• NCAA Football 14 Retail Release Quick Impressions and Videos


    Today is the day many of you have been waiting for... NCAA Football 14 Early Release is now available for download. While you wait for your download to complete or for those unable to download today, we've got a bevy of videos for your entertainment. In addition to the videos, we've got gschwendt's quick, bulleted impressions of the game to let you know what to expect with this year's edition.

    Continue after the break for the rest of the article.

    Hey guys, gschwendt back again to give you my impressions of this year's version of the game. Sorry for those that are looking for the full breakdown similar to what I last year but this year I wasn't able to put together that full article. That said, I definitely wanted to give you my quick impressions of the game to let you know what to expect of the changes to the game.

    To get started, I wanted to compare gameplay in the retail version of the game to that of the demo. For the most part, if you saw it in the demo, you can likely expect to see it in the retail version at launch.
    • The Infinity Engine addition is definitely noticeable in a good way. There are a lot of dynamic events that occur throughout a play based on physics. You'll probably miss a lot of them until you go back into the Instant Replay. However, two specific examples I saw was that 1) I was able to hurdle over a standing defensive player during practice. I wouldn't try it in the game, but it was still nice to see. 2) my FB was carrying the ball and I used the quick jab stiffarm and hit the defender square in the face; the defender quickly went down like he was shot.
    • Zones are better than NCAA 13 but still very vulnerable, especially if you don't user control the middle part of the field. Safety alignment is still an issue on the hashes but they seem to recover better than NCAA 13. Still needs significant work for the future though.
    • The Shotgun Read Option is still as deadly as you saw it in the demo, which most would consider it to be overpowered. Just about the only way to combat it defensively is to either use the Defensive Adjustments to focus on the QB (or HB) then user-track the other, or to use a lot of DB Blitzes which would obviously expose you to passes.
    • Defensives need more additions to them such as Gap Assignments, bluff press (new to Madden 25), and CB/WR Shadowing from Madden. As well, for any offensive user that's paying attention, it's not very hard to tell the difference between Cover 2 Man and Zone/Blitz... the user needs more control over this.
    • The Flexbone is still not to the same level as Shotgun Option. For one, the reads are A LOT faster than Shotgun but also there are some annoyances and issues with it. That said, it is better than years past, but bear in mind when running this offense, if you decide to cut it up field, you better forget about your pitch man because he'll be wrapped up by the defense. I caught myself pitching the ball back only to have it bounce off of a defender wrapped around my pitch man.
    • Running the ball is a lot of fun... between the ability to make quick cuts when running the ball as well as the significantly improved run blocking, it puts it on par with the passing game from NCAA 13 as far as entertainment value.
    • A lot of new plays in the game. The focus of course is on the new option plays that are in the game but as well, various formations received a handful of new plays added to them. Be sure to check out the "Every Offensive Play in Custom Playbooks (LONG!)" video below to see every play in the game (nearly 2 and a half hours worth). Defense also received some love with new formations (4-3 Over Odd & Nickel 3-3-5 Sam) along with some new plays (3-4 added Cover 3 Man Under, Cover 3 Sink, & Cover 3 Buzz to name a few), though not near the same attention that Offensive playbooks received.


    Moving on to the Dynasty additions, there is definitely a lot of changes to cover. Overall, with the changes this year combined with the changes from NCAA13, it continues to improve Dynasty to give it a new feeling.
    • The Power Recruiting is a nice change from the past. Now, you can just go in there and find the guys you want the most, give them as many points as you're able to, and then spread out the remaining to the rest of your recruits. Then, each week, you can either look at details of each recruit or if you want to just quickly skim to see who signed or didn't, you can do that. It really is a good balance of the hardcore recruiter while also making it a quick process for the guy just looking to play his games.
    • There is no longer a Recruiting Difficulty setting. That said, the CPU is much more competitive when it comes to recruits. I don't have significant testing results but I know if I wanted a recruit, I had to go all out on that player. You have to recognize how well you match up to that recruit and compare yourself to your opponents (mostly through the Bonus Points). If your opponent has a +350 in Bonus Points and you have +250, you're going to be unlikely to sign him.
    • That said, it's not impossible to sign recruits above your means. As Arkansas State, I decided to go after the best player in the state of Arkansas who happened to be the #1 HB in the country; University of Arkansas also wanted him. I added him in preseason and showered him with as much attention as the game would let me (it was first season so only 500 points per week). He took a visit with me in Week 12, Arkansas in Week 13. After visits, I was still behind about 1000 points or so but he still hadn't signed. Come offseason, I decided to sell out on the kid as much as possible and gave him my full 10,000 points. In the end, I signed him, but I'm sure I also missed out on some other recruits because of the offseason push.
    • The newly added Coach Skills are a welcome addition with none of them being terribly overpowered. The one that everyone feared the most was Coachstradamus but even that isn't as bad as some worried it would be (see the video below). In all though, while the Coach Skills are a nice touch, after a season or two, probably most user coaches will have a similar skillset as every other user coach. I imagine there will be some variance but I know I'll likely follow just about the same path each time I start up a dynasty.
    • Speaking of Coach Skills, I simmed through a handful of Season 1 Dynasties to get a feel for how high a user coach would level up. On Normal, as Ole Miss, my coach got to just short of being level 8 by the next Preseason; on Slow, as Michigan, my coach got to Level 6 by the next Preseason; on Slowest, as Arkansas State, my coach got to Level 4. Your mileage will assuredly vary because the progression is based on success on the field and in recruiting.
    • One change to Dynasty that has received only minimal coverage is the fact that players on your roster will change up their Impact Player status based on their production. For example, in one of my dynasties, my starting Impact HB went out for the season. I was simming games but noticed that eventually my backup HB became the Impact Player in his place. As well, it appears as though you can/will have two impact players on both offense & defense. Where I believe this will have it's biggest impact is during Online Dynasties. As seasons progress, you'll be able to tell that your opponent loves to feed the ball to his underrated slot receiver. It's a small touch but certainly a nice change.


    The other main addition to the game this year is the Presentation Updates.

    • The new music intros are a nice change from the boring intros from years past. You'll still see highlights of your favorite moments (see the example below of Duke vs Florida State) but even those schools that don't have memorable traditions will have nice touches in their intro video. For example, in the Arkansas State video, you'll see a quick splash of "Howl Yes" come across your screen. I would have preferred to see the player clips not use the current opponent in them, but I understand the restrictions of making those segments dynamic.
    • The Halftime Show with David Pollack and Rees Davis is a nice addition. Instead of it being disjointed like some of the in-game commentary can be, these are full conversations that have very little deviation (perhaps none?) once a conversation is started. It's a nice addition but I can only imagine that these will be very repetitive for anyone that plays the game more than a month or two.
    • The new stats shown during the game is a very welcome addition. Showing a quick breakdown of comparing the two teams' production or showcasing how well a particular player did in the first half vs the second half, etc. are very nice. As well, there is a good variety of other miscellaneous pop-ups such as showing an impact QB as he walks on the field or also showing a head coach and talking about how this is his first game with this team. Those combined with the score bug pop-ups that quickly show how long the last run was or how many yards a player has, make it a very nice change to presentation overall.
    • The one big downfall to these changes in presentation is that none of them show in User vs User games. I can understand some of the hurdles involved (ie one wants to watch, other one doesn't, etc.) but it makes the user games lose some of their luster because of it. It's a noticeable loss for those games.


    Overall, NCAA Football 14 is definitely a fun game. There are still issues that continue to cause problems with the game but none of them completely ruin the game in my opinion. If you enjoyed NCAA 13 for what it was, you'll enjoy NCAA 14 a lot more. If you're an offensive-minded player, you'll love this years game; if you're a defensive-minded player, then you'll likely struggle with this game and hate that you don't have enough of an impact as you'd like.

    To make one last bold statement, I truly believe that this version of the game surpasses the long heralded nostalgic champion of NCAA Football 04. I'm sure a lot of people will be hard-pressed to agree to that statement but in the end, this game is a lot of fun, which is what most say about NCAA 04.





    Miscellaneous Videos
    Menu Navigation
    Spoiler: show

    Recruiting Tutorial
    Spoiler: show

    Coach Skills Tutorial
    Spoiler: show

    West Virginia Playbook Walkthrough
    Spoiler: show

    Arizona Endzones
    Spoiler: show

    Coachstradamus
    Spoiler: show

    Every Offensive Play in Custom Playbooks (LONG!)
    Spoiler: show


    Gameplay
    Georgia Tech vs Duke (CPU vs CPU)
    Spoiler: show

    Duke vs Florida State (intro & Duke Black Uniforms)
    Spoiler: show

    Full Game - Troy (CPU) at Arkansas State (gschwendt) - All American
    Spoiler: show

    Full Game - Oregon (CPU) at Texas Tech (gschwendt) - All American
    Spoiler: show

    Full Game - Georgia Tech (CPU) at Army (CPU)
    Spoiler: show

    Full Game - Florida (CPU) at Miami (CPU)
    Spoiler: show

    Full Game - Clemson (gschwendt) at Oklahoma (JBHuskers)
    Spoiler: show

    Full Game - Navy (G-Unit5281) vs Army (gschwendt)
    Spoiler: show

    Full Game - Texas A&M (JBHuskers) at Michigan State (gschwendt)
    Spoiler: show

    Full Game - UCLA (gschwendt) at Texas A&M (JBHuskers)
    Spoiler: show

    Full Game - Oklahoma (JBHuskers) at Georgia Tech (gschwendt)
    Spoiler: show
    Comments 199 Comments
    1. AustinWolv's Avatar
      AustinWolv -
      appear I have the corner and will outrun the Defender only for them to get a generous launch for the tackle.
      Agree about seeing this on the demo, not necessarily was it a shoestring tackle though. Haven't played the retail version yet.
    1. DynastyJunkie's Avatar
      DynastyJunkie -
      Can anyone tell me how to edit my coach's record?
    1. skipwondah33's Avatar
      skipwondah33 -
      Quote Originally Posted by AustinWolv View Post
      Agree about seeing this on the demo, not necessarily was it a shoestring tackle though. Haven't played the retail version yet.
      My experience was from playing the full game via Season Pass. It definitely does still happen for both that tackle and what you are likely seeing.

      I didn't play the demo, couldn't get it installed.

      Now the first game I played against G, don't think I seen many of these tackles.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Quote Originally Posted by DynastyJunkie View Post
      Can anyone tell me how to edit my coach's record?
      Go into Team Management, Edit Coaches and then find your coach. It'll be the second or third page of options. His first/last name, physical details, Alma Mater, etc on the first page, then second page should be his records, third page his offensive strategies and settings, etc.
    1. DynastyJunkie's Avatar
      DynastyJunkie -
      Quote Originally Posted by SmoothPancakes View Post
      Go into Team Management, Edit Coaches and then find your coach. It'll be the second or third page of options. His first/last name, physical details, Alma Mater, etc on the first page, then second page should be his records, third page his offensive strategies and settings, etc.
      Thank you very much
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Quote Originally Posted by DynastyJunkie View Post
      Thank you very much
      Happy to help.
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by skipwondah33 View Post
      My experience was from playing the full game via Season Pass. It definitely does still happen for both that tackle and what you are likely seeing.

      I didn't play the demo, couldn't get it installed.

      Now the first game I played against G, don't think I seen many of these tackles.
      Versus the cpu pretty much any toss or pitch play will result in a ton of the shoe string tackles. It's even worse in rtg.
    1. skipwondah33's Avatar
      skipwondah33 -
      Quote Originally Posted by jaymo76 View Post
      Versus the cpu pretty much any toss or pitch play will result in a tone of the shoe string tackles. It's even worse in rtg.
      Yep that is definitely what I was seeing. Only my runs were from Powers and Off Tackles.

      May have had 1-2 against G and a friend of mine I played, but alot against CPU.
    1. Justin66's Avatar
      Justin66 -
      I noticed something I liked in my first online match before my power flickerd . The guy ran a read option towards my saftey who was a star player and he didnt crash down on the dive fake. Maybe its something to do with ratings?
    1. DynastyJunkie's Avatar
      DynastyJunkie -
      Quote Originally Posted by Justin66 View Post
      I noticed something I liked in my first online match before my power flickerd . The guy ran a read option towards my saftey who was a star player and he didnt crash down on the dive fake. Maybe its something to do with ratings?
      Maybe so. I've seen a difference between my players decision making depending upon their ratings or experience (Senior or junior as opposed to a Freshman)
    1. jaymo76's Avatar
      jaymo76 -
      Anyone seeing injuries??? Seven games in and I don'thave any injuries. This is why an injury slider is so badly needed.
    1. oweb26's Avatar
      oweb26 -
      Quote Originally Posted by jaymo76 View Post
      Anyone seeing injuries??? Seven games in and I don'thave any injuries. This is why an injury slider is so badly needed.
      Yes my qb, running back, and starting tackle all were hurt in my dynasty.

      Sent from my GT-N8013 using Tapatalk HD
    1. skipwondah33's Avatar
      skipwondah33 -
      Probably going to get this in the next two days.

      With the deal at Best Buy and the other deal IOU told me about, I'd potentially get the game for free and have money left over.

      Plus I'd be trading in games that I don't/won't ever play again...and one that I'm growing tired of

      These guys here have a habit of enticing you to getting the game as well lol
    1. volwalker's Avatar
      volwalker -
      Quote Originally Posted by jaymo76 View Post
      I was all about the custom playbooks. Basically with Arizona St. I ran pretty much all I FORMATIONS. My philosophy was ground and pound. I won SIX national championships in a row with Arizona St. before I quit there and took over Michigan St. who was ranked like 99th or so at the time. I built them into a powerhouse after about four seasons and in our first NC game I faced off against Arizona St. Just talking about 06 puts a smile on my face. I hope I can reflect on NCAA 14 like this in the future.
      Jaymo76, alot of my dynasties have been spent running out of the I formation. I ran alot of triple option, power option, slam, tackle, FB dive, Iso, etc. Good times. I would use the twin HB package and would shred defenses but still get a challenge on Heisman. Believe it or not I still have the sliders on default. The recruiting is simple but fun on that game as well. I would love to talk more with you about 06 if that okay with you. The game is just too much fun and challenging not to be talked about.
    1. gigemaggs99's Avatar
      gigemaggs99 -
      Quote Originally Posted by skipwondah33 View Post
      Probably going to get this in the next two days.

      With the deal at Best Buy and the other deal IOU told me about, I'd potentially get the game for free and have money left over.

      Plus I'd be trading in games that I don't/won't ever play again...and one that I'm growing tired of

      These guys here have a habit of enticing you to getting the game as well lol

      I've been busy starting my own plumbing company and completely forgot about NCAA. My wife and I went walking the mall yesterday to get out of the Texas heat 97, we walked by Gamestop and I saw a sign in the window that said NCAA14 available now...I was like WOAH! I went in and asked the guy when it it came out, he said "Today!", I was like well see how things work out

      Fired it up late last night and got 1 quick game in with my Aggies. The game seems good, it's cool how they play some of the A&M yells in the background. I haven't seen the yell leaders yet, I thought I remembered reading or seeing a post that it would have them this year instead of cheerleaders.

      Kyle Field looks nice still wish they'd put the cannon in the corner that we fire on kick-offs and TDs, we also have a large American flag and a Texas flag, the game has always just shown small Texas A&M or SEC pendents. It would be nice to see the 55 American Flags that circle the top of the stadium, they are part of the Memorial for the Aggies lost in service to our great country. With the redrawing/re-rendering of Kyle Field by EA last year, I kinda hoped they would add these features, but I'm sure all that takes up space so what they have is nice.

      The game feels good, again only 1 game under my belt, I start the new NCAA year again with the same problem I always seem to have....picking a playbook.

      2 things I do like. 1) there is NO code to enter to play online, if you buy the game used I assume it will work online, that is nice. 2) I used the A&M playbook and ran no-huddle like no tomorrow...FAST FAST FAST just like Coach Sumlin likes it...there was no silly "running up the score" warning like there used to be. There were no warnings for passing or being "un-sportsman-like" for passing the ball for 7 yards on 3rd and 6 when I was up by 20. I've never been one for running up the score but I like that it lets me run my offense and doesn't do that stuff like it did in the past.


      EDIT: I was wrong, didn't get enough play time in for a decent review. I'm sure I still haven't seen 1/10 of it, but the good news is they DO have the yell leaders. I started a "new season" with A&M and in the intro to the game it shows the yell leaders along with Reveille next to a Corps of Cadets member.
    1. gigemaggs99's Avatar
      gigemaggs99 -
      One quick thing I see that I don't know if it's been passed onto the programmers.

      In the Advanced Controller options for Ball Carrier, on the PS3 it says to Tap the R1 to cover up the ball and to HOLD the R1 to change the ball to the other hand. It's actually reversed.

      Tapping R1 causes the ball carrier to switch the ball over to the other hand.

      Holding R1 causes him to cover it up.

      Same goes for the "triple option only pitch" the game says to press R1, but L1 causes the pitch.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Quote Originally Posted by gigemaggs99 View Post
      2 things I do like. 1) there is NO code to enter to play online, if you buy the game used I assume it will work online, that is nice. 2) I used the A&M playbook and ran no-huddle like no tomorrow...FAST FAST FAST just like Coach Sumlin likes it...there was no silly "running up the score" warning like there used to be. There were no warnings for passing or being "un-sportsman-like" for passing the ball for 7 yards on 3rd and 6 when I was up by 20. I've never been one for running up the score but I like that it lets me run my offense and doesn't do that stuff like it did in the past.
      1. Yeah, EA did away with Online Passes, I think it was May. So new games there are no online passes, and even old games they have been gradually disabling the Online Pass systems in those games, so you can buy any used EA game now and fire it right up with no problems.

      2. I didn't notice until someone else mentioned it, but it appears that EA has finally removed Season Showdown from the game. I at least haven't seen it anywhere since it was mentioned about it seemingly being removed. So if EA really did kill off Season Showdown, then we'll no longer have to worry about seeing those warnings and crap from running up the score, going for it on fourth down, etc.
    1. skipwondah33's Avatar
      skipwondah33 -
      Noticed early on but forgot to mention, that hits look and seem very physical and violent.

      Nice added touch, in terms of the Force Impact system and integration of the IE.

      In that game against G, I recall his RB just absolutely barreling over my Defender when I tried to make a tackle.

      Lastnight I really focused in on the tackles and hits, and how naturally most of them appeared.

      Definitely nice addition that stands out in this version.

      Now if they can enhance the crowd noise and Defense, this becomes an even more solid game IMO
    1. AustinWolv's Avatar
      AustinWolv -
      Wondering if keeping speed threshold higher, like at 50 or perhaps even higher, will help DBs stay with receivers. I've barely run it at 50 when the game first came out, as I moved it quickly to anywhere from 25-40 as I wanted speed guys to stand out as dangerous. Thinking that might be cratering the DB play, not that the zone play would be fixed, but seeing way too much gap between CBs and WRs, especially given the CBs are rated 94 and 92 in man coverage and 94 and 96 in zone coverage...........