• EA SPORTS: NCAA Football 14 Dynasty - Coach Skills Deep Dive

    EA SPORTS has posted part two of three in their NCAA Football 14 Dynasty Mode blog series. This entry focuses on the new Coach Skills feature, which helps users customize their skills & abilities to maximize their potential in an attempt to get a leg up on the competition.

    Part three of the blog series is expected to cover the improved Power Recruiting system. Continue on to read the full blog from EA SPORTS and then share your thoughts with the community.

    Coach Skills Deep Dive

    FLEXING YOUR COACHING MUSCLE
    New to Dynasty mode this year is the introduction of Coach Skills, which allow you to customize your skills in order to gain an advantage over the competition. Whether it’s locking up recruits early or coming out swinging in big road games, Coach Skills let you tailor your experience and specialize in the areas you believe are most important. Let’s take a look at the various skills you can unlock and how they can help you rise above the rest.


    THE OLD BALL COACH
    Most players start their Dynasty as a Head Coach, opting to control all facets of the team. However, a coach’s duties are vast, and require both thorough game-planning and great recruiting. The Head Coach skill tree has been split into two branches: Game Management and Recruiting.

    THE GAME MANAGER
    The Game Management skill tree offers on-field boosts, including influencing player abilities, recognizing what sorts of plays the other team is running and keeping players disciplined and poised even in pressure-packed situations One such skill is Coachstradamus, which allows you to see the last play called by your opponent. Upgrade the skill to level 2 and you’ll have a 10% chance of identifying the play type your opponent will run next. Become a true Coachstradamus and you’ll have a 25% chance of correctly guessing the opponent’s upcoming play.

    Another example is the Big Game skill, which lets your team start off HOT in rivalry games. When a team is HOT, the players get a dynamic ratings boost that allows them to play above and beyond their typical skills. Upgrade it once and you’ll also come out HOT in bowl and championship games. Put in another skill point and you’ll come charging onto the field VERY HOT and ready to jump all over the other team.

    Here is a full listing of the Game Management skills and an idea of what they offer at their base level. Each skill can be upgraded to level 3, but you’ll have to wait until the game launches to see what the higher level skills can do!
    Antifreeze- Nothing gets to your kickers. Nothing.
    Level 1: Ice the Kicker is ineffective 50% of the time.
    Road Warrior- Your quarterbacks shine on the road and don’t get rattled by Home Field Advantage.
    Level 1: No controller vibration.
    Matchup- Find the best mismatch and then attack. All matchups are shown from the offensive point of view.
    Level 1: Passing Matchups appear in Preplay Coach Cam. (Coach Cam + Right Stick to the right)
    Setup Artist- Successful run plays will set up the play action pass plays faster and vice-versa.
    Level 1: Decreases the yardage needed for Setup Plays by 10%. Choose plays that are in the same formation type (pass or run).
    Clean Laundry- Play disciplined and avoid costly penalties. Caution: Increasing team aggressiveness will cancel this skill.
    Level 1: CPU is 50% less likely to cause penalties.
    Light a Fire- Players can get HOT and COLD. Call a timeout to fire up your team when they need it. HOT players get performance bonuses.
    Level 1: Call a timeout to get all COLD or lower players back up to NORMAL.
    Big Game- The bigger the game, the HOTTER your team starts. HOT players get performance bonuses.
    Level 1: Your team starts off HOT in rivalry games.
    Coachstradamus- Learn which plays and play types your opponent callsso you can be a step ahead.
    Level 1: You are shown your opponent's previously-called play. This can be seen in the upper-right of the play select menu.
    Clutch- Your team always seems to get HOT in high-pressure situations and perform better. HOT players get performance bonuses.
    Level 1: You start the fourth quarter HOT if the score difference is 14 or less.

    THE RECRUITER
    Some say that a football game is won or lost before the players even set foot on the field, and those individuals will likely gravitate toward Recruiting skills. These abilities provide you more recruiting points in certain situations or at specific points in the calendar.

    One Recruiting skill you may want to unlock quickly is Kitchen Sink, which provides you with 50 extra points to assign to EVERY recruit, EVERY week at its base levels. At level 2, you get 100 extra points, and at the max level you get 200 extra points. And 200 extra points per recruit per week really adds up over the course of the season. Kitchen Sink is a high-level skill that unlocks after you put 10 points into your Recruiting skill tree, and it’s definitely worth the investment.

    Another option is The Closer, which boosts the number of recruiting points available in the last half of the season. When unlocked, the skill provides 500 bonus points a week for weeks 8-15, and that number jumps to 1000 bonus points at level 2 and 1500 at level 3. If you’re the type of coach that backloads your recruiting, then this skill will give you that extra oomph late in the season.

    Here’s the full list of Recruiting skills, with a first-level description of the benefits.
    Locksmith - Get back into locked-out recruiting battles. You can unlock up to five prospects in a year, but you must be in the prospect's top 10 and have offered a scholarship.
    Level 1: Open one locked recruit per season. You need to be within 2000 points of the last place team to use this skill.
    Scouting- You have a knack for discovering some of the best high school talent in America. You can scout more efficiently and for less.
    Level 1: Increased scouting efficiency allows you to uncover around 25% of a prospect’s true skills each week for 50 points.
    Royal Treatment- Your entire staff goes the extra mile to make sure prospects have great visits.
    Level 1: you will receive a bonus of +250 points the week a recruit visits your school,
    The Opener- You have an early edge on your competition during recruiting.
    Level 1: Increase your recruiting points total by +500 points in weeks 1-7.
    The Closer- You have an edge on your competition late in the season during recruiting.
    Level 1: Increase your recruiting points total by +500 points in weeks 8 through 15.
    Letter of Intent- You really know how to close out the deal on signing day.
    Level 1: You gain +1500 extra recruiting points for the off-season and a 5% chance you will steal a prospect from their top school.
    Pipelines- You specialize in getting to know high school coaches.
    Level 1: You only need five players minimum, from a state, to declare it a Pipeline (six is default).
    Kitchen Sink- Your work ethic is second to none and it pays dividends on the recruiting trail. You can assign even more points to a prospect each week.
    Level 1: Each recruit can have +50 extra points assigned to them each week.
    Insta-Commit- You've got the gift. Nobody makes a better first impression or closes a deal faster. You must be that prospect's top school.
    Level 1: You gain a +5% chance of an instant commitment, when you offer a scholarship.

    COORDINATING RESPONSIBILITIES
    While many fans may choose to immediately opt for head coaching glory, others like to start off as a coordinator and work their way up the ranks. These individuals will also have specific Coach Skills, as both coordinators have their own skill trees. Each coordinator gets nine unique skills whichcan be upgraded up to level 3. Here’s a sneak peek of what’s available:

    Offensive Coordinator
    Up Tempo- Stay healthy, fatigue more slowly and prevent injuries. This skill is perfect for up-tempo teams.
    Level 1: Players gain +2 to Injury and 10% increase in Stamina for games.
    Ball Security- Stress the importance of protecting the football.
    Level 1: Players gain +1 to Carrying for games.
    Cannon- Be ahead in the arms race. Train your players to be better passers.
    Level 1: QBs gain +1 to both Throw Power and Throw Accuracy for games.
    Air Traffic Control- Never underestimate the importance of solid receiving mechanics. Get your HB, FB, TE and WRs ready for games.
    Level 1: Players gain +1 Catching +2 Spectacular Catch and +2 Catch in Traffic for games.
    Daylight- Everyone has to carry the rock sometime. Condition your players to be able to run with the ball at game time.
    Level 1: Players gain +1 Break Tackle, +2 Spin Move and +3 Elusiveness for games.
    Bulldozer- Your O-Line knows how to open up the gaps and control the line of scrimmage. Your run blocking is stellar.
    Level 1: Your offensive line gains +2 Impact Blocking for games.
    Great Wall- The best offense is behind a great wall. You develop good pass blocking technique.
    Level 1: Your offensive line gains +1 Pass Blocking for games.
    Mathlete- You believe football is a game of brains.
    Level 1: Players gain +1 Awareness for games.
    Athlete- Physical conditioning is the core to any star player.
    Level 1: Players gain +2 Agility, +1 Strength and +1 Acceleration for games.

    Defensive Coordinator
    Road Closed- Your players get off their blocks quickly to stop the run.
    Level 1: Your defensive players gain +1 Block Shedding for games.
    Recharge- Stay healthy, fatigue slower and prevent injuries. Perfect against up-tempo teams.
    Level 1: Your defensive players gain +2 Injury for games and 10% increase to Stamina.
    Charge- Your tenacious pass rush causes fits for the opposition.
    Level 1: Your defensive players gain +1 Power Moves and +1 Finesse Moves for games.
    No Fly Zone- Your players are very disciplined with their zone coverage assignments.
    Level 1: Your OLB, MLB, CB, SS, and FS gain +1 Zone Coverage for games.
    Shutdown- Lock on a WR and shut him down.
    Level 1: Your CB, SS, and FS gain +1 Man Coverage and +2 Press Coverage for games.
    Tackling- Nobody gets away from your defenders.
    Level 1: Your defensive players gain +1 Tackle, +1 Pursuit and +1 Hit Power for games.
    Ball Burglar- You play a very aggressive style of defense, always Going after the ball.
    Level 1: Your defensive players gain +1 Catching, +2 Spectacular Catch, +2 Catch in Traffic for games.
    Pure Instinct- You believe that defense runs on instincts.
    Level 1: Players gain +1 Awareness for games and +2 Play Recognition for games.
    Athlete- You know the best way to channel and focus raw talent.
    Level 1: Your defensive players gain +1 Speed, +2 Agility, +2 Acceleration and +1 Strength for games.

    MAKING THE MOST OF YOUR SKILLS
    Perform well in games to earn XP, and when you secure enough XP, you’ll level up and earn a skill point. Head coaches gain XP for accomplishing a variety of goals, both in-game and over the course of a season. Head coaches can also assign the skills of their CPU coordinators, so you’ll still have full control over how your program is run.

    For coordinators, the XP is tied to their unit’s on-field performance and recruiting. Offensive coordinators will earn points for gaining yards and scoring touchdowns, while defensive coordinators gain XP from shutting down the opposing offense and forcing turnovers. User-controlled coordinators will also be able to recruit, and can utilize their head coach’s recruiting bonuses for their benefit, and reap the XP benefit for signing prospects.
    Coordinators can transfer all their skill points when they make the jump to head coach. So if you upgrade all nine of a coordinator’s skills to their max level, you’d start off your head coaching career with 27 skill points to allocate on the various Game Management and Recruiting skills. Not a bad reward for paying your dues.
    What happens if you go through a season and realize you’re not happy with your skill point allocation? You can reallocate your points and focus on other areas once the offseason hits. Make sure you’re comfortable with the adjustments though, because you won’t be able to make sweeping changes again until the year is over.
    When starting up your Dynasty you’re able to determine how many points coaches are given at the start (on a scale of 1-20), as well as how quickly you level up. Start mapping your path to coaching stardom now, and decide which skills you just can’t live without. Be forewarned though, the CPU coaches in your Dynasty will also be developing their skills, and they’ll change their tactics every time you start up a new Dynasty. Being a coach has never been so rewarding.

    NCAA Football will be available on Tuesday, July 9, for Xbox 360 and PS3, and fans can learn more at the NCAA Football website. Pre-order today to receive exclusive Conference Packs.
    Fans can keep up to date by visiting the NCAA Football website, Facebook, and Twitter for exclusive assets and unique insights into all of this year’s new features. College football enthusiasts can also get involved in the conversation by tweeting with the hashtag #PLAYTRUE.

    Source


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    Keep up on all the latest NCAA Football 14 news & media heading into the July 9 release date with our NCAA 14 News & Info Central page. We'll provide all the best & latest information regarding improvements to Gameplay & Infinity Engine 2, Dynasty Mode, Presentation, and new features such as NCAA Football Ultimate Team & Play a Season.

    NCAA Football 14 News & Information Central: http://tgt.pw/ncaa14info
    Comments 57 Comments
    1. MC1's Avatar
      MC1 -
      Christmas in July! I love the part where you assign skills to your cpu coordinators. This whole concept makes playing offline dynasty more interesting, and if you can do the same online, I think it will cut down on the number of players dropping out. I know there will be bugs at 1st, but it wil all balance out hopefully. Wow...good stuff, can't wait!
    1. WolverineJay's Avatar
      WolverineJay -
      Quote Originally Posted by Deuce View Post
      Ya, I don't know either. Either way, I don't like it.
      I appreciate all the answers from the CD guys, but like Deuce I don't really like this at all. Hopefully an on/off switch is added or already in NCAA 14.
    1. Jayrah's Avatar
      Jayrah -
      It sounds much better than I was anticipating. I would imagine my OD will ban Coachstradamus and I'm totally fine with that. Everything else honestly sounds very intriguing and makes an OD run differently than ever before. It's going to be interesting to see when OD's swap members if the new member will have to start from scratch or takes on the team as it was built by previous Coach...? Probably a per OD basis
    1. Rudy's Avatar
      Rudy -
      Part of me finds this interesting and another part of me is scared this ends up being really cheesy and unrealistic. Hopefully EA actually used the tuning files to quickly address any problems that become apparent with this stuff.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      I'm actually cool with all this skills stuff. As long the CPU coaches are able to build up their skills as equally as I am and there are no bugs, I'm perfectly fine with all of it. I stick solely to offline (all the douchebags online can go choke to death on a dick), so I'm not the least bit concerned if something ends up gimmicky, so I can choose what to do with it, be it limit it or take full advantage of it without care of someone else bitching about it.
    1. souljahbill's Avatar
      souljahbill -
      Anyway to cut off the XP alerts on screen? I don't want a big orange bar popping up everytime I accomplish something that earns XP.
    1. Rudy's Avatar
      Rudy -
      Quote Originally Posted by SmoothPancakes View Post
      I'm actually cool with all this skills stuff. As long the CPU coaches are able to build up their skills as equally as I am and there are no bugs, I'm perfectly fine with all of it. I stick solely to offline (all the douchebags online can go choke to death on a dick), so I'm not the least bit concerned if something ends up gimmicky, so I can choose what to do with it, be it limit it or take full advantage of it without care of someone else bitching about it.
      Had to laugh at that one. It's so true when you play randoms. I've only played about 4 or 5 random football games online in my life and they were all tools that went for it on 4th down and called about 3 or 4 plays trying to cheese the game any way they could. Between my lack of time for gaming, my preference for my own sliders that fit my skills, offline is all I care about.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Quote Originally Posted by Rudy View Post
      Had to laugh at that one. It's so true when you play randoms. I've only played about 4 or 5 random football games online in my life and they were all tools that went for it on 4th down and called about 3 or 4 plays trying to cheese the game any way they could. Between my lack of time for gaming, my preference for my own sliders that fit my skills, offline is all I care about.
      Exactly. Other than a brief couple weeks in an OD with some people from here in either NCAA 11 or NCAA 12, I have not played a single game against another human since probably '04 or '06. I would rather deal with the plague then those spawns of Satan's anus online. I am perfectly happy playing the CPU over and over. I can set the sliders up exactly how I want so it's fair and a challenge and I can go at my own pace, doing things how I want to do them without having to find some impossible, non-existent middle ground to try and make everyone else happy.
    1. JSmith03's Avatar
      JSmith03 -
      What I interpreted the Coachstradamus skill as:

      LEVEL 1: You will be able to see the last play your opponent ran.

      LEVEL 2: In addition to seeing the last play ran by your opponent, you will also have a 10% chance of "guessing" what play TYPE (run/pass) they will run next.

      LEVEL 3(?): 25% chance of guessing the next play called (in addition to LVL 1).

      Level 1 isn't all that bad, as it basically goes a step further in helping you determine what the opponent likes to run out of a certain formation (which will put more emphasis on mixing up plays in OD). What I'm curious about is what happens once you "guess" a play/play type. Do you get a small boost on offense? Or is it just giving you a heads up so you can adjust accordingly?
    1. jaymo76's Avatar
      jaymo76 -
      Quote Originally Posted by Rudy View Post
      Part of me finds this interesting and another part of me is scared this ends up being really cheesy and unrealistic. Hopefully EA actually used the tuning files to quickly address any problems that become apparent with this stuff.
      I feel the same way. Honestly, I like the strategy aspect of it and I appreciate the detail the Tiburon team put into the mode. But, I am worried that it will be way too overpowered. However, I am really looking forward to unlocking the matchup stick. I may be changing my strategy to start as a Head Coach rather than OC just so I can take charge of everyone.
    1. Deuce's Avatar
      Deuce -
      Not sure how hard this would be but a skill I'd like to see added that would replace Coachstradamus would be a scouting skill. Instead of the skill showing you plays it would show you pass/run tendencies. I don't think it would be that hard to track these tendencies for each team and human players could be tracked by username. Tendency vs actual play is much more realistic IMHO.


      Typed by thumbs.
    1. baseballplyrmvp's Avatar
      baseballplyrmvp -
      Quote Originally Posted by SmoothPancakes View Post
      Exactly. Other than a brief couple weeks in an OD with some people from here in either NCAA 11 or NCAA 12, I have not played a single game against another human since probably '04 or '06. I would rather deal with the plague then those spawns of Satan's anus online. I am perfectly happy playing the CPU over and over. I can set the sliders up exactly how I want so it's fair and a challenge and I can go at my own pace, doing things how I want to do them without having to find some impossible, non-existent middle ground to try and make everyone else happy.
      i'm the same way. i hate playing online as most of the time, dumb fuckers use every little glitch they can get their hands on. however, when i signed up for the 360 od here, the most fun games i've ever had were against JB, CDJ, and a few others.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by baseballplyrmvp View Post
      i'm the same way. i hate playing online as most of the time, dumb fuckers use every little glitch they can get their hands on. however, when i signed up for the 360 od here, the most fun games i've ever had were against JB, CDJ, and a few others.
      Yeah, now you need to buy a PS3 cheap cuz I'm not getting it for 360 this year
    1. baseballplyrmvp's Avatar
      baseballplyrmvp -
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Quote Originally Posted by JBHuskers View Post
      Yeah, now you need to buy a PS3 cheap cuz I'm not getting it for 360 this year
      I need to get a super cheap PS3 just because I keep hearing about remastered versions of various Final Fantasies coming out. I still fire up my PS2 every now and then to play some of the PS1 Final Fantasies. Back when games were actually made well, given deep storylines and massive worlds to explore. Not this bare bones, designed for kids with ADHD, shit that we get today. I would easily spend 150-200 hours in a single Final Fantasy game before I would even be close to completing the actual story/game. Now, even RPGs these days can be completed in 30-50 hours or less.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by SmoothPancakes View Post
      I need to get a super cheap PS3 just because I keep hearing about remastered versions of various Final Fantasies coming out. I still fire up my PS2 every now and then to play some of the PS1 Final Fantasies. Back when games were actually made well, given deep storylines and massive worlds to explore. Not this bare bones, designed for kids with ADHD, shit that we get today. I would easily spend 150-200 hours in a single Final Fantasy game before I would even be close to completing the actual story/game. Now, even RPGs these days can be completed in 30-50 hours or less.
      FF X and Kingdom Hearts HD remixes later this year.

      Sent from my DROID RAZR using Tapatalk 4 Beta
    1. psusnoop's Avatar
      psusnoop -
      I'm with Rudy on this, I'm going to walk into this very very reserved.
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by psusnoop View Post
      I'm with Rudy on this, I'm going to walk into this very very reserved.
      Being as big of a RPG person as I am, I'm VERY happy that they introduced these aspects to the coaching portion of the game. These are the type of things I've been waiting for NCAA to introduce for a LONG time. The strategy behind only having so many points to allocate and having to min/max things is right up my alley in a BIG way.

      I can definitely understand the scariness of it though from an exploitative viewpoint though and that's definitely worrisome. Hopefully, they've done their homework on it this time. Hopefully...
    1. Rudy's Avatar
      Rudy -
      Quote Originally Posted by morsdraconis View Post
      I can definitely understand the scariness of it though from an exploitative viewpoint though and that's definitely worrisome. Hopefully, they've done their homework on it this time. Hopefully...
      Plus this is the first year. That always means rough spots. I don't see the RPG stuff being crazy bad the first few years, especially since Tommy said you can choose to slow down the point accumulation. But in years 4 or 5+ when your coach is maxed out I worry if you will be too over-powered. Of course we could exercise restraint and not upgrade our coaches that much as well if this does happen. ODs may need house rules. I'm curious as to how many long term simulations EA has run with this stuff?
    1. JBHuskers's Avatar
      JBHuskers -
      I would just like to see more of a branch off. As it stands the endgame is going to be very similar with a lot of people.

      Sent from my DROID RAZR using Tapatalk 4 Beta