• NCAA Football 11 Game Update #2 Now Available

    The second game update for NCAA Football 11 is now available for PlayStation 3 & X-Box 360 users. Players will be prompted to download the update upon starting the game provided they are connected to PSN/XBL.

    For the full list of fixes, visit this post. Designer Russ Kiniry calls this the biggest update in the history of the NCAA Football franchise.

    After playing the game with the update, share your thoughts and other noticeable fixes with the community. When EA SPORTS details more fixes in this update, we will update this story.

    UPDATE - A new Live Tuning Package is also available and corrects the progression issue that 360 users were reporting post-update this morning. Full patch details available here.
    Comments 43 Comments
    1. CLW's Avatar
      CLW -
      Quote Originally Posted by rhombic21 View Post
      It definitely does. I've gotten numerous offsides calls against people online, so now I think you'll see most people setting their DL to balanced instead of aggressive.
      Quote Originally Posted by steelerfan View Post
      As Rudy reported, the CPU uses hard counts now as well.
      That's good to hear. It will make people think before just setting their d-line to aggressive all game long. I'm hoping the CPU mixes the snap count up frequently enough to where you really will get punished if you just set the d-line to aggressive all game long.
    1. gschwendt's Avatar
      gschwendt -
      Kicker and Punter recruits are considerably better. There still are quite a few [1star]s that are D-/D- but the the [2star] and better have better chance of decent ratings. I even saw a [3star] punter with A+ KPW and a [4star] punting prospect.
    1. AustinWolv's Avatar
      AustinWolv -
      Thumbs-up, sounds like some positive stuff.

      I wonder how the adjusted pass coverage stuff will impact current slider settings. Sounds like sliders might need to be bumped back up if the man coverage isn't stuck to the receivers all psychic-like. I'm anxious to see what the adjusted zone coverage looks like since dump-offs short against zone were so easy and resulted in more YAC than should have been all the time.
    1. Kwizzy's Avatar
      Kwizzy -
      Sounds like a nice patch to me... I especially like that they fixed the voice communications in the online dynasty lobbies. That was a feature that I was missing. Looking forward to playing a little tonight with the new settings.
    1. trioptionGator's Avatar
      trioptionGator -
      Quote Originally Posted by gschwendt View Post
      Kicker and Punter recruits are considerably better. There still are quite a few [1star]s that are D-/D- but the the [2star] and better have better chance of decent ratings. I even saw a [3star] punter with A+ KPW and a [4star] punting prospect.
      This makes me ecstatic. The weak special teams prospects was slowly killing Dynasty for me. I just couldn't bear the thought of actually recruiting a specialist with D-/D- as Florida, so I ended up wasting hours each week in recruiting going after kickers and punters who had me low on their list. If there are even just a few more good kickers and punters, that's an improvement in my book.

      This patch sounds absolutely awesome. Of course I have a meeting tonight and may not be home until 10!!!
    1. Flav's Avatar
      Flav -
      I can finally start posting my dynasty now!
    1. morsdraconis's Avatar
      morsdraconis -
      Holy shit... GREAT update.

      Now I gotta play around with sliders again though...

    1. Rudy's Avatar
      Rudy -
      Yeah, I'm wondering what the effect this will have on the sliders. I've read people may want to dumb down cpu pass coverage and possibly boost human pass rush. I will play a game tonight with both the patch and tuner set and see what differences I see. I have Texas Tech at home and a ton of recruits coming in. I need to win baby!
    1. Bamafan3723's Avatar
      Bamafan3723 -
      They still didn't fix the numbers not showing up on the sides of helmets in TeamBuilder.
    1. ebarws6's Avatar
      ebarws6 -
      Would they be able to fix scheduling through patches?
    1. jaymo76's Avatar
      jaymo76 -
      I played one game today post patch. Granted it was against FCS East and I blew them out as I expected. In truth I didn't see very much difference before and after the patch. However, FCS East isn't that much of a gage.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Just a question, when you get on, will the game download tuner set #1 and then tuner set #2, or how does that work? I haven't been on my xbox at all since last Tuesday thanks to being sick, so I don't have either tuner set nor the 2nd patch downloaded, so just wondering what I should expect to see when it goes to download the tuner sets when I eventually get back to being able to get on xbox again.
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by SmoothPancakes View Post
      Just a question, when you get on, will the game download tuner set #1 and then tuner set #2, or how does that work? I haven't been on my xbox at all since last Tuesday thanks to being sick, so I don't have either tuner set nor the 2nd patch downloaded, so just wondering what I should expect to see when it goes to download the tuner sets when I eventually get back to being able to get on xbox again.
      It checks with the servers during the time that it's loading all your other stuff (settings, profile, etc) and will ask you if you want to update them. I would assume that the 2nd update includes the first update (usually how that works) but I don't know for sure.

      As for the patch, it'll grab that before it even enters the game, like normal.
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Yeah, I knew the patch would be like normal. Just wasn't sure if I should expect to see it download 2 separate tuner sets, or just one, which would be tuner set #2, with #1 included in it. I guess I'll find out sometime over the next couple days when I finally get back online, lol.
    1. Sinister's Avatar
      Sinister -
      i'm reading on other sites from twitter that the pump fake get the whole defense leaving wide recievers completely open anyone know thisis true?
    1. Solidice's Avatar
      Solidice -
      Quote Originally Posted by Sinister View Post
      i'm reading on other sites from twitter that the pump fake get the whole defense leaving wide recievers completely open anyone know thisis true?
      I think it's only if you pump fake backwards, as in your QB faces down on the screen and pump fakes towards the end zone behind him.

      personally, I 'm not even sure why anyone would even attempt that, but I guess people will try anything to find an exploit.
    1. Sinister's Avatar
      Sinister -
      ohh i thought if you pump fake in general . who pumpfake backwards
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by Sinister View Post
      ohh i thought if you pump fake in general . who pumpfake backwards
      Lame ass fuckers online?
    1. CLW's Avatar
      CLW -
      Yeah as is mentioned above a game killer (for those that play randoms online) is now in the game. If you pump fake backwards the ENTIRE defense commits to running toward the QB leaving every single receiver wide open.

      I would assume a Patch would be coming for this issue as soon as possible. In the mean time you probably don't want to venture into the East Room.
    1. jaymo76's Avatar
      jaymo76 -
      I see that Pasta Padre is reporting that NCAA 11 sales are up 8% over last year with pretty much all of the growth at the PS3 level. I really hope EA is taking note and has "big" sim plans for Madden 12 offline franchise.