjoyment to be had but a few things are just killing the immersion for me.
Problems:
shoestring tackles in the backfield
a lot of interceptions
insta shed blocks
boatloads of WR dropping the ball when tackled... it's really bad actually
broken cpu play action (qb statues)
zero cpu run game
A lot of these issues are annual ones except insta sheds. I remember a few years ago I could call runs up the middle and NEVER lose yards. Double team blocks routinely knocked a defender 3+ yards downfield and an inside run was practically a money play.
It would be so nice to have a more robust set of sliders. Give us access to their tuning update files and let the user fix the game offline at least.
Been reading that gang tackling and real physics is pretty non existent now. Tackles are one on one and over the top.
Only played a half but it looks stunning visually, except for the skinny players on the bench. Played as Atlanta @ Dallas All Pro. Picked Presscot off twice and should have had a third. Had no issue slinging around the field completing all 15 of my passes and was trouncing Dallas pretty good, outside of having absolutely no ability to run the ball. Really wish EA would give us more camera options if they are never going to give use custom cameras. Would even take the limited customization you get in FIFA. Love Zoom for running the ball and always flip to standard when passing because both Zoom options for passing just do not feel right as they are too low and far away from the receivers.
The problem with playing Madden and seeing how good it looks on the field, just makes me pine for a new NCAA game even more.
The lack of a user camera angle after it was in PS2 is so stupid. Every sports game at least gives you options to zoom in and out. I want a Tecmo Cam!