• NCAA Football 13 - Second Game Update

    The second NCAA Football 13 Game Update is now available on both XBL & PSN. While an early blog from NCAA Football Lead Producer Jason French detailed some of the improvements planned at that time, more game update details have been announced.

    Continue on to read the full blog from French with added game update aspects italicized. After you download the update, share your thoughts here with the community.


    Title Update Information

    Hello NCAA Football fans, I'm Jason French, lead producer for NCAA Football 13. I'm here to give you some information on the post-release updates that we are currently working on.

    Once the game was released, we started watching the forums and talking to our EA SPORTS Game Changers community to see what areas needed to be addressed. It came to our attention that there were two big issues that we were facing with the game and I commissioned a quick title update in order to get those two issues fixed as soon as possible. The first issue was a loss of functionality on the Playcall screen, which created a situation where you couldn't change the formation without pausing the game. The second issue was a random crash in our Dynasty mode while loading into a Dynasty game. Once we became aware of these issues, we got fixes in and submitted a title update to Microsoft and Sony. The first title update in order to fix these two issues will be released on July 31st.

    Our second update, which will be released by Sony and Microsoft on August 15th, will address the following issues that we have seen from our telemetry and heard about from our community:

    Gameplay

    • Zone Defense has been updated.
      1. We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
      2. Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
      3. Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
    • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
    • Receivers weren’t looking for hot-read passes.
    • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
    • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
    • Route running near sideline was causing issues especially on comeback routes.
    • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
    • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
    • Drive summaries should now reset after each scoring drive.

    • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
    • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
    • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
    • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
    • QB Rushing up the middle from under center effectiveness has been balanced.
    • FG holders are no longer downed by contact.
    • Increased frequency of AI using ball carrier special moves.
    • AI play call tuning: No 4th and long run calls; less draws and screens.
    • Ball Hawk feature implemented for user pass defense.
    • Fixed frozen players after celebration dives.
    • Fixed wildcat Play Action exploit.
    • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
    • Fixed shake blitz exploit.
    • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
    • Fixed defensive hot routes after offensive play flip.
    • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
    • Fixed ‘Jump the Snap’ blitz exploit.
    • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.


    Dynasty

    • Once a promise becomes active, it was duplicating after each week advance.
    • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
    • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
    • In the off-season, post season games were not shown to have been played.
    • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
    • You will now get your points back if a recruit instantly commits during a phone call.
    • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.



    Custom Playbooks

    • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
    • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
    • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
    • Increased the stability of the product by fixing various crashes.



    In addition, we will be adding a "Uniform Store" to the game. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available.

    After these title updates are released, we will continue to monitor forums and look at our internal telemetry to see if there are additional updates we should release. The NCAA Football Development Team is committed to releasing a fun and stable product for all of its fans.
    Comments 112 Comments
    1. psusnoop's Avatar
      psusnoop -
      I'm pumped for some NCAA tonight. Can't wait to check out the fixes.


      Also CDJ, Gschwendt or JB can you tell me if they fixed the slow mo player glitch? I ask because I hadn't seen it at all until I played Oneback in Powerhouse then last night I was simming my defense in an OD that E runs with some of our local friends and was laughing because my Ole Miss Running Rebels (RIP Darius) were giving up 1 play TD's. I was down 56-0 with quite a bit of time remaining in the second quarter. So I decided to watch a series and my whole team was stuck in a circle jerk around the football, even after the snap they all stayed in the circle never moving.

      I took a picture on my phone if you'd like me to forward that to you guys.
    1. gschwendt's Avatar
      gschwendt -
      Patch 2 is also now available for PS3.
    1. gschwendt's Avatar
      gschwendt -
      Only had a little bit of time with this so I decided to test the option defense bug. I ran a couple dozen I-form Tight Load Option plays to either side and never saw the DB freeze... Appears we should be able to call this one fixed.
    1. Deuce's Avatar
      Deuce -
      Quote Originally Posted by gschwendt View Post
      Only had a little bit of time with this so I decided to test the option defense bug. I ran a couple dozen I-form Tight Load Option plays to either side and never saw the DB freeze... Appears we should be able to call this one fixed.
      That's great...that has been the most annoying bug for me over the last two years b/c I run a lot of option.
    1. CLW's Avatar
      CLW -
      Quote Originally Posted by gschwendt View Post
      Only had a little bit of time with this so I decided to test the option defense bug. I ran a couple dozen I-form Tight Load Option plays to either side and never saw the DB freeze... Appears we should be able to call this one fixed.
      I never saw it during "traditional" options. My problem was the DB freezes occurred when running a read option ESPECIALLY out of the Pistol.
    1. AustinWolv's Avatar
      AustinWolv -
      I'm pumped for some NCAA tonight. Can't wait to check out the fixes.
      This. Except for having to redo sliders again. LOL.
    1. thirtydaZe's Avatar
      thirtydaZe -
      over at OS some are saying that the crowd noise is louder, just wondering if anyone here has noticed anything along these lines?
    1. CLW's Avatar
      CLW -
      Judging from the posts over at OS its not looking very positive.

      However, does anyone know if we must start a new dynasty for the dynasty bugs that have been fixed to apply post patch?
    1. psusnoop's Avatar
      psusnoop -
      Quote Originally Posted by CLW View Post
      Judging from the posts over at OS its not looking very positive.

      However, does anyone know if we must start a new dynasty for the dynasty bugs that have been fixed to apply post patch?
      I don't know, I read through all 16 pages just now and you have your normal groupings.

      1 group- but there are no uniforms in the store (they must have failed to read they'll be out next month)

      2 group- then you have the group (a select few out of the 148 posts) that say the safeties play is terrible

      3 group- then you have another group (again a select few out of the 148 posts) that say the safety play is vastly improved.

      Honestly guys, you get what you want out of it. Reading about someone that says that they called the same play all game and threw for 600yds passing proves things are broken does have a slight bit of truth there but the reality to me is that is freaking retarded to say the least.
    1. PeteyKirch's Avatar
      PeteyKirch -
      Quote Originally Posted by psusnoop View Post
      I don't know, I read through all 16 pages just now and you have your normal groupings.

      1 group- but there are no uniforms in the store (they must have failed to read they'll be out next month)

      2 group- then you have the group (a select few out of the 148 posts) that say the safeties play is terrible

      3 group- then you have another group (again a select few out of the 148 posts) that say the safety play is vastly improved.

      Honestly guys, you get what you want out of it. Reading about someone that says that they called the same play all game and threw for 600yds passing proves things are broken does have a slight bit of truth there but the reality to me is that is freaking retarded to say the least.
      With regards to Group 1, the press release EA released in July said uniforms would be available next month.

      I just think it's poor business to open up a store with no products. At least have the base uniforms that were wrong, UW, Mizz, RU, Arky already in there.
    1. CLW's Avatar
      CLW -
      Quote Originally Posted by psusnoop View Post
      I don't know, I read through all 16 pages just now and you have your normal groupings.

      1 group- but there are no uniforms in the store (they must have failed to read they'll be out next month)

      2 group- then you have the group (a select few out of the 148 posts) that say the safeties play is terrible

      3 group- then you have another group (again a select few out of the 148 posts) that say the safety play is vastly improved.

      Honestly guys, you get what you want out of it. Reading about someone that says that they called the same play all game and threw for 600yds passing proves things are broken does have a slight bit of truth there but the reality to me is that is freaking retarded to say the least.
      Yeah I finally got through all the nonsense in the thread and its like you said. Although a positive development noone complained about mullets and/or dread length.
    1. ram29jackson's Avatar
      ram29jackson -
      Quote Originally Posted by morsdraconis View Post
      It's just uniforms. It's not that big of a deal. I think people would MUCH RATHER have a game that semi-works, don't you?
      nope, I want that NorthWestern alternate pretty badly
    1. psusnoop's Avatar
      psusnoop -
      Quote Originally Posted by PeteyKirch View Post
      With regards to Group 1, the press release EA released in July said uniforms would be available next month.

      I just think it's poor business to open up a store with no products. At least have the base uniforms that were wrong, UW, Mizz, RU, Arky already in there.
      I agree that those that want it are depressed its not there but I always felt like that person that mentioned in that thread that once the patch dropped the uni's would be there the following month.
    1. psusnoop's Avatar
      psusnoop -
      Really haven't seen anything that gave me an "oh ****" feeling.
    1. PeteyKirch's Avatar
      PeteyKirch -
      I need a new slider set for All American that's for sure.

    1. jaymo76's Avatar
      jaymo76 -
      That's what I hate about patches... you need to adjust your sliders. So for the people who have played, how do you feel about deep ball passing? Is there a difference or is it pretty much the same deal?
    1. beartide06's Avatar
      beartide06 -
      DT's are drafted now. Wonder why this wasn't in the list? Also, I can confirm that pitches do not duplicate every week when recruiting.
    1. PeteyKirch's Avatar
      PeteyKirch -
      Quote Originally Posted by jaymo76 View Post
      That's what I hate about patches... you need to adjust your sliders. So for the people who have played, how do you feel about deep ball passing? Is there a difference or is it pretty much the same deal?
      It seems better, but a bit wonky at times.

      I had my TE run a post toward the sideline, and had my far WR on the sideline run a post towards the middle of the field, the TE was left uncovered and lead to an easy completion for 30 yards.

      I'm finding a lot of underneath stuff is WIDE OPEN NOW.

      My HBs running hitches in the middle of the field are untouched all game long.
    1. SCClassof93's Avatar
      SCClassof93 -
      Quote Originally Posted by psusnoop View Post
      I don't know, I read through all 16 pages just now and you have your normal groupings.

      1 group- but there are no uniforms in the store (they must have failed to read they'll be out next month)

      2 group- then you have the group (a select few out of the 148 posts) that say the safeties play is terrible

      3 group- then you have another group (again a select few out of the 148 posts) that say the safety play is vastly improved.

      Honestly guys, you get what you want out of it. Reading about someone that says that they called the same play all game and threw for 600yds passing proves things are broken does have a slight bit of truth there but the reality to me is that is freaking retarded to say the least.
      I have no idea what "os" is...why go anywhere else with the info here. Thanks snoop!
    1. psusnoop's Avatar
      psusnoop -
      Quote Originally Posted by SCClassof93 View Post
      I have no idea what "os" is...why go anywhere else with the info here. Thanks snoop!
      Not that I visit or post over there but lurk is a better word. I know damn near everyone here and figured first impressions would be later this evening however over there I knew they be posting like crazy.

      OS is operation sports

      And there is No Better Site than TGT!! This has the best mods, best posters and best info!!!