• NCAA Football 11 Blog: Dynasty Wire

    Another NCAA Football 11 blog has been posted, this one by Designer Ben Haumiller discussing Dynasty Wire.

    From the official NCAA Football 11 website:

    Pull up a chair; I want to tell you a story. - Well, E3 is here, and if you haven't downloaded the demo yet, what are you waiting for? Now that we've got that out of the way I want to go in depth on the new Dynasty Wire and StoryBuilder features that were recently announced. We've got another blog in the works to talk about everything you can do on the new Dynasty website (dynasty.easports.com), but there's so much to talk about we wanted to split these up into two parts.

    Click Read More to view the entire blog.

    Before I get into the details of Dynasty Wire and StoryBuilder I want to start off with why we felt it was so important to the evolution of Online Dynasty to add a feature like this. Since Online Dynasty was first introduced on NCAA Football 09 I've been a member of a lot of different dynasties. Because of this, I have talked to a ton of people about their Online Dynasty experiences and there has been one common theme that separates average Dynasties from the kinds of Dynasties where you cannot wait for the week to advance. That common theme is the communication between the members of the Dynasty. When there's little to no communication, people often feel as if they are basically in a single user dynasty where they can't control the speed of advancing, while those that are in Dynasties where there's a lot of communication going on the line between fantasy and reality has been blurred to the point where people are having conversations about their Dynasty as if it's happening in real life. I've seen emails, heard voice mails, and been involved in enough conversations to know that people want to talk about their Dynasty, but they didn't have the proper tools to do it easily and effectively.

    This is the reason we created the Dynasty Wire, and this is why StoryBuilder was so important to us. We were tired of composing mass emails and having to click links to see a highlight; we were sick of having to wade through huge email threads to catch up on what everyone was saying; we wanted it all delivered to us; and we wanted to be able to let everyone know just how good of a time we were having. Even though we were doing all of the legwork, these were the things that immersed us so much in our Dynasties, and these were the things we wanted to provide so that everyone could have the same type of experience.

    Now that we've talked about why we created the Dynasty Wire and StoryBuilder, let's get into how it works.

    Dynasty Wire

    In its most basic terms, the Dynasty Wire is your central source for the stories in your Online Dynasty. The latest story is the first thing you see when you enter the dynasty or access the Dynasty website, which helps keep the Dynasty fresh since that lead story can be different every time you get into your Dynasty. There are three basic types of stories: Weekly Updates, Game Recaps, and User generated stories - and I'll get into each of these in a bit. First I wanted to give a quick example of what you might be greeted with when you access your Dynasty from both the console and the web:

    Console:



    Web:



    The first thing you see when you enter your Dynasty is an image from the story, the headline and caption for the story, and on the web you can see the body of the story and the comments right from the front page. On the console you have the ability to shuffle through the 5 most recent stories from the main Dynasty hub. From here you can access the actual Dynasty Wire, which is the list of available stories from your dynasty, broken up by week (including a list of the latest stories no matter what week they are from), and segmented out by the Dynasty Season. This allows you to quickly and easily find the story you want and get update on what's hit the Dynasty Wire since you last checked:





    From here you can select any available story to get all of the details. As I mentioned above, this is a complete archive of the stories from the length of your Dynasty. So if you are in week 7 of year 10 you can go back and see the stories that were created in week 2 of year 3 if you want. I'll get to the best part about what this allows you to do a little later in this blog.

    Comments

    Each story allows you, the members of the Dynasty, to participate in an active discussion by using the comment system. Members can comment from both the web and the console, so no matter where you are you can be a part of the discussion. Comments are all tied to the story they were created in, and you can see how many comments a story has from the Dynasty Wire view, as well as know when the last comment was posted so you will always be able to find where the hot topic is located. Here's a screenshot of the comments from the console:



    So now that you know the basic structure of how stories are viewed, let's dive in to how these stories are created.

    Weekly Updates

    Every time the week advances, a Weekly Update story will be created that recaps the events from the previous week and sets up the news for the current week for each human controlled team. These recaps show the results of last week's game, who each team is playing in the current week, and for you recruitniks, which prospects from your recruiting board have committed in the past week. The best part of this is that the recap shows anyone from your board that's committed, even if it was to another school. I'm a fan of this because I always want to know when a prospect I was after has made their commitment, even if it wasn't to my school. This same recap is displayed on the web, and is one of the emails alerts you can sign up for to help keep you connected to your dynasty.



    Since these updates are a central point for all members of the Dynasty, this is a great place to try and coordinate a game time for a head to head game. Use the comments to tell your opponent when you want to play to help move the scheduling along. Or if you are controlling Oklahoma in the scenario above, you can taunt Texas about how you are absolutely crushing it in recruiting.

    Game Recaps

    After every human controlled game is played, the recap of that game is created and posted to the Dynasty Wire for everyone to see. This recap contains the stats from your game (Scoring Summary, Team Stats, and Player Stats) as well as the highlights from your game. Five photos from your game are automatically created and uploaded, and you have the ability to create up to five additional photos and save off up to five video highlights from your game that will be uploaded for you. In total, each game played can have up to 15 highlights showing off the action from your game. Since we automatically create and upload those photos, even if you don't feel like adding additional highlights to your recap, every game will have some media attached to it for everyone to view. Each recap has a headline and caption automatically generated for you, which you can then edit from the web to say exactly what you want. The cherry on top of all of this is the ability to go to the web and write up your own text recap of what happened in the game. This is your blank slate to tell everyone just what happened in your game. Since it's never fun to type using a controller, the headline, caption, and story body are editable on the web instead of the console. Here's a look at what the full story details look like on the console:



    All of the highlights are inside of this screen, so you can shuffle through highlights, read the story, check out the stats, and view/add a comment all from this one screen. The web is structured in the same way so that all of the contents of that story are located in one spot.

    User Generated Stories

    Where the stories really take on a life of their own are in the User Generated stories. Here, Dynasty members can create a story about anything they want. Absolutely anything (as long as it passes the profanity filters) can be a subject for your story. Sign the top prospect in the nation? Let them hear all about it. Win the Heisman? What better way to rub it in than to create a story with that player's greatest highlights. About to play your biggest rival? Create a preview story filled with highlights from previous contests. The beauty of these stories is that you have every highlight that's ever been uploaded in your dynasty available for use when creating a new story. Did the greatest player in your dynasty just graduate? Create a story about their career where you pull in highlights from their freshman, sophomore, junior, and senior years. As I said earlier, Dynasty Wire is your archive for every human game played in the Dynasty. If you have a 12 man Dynasty, with a 13 game a year schedule, and every game has 15 highlights saved, for all 60 years of a Dynasty you would have 140,400 highlights at your fingertips when going to create a story. While this is the absolute extreme scenario, the fact still remains, if you want to write a story, there's a great shot that you will have the visuals to support that story.
    The user generated stories are laid out exactly like the game recaps in the same, easy to digest format. Here's an example of a user generated story from the web:



    On the left side you will see that the stories about USC are all grouped together for quick access so you can jump from story to story about the same school.

    StoryBuilder

    Now that we've shown you what the stories look like as finished pieces, let's go into the actual creation process using the StoryBuilder. When you want to create a story from scratch, or edit your game recap you will need to head to the website to utilize the StoryBuilder feature. Here you will be able to edit all of your text and add/remove highlights as well as update the order that those highlights are displayed.

    Here's a screenshot of the StoryBuilder:


    And let's take a look at that same story once it hits the Dynasty Wire:


    Facebook and Twitter

    If it's not enough for you to share your stories with the other members of your Dynasty, you can publish stories out to your Facebook and Twitter accounts. The world is your audience, and you can let them in on all the fun you are having. If you beat a good friend in your Dynasty, why should the other members be the only ones that can enjoy your ridicule? You've got to embarrass them in a true public forum. Since each story has its own unique URL, people outside of your Dynasty will be able to directly link to the story you want them to see. What's the point of telling your story if everyone can't listen?

    Well, that about wraps up this blog entry. Everyone on the NCAA team is very excited about the Dynasty Wire and StoryBuilder and can't wait until July 13th so that we can start writing our stories for real.

    Before I end this blog I wanted to let everyone know, even though the Dynasty Wire and StoryBuilder are only applicable to Online Dynasties, that does not mean you are forced to play in a Dynasty with other people if you don't want to. You can create a single user Online Dynasty which will allow you to continue playing the Dynasty at your own pace, while still enjoying all of the benefits of the Dynasty Wire, StoryBuilder and Dynasty Website. Don't think of Online Dynasty as just a Multiplayer Dynasty, think of it as a Connected Dynasty.

    Until next time.

    -Ben
    Comments 69 Comments
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by JBHuskers View Post
      This is pure speculation...don't have any inside info. But I'd guess $5.

      I understand the annoyance of nickel and diming, but as gaming evolves so does the business model. Not just for EA, it's the business model for a lot of gaming companies.
      Absolutely. Modern Warfare has KILLED with their DLC mappacks ($30 for 10 additional maps is a fuckin' ripoff but I stupidly paid for them both...)

      As much as it sucks to have to pay that amount, it's definitely understandable, especially if people want to do singleplayer online dynasties because of the new Dynasty Wire stuff.
    1. Solidice's Avatar
      Solidice -
      the site is back up again. who know for how long this time.

      http://www.easports.com/dynasty
    1. Flav's Avatar
      Flav -
      I was just about to post this Nice call Solidice
    1. Rudy's Avatar
      Rudy -
      I checked out a couple dynasties and this will be cool. But I think people need to load at least one video highlight for each game.

      Videos >>>>>>>>>>>>> screenshots.
    1. HawkFan's Avatar
      HawkFan -
      Quote Originally Posted by Rudy View Post
      I checked out a couple dynasties and this will be cool. But I think people need to load at least one video highlight for each game.

      Videos >>>>>>>>>>>>> screenshots.
      Which ones have you checked out the only ones I can find have very little on them.
    1. HawkFan's Avatar
      HawkFan -
      I have a question about this feature and maybe it would be better to put it in the impression question thread but I thought I would give it a shot here.

      When it comes to dynasty reports on this site, how are we going to be able to transfer our info from dynasty wire to this site? Are we going to just have to post teaser info in a short post here with links, or is there a way that maybe a person with limited knowledge of html and such will be able to bring those screens and videos and such to a post over here?
    1. Kwizzy's Avatar
      Kwizzy -
      Quote Originally Posted by HawkFan View Post
      Which ones have you checked out the only ones I can find have very little on them.
      Pastapadre has 2 linked, here's one of em http://www.easports.com/dynasty#modu...8&sku=662A0001

      Seems to be some issues with stats displaying correctly & adding up.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by Kwizzy View Post
      Pastapadre has 2 linked, here's one of em http://www.easports.com/dynasty#modu...8&sku=662A0001

      Seems to be some issues with stats displaying correctly & adding up.
      I can't wait for work to finally join the 21st century and get IE8. Dynasty Wire doesn't work well at all on IE6.
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by JBHuskers View Post
      I can't wait for work to finally join the 21st century and get IE8. Dynasty Wire doesn't work well at all on IE6.
      They do that for a reason you know...
    1. AustinWolv's Avatar
      AustinWolv -
      Neeeeeeat.
    1. Deuce's Avatar
      Deuce -
      Another thing that's cool about this feature..the educational aspect. Anything that gets people writing can only help. Can you imagine your english teacher giving you 'dynasty wire' as homework? Very cool. You get graded on how well you write your stories. EA should have a contest for high school students to see who is the best writer. Give'm a $500 scholarship...what the hell.

      Be a great PR move.
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by JBHuskers View Post
      I can't wait for work to finally join the 21st century and get IE8. Dynasty Wire doesn't work well at all on IE6.
      That actually shocks me. IE6 has so many known problems that it's quickly becoming looked at as a security concern.

      Then again, your work might not care about security. Other than your night job I don't think I know where you work.
    1. BPHusker's Avatar
      BPHusker -
      Quote Originally Posted by JBHuskers View Post
      I can't wait for work to finally join the 21st century and get IE8. Dynasty Wire doesn't work well at all on IE6.
      You could get Firefox.

      Anyway, about the Dynasty Wire... Am I just blind or do they not have the players' numbers anywhere? I went to the roster and all I am seeing is names. Maybe someone could talk to the EA guys and ask if that can be added.
    1. morsdraconis's Avatar
      morsdraconis -
      Quote Originally Posted by JeffHCross View Post
      That actually shocks me. IE6 has so many known problems that it's quickly becoming looked at as a security concern.

      Then again, your work might not care about security. Other than your night job I don't think I know where you work.
      The reason why they aren't worried about security issues with IE6 is because you're SUPPOSED to only go to websites that they know have no security risks and I can guarantee you the reason why the tech guys at his work haven't updated to the latest version of IE or put Firefox on there or even Google Chrome is because they were asked what would be the simplest way to prevent people from going to most websites at work. The answer, IE6 with no Flash installed. Gets rid of QUITE a few websites.
    1. Rudy's Avatar
      Rudy -
      Yeah, we still have IE6 at work and it blows. But like morsdraconis said, it's supposed to be used for work and their Websense blocks virtually everything. I can't get on here or any gaming website or forum. I'm shocked I can still access Twitter. They found this site within a week and blocked it so I only post early in the morning or at night.
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by morsdraconis View Post
      The reason why they aren't worried about security issues with IE6 is because you're SUPPOSED to only go to websites that they know have no security risks
      IE6 is such a security nightmare that even this isn't a guarantee. Without knowing where JB works, I'd be slightly surprised if his workplace website restrictions were any more restrictive than mine, and we specifically upgraded past IE6 because of the security issues.
      Quote Originally Posted by Rudy View Post
      They found this site within a week and blocked it so I only post early in the morning or at night.
      Yeah, I don't know whose palms cdj et al greased, but I've never seen a new website categorized as quickly as this one was. Maybe the domain name is what did it.
    1. JBHuskers's Avatar
      JBHuskers -
      Quote Originally Posted by JeffHCross View Post
      That actually shocks me. IE6 has so many known problems that it's quickly becoming looked at as a security concern.

      Then again, your work might not care about security. Other than your night job I don't think I know where you work.
      Well the problem is getting existing programs that are web based to be compatible with IE8. That's why they're so far behind the times....we still have XP on our now 6 year old computers.
    1. JeffHCross's Avatar
      JeffHCross -
      Quote Originally Posted by JBHuskers View Post
      Well the problem is getting existing programs that are web based to be compatible with IE8. That's why they're so far behind the times....we still have XP on our now 6 year old computers.
      Ah. That is true. We have the same problem at our work. Most of our back-end applications still don't officially support anything but IE 6 and 7. Also still on XP (though that's true in most corporations thanks to Vista being all-but-rejected in the enterprise).
    1. Kingpin32's Avatar
      Kingpin32 -
      Quote Originally Posted by JeffHCross View Post
      Ah. That is true. We have the same problem at our work. Most of our back-end applications still don't officially support anything but IE 6 and 7. Also still on XP (though that's true in most corporations thanks to Vista being all-but-rejected in the enterprise).
      Yeah we still use XP on the computers that most of the staff at the library use, but some of the computers for public use have Vista and some still have XP. But all of them have Firefox on it.
    1. JeffHCross's Avatar
      JeffHCross -
      Oh, we have a lot of Firefox ... just our software doesn't officially support it. You know, pop-up messages telling you things might be wrong, etc. Nothing major.

      Chrome is just out right banned from using our software though