Rudy
05-07-2014, 04:04 PM
Madden tried the vision cone years ago and people hated it. I didn't like it either but I fully understood what they were trying to do. They were trying to add awareness to the abilities of the user QB. This keeps dumb QBs with good arms from being elite in Madden when they aren't elite in real life.
I've always thought there were two ways to handle this that wouldn't change the fundamental passing game mechanics (although maybe they should try something although I can't figure out how an analog system would work).
1) Adjust WR release and run route (not hands or speed) to the QB awareness. QBs with above average awareness would get WRs that would come open easier as that's what it often appears like on TV. QBs with below avg awareness would cause WRs to struggle a bit more to come open. The critics would say that the WR/DB matchup is independent of the QB which I would agree with. This is a cheat where the end result is good even if the process is not.
2) Tie QB accuracy to awareness on the non-primary WR option. Every play has a primary WR assigned and I do believe the user can change this. But once the ball is snapped if the QB decides to throw to a different option I think the accuracy on that play should be tweaked on their awareness. A QB with poor awareness in real life sees that late, maybe has bad footwork and should be penalized. A QB like Brady, Rodgers, Brees, etc can go through their reads and make great plays. They might be a boost in accuracy (or at least no penalty). I like this idea. An example formula would be FACTOR = SQRT(AWR/99). That way 99 gets no penalty but 65 gets a 19% penalty.
Thoughts on how to incorporate the Awareness rating for QBs while a user plays with them for better sim results?
I've always thought there were two ways to handle this that wouldn't change the fundamental passing game mechanics (although maybe they should try something although I can't figure out how an analog system would work).
1) Adjust WR release and run route (not hands or speed) to the QB awareness. QBs with above average awareness would get WRs that would come open easier as that's what it often appears like on TV. QBs with below avg awareness would cause WRs to struggle a bit more to come open. The critics would say that the WR/DB matchup is independent of the QB which I would agree with. This is a cheat where the end result is good even if the process is not.
2) Tie QB accuracy to awareness on the non-primary WR option. Every play has a primary WR assigned and I do believe the user can change this. But once the ball is snapped if the QB decides to throw to a different option I think the accuracy on that play should be tweaked on their awareness. A QB with poor awareness in real life sees that late, maybe has bad footwork and should be penalized. A QB like Brady, Rodgers, Brees, etc can go through their reads and make great plays. They might be a boost in accuracy (or at least no penalty). I like this idea. An example formula would be FACTOR = SQRT(AWR/99). That way 99 gets no penalty but 65 gets a 19% penalty.
Thoughts on how to incorporate the Awareness rating for QBs while a user plays with them for better sim results?