• Madden NFL 17 - Game Update 1.03 Now Available

    The first post-release game update (1.03) is now available for Madden NFL 17 for both PlayStation 4 and X-Box One.

    The most significant fix includes elimination of an exploit that allowed the user on defense to determine if their opponent would run or pass the ball. In Franchise Mode, users are no longer able to see the ratings of the upcoming draft class prior to the NFL Draft, however in doing so this has removed the ability to edit the draft class, prior to the draft.

    Continue on to read the published list of items addressed, fixed, and included in this update.

    • Fixed a gameplay issue where the player on defense could tell if the opponent was going to run or pass
    • Client-side fix for the bug where you could see ratings of the upcoming draft class prior to the draft (server fix already applied to Cloud Franchises)
    • Reduce the amount of strip-tackle attempts made by the CPU
    • Fixed a major desync which was happening when a user went from Skills Trainer to Online (happened fairly often after the new-user flow)
    • No passing icons on PA, Force defender tuning, nano detection system tuning, users not getting stamina penalty when meter depleted
    • Force defenders not dropping back vs. run when in zone coverage; Play Action desync; Fumble frequency in MUT solos.
    • Lots of high priority gameplay fixes that includes:
    • Stripping the Ball from behind the ball carrier is overpowered - We found a bug where the defender was getting multiple rolls at causing a fumble per animation
    • Occasionally on Play-Action passes, the user would be unable to throw the ball
    • Play-Action Pass Desync Online Head to Head Desync
    • MUT Online - Fixed an issue with Cowboys uniforms that could result in a 'white on white' situation
    • Acquisitions Screen showing rookie/free agent ratings before the draft - fixed
    • Fixed a crash that would occur in the Guantlet after making an interception in the Big Man Rumble challenge
    • Occasionally, users were triggering 'Nano Detection' when successfully using the 'Off the Line Mechanic' on RT as a pass rusher
    • Occasionally, users would lose all pre-play functionality when selecting a defensive linemen while breaking the huddle
    • Occasionally, user would see defensive plays disappear in the playbook screen after selecting an audible during the previous play
    • Fumbles occurring too frequently in MUT solos where the CPU-controlled team started with the lead
    • Force Players will be better at containing the edge once they get engaged
    • Force player will be faster in breaking out of Read and React and into Force
    • Cover 1 plays were sometimes not aligning to Trips formations correctly
    • Occasionally, offensive linemen would run to the end zone and not block when running no huddle repeatedly in Draft Champions.
    • When Force players on the playside of any non-counter runs had a zone coverage assignment, they would drop back into coverage at the snap - this has been fixed
    • Fixed a Crash in Franchise mode that would sometimes occur in Franchise mode Practice during goal completion
    This article was originally published in forum thread: Madden NFL 17 - Game Update 1.03 Now Available started by Rudy View original post
    Comments 9 Comments
    1. Rudy's Avatar
      Rudy -
      Trying to update the first post with additional info as they come in. My patch is still downloading plus my kids are on the PS4. Who knows when I get to play!

      Patch notes to be released later.
    1. jaymo76's Avatar
      jaymo76 -
      •Pre-snap glitch where you could tell a pass/run by whether the receivers had a name listed or not
      •Fixed a bug with prematurely showed incoming rookie ratings in franchise mode
      •White against white jerseys appearing in Head to Head games
      •Freezing during MUT Solos should be fixed
      •The Force Defender was tuned to lower effectiveness on outside runs
      •Blocker occasionally not blocking in the hurry up offense
      •Strip Tackle attempts by the CPU were reduced (Percentages were tuned in recent Gameplay Tuner)
      •A desync issue with Play Action passes where the QB would either lose passing icons or could not move has been fixed. This fix should also affect CPU QBs not scrambling.
      •Defenders will now slow down when their stamina is depleted
      Pretty minimal patch. It doesn't seem to address the qb fumble and zone coverage concerns.
    1. Rudy's Avatar
      Rudy -
      The first patch was a band aid and not the big patch. Not sure when that is coming.
    1. morsdraconis's Avatar
      morsdraconis -
      Yeah, this patch was out and created before the QB fumble issues were a thing. Also, the QB fumble thing can probably be fixed with just a simple tuner update instead of an actual patch, but we'll see.
    1. Rudy's Avatar
      Rudy -
      OS users are reporting improved cpu qb scrambles. Drops on RAC catches are to. Be fixed with the next big patch.
    1. Rudy's Avatar
      Rudy -
      Full details here.

      https://www.facebook.com/notes/ea-sp...53917520697916

      Details
      Fixed a gameplay issue where the player on defense could tell if the opponent was going to run or pass
      Client-side fix for the bug where you could see ratings of the upcoming draft class prior to the draft (server fix already applied to Cloud Franchises)
      Reduce the amount of strip-tackle attempts made by the CPU
      Fixed a major desync which was happening when a user went from Skills Trainer to Online (happened fairly often after the new-user flow)
      No passing icons on PA, Force defender tuning, nano detection system tuning, users not getting stamina penalty when meter depleted
      Force defenders not dropping back vs. run when in zone coverage; Play Action desync; Fumble frequency in MUT solos.
      Lots of high priority gameplay fixes that includes:
      Stripping the Ball from behind the ball carrier is overpowered - We found a bug where the defender was getting multiple rolls at causing a fumble per animation
      Occasionally on Play-Action passes, the user would be unable to throw the ball
      Play-Action Pass Desync Online Head to Head Desync
      MUT Online - Fixed an issue with Cowboys uniforms that could result in a 'white on white' situation
      Acquisitions Screen showing rookie/free agent ratings before the draft - fixed
      Fixed a crash that would occur in the Guantlet after making an interception in the Big Man Rumble challenge
      Occasionally, users were triggering 'Nano Detection' when successfully using the 'Off the Line Mechanic' on RT as a pass rusher
      Occasionally, users would lose all pre-play functionality when selecting a defensive linemen while breaking the huddle
      Occasionally, user would see defensive plays disappear in the playbook screen after selecting an audible during the previous play
      Fumbles occurring too frequently in MUT solos where the CPU-controlled team started with the lead
      Force Players will be better at containing the edge once they get engaged
      Force player will be faster in breaking out of Read and React and into Force
      Cover 1 plays were sometimes not aligning to Trips formations correctly
      Occasionally, offensive linemen would run to the end zone and not block when running no huddle repeatedly in Draft Champions.
      When Force players on the playside of any non-counter runs had a zone coverage assignment, they would drop back into coverage at the snap - this has been fixed
      Fixed a Crash in Franchise mode that would sometimes occur in Franchise mode Practice during goal completion
    1. cdj's Avatar
      cdj -
      For that kind of file size, there must be some other aspects included not mentioned (art assets, commentary, etc.).
    1. Rudy's Avatar
      Rudy -
      I heard the xbox one update was a lot smaller. The patch size on ps4 was almost the full game!
    1. SmoothPancakes's Avatar
      SmoothPancakes -
      Yeah, the XB1 update was only a couple hundred MB tops.

      Edit - Went and looked it up. The update was only 368 MB on Xbox One.

      Sent from my SM-G930V using Tapatalk