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cdj
06-15-2015, 04:42 PM
Part three of the Madden NFL 16 Gameplay Deep Dives takes a look at the game’s revamped AI, as well as all-new realistic penalties.

PENALTIES

Our hardcore simulation fans have been demanding realistic penalties for years. The team finally made this a point of emphasis in Madden NFL 16, and penalties will play a bigger factor than ever before.

In addition to several new penalties being added, we have updated all pre-existing penalties and built a system to control penalty frequency.

https://media.easports.com/content/www-easports/en_US/madden-nfl/news/2015/madden-16-penalties-ai-improvements/_jcr_content/par/image_0.img.jpg

Every player is assigned a Penalty trait based on real-world NFL data, which determines how likely they are to commit a penalty; an undisciplined player has a far greater chance of committing a penalty than a disciplined player.

Players’ in-game strategy has an impact on penalties as well. For example, pressing cornerbacks are more likely to commit a defensive holding penalty, while goalline and max protect calls make offensive holding penalties more likely. Mistiming the “Off the Line” mechanic can easily draw a neutral zone infraction or encroachment penalty.

https://media.easports.com/content/www-easports/en_US/madden-nfl/news/2015/madden-16-penalties-ai-improvements/_jcr_content/par/image_1.img.jpg

Finally, all penalty sliders have been updated to allow players to fully customize the experience to their liking. The Default slider setting is based on NFL penalty averages over the last five seasons to make both penalty type and frequency as authentic as possible.

https://media.easports.com/content/www-easports/en_US/madden-nfl/news/2015/madden-16-penalties-ai-improvements/_jcr_content/par/image_2.img.jpg

The list of new and updated penalties includes:

Encroachment, False Start, Offensive Holding, Facemask, Defensive Pass Interference, Illegal Block in the Back, Neutral Zone Infraction, Defensive Holding, Illegal Forward Pass, Illegal Touching, Delay of Game, Kick Catch Interference Running into the Kicker, Unnecessary Roughness and Roughing the Passer.

https://media.easports.com/content/www-easports/en_US/madden-nfl/news/2015/madden-16-penalties-ai-improvements/_jcr_content/par/image_3.img.jpg

PROCEDURAL AWARENESS HEAD TRACKING

As the Madden NFL franchise moves forward with its “Player Sense” theme, one of the biggest detractors was a lack of true head tracking for all players across all situations.

Madden NFL 16 includes added logic for QBs, RBs, WRs and defenders so that each head and eye track (the ball and players around them) uniquely based on their position.

Quarterbacks will scan the field for open receivers, ball carriers will alternate their gaze between incoming defenders, and players will track other players around them after the play. You may even see players looking up at the scoreboard on a breakaway run.

https://media.easports.com/content/www-easports/en_US/madden-nfl/news/2015/madden-16-penalties-ai-improvements/_jcr_content/par/image_4.img.jpg

PRE, POST, AND DURING PLAY MOTION QUALITY

The quality of player motion has been a primary point of emphasis for the Madden NFL team for several years now. This year, we made huge strides in pre, post and during play motion quality. This touches several major systems like huddle break, walk to line, pile get up logic, pile avoidance, post play path finding and more. When it comes to in-game animation quality improvements, the list is endless.

Players can expect a dramatic reduction in pops, warps, slides, and other issues in Madden NFL 16. This will continue to be a focal point for us as we strive towards our goal of animation quality.

https://media.easports.com/content/www-easports/en_US/madden-nfl/news/2015/madden-16-penalties-ai-improvements/_jcr_content/par/image_5.img.jpg

LEGACY ISSUES

In addition to all the new features being added, the team continue to address the feedback and concerns of our community.

A number of legacy issues have been addressed in Madden NFL 16, mostly around exploited mechanics or solidifying features meant to counter those exploits. Here are some highlights:


QB Spy logic updated (QB swerves the spy exploit)
Flip the Play to speed up huddle break issue has been addressed
Out of position subs causing exploitable routes has been addressed
Rocket Catching / Mossing / DB Glitches have been significantly reduced and/or eliminated
A large percentage of the known “nano-blitzes” have been removed
The PA End Around exploit play has been addressed.
Route swapping exploits have also been resolved.
A variety of ‘money plays’ have been revised or altered.
Resolved the friendly quit glitch for Madden NFL 16


Stay tuned in the coming weeks for more Madden NFL 16 deep dives, and be sure to check out more on this year’s gameplay.

steelerfan
06-15-2015, 05:30 PM
Penalties, huh?

I'm listening. :nod:

Rudy
06-15-2015, 05:55 PM
Their blogs sounds great. Need to see it to believe it though.

SmoothPancakes
06-15-2015, 05:56 PM
Their blogs sounds great. Need to see it to believe it though.
This. I've been burned by "sounds great" way too many times.

Rudy
06-15-2015, 06:00 PM
E3 is the king of sounds great.

ryby6969
06-15-2015, 06:52 PM
I got to play about 30 minutes of Madden 16 last week but not sure how much I am allowed to say.

skipwondah33
06-15-2015, 07:54 PM
Nice Ryby.

Hmm a lot of that was stated I've been interested in

Rudy
06-15-2015, 08:08 PM
Clint tweeted at me that the run defence is a lot better.

jaymo76
06-15-2015, 09:05 PM
Good to hear that the nano blitzes and players out of position during hurry up have been fixed. With penalties I don't believe it... after all the years I will not give EA a pass on this one. They need to prove it via a demo or sustained video footage.

Rudy
06-16-2015, 04:36 AM
Everything is prove it to me. These blogs honestly seem to good to be true but I won't be mean, jaded guy and will simply wait for impressions to come out from the floor. Last year they promoted inaccurate qbs and then the casual fan hated it and it was scrapped for release.

ryby6969
06-16-2015, 07:25 AM
Nice Ryby.

Hmm a lot of that was stated I've been interested in

Yeah, I was selected for the playtest they had last Tuesday. When I know for sure I will give you guys my brief impressions based on my short time playing.

JBHuskers
06-16-2015, 04:28 PM
I just hope we don't have to turn the sliders to 100 to get some penalties.

jaymo76
06-16-2015, 07:39 PM
I just hope we don't have to turn the sliders to 100 to get some penalties.

The issue is that historically the penalty sliders are tied in with gameplay mechanics. I'm not sold that the devs have fixed this issues. For example, turning up pass interference would make db's not fight for the ball. Has Tiburon figured out a way to seperate the two?

CLW
06-17-2015, 11:58 AM
Yeah, I was selected for the playtest they had last Tuesday. When I know for sure I will give you guys my brief impressions based on my short time playing.

Just give TGT's Resident Lawyer the NDA you undoubtedly signed and I'll let you know if/what you can say. :nod:

gschwendt
06-17-2015, 09:25 PM
611327820707401728
611330312476299264
611342800194416642

JeffHCross
06-18-2015, 12:59 AM
Just give TGT's Resident Lawyer the NDA you undoubtedly signed and I'll let you know if/what you can say. :nod:What about an NDA that you weren't given a copy of, but which listed the wrong product? :D

Rudy
06-18-2015, 05:11 AM
Nearly full game and not many penalties. I really liked cpu qb play here. Took shots, scrambles and I was impressed. The user sucked trying to force the ball to OBJ almost every play. Good news was he couldn't spam new catches to be successful. I think those new catches are going to be great. Still concerned over DTs getting doubled and blown off the ball although I did see the NT split a double at 12:40. I just want the inside vs outside runs balanced and not too easy.

https://youtu.be/oXLyYtb_dHQ

CLW
06-18-2015, 03:26 PM
What about an NDA that you weren't given a copy of, but which listed the wrong product? :D

Sounds like you can say whatever you damn well please without legal repercussion. Although I suspect you would never be invited back.

jaymo76
06-18-2015, 07:29 PM
[QUOTE=Rudy;1734974292]Nearly full game and not many penalties. I really liked cpu qb play here. Took shots, scrambles and I was impressed. The user sucked trying to force the ball to OBJ almost every play. Good news was he couldn't spam new catches to be successful. I think those new catches are going to be great. Still concerned over DTs getting doubled and blown off the ball although I did see the NT split a double at 12:40. I just want the inside vs outside runs balanced and not too easy.

Well that answers my question about a new commentary team... :smh:

I don't know Rudy, I am struggling to see a difference to Madden 15. Still major issues with line interaction IMO.

Rudy
06-18-2015, 07:47 PM
I hope we get more detailed impressions. OS had some today.

Rudy
06-18-2015, 09:11 PM
Here is the OS preview: http://www.operationsports.com/features/2246/madden-nfl-16-e3-hands-on-preview/

Rudy
06-18-2015, 09:37 PM
Here is another gameplay video. I actually think the tackling engine looks more like the first year the IE came out. They ended up toning it down a lot to avoid all the bugs and goofiness that could happen but that just nerfed the whole thing imo. This engine looks like it still has some rag doll physics without being goofy. It does look a lot like Madden but that shouldn't shock anyone. Sports games with 1 year dev cycles will never be significantly different from one year to the next. Those days are long gone. Still at 4:22 I see the NT split the double team a little. That's twice now I've seen that. They still get driven back a lot on double teams but not all the time. That gives me hope. Plus OS said the shotgun running was toned down and that's a good thing.


https://www.youtube.com/watch?t=223&v=dkhvEr_82UY

Rudy
06-19-2015, 03:59 AM
The catch controls do not require switching, they are context-aware. Just press Triangle / Y while the ball is in the air and the WR will queue up an Aggressive Catch attempt, regardless whether you are user-controlling the WR.

I think the biggest thing people will have to learn (and maybe weren't doing effectively on the floor; I know I wasn't) is using the Play Man defensive control (Square) as opposed to the Play Ball / Intercept control (Triangle). The former makes the defender make a conscious attempt to punch the ball out of the receiver's possession at the point of the catch, rather than try an interception without considering the WR's position. AJ from EA did this well against me, with the Play Man control he was able to knock the ball out from Dez Bryant's hands with Dwayne Gratz and then a CPU teammate intercepted the redirected football. Giving safety help is another option.

I actually don't think Aggressive Catch is overpowered, to be honest. Rather I think that it wasn't being countered effectively by those playing the game. We'll see.

I like these new options

JeffHCross
06-19-2015, 04:37 AM
Sounds like you can say whatever you damn well please without legal repercussion. Although I suspect you would never be invited back.I never was anyway :D

jaymo76
06-20-2015, 02:48 PM
So based on what you have seen, is this worthy of a purchase? I get madden every year but I am still on the fence. Improved gameplay but still crappy CFM. Thus far we have...

improved catching and DB interactions
improved running game, etc.
streamlined CFM (and supposedly removed storylines)
penalties that work more frequently
a quasi draft board (but not really)

However, identical visuals, the same old commentary, complete lack of immersion, no formation subs, no player editing, no changes to CFM... Does a $69.99 purchase ($79.99 in the Great White North) seem reasonable? I just don't think so... I will use EA ACCESS to decide.

CLW
06-20-2015, 03:48 PM
So based on what you have seen, is this worthy of a purchase? I get madden every year but I am still on the fence. Improved gameplay but still crappy CFM. Thus far we have...

improved catching and DB interactions
improved running game, etc.
streamlined CFM (and supposedly removed storylines)
penalties that work more frequently
a quasi draft board (but not really)

However, identical visuals, the same old commentary, complete lack of immersion, no formation subs, no player editing, no changes to CFM... Does a $69.99 purchase ($79.99 in the Great White North) seem reasonable? I just don't think so... I will use EA ACCESS to decide.

I think Madden = Madden - I have not seen anything to suggest its any great leaps forward so its a roster update with a few tweaks here and there and that new fantasy draft mode.

Rudy
06-20-2015, 06:25 PM
I have it pre-ordered with the Amazon e3 deal. Only costing me $56 plus tax Canadian.

Amazon. Ca had a buy 3 get 30% off. Their shipping can be a tad slow. Best buy and Amazon still have a buy 2 get 20% off which is just OK.

Jayrah
06-22-2015, 11:09 AM
https://youtu.be/Telv9dcgvpU

More gameplay. I don't see a penalty in this first half of draft champions but not sure if it's tuned or not and looks like pro difficulty. Like what I'm seeing otherwise though

jaymo76
06-22-2015, 11:22 AM
I have it pre-ordered with the Amazon e3 deal. Only costing me $56 plus tax Canadian.

Amazon. Ca had a buy 3 get 30% off. Their shipping can be a tad slow. Best buy and Amazon still have a buy 2 get 20% off which is just OK.

The one thing I will say with BEST BUY is that EVERYTHING I have EVER pre-ordered with them has arrived on the day of release. I cannot say the same for Amazon. My problem right now with both offers is that I just don't have $130 to spend on games.

jaymo76
06-22-2015, 11:25 AM
Just read on another site that you CANNOT use that ultra-cool DRAFT Stadium outside of the mode. That's too bad because it would have been a nice addition to CFM and the stadium options (which have not been updated since implementation...)

Rudy
06-22-2015, 09:22 PM
The one thing I will say with BEST BUY is that EVERYTHING I have EVER pre-ordered with them has arrived on the day of release. I cannot say the same for Amazon. My problem right now with both offers is that I just don't have $130 to spend on games.

Me too. Shipping is great with Best Buy. With Amazon they just shipped me a game on Tuesday that released on Friday. Got it 6 days after release. That's crap.

But you don't have to spend the money now. You aren't charged anything until a game ships and then each game is charged separately.

skipwondah33
06-22-2015, 09:42 PM
That's probably the only instance Best Buy will ever be better than Amazon

Otherwise they kick the dog shit out of Best Buy across the country :D

JeffHCross
06-22-2015, 10:29 PM
Well, they *are* talking about a different country ;)

Rudy
07-03-2015, 07:15 AM
More gameplay impressions from OS.

http://www.operationsports.com/features/2260/madden-nfl-16-more-hands-on-impressions/

Rudy
07-04-2015, 05:01 AM
600 "new" plays and 100 shot plays added. I don't believe they added almost 30 new plays for each team but sounds good. No more hot routing on screens or auto motion plays either which I'm fine with.

http://stickskills.com/2015/07/01/600-plays-added-madden-nfl-16/

skipwondah33
07-04-2015, 08:33 AM
Yeah I'm fine with both as well.

Wouldn't be too difficult to believe for the plays. All one play needs is a different route by one position and it's technically a new play.

But it's likely the plays are shared by teams

steelerfan
07-04-2015, 12:21 PM
Where do you get "almost 30 plays per team, Rudy"?

600 ÷ 32= 18.75

I don't follow you.

souljahbill
07-04-2015, 01:58 PM
Where do you get "almost 30 plays per team, Rudy"?

600 ÷ 32= 18.75

I don't follow you.

I'm pretty sure it was just rough head math

steelerfan
07-04-2015, 03:11 PM
I'm pretty sure it was just rough head math
Very rough.

Rudy
07-04-2015, 06:28 PM
Very rough indeed and I have a math degree lol.

steelerfan
07-04-2015, 07:08 PM
Very rough indeed and I have a math degree lol.
Ok, buddy. I just didn't understand where you got that number and it made me question if I was missing something. I even re-read the article to make sure I wasn't nuts. :)