While remaining vague in discussing the current project(s) Richart is working on, it was disclosed that defense (particularly zone coverage and assignment AI) and eliminating 'suction blocking' are among the focus areas for Central Gameplay, along with other aspects. Fellow Central Gameplay member Mike Scantlebury and designer Kasey Keltner have already been hard at work for months to help get zone coverages & assignment AI at a suitable level.
Click Read More to see more of the topics discussed in the Madden NFL developers podcast, including Real-Time Physics, the move of NBA ELITE to EA Tiburon, questions from the community, assigning player ratings, & more.
Also discussed in the podcast was the issue of Real-Time Physics. While the trio agreed it is a long term goal for Madden NFL and is the future of sports gaming, they believe it to be an aspect that will take several development cycles (behind the scenes) to add in to make sure it is at a suitable level before being placed into the game. This includes ensuring visual quirks do not make the game such as 'dead body' animations, player arms getting stuck together resulting in them running in circles, etc.
Cummings revealed that Madden NFL 06 (360) contained Real-Time Physics in development, however despite great elements it is an aspect that will take multi-development cycles to develop while they also remove existing game 'chunks' to prepare for RTP down the line.
Also discussed was the move of NBA ELITE from EA Canada to EA Tiburon. Currently there are developers tabbed and excited to work on the project, however no Creative Director has been named.
Follow through to the EA SPORTS Madden NFL Podcast link for podcast one and two.
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