• EA SPORTS: NCAA Football 14 Playbook 2 - Presentation

    EA SPORTS has posted the second NCAA Football Playbook and it focuses on improvements & changes to presentation.

    Among the improvements coming to presentation: A halftime show featuring Rece Davis & David Pollack, neutral site games, school specific base-layers & gloves, and more.

    This blog is a quick look at some of the presentation changes coming to the game with additional deep-dives to come. Continue on to read the Presentation Playbook.



    The ultimate goal of any video game is to immerse you in the action. That’s why we’ve been heavily focused in making improvements both on and off the field for NCAA Football 14. We’re excited to start revealing some of the biggest upgrades to presentation.


    Blur Tempo

    In NCAA Football 14, you’ll feel the emotion of college football right from the streamlined and responsive menu interface. Now you can see all the game modes and available options – such as Play Now, Dynasty and Ultimate Team – at a glance and jump straight into the action.

    One major complaint from fans over the last few years is that the pre-game simply took too long. When you’re in Play Now, you want to play. Pregame festivities have been redone from 2-3 minutes sequences to emphatic 30-second intros that still retain all of the college traditions that play such a big part of different school's identities.

    The intros in Dynasty Mode are also deeper and more immersive than ever before. Rece Davis will set the stage with robust game storylines that are accompanied by a variety of on-screen banners, faithfully recreating the type of montages seen on ESPN before big games on Saturday. On-screen banners incorporate dynamic phrases, and there are multiple variations based on the type of game you are playing, like a rivalry or bowl game.


    Leave It on the Field

    New triggering logic in NCAA Football 14 will capture the emotion on the field like never before. Replacing the legacy vignettes are more than 500 new sequences that run between plays. These vignettes are designed to keep you in the action – just like watching college football on TV. You’ll also notice dynamic player wipes and all new-team wipes.

    Another detail that makes a big impact is the inclusion of pre-play player chatter. Now, in addition to hearing the QB bark out audibles, you can listen in as defenders call out their adjustments. You might catch the center calling out the number of down linemen or the QB calling out the Mike Linebacker. Linemen can make calls to alert potential blitzers, and the defense will counter by calling out strength of formation. You may even hear the location of the tight end or which players the defense will be keying on. You’ll also hear players celebrating between whistles as they make game-changing plays like TDs and INTs.


    Authenticity is important to NCAA Football 14 and the game will feature the latest new uniforms, team-specific gloves and base layers. In close collaboration with the apparel manufacturers, you can expect regular uniform updates post-launch as well. Rest assured that your team will not only be playing in accurate gear, but they’ll also be using the correct football based on their school’s equipment and apparel manufacturers. That’s right, Under Armour schools will play with an Under Armour ball.


    This year, South Alabama makes its long-awaited debut in NCAA Football along with Old Dominion and Georgia State. The Jaguars stadium has been accurately recreated, as has Texas State’s. That’s right, Jim Wacker Field at Bobcat Stadium will be in the game. Both big and small schools received attention, with TCU’s stadium updated to reflect their recent renovations. Horned Frogs fans should feel right at home.


    Neutral site games make their long-awaited debut this year, including the Chick-fil-A Kickoff Classic (Georgia Dome), Cowboy Kickoff Classic (Cowboys Stadium) and the Texas Kickoff Classic (Reliant Stadium). NCAA Football 14 also features three stadiums brought over from Madden NFL: Soldier Field, MetLife Stadium and M&T Bank Stadium. You can even create your own neutral site game. Let your imagination run wild.

    The Story of the Game

    In addition to the on-field improvements, NCAA Football 14 features a more realistic and enjoyable broadcast experience. This year, Brad Nessler and Kirk Herbstreit will focus on the ever changing in game stories that make college football so great. They'll highlight key players and their performances throughout the season, along with the storylines that play out dynamically on the field.

    The development team meticulously studied box scores throughout the 2011 and 2012 season, dissecting statistics and finding patterns. What was discovered was that many games follow similar storylines and these were the first building blocks of our Drive Stories feature. In NCAA 14, Brad and Kirk will recognize patterns as the game progresses and comment on them as a banner is shown on screen. These moments precede key drives, and mimic real broadcasts where the commentary team would take a step away from the action and sum up how the game is playing out.


    Anyone who has watched college football knows that when a National or Conference leader is playing in a game, the broadcast will place the spotlight on them. In NCAA Football 14, if a user-controlled team or the opposition has one of these Key Players, Brad and Kirk will introduce the player and talk about his importance, and then track his performance throughout. How is he playing in relation to his team? Does he rebound from a slow start? Does a Key QB’s run game steal the show? Is the player falling apart as his team struggles? These are just some of the many storylines available this year.

    There are also special storylines in store for the most dedicated Dynasty gamers. Some won’t become available until at least your 2nd year as a coach, while others take much more time to unlock.


    The ESPN Living Game Clock, which provides quick-hitting stats on previous plays, player stats, game stats, play selection and more, is just one more piece that heightens immersion and makes the game feel truer to an actual ESPN broadcast.

    We can announce that NCAA Football 14 will feature a halftime show with Rece Davis and David Pollack. The duo will recap your game, call out highlights and set up the second half with a combination of thoughtful insight and witty banter.

    David Pollack’s experience on the defensive side of the ball, along with his natural chemistry with Rece Davis on air, results in a compelling halftime show. The insightful banter back and forth creates naturally flowing, authentic commentary.

    And last but not least, we’re excited to announce that “Zombie Nation” and “Seven Nation Army” are in NCAA 14, two of the most widely-used stadium anthems in the country. And yes, you’ll hear the crowd chanting, just like they do in real life. More info is on the way, so make sure you read the site regularly.

    There’s a ton of other features that will be announced shortly, each making NCAA Football 14 look, and feel, like nothing you’ve ever played before. Check back in the coming days and weeks for even more details on all the improvements to presentation.

    Fans can keep up to date by visiting the NCAA Football website, Facebook, and Twitter for exclusive assets and unique insights into all of this year’s new features. College football enthusiasts can also get involved in the conversation by tweeting with the hashtag #PLAYTRUE.


    ***

    Keep up on all the latest NCAA Football 14 news & media heading into the July 9 release date with our NCAA 14 News & Info Central page. We'll provide all the best & latest information regarding improvements to Gameplay & Infinity Engine 2, Dynasty Mode, Presentation, and new features such as NCAA Football Ultimate Team & Play a Season.

    NCAA Football 14 News & Information Central: http://tgt.pw/ncaa14info
    Comments 121 Comments
    1. AustinWolv's Avatar
      AustinWolv -
      Quote Originally Posted by JBHuskers View Post
      Really stoked for this too. We really didn't get to see this in action as it is typically one of the last things that is completed.
      I like the sounds of it and the potential for it, but would love to see more. It harkens back a bit to NCAA of old where star players were featured so you could adjust to stop them......
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by CLW View Post
      That's a fair point about the menus as I did notice some lag but I guess it didn't bother me as badly as it did some. I always thought the 3D stuff was unnecessary. The main menu almost looks Windows 8ish to me. Was that the concept they were going for a tablet/smart phone like screen?
      Don't think that was their intent, their intent was to make things run as clean and smooth as possible. We don't need 36 pieces of flair on our menus...
    1. SB Batman's Avatar
      SB Batman -
      We will see some of the new facemasks that were in Madden last year in NCAA 14?
      AKA
    1. cdj's Avatar
      cdj -
      I am not sure if any new facemasks were added. I'll note your question and see if we can get an answer down the line if not disclosed by EA first.

      BTW, thanks for posting!
    1. SB Batman's Avatar
      SB Batman -
      Excellent, thank you! Go Skers!
    1. Oneback's Avatar
      Oneback -
      Quote Originally Posted by cdj View Post
      Another detail that makes a big impact is the inclusion of pre-play player chatter. Now, in addition to hearing the QB bark out audibles, you can listen in as defenders call out their adjustments. You might catch the center calling out the number of down linemen or the QB calling out the Mike Linebacker. Linemen can make calls to alert potential blitzers, and the defense will counter by calling out strength of formation. You may even hear the location of the tight end or which players the defense will be keying on. You’ll also hear players celebrating between whistles as they make game-changing plays like TDs and INTs.
      My question here is does any of this matter? If I call 34 Under and the defense calls out the offensive strength do they now align correctly? Can I now set a strongside and weakside linebacker? Or is all this just chatter to increase "presentation"?
    1. BigDave225's Avatar
      BigDave225 -
      I don't know how anyone else feels, but I like having the simple menu screens. It will stop the lagging that we had last year. Less is more to me.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by BigDave225 View Post
      I don't know how anyone else feels, but I like having the simple menu screens. It will stop the lagging that we had last year. Less is more to me.
      Fully agree. I don't need a laser light show to entertain me in the menus
    1. cdj's Avatar
      cdj -
      Quote Originally Posted by JBHuskers View Post
      This pic also provides the first look at the player fatigue meter. (Look under LE #93, bottom half of circle.)
    1. psusnoop's Avatar
      psusnoop -
      Quote Originally Posted by cdj View Post
      This pic also provides the first look at the player fatigue meter. (Look under LE #93, bottom half of circle.)

      So on this meter, is it the circle or is there a line meter just above the LE#93?

      How will this work with the auto sub in/out? I realize you probably can't answer this one but thought I'd throw it out there so no one else needed to.
    1. cdj's Avatar
      cdj -
      Quote Originally Posted by tweety21 View Post
      Where any new playable camera's added this year?

      Sent from my SGH-T999 using Tapatalk 2
      Community event attendee Ronnie from TSO tweeted this a few moments ago:

      "Just received confirmation that there will be multiple playable camera angles. More information to follow."

      "It's not as big of a deal to most people, but there is another blog coming soon that will detail it out."
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by psusnoop View Post
      So on this meter, is it the circle or is there a line meter just above the LE#93?

      How will this work with the auto sub in/out? I realize you probably can't answer this one but thought I'd throw it out there so no one else needed to.
      If you look at the picture above, it's the bottom part of the circle.
    1. cdj's Avatar
      cdj -
      Quote Originally Posted by psusnoop View Post
      So on this meter, is it the circle or is there a line meter just above the LE#93?

      How will this work with the auto sub in/out? I realize you probably can't answer this one but thought I'd throw it out there so no one else needed to.
      It will drain down, so that gray/pink area will go clear.

      The second part is something I think that EA will have to clarify/address. I do not know exactly how auto sub in/out will work with the new fatigue meter and do not want to put any bad info out.
    1. psusnoop's Avatar
      psusnoop -
      Thanks JB and CDJ!

      Yeah I figured that second question may be a sticking point, any chance you guys could find out why at a certain percentage the player sub out/in would result in a player not being able to return to the game? I ask because I fear this combined with the new fatigue could trip things up if moved off of the default settings for that auto sub players out/in.
    1. cdj's Avatar
      cdj -
      Here is a link to Game Informer's preview of presentation improvements. It does not add anything we did not learn from ESPN VG, Polygon, or EA so we did not publish it as its own article.
    1. Kwizzy's Avatar
      Kwizzy -
      Did they adjust which buttons will cancel you out of studio updates/game tracks? I am admittedly a button masher as soon as the play ends I am tapping the X button to get through all of the post play player stumbling etc... That being said, the in game update stuff is something I would watch if I ever got to see it. I can honestly say that in 2-3 years I have seen a total of 2 updates/game tracks combined. I told them this was an issue 2 years ago. It needs to be a combination of buttons to cancel out of those or at the least a less commonly pressed button.
    1. psusnoop's Avatar
      psusnoop -
      Quote Originally Posted by Kwizzy View Post
      Did they adjust which buttons will cancel you out of studio updates/game tracks? I am admittedly a button masher as soon as the play ends I am tapping the X button to get through all of the post play player stumbling etc... That being said, the in game update stuff is something I would watch if I ever got to see it. I can honestly say that in 2-3 years I have seen a total of 2 updates/game tracks combined. I told them this was an issue 2 years ago. It needs to be a combination of buttons to cancel out of those or at the least a less commonly pressed button.
      I too am I button smasher once a play ends, I hit X like crazy. I would watch more of this stuff if the button to cancel was triangle instead.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Quote Originally Posted by Kwizzy View Post
      Did they adjust which buttons will cancel you out of studio updates/game tracks? I am admittedly a button masher as soon as the play ends I am tapping the X button to get through all of the post play player stumbling etc... That being said, the in game update stuff is something I would watch if I ever got to see it. I can honestly say that in 2-3 years I have seen a total of 2 updates/game tracks combined. I told them this was an issue 2 years ago. It needs to be a combination of buttons to cancel out of those or at the least a less commonly pressed button.
      Yeah, they should change it to /. EA (and damn near every game company) uses those to cancel actions or back out of menus. Carry it over into the game and use those buttons to skip the cutscenes and extras if you don't want to watch it. Don't use a major button like /.
    1. psusnoop's Avatar
      psusnoop -
      Quote Originally Posted by Oneback View Post
      My question here is does any of this matter? If I call 34 Under and the defense calls out the offensive strength do they now align correctly? Can I now set a strongside and weakside linebacker? Or is all this just chatter to increase "presentation"?
      Only a guess that is just chatter to increase presentation but to look at it from a different angle it also now maybe provides a look that EA will give us the ability to make this switch/move pre-snap next year as this will be something that more casual fans will take notice to and help strengthen the need that this been in the game. Just my 2 cents.
    1. souljahbill's Avatar
      souljahbill -
      Quote Originally Posted by CLW View Post
      + Halftime show (hopefully it doesn't get too repetitive)

      The rest of it is very "meh" to me
      Of course it will. That's why I've never cared about adding College Gameday or having halftime or weekly shows. It'll be fresh at first but it'll be repetitive eventually since there are only so many lines that can be recorded.

      Edit: Now that I've read through all the posts since yours, looks like this has been established already.