I'm getting tired of waiting on the patch too Jaymo. Been a frustrating year for Madden. Way too many things that aren't working right with the game.
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I'm getting tired of waiting on the patch too Jaymo. Been a frustrating year for Madden. Way too many things that aren't working right with the game.
Well to your credit Rudy, you have stuck with Madden based on the potential the game has. I think if the Madden crew can figure out how to fix the mess that is CCM/franchise, MADDEN 14 has the chance to be an excellent offering. However, I will be holding Madden to a much higher standard next year and frankly the game will need to be damn near perfect out of the box to warrant a purchase.
I have to say though that the Madden gameplay for play now is very good. I played NCAA 13 alst night for the first time since August and it is sub par to Maddens play now gameplay IMO.
I know they have had some busts over the years, but EA Canada (the original home of EA) has also had many excellent sports titles over the years. NHL series, FIFA series, NCAA BASKETBALL 10, etc. have all been excellent. I wonder what they could do if they got a crack at NCAA (or Madden?)?
There are some things I will never be happy about with EA Football this gen - namely player movement and cpu AI. But this game has the potential to the best football game this gen (for me) if they just brought the personality back in the game. Team sounds, team play calling tendencies, individual celebrations - these all seem to have been nerfed right now. EA did say they are working on fixing them. Apparently patch #1 hurt the team sounds even more. And the sliders need to work much better - franchise and Play Now. The pass reaction slider doesn't even do anything. That's inexcusable. That's why I still maintain that EA needs to bring in a slider expert at the community day events and just test them out. I can't believe we have to ask for them to work right.
I'm still enjoying the game and stand by it being the best version in the series. User picks are quite easy but that was easy to me anyway.
The only thing I could ask for a patch for is to remove the Commit options.
..sorry for the guys that play CPU in CCM-superstar-online-franchise mode.
Yeah, if you only care about game play(and I do) then this is by far the best Madden this generation. Usually after the first week of NCAA/Madden, I'm just tired of the garbage and I'm usually done after a month. I'm still going strong. There's overpowered things, yes, but for once it's balanced. The offense can be a pain in the ass to stop, but it's doable. We're over a month into the launch and I still love it - that's the first time I've said that since the PS2 days.
I will agree about the defensive assist shit. I hate it, but I tend to avoid giving my opponent a chance. I dink and dunk until they bring a safety up and press, and then I go deep. It's kind of hard to abuse that feature when you're nowhere close to the ball.
This. In the 100 or so games I've played thus far I know I have as many user picks as I've had in the combined 2-3 versions of the game lol. So I make sure my throws are no where near a defender...especially if I am playing someone who has stick skill.
I love when people get ballsy and throw to what appears to be an open man when I have a defender in the vicinity, only to come in for the pick. This feature only made people with stick skills become even dangerous.
Someone just reminded me of this on Twitter - I saw no pink during October in Madden this year. What happened? Some guys have said they saw it sporadically. So much personality sucked out of franchise mode this year. Between that little touch, the lack of individual celebrations working, lack of team sounds, lack of authentic team tendencies when playing the cpu, I think I'm going to shelve Madden until the patch. I haven't played it in almost a week and am losing interest. I may replay Uncharted 1 for the 3rd or 4th time. I'm starting to think more about picking up NBA 2K13 when the NBA season starts and I may dump Madden altogether if the patch disappoints.
Edit - EA screwed up the pink stuff this year. It's all done in REAL time. If you play a game starting today and until October 31 you will get the pink accessories no matter what. Doesn't matter if your franchise is in pre-season, October or the Superbowl you will have pink stuff. In my franchise pink should display when I play my game on a game scheduled for October in the virtual world, not real world. Madden 12 had this right, why did they screw this up?
Had a little time this morning and did some Madden moments. EA can't even get the little things right here.
They have 5 2011 moments. Played with Detroit against Dallas and there was a 13 mph wind in the game. Maybe I'm wrong but I doubt there is any significant wind in the Cowboys dome. Played with Denver against Pitt in the playoffs last year. They have Tebow on Denver but it also appears they have the current Denver playbook with no option plays for Tebow. How is that an authentic moment?
The cpu playcalling just sucks. So tired of 1st and 2nd down running by their offense. And the cpu defense is also predictable in their play calling. They will call blitzes here and there but almost all of their coverages are soft. They almost always have two safeties back to take away the deep play and I don't want to throw crossing routes all day to beat them. It gets old.
The blocking AI took a step back in some ways in Madden. It was never perfect but toss plays are negative plays in Madden. While I don't call them anymore the cpu still does and they are drive killers.
Other poor blocking comes on singleback plays, especially with 3 WRs. When the cpu runs a strong side play over the guard they don't even try to block the weakside backer. You can just shoot right through a gaping hole if you recognize it. I usually play as a LB and while I do think you should be able to do this once in awhile I don't think the cpu should ignore me on a run between the tackles.
http://i104.photobucket.com/albums/m...ckshootgap.jpg
Other blocking that isn't done well is double team blocking. It's probably because of the Infinity Engine but guys fall down too much. I had a single back play to the right and it was 4 blockers against 4 to the strong side. I thought the defense was out of position and was expecting a good run pre-snap. Instead I find two guys staring me in the face near the line of scrimmage. I checked the replay and my 4 OL all executed double team blocks. But instead of the extra OL chipping and scraping to a second level block, all 4 of my OL fall to the ground along with the 2 DL they double team. 6 guys are lying on the ground and that leaves 2 unblocked LBs to take on my RB. It was just odd and something you shouldn't really see.
http://i104.photobucket.com/albums/m...oubleteam1.jpg
http://i104.photobucket.com/albums/m...oubleteam2.jpg
I think I might make the move back down to Very Slow. I don't like how they slowed this down from the demo. It feels a bit too slow to me but there is a pretty big difference between Slow and Very Slow. Even on Slow the game feels jittery and doesn't feel smooth. On Very Slow the game looks and feels better but I miss the speed and burst that a fast RB has. I'm kind of torn between those two settings - super smooth on Very Slow but feeling too sluggish in the open field.
I would like to see the better players stand out a bit more in the game as well. NHL has a talent slider where you can exagerate the difference between the good and bad players. It's like the speed threshold but for overall abilities. I'd love to see this in an EA football game.
I'm thinking I should have left the patch discussion in this thread. Anyway a mod could merge the patch thread into this one? Or should we just leave it alone?
http://www.thegamingtailgate.com/for...g-Patch-is-out
those Panthers option plays are such bullpucky...EA has always had some form of bull logic in the game like this.
No matter what defense I call or how i position the players/hot route..the defense gets sucked into the middle and Cam can just take off when used by another human
Anyone know how the generic grades for a prospect translate to overalls? What is a B? I have never seen an A yet.
its about time that in online head to head games you should be able to see the formation the opponent is coming out in at the play call screen and not just how many skill position players.
its lame to be surprised by that
Interesting. After getting 13 through Xbox Live with their Super Bowl weekend thing, I created a QB on Denver. Was sitting behind Peyton on the depth chart. Never played a single down other than PATs and field goals the entire first season. It didn't matter that there were games were winning by as much as 42-10 in the fourth quarter, and games where we were losing 38-3 in the fourth quarter, I never played a single snap at QB.
Fast forward to the next season, and Peyton is nowhere to be seen. Checked, he wasn't sitting as a free agent and wasn't traded to another team, so he must have retired. But I never saw one story about him. I saw stories about Champ Bailey and Keith Brooking retiring, but not Peyton Manning. They really need to start adding crap back in next year. Playing as a player, unless it shows up as a headline/story on the News tab, I have no damn clue who is getting cut in the preseason, who is being signed from free agency, who is getting traded away, who is retiring, etc. Talk about being in the fucking dark.
I disagree. You should only know the personnel package not the formation. Why would you expect to know the exact formation? An NFL team doesn't know if the QB will be under centre or in shotgun while they are in the huddle. They don't know if the FB will be in a pro set or strong I formation. It's very unreasonable to expect to know the exact formation. That's why a defence sometimes calls timeout when they get confused by a look they didn't expect.
And Smooth, I agree about the need for a transaction log. I've had guys retire and didnt know it until I checked my depth chart. Definitely something that is needed.
That shouldn't happen Jaymo. You should see a final re-negotiation screen with all your free agents at the end of the year which will include the contracts you either dismissed or the player cut you off during the in-season period. At that point you can use the franchise tag on any player you want, sign a guy or just advance to free agency.