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View Full Version : NCAA 14 retail sliders... what works for you???



jaymo76
07-08-2013, 11:08 PM
Currently I have my sliders in a place I like. The game is playing great for ME. This thread isn't about getting people to use my sliders it just an area where people can show off what works for them. So far this is what I have been using. Feel free to post what works for you.

Offense: AA
Defense: Heisman
Quarter length: 8 minutes
Camera: Coordinator
Speed: SLOW
Threshold: ZERO (I find this gives great separation)

Crowd noise and field noise are also cranked up to 100

Penalties: (generally speaking penalties aren't very effective)

Offside: 58
false start: 55
holding: 58
facemask: 58
o/d pass int.: 100
clipping: 55 (I find anything higher results in too many calls)
intl. grounding: 100
roughing passer: 54
roughing kicker: 100

SLIDERS (HUMAN / CPU A.I.)

QB ACC. 20 / 25
PASS BLOCK: 50 / 25 (difficult to get pressure with a 3 or 4 front and no blitz)
WR CATCH 40 / 40
RB ABILITY 45 / 45
RUN BLOCK 45 / 50
PASS COVG. 70 / 60 (this is to try and help with poor zone play)
INTS. 40 / 25
RUSH D 50 / 55 (cpu rushing is still a work in progress)
TACKLING 60 / 50
FG POWER 50 / 45
FG ACC. 45 / 40
PUNT PWR 50 / 55
PUNT ACC. 50 / 50
KICKOFF 50 / 50


Auto-sub out / in
qb 45 / 55
rb 84 / 85
wr 84 / 85
fb/te 84 / 85
ol 74 / 75

dt 79 / 80
de 79 / 80
lb 75 / 80
cb 75 / 80
s 75 / 80

jaymo76
07-08-2013, 11:11 PM
A few things to keep in mind.

1. ZONE D IS AWFUL!!!
2. Penalty sliders aren't very effective
3. Sliders cannot address the read option/option.

*** Also, I'm not sure how the sliders will be impacted by COACH SKILLS. All of my testing has been done in play now.

SmoothPancakes
07-08-2013, 11:23 PM
How much have you changed from your demo sliders? I'm using your sliders you posted in the demo thread right now, some things that may need changed, but I'm liking them where they are so far. At the very least, an extremely good starting point for a set of sliders.

jaymo76
07-08-2013, 11:29 PM
This is what I had previously.


QB acc. 25/30
pass block 50/30
wr catch 45/45
rb ability 50/50
pass covg. 70/50
ints. 25/25
rush d 55/55
tackling 60/50
fg power50/50
fg accuracy 45/45
punt power 50/55
punt acc. 50/50
kickoff power 50/50

The changes are subtle but I have found the game plays a little better.

SmoothPancakes
07-08-2013, 11:42 PM
Nice. I'll give the changes a whirl. There were going to have to be some changes made from your demo set, hopefully your new sliders are the ones that fill the gap. I've also discovered that I'll need to stick to 9 minute quarter or maybe even 8 as a head coach. Playing this game against Utah right now, 10 minutes, while only an extra minute a quarter, is ultimately throwing snaps, yardage and just overall length of time to play the game in general out of whack. So looks like I'll be remaining at at least 9 minutes like I've been playing while I was an OC.

jaymo76
07-08-2013, 11:44 PM
Yeah Smooth I play 8 minutes as I find 9-10 puts you over an hour. I don't count the number of plays but I think Steeler said 9-10 minutes on avg is what's needed for a normal amount of plays per game.

SmoothPancakes
07-09-2013, 12:04 AM
Yeah, I've rolled with 9 minute quarters the last two years while OC of FIU and Tulsa. It worked out well for me. The supersimmed CPU drives while we were on defense would eat up enough clock to keep things moving at a good pace. Going full time this year, offense and defense, definitely noticing the clock taking much longer to tick down. So 8 or 9 minutes is gonna have to be where I look because 10 is just taking forever.

jaymo76
07-09-2013, 12:36 AM
This may be a long year as OC. In our first game it was a challenge. It looks like coach skills will be a huge part of dynasty and since I am a level one coach I have no benefits.

Game 1: FCS West 24 @ Arizona St. 31

16 first downs 19
320 total offense 379
22-66-0 rushes 34-83-2
21-46-2 passes 21-29-1
254 passing yards 296
0 TURNOVERS 4!!!

My qb went 21-29 for 296 yards 1 td and two ints

running was really tough - my three rb's had:
21 carries for 53 yards
5 carries for 22yards
3 carries for minus 6 yards

SmoothPancakes
07-09-2013, 12:44 AM
OUCH!

If that was with Arizona State against an FCS team, I am SOOOOOOOOOOO screwed as head coach of Utah State.

I'm gonna end up fired in my first season. :fp:

jaymo76
07-09-2013, 01:35 AM
OUCH!

If that was with Arizona State against an FCS team, I am SOOOOOOOOOOO screwed as head coach of Utah State.

I'm gonna end up fired in my first season. :fp:

I don't know Smooth. Game two I just played a tough Wisconsin team and my offense lit it up in a 28-14 win. We had zero turnovers. Passing was 21-29 for 231 yards and 2 tds and rushing was 40-157-2. Very random results to say the least.

punter
07-09-2013, 01:30 PM
I've still been using the sliders I posted in the demo slider section, they seem to work good for me. After spending two very long seasons as :Akron:'s oc I went to :Colorado_State: as the oc,some very close games. I finished 9-3 I went to the bowl game vs :USC: and got my butt handed to me 49-3.

My qb season stats: He did miss a few games due to injury
179-294= 2429 yds - 22td-14 int

My RB 233-1035yds 4.4 per carry

jaymo76
07-09-2013, 05:48 PM
An issue that has come up in dynasty is that the cpu offenses are NOT running the ball frequently enough. In Madden 13 the cpu ran the ball far too often and now it seems in NCAA 14 the cpu passes the ball too much. Versus Wisconsin and Stanford the cpu ran the ball a total of 11 times!!! (7 and 5 respectively).

AustinWolv
07-09-2013, 07:39 PM
Geez, sliders needed badly on Heisman. Looks like I'll be experimenting tonight.

WVHusker
07-09-2013, 11:25 PM
Going to test this out tonight. Thanks for putting them up man!

jaymo76
07-10-2013, 03:43 AM
Using my sliders tonight I decided to play a full game during my bye week so I choose Idaho @ Ole Miss. I had to work extremely hard to keep it close. It was also a downpour so there were a ton of drops.

Idaho (me) 15 @ Ole Miss 27

14 first downs 17
217 total offense 321
24-31-0 rushes 32-128-2
19-36-2 comp / att 19-34-1
186 passing yards 193
2 turnovers 1
2 ints 1

AustinWolv
07-10-2013, 07:42 AM
I monkeyed around last night some and didn't like certain aspects on Heisman until I ran these, which I think gave a better game.

Used Michigan against an underpowered MINN team. Stats looked solid, but I didn't record them. Something like 340 total yards for me, 190 for the CPU. 7min quarters. Number of plays was skewed in my favor due to possessing the ball and running a lot, 50-some to 40-some. Another minute of quarter time to 8mins would probably push number of plays to realistic NCAA average.
Think my starting RB had 18 carries for 48 yards, avg 3.8ypc.
CPU RB was 3.4-4ypc as I recall it.
Passed for over 200 at 76%, I think CPU was 17-26 or something like that for 156 yards......
Only one INT by my D.

Heisman
Heisman
Qtr 7-8mins
Game speed normal
Threshold 40

QBA 20/20
pass block 50/25
WRC 40/40
RBA 50/50
Run block 55/40
Pass cov 75/55
INT 50/40
Rush D 50/45
Tackle 60/50
FGP 45/40
FGA 45/40
both punt 50/50
KO 40/40

Haven't played enough to call them "good", just a starting point. Have to play against evenly-matched team and against a better team to get more testing.

I set run block where it is so far based on watching OL push for a bunch of plays for both the CPU and human. CPU was getting 3 yard push every single play on 50, whereas human was getting no push. 55 for human has appeared to move that to 0-2 yards push, whereas moving CPU down to 40 gives about the same *so far*.

Another difference is that I'm running from under center, and it appears that running option/read option/spread results in better rushing numbers than from under center. Just observation, haven't tested it.

strattjw
07-10-2013, 11:26 AM
OS has a thread about using split Varsity / Heisman sliders to get around the aggressive zone issues. I tried them out last night and they play pretty well providing a challenging game despite the Varsity setting.

Slider link (http://www.operationsports.com/forums/ncaa-football-sliders/641608-ncaa-14-os-community-playmakers-split-sliders.html)

Escobar
07-10-2013, 01:48 PM
http://www.operationsports.com/forums/ncaa-football-sliders/641168-charter04s-ncaa-football-14-heisman-sliders.html

Going to try these sliders out in a few. Reading through the thread they look pretty accurate as they match up with stats from last years games between two teams. When they tested Nebraska vs Wisconsin they got similar numbers to what happened int he BIG Ten championship game. He makes a valid point that this is college football and we shouldn't expect to get low offensive numbers like an NFL game. Especially since the majority of the offensive players are rated well above the defensive players.

CLW
07-10-2013, 05:38 PM
Now that we all have RASTAHS time to focus on SLIDERZ. :nod:

Snoop still leaving me in the dark about a set he promised last week. :smh:

SmoothPancakes
07-10-2013, 06:51 PM
Definitely liking where your sliders are at Jaymo.

I just played a play now game of Utah State (CPU) at Utah State (Me).

I sweated out a 33-25 win, my defense making a stand with first and goal from our 8 yard line. Held our ground and forced a turnover on downs at our 9 yard line after an incomplete pass on fourth down with 43 seconds left in the game. The stats ended up very even.

Rushing, my starting HB ended with 159 yards on 28 carries for a 5.6 average (a long rush of 52 on a beautiful TD rush). The second string HB ended with 92 yards on 15 carries for a 6.1 average (long of 38). And my QB ended with 6 yards on 3 carries from a 2.0 average (long of 12).

For the CPU team, starting HB edned with 164 yards on 21 carries for a 7.8 average (long of 28). QB ended with 55 yards on 10 carries for a 5.5 average (long of 13). The second string HB ended with 25 yards on 6 carries for a 4.1 average (long of 18). The third string HB ended with 14 yards on 4 carries for a 3.5 average (long of 14). And the backup QB ended with 13 yards on 2 carries for a 6.5 average (long of 9).



Game Stats





Utah State (CPU)
Stat
Utah State (Me)


25
Score
33


23
First Downs
24


454
Total Offense
510


43 - 271 - 1
Rushes - Yards - TD
46 - 257 - 3


15 - 27 - 2
Comp - Att - TD
17 - 31 - 1


183
Passing Yards
253


1
Times Sacked
1


7 - 14 (50%)
3rd Down Conversion
8 - 14 (57%)


0 - 1 (0%)
4th Down Conversion
0 - 0 (0%)


1 - 1 (100%)
2-Point Conv
0 - 0 (0%)


5 - 2 - 1 (60%)
Red Zone - TD - FG
5 - 3 - 1 (80%)


3
Turnovers
3


1
Fumbles Lost
0


2
Intercepted
3


21
Punt Return Yards
13


100
Kick Return Yards
118


575
Total Yards
641


3 – 37.3
Punts - Average
2 – 32.0


2 - 20
Penalties
1 - 7


16:15
Time of Possession
19:45

jaymo76
07-10-2013, 08:24 PM
Definitely liking where your sliders are at Jaymo.

I just played a play now game of Utah State (CPU) at Utah State (Me).

I sweated out a 33-25 win, my defense making a stand with first and goal from our 8 yard line. Held our ground and forced a turnover on downs at our 9 yard line after an incomplete pass on fourth down with 43 seconds left in the game. The stats ended up very even.

Rushing, my starting HB ended with 159 yards on 28 carries for a 5.6 average (a long rush of 52 on a beautiful TD rush). The second string HB ended with 92 yards on 15 carries for a 6.1 average (long of 38). And my QB ended with 6 yards on 3 carries from a 2.0 average (long of 12).

For the CPU team, starting HB edned with 164 yards on 21 carries for a 7.8 average (long of 28). QB ended with 55 yards on 10 carries for a 5.5 average (long of 13). The second string HB ended with 25 yards on 6 carries for a 4.1 average (long of 18). The third string HB ended with 14 yards on 4 carries for a 3.5 average (long of 14). And the backup QB ended with 13 yards on 2 carries for a 6.5 average (long of 9).



Game Stats





Utah State (CPU)
Stat
Utah State (Me)


25
Score
33


23
First Downs
24


454
Total Offense
510


43 - 271 - 1
Rushes - Yards - TD
46 - 257 - 3


15 - 27 - 2
Comp - Att - TD
17 - 31 - 1


183
Passing Yards
253


1
Times Sacked
1


7 - 14 (50%)
3rd Down Conversion
8 - 14 (57%)


0 - 1 (0%)
4th Down Conversion
0 - 0 (0%)


1 - 1 (100%)
2-Point Conv
0 - 0 (0%)


5 - 2 - 1 (60%)
Red Zone - TD - FG
5 - 3 - 1 (80%)


3
Turnovers
3


1
Fumbles Lost
0


2
Intercepted
3


21
Punt Return Yards
13


100
Kick Return Yards
118


575
Total Yards
641


3 – 37.3
Punts - Average
2 – 32.0


2 - 20
Penalties
1 - 7


16:15
Time of Possession
19:45



That looks pretty good Smooth! The only real issues... penalties, or lack thereof. Penalties don't seem to do too much this year IMO.

SmoothPancakes
07-10-2013, 08:50 PM
That looks pretty good Smooth! The only real issues... penalties, or lack thereof. Penalties don't seem to do too much this year IMO.

Yep, I was really happy with the way the game played out and the way the stats turned out. Definitely gotta work on penalty sliders. Of the three penalties, two were facemask (one on each of us) and CPU Utah State had a false start. I may have to give a couple penalty sliders a small bump, see if that helps.

I might also give punt power for both CPU and Human a bump. 37.3 and 32.0 averages is a little low for my taste. The average punter last season, middle of the pack out of 118 statistically recorded punters last season, averaged 41.8 yards/punt. 93 punters out of 118 averaged 40.0 yards/punt or better, and Utah State's punter, specifically, averaged 41.9 yards/punt, tied for 53rd nationally. So I may boost both CPU and Human up to 60 each for Punt Power, get them up around 40-42 yards/punt.

And that was playing on 9 minute quarters. I might ultimately drop down to 8 minute quarters for my dynasty. Being on the field full time, I'm able to instantly jump right into and out of plays, both on offense and defense, without much time coming off the clock, so the games are actually taking a bit longer since the clock isn't getting chewed up as much. So the drop to 8 minute quarters, cutting 4 minutes total off of the entire game, should help to offset the slower clock.

I do feel good about these sliders though and think I'm gonna fire up my dynasty with them as they are now, making any changes that end up needing to be made as I go. To be honest, I'm sort of itching to fire up my first week of my Utah State dynasty and jump right back into the action. Just sitting here playing random games and not having them ultimately count towards anything with regards to my coaching carousel dynasty is sort of bugging me. :D

AustinWolv
07-10-2013, 09:09 PM
http://www.operationsports.com/forums/ncaa-football-sliders/641168-charter04s-ncaa-football-14-heisman-sliders.html

Going to try these sliders out in a few. Reading through the thread they look pretty accurate as they match up with stats from last years games between two teams. When they tested Nebraska vs Wisconsin they got similar numbers to what happened int he BIG Ten championship game. He makes a valid point that this is college football and we shouldn't expect to get low offensive numbers like an NFL game. Especially since the majority of the offensive players are rated well above the defensive players.

I've only played one game with these so far, but I'm having a LOT of fun in this game so far. Going to play a much better team to see if they beat me up as they *should*.

SmoothPancakes
07-10-2013, 10:12 PM
Alright, I'm gonna do one more test here in a little bit, probably in an hour or so. I'm gonna play as Utah State at Alabama, go vs the best team in the game. If I get my ass absolutely handed to me, I'll know I'm good to go with jaymo's sliders and I can officially fire up my first season at Utah State in dynasty.

jaymo76
07-10-2013, 10:48 PM
oops... I forgot to post y auto-subs. I find these work pretty well.

Auto-sub out / in
qb 45 / 55
rb 84 / 85
wr 84 / 85
fb/te 84 / 85
ol 74 / 75

dt 79 / 80
de 79 / 80
lb 75 / 80
cb 75 / 80
s 75 / 80

I prefer to see a fair number of subs and this wrks pretty well for me.

AustinWolv
07-10-2013, 11:22 PM
I've only played one game with these so far, but I'm having a LOT of fun in this game so far. Going to play a much better team to see if they beat me up as they *should*.

Ok, played 2 games with these (http://www.operationsports.com/forums/ncaa-football-sliders/641168-charter04s-ncaa-football-14-heisman-sliders.html)and had a lot of fun with both. Didn't see outrageous stuff like on default Heisman, gameplay seemed very balanced and believable.

First game was against weaker opponent:
Mich (me) 35 MINN 19
first downs 20/12
total off 432/265
rush 41-162-4/28-110-1
pass 15-24-1/13-23-1
pass yards 270/155
3rd down 6-12/3-10
turnovers 4/2
TOP 18:58/13:01

UM stat leaders
24 rush, 109y, 3td
11 rush, 68y, 1td
rec
7 rec, 98y, 1td

MINN stat leaders
12 rush, 58y
11 rush, 39y, 1td
4 rec, 75y, 1td

2nd game was against a higher-rated team:
MICH (me) 24 O$U 7
first downs 20/14
Total off 342/270
rushing 39-135-2td/18-41-0
pass 16-27-1td/23-32-1td
pass yds 207/229
3rd down 6-12/2-9
turnovers 2/1
TOP 21:58/10:02

UM stat leaders
25 rush, 83yds, 1td
6 rush, 28yds, 1td
rec
5 rec, 101yd, 1td
4 rec, 45yds

O$U stat leaders
11 rush, 56yds
rec
6 rec, 37yds
5rec, 60yds
5rec, 59yds

The CPU went away from rushing the ball in the O$U game. Not sure why as they were gashing me out of shotgun read options for the most part. I worked to hold onto the ball and played the CPU QB aggressive gameplanning........CPU started passing almost exclusively once I stuffed a couple runs after they had gashed me for a series or two. CPU was racking up yards in the first half, but couldn't put points on the board. I'd get a key sack or they'd miss a pass and their drive would stall. O$U was very tough to run on for 3/4 of the game and then it appeared my insistence on working the running game paid off as my RBs started picking up bigger chunks of yards later in the game, but O$U was full-on containing my ground game for the entire 1st half.

There was a human pass rush which was cool to see.

I'm going to stick with these sliders for now.

SmoothPancakes
07-10-2013, 11:59 PM
Just got shredded using jaymo's sliders. Alabama (CPU) 59, Utah State (Me) 7. They outgained me in total offense 460-110. Of course, me throwing 6 interceptions didn't help matters. Regardless, I got my ass whooped big time by the best team in the nation, an overwhelmingly superior team, so I'm happy. There are probably some minor things here and there I'll need to change or fix, but I'm happy enough to at least starting my dynasty. The first season may ultimately end up being a test season of sorts while I gradually pinpoint the exact slider settings I'm completely content with, but they're in a very close enough spot right now where I see no reason to delay my dynasty any further.

WVHusker
07-11-2013, 08:05 AM
Heisman
Heisman
Qtr 7-8mins
Game speed normal
Threshold 40

QBA 20/20
pass block 50/25
WRC 40/40
RBA 50/50
Run block 55/40
Pass cov 75/55
INT 50/40
Rush D 50/45
Tackle 60/50
FGP 45/40
FGA 45/40
both punt 50/50
KO 40/40

I've been using your set man and I like them so far. Only difference is I changed running ability and run blocking to 50 for User and CPU. But these are playing out pretty realistically on 8 minute quarters. I'll post the results to my first three dynasty games.

Game 1: Nebraska 31, Wyoming 3

Didn't record the stats to this one but it was something like I had 450 yards and they had 380 or so. It was a pretty defensive game, they held me scoreless from the beginning of the second until late in the third (my second to last TD).

Game 2: Nebraska 66, Southern Miss 34

Nebraska offense
50 runs 396 yds 7 TD
13-13 passes 171 yds 1 TD
24 first downs
0 turnovers
20:30 T.O.P.

Southern Miss offense
36-58 passes 576 yds 4 TD
13 runs 8 yds 1 TD
23 first downs
2 turnovers
11:30 T.O.P.

Pretty realistic game, USM runs the air raid and should be able to score at will this year. The torched me all day once they got going.

Game 3: Nebraska 55, UCLA 52

Nebraska offense
43 runs 416 yds 4 TD
15-24 passes 229 yds 3 TD
29 first downs
2 turnovers
16:47 T.O.P.

UCLA offense
40 runs 227 yds 6 TD
24-30 passes 364 yds 1 TD
Didn't record their first downs but it was something like 23
2 turnovers
15:13 T.O.P.

That game was a battle of the offenses once I came back. I was down 31-13 with under a minute to go in the first half and scored before halftime to make it 31-20. I then took a 34-31 lead in the third and we went back and forth the rest of the game. A defensive stop on third down with about 2 minutes to go gave me the win as I chewed the clock after that. Great game.

jaymo76
07-11-2013, 02:59 PM
Just got shredded using jaymo's sliders. Alabama (CPU) 59, Utah State (Me) 7. They outgained me in total offense 460-110. Of course, me throwing 6 interceptions didn't help matters. Regardless, I got my ass whooped big time by the best team in the nation, an overwhelmingly superior team, so I'm happy. There are probably some minor things here and there I'll need to change or fix, but I'm happy enough to at least starting my dynasty. The first season may ultimately end up being a test season of sorts while I gradually pinpoint the exact slider settings I'm completely content with, but they're in a very close enough spot right now where I see no reason to delay my dynasty any further.

Glad I could help Smooth. As I say sliders are very personal and what I like often others do not. However I have been LOVING how the game plays with my set. I still need to fix the penalty sliders but other than that I am very happy.

gigemaggs99
07-11-2013, 04:37 PM
I remember watching a youtube video either last year or the year before where it went on to explain/claim that the sliders need to equal out? I.E. if User QB is set to 40, then the CPU needs to be 60 so they equal 100, then on down the line, so things like 30/70, 50/50, 35/65, etc etc....is there anything to this?

CLW
07-11-2013, 10:33 PM
Playmakers almost always does EXCELLENT work with sliders. I'll definitely give these a try:

GAMEPLAY-(Offense-Varsity/Defense-Varsity) HFA-Off For Human Player Only (No Switch Rule on Defense renders best results pick a defender & stick with him while your AI mates handle their own business)
PENALTIES-ALL PENALTIES MAXED ACCEPT: Holding-60, Facemask-60, Off PI-50, Clipping-56, Intentional Grounding-50, Roughing Passer-50
Game Speed-Slow
Threshold-40
9 Minutes QTR's

OFFENSE-(Human/CPU)
QBA-5/5
PASS BLK-5/45
WR CATCH-40/50
RBA-5/70...............................(If U need to increase CPU Running Game boost this slider up to RBA 95)
Run Block-5/30

DEFENSE-(Human/CPU)
Pass Coverage-30/30
Int-70/70
Run Defense-5/70..................(If U need to increase CPU Run Defense boost this slider up to 95)
Tkl-5/30...............................(This will smooth out the Running game an you'll see some terrific looking interaction plays with the ball carriers on both sides plus there's less arcade hits)

SPECIAL TEAMS
FG POWER-20/45
FGA-30/30
PUNT POWER-20/30
PUNT ACC-45/70
KICK OFF POWER-20/45

AUTO SUBS

OFFENSE
QB OUT-65
QB IN-70
RB OUT-85
RB IN-90
WR OUT-65
WR IN-70
FB/TE OUT-65
FB/TE IN-70
OL OUT-20
OL IN-25

DEFENSE
DT OUT-85
DT IN-90
DE OUT-85
DE IN-90
LB OUT-65
LB IN-70
CB OUT-65
CB IN-70
S OUT-65
S IN-70

http://www.virtualsportsnetwork.com/forum/showthread.php?131356-Playmakers-NCAA-14-Varsity-Level-Sliders

punter
07-12-2013, 04:04 AM
I decided to switch to your sliders jaymo, I finally landed a head coaching job at :UL_Monroe: and my first game vs :Akron: was not quite the game of the week. But did pull out a win 45-28.

AustinWolv
07-12-2013, 10:16 AM
Used authentic's sliders last night for a dynasty game. Wow. Pulled out a 31-28 win against ND with my Michigan dynasty. Literally kicked the gamewinner with 0:01 on the clock, as I got the ball with about 2mins to go and ran the clock down. Had to WORK for that win, and it didn't feel cheap overall. Was down 14-0 early, but tied it up, only to give up a broken coverage TD because I screwed up manually. A key KO return tied it up, but they scored again. Had a nice drive to tie it up and then forced them to punt to get the ball back for that game-winning FG.
Stats looked very nice, although I'd say there was a bit too much separation from DBs and receivers, so I may move threshold up from what they originally had. Also, I think human QBA will need to be at 10 because some easy-ass throws were waaaaaaaaay off.


Beta Sliders V1.0

Offensive/Defensive Skill: Heisman (in the end, Heisman provides the most balanced mix of realism and competition - however, I've been working on a hybrid set so stay tuned on that.)
Quarters: 9 min
Game Speed: Normal (couldn't really decide on this between Normal and Slow - will be open to what y'all think)
Threshold: 39

Offsides/False Start: 99
Holding/Facemask: 59
OPI/DPI: 50 (unsure on what to do with this - may do 0)
KR/PR Interference: 0
Clipping: 54
Intentional Grounding: 51
Roughing The Passer: 51
Roughing The Kicker: 1

QBA: 5/5
PBL: 55/45
WRC: 30/35
RBA: 45/45
RBL: 40/35
PCV: 30/30
INT: 40/40 (may lower - still a tad high)
RDF: 50/55
TAK: 40/45
FGP: 35/35
FGA: 40/40
PP: 35/35
PA: 65/65
KOP: 30/30

gigemaggs99
07-12-2013, 01:27 PM
Could someone give me some advice on the human QBA set to 0 or 5? I'm all for in-completions and maybe it's b/c I'm using PLAY NOW and not in an actual dynasty...but Johnny football can't hit water if he feel out of a boat. Simple short passes 5 yards to the TE over the middle he will air mail 30 yards down field. I'm not moving the QB at all, I let him auto drop back, then have tried firing the ball in there, lobbing, and everything inbetween. Is it only b/c I'm using these on PLAY NOW?

I know Johnny football is no Peyton Manning, but 2/13 is not realistic.

AustinWolv
07-12-2013, 03:22 PM
Could someone give me some advice on the human QBA set to 0 or 5? I'm all for in-completions and maybe it's b/c I'm using PLAY NOW and not in an actual dynasty...but Johnny football can't hit water if he feel out of a boat. Simple short passes 5 yards to the TE over the middle he will air mail 30 yards down field. I'm not moving the QB at all, I let him auto drop back, then have tried firing the ball in there, lobbing, and everything inbetween. Is it only b/c I'm using these on PLAY NOW?

I know Johnny football is no Peyton Manning, but 2/13 is not realistic.

Set it to 10. 0 is like throwing rocks into a pond, waaaaay off. 5 is like that too often for my taste as well. Some people complain about completion% being too high on 10, but I can't validate that yet. All I know is that 5 is too low, as simple passes are 10 yards off where they should be way too often although other passes are indeed accurate.

gigemaggs99
07-12-2013, 04:26 PM
I tried a few mentioned here, they had QBA ratings of 5, I tried to play with them but couldn't complete more than 1 or 2 passes every other series.

I tried Jaymo's AA posted here http://www.thegamingtailgate.com/forums/showthread.php?7128-NCAA-14-retail-sliders-what-works-for-you&p=208884&viewfull=1#post208884 and had a great game.

I don't know how to make all those fancy tables so I took pictures of the game/player stats.

Utep (CPU) vs Texas Tech (Me)

http://i800.photobucket.com/albums/yy284/gigemaggs99/IMG_3124_zpsd7481ca3.jpg (http://s800.photobucket.com/user/gigemaggs99/media/IMG_3124_zpsd7481ca3.jpg.html)

http://i800.photobucket.com/albums/yy284/gigemaggs99/IMG_3125_zps4ad6c38a.jpg (http://s800.photobucket.com/user/gigemaggs99/media/IMG_3125_zps4ad6c38a.jpg.html)

http://i800.photobucket.com/albums/yy284/gigemaggs99/IMG_3128_zps7b486ef9.jpg (http://s800.photobucket.com/user/gigemaggs99/media/IMG_3128_zps7b486ef9.jpg.html)

http://i800.photobucket.com/albums/yy284/gigemaggs99/IMG_3127_zpsa89bbbce.jpg (http://s800.photobucket.com/user/gigemaggs99/media/IMG_3127_zpsa89bbbce.jpg.html)

http://i800.photobucket.com/albums/yy284/gigemaggs99/IMG_3129_zps1949476e.jpg (http://s800.photobucket.com/user/gigemaggs99/media/IMG_3129_zps1949476e.jpg.html)

http://i800.photobucket.com/albums/yy284/gigemaggs99/IMG_3126_zps27e4c16c.jpg (http://s800.photobucket.com/user/gigemaggs99/media/IMG_3126_zps27e4c16c.jpg.html)

I thought it was a good game, had me yelling at the TV, when I'd stop the CPU on 3rd and force a punt, I'd get pumped. I threw 2 ints, bad throws on my part, tried to force them in there, the 3rd was a wild diving backwards LB that made my jaw drop, can't do much about that one.

Once I took the lead I ran the ball more to chew clock.

I'll keep trying these out but they seem like a good set. I was telling my wife there needs to be something between the default sliders where I kill the CPU 60-0 and these others that have QBA set to 0 or 5 and I can't get a first down. This set seems to be more in the middle. :up:


EDIT: I will say it will be nice when they hopefully patch the no-huddle. I tried running hurry-up ttu style offense I'd pick my play as quickly as possible and it seemed like the QB animation was 50/50. Couldn't seem to figure out what triggered it and when. Sometimes he'd do it, other times it would allow me to hike the ball.

The CPU did run some no-huddle hurry up towards the end of the 1st half and they are SUPER FAST, my defense was sprinting down the field to get to the LOS and the CPU would hike the ball PRIOR to the playcall window popping up. I didn't even have a chance to pick a play let alone have my defense lined up accordingly. If Nick Saban complains about A&M's hurry up no huddle he would pass out if he saw this. :sick:

supersigmaof21
07-12-2013, 11:28 PM
Default AA for offense and defense is working quite nicely for my coach mode pleasure!

jaymo76
07-13-2013, 02:43 PM
I am fining that the coach skills really impacts the sliders in dynasty. At frst I could not run at all but now that I have all the running upgrades the run game is a little easier.

WVHusker
07-13-2013, 09:50 PM
These are what I've been using. Feel free to give them a try. Played with them through a season of dynasty and they gave me pretty realistic results. I've tweaked them some for this season and they seem to be doing a little better.

Offense Difficulty: Heisman
Defense Difficulty: Heisman
Quarters: 8 minutes
Speed: Normal
Threshold: 40

User/CPU

QBA: 10/10
PBL: 50/35
WRC: 40/40
RBA: 45/50
RBL: 50/55
PCV: 75/55
INT: 35/35
RD: 50/50
TKL: 55/50
FGP: 40/45
FGA: 40/45
PP: 50/50
PA: 50/50
KOP: 40/40

sublime
07-16-2013, 12:07 AM
Used authentic's sliders last night for a dynasty game. Wow. Pulled out a 31-28 win against ND with my Michigan dynasty. Literally kicked the gamewinner with 0:01 on the clock, as I got the ball with about 2mins to go and ran the clock down. Had to WORK for that win, and it didn't feel cheap overall. Was down 14-0 early, but tied it up, only to give up a broken coverage TD because I screwed up manually. A key KO return tied it up, but they scored again. Had a nice drive to tie it up and then forced them to punt to get the ball back for that game-winning FG.
Stats looked very nice, although I'd say there was a bit too much separation from DBs and receivers, so I may move threshold up from what they originally had. Also, I think human QBA will need to be at 10 because some easy-ass throws were waaaaaaaaay off.

I have been using the same set, and think they are good, with many of the same caveats you mentioned.

I am kind of worried that they may be slightly too easy though.

AustinWolv
07-17-2013, 10:39 PM
You'll put up easy passing numbers if you pay attention, but if you get lazy/sloppy, you'll throw plenty of picks.
If you are running from under center, I'm not seeing ridiculous rushing numbers after 1 season. Very solid numbers, but certainly won't sustain drives down the field on the ground by any means. Rushing from shotgun might be a bit easier, but I saw the CPU adjust, but I don't run a read option/spread offense, so can't say.

As far as on defense, the CPU will go on offensive tears, but can be stopped. Their rushing game.....I haven't quite figured out.....they'll be gashing me, but I'll start stopping them, and they'll get away from it. However, play a team like O$U with Braxton Miller and they'll tear you up on the ground.....he went 19/22 against me as well.....such that forcing them to punt was cause for celebration. But at times, the CPU will run the ball with ease, so I'm hesitant to bump their sliders up too much, but would like to see them stick with the run a bit more instead of getting into the passing game so frequently. Haven't thought about it much on how to make that happen yet.

hawkeye1328
07-18-2013, 10:30 AM
I've only played 1 game so far, but really enjoyed these sliders. I have 2 questions for you, Jaymo.
1. What would you set the slider for KR/PR Interference?
2. Is there a reason you chose the Coordinator Camera?

jaymo76
07-18-2013, 12:24 PM
I've only played 1 game so far, but really enjoyed these sliders. I have 2 questions for you, Jaymo.
1. What would you set the slider for KR/PR Interference?
2. Is there a reason you chose the Coordinator Camera?


1. I have the kr/pr penalty slider at 100 but I have not seen one penalty in this area. The only sliders that has some impact in this regard is clipping but if you put it too high you get too many penalties.
2. coordinator cam isn't as nice to look at but I like it because it greatly helps me get the ball to my #1 and #2 recievers. Since I can see the field a lot easier I can better see all of my options available. As a result my #1 reciever now leads the team in receptions each year.

Escobar
07-21-2013, 02:23 PM
We've been testing these in Powerhouse and found that they give the best gameplay. They are charter's sliders based completely on player ratings from OS. We adjusted threshold to 23 from 50.

Difficulty: Heisman

Quarter Length: 8 minutes.

Speed: Normal

Threshold: 23

Game Play Sliders: User/CPU
QB Accuracy: 5/5
Pass Blocking: 45/40
WR Catching: 30/40
RB Ability: 60/80
Run Blocking: 40/50
Pass Coverage: 55/55
Interception: 35/45
Rush Defense: 35/50
Tackling: 50/50

Special Teams
FG Power: 45/40
FG Accuracy: 5/35
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45

Penalties
Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50

jaymo76
07-21-2013, 02:44 PM
Had a fantastic game using my sliders.

UNLV (me) 21 vs Air Force 16

250 total offense 357
27-69-2 rushing 40-228-1
15-23-1 completions 10-15-1
181 passing yards 129

These were Air Forces rushing stats by indivuals:

rb 1: 10 atts 56 yards 1 td
fb 1: 8 atts 32 yards
rb 2: 3 atts 31 yards
rb 3: 2 atts 9 yards

The starting qb had 8 rushes for 101 yards. Had he not been hurt in the second quarter I probably lose this game as his backup only rushed 9 times for 17 yards.

This may have been the hardest I have worked for a win in a long, long time.

Escobar
07-21-2013, 09:21 PM
Stats from two games of me using the ratings sliders w/ 23 threshold.
http://www.operationsports.com/forums/ncaa-football-sliders/641168-charter04s-ncaa-football-14-heisman-sliders-63.html#post2045271693

AustinWolv
07-22-2013, 10:20 AM
Curious what observations you have those versus authentic's sliders. I started with charters original sliders and then went to authentics and have been pretty happy with them, but charter's ratings set is intriguing.

AustinWolv
07-24-2013, 09:27 AM
I played with charter's ratings set for a couple games. I don't see how they are ratings based since crappy-ass OLs are blowing my all 90s+-rated DL off the ball and somehow keeping my 90s+-rated LBs from getting to the RB. There is no in-between on the CPU running game.......you'll stop them for a 2 yard loss if a defender shoots a gap or it is a 10 yard run. I barely recall 2-7 yard runs. It is 8 yards, 9 yards, 10 yard, -2 yards, sack........

I do like the human offensive settings against the CPU however. The running game is pretty fun and the passing game isn't automatic and means you need to "warm" your QB up with short, easy throws......otherwise, with QBA at 5, the human QB will miss throws BADLY even on little short 5 yard routes.

I went back to authentics sliders and the passing game is very easy compared to charters set, but the running game wasn't as fun and diverse with broken tackles and animations.

Escobar
07-24-2013, 03:12 PM
I played with charter's ratings set for a couple games. I don't see how they are ratings based since crappy-ass OLs are blowing my all 90s+-rated DL off the ball and somehow keeping my 90s+-rated LBs from getting to the RB. There is no in-between on the CPU running game.......you'll stop them for a 2 yard loss if a defender shoots a gap or it is a 10 yard run. I barely recall 2-7 yard runs. It is 8 yards, 9 yards, 10 yard, -2 yards, sack........

Did you use the set I posted? I haven't had that problem. Even in user games there is a variety between the length of runs. What teams did you use when you played the game. Also every game plays differently and you can get a feel for different style of players. You might want to try out a couple more games.

AustinWolv
07-24-2013, 04:13 PM
Did you use the set I posted? I haven't had that problem. Even in user games there is a variety between the length of runs. What teams did you use when you played the game. Also every game plays differently and you can get a feel for different style of players. You might want to try out a couple more games.
I tried charter's ratings slider set different ways during a dynasty:
As he has them listed (threshold at 50)
Threshold at 40 (setting I had from a previous slider set that I thought was pretty good)
Threshold at 26, as I changed it to that based off memory from reading either this thread or OS thread where it was mentioned.

MY running was not the problem, there were plenty of different runs. It was the CPU's rushing that I'm bitching about. Other than that, I was rather enthused about how his slider set played for human OFF/CPU DEF.
But I call BS that they are reflecting ratings when CPU OL rated in the high 70s and low 80s are consistently beating my DL, while my higher-rated OL (mid-80s up into low 90s, I believe.....would have to look tonight) are having their blocks slipped pretty quickly by low-to-mid 80s DL.

Yeah, kinda been playing NCAA since it was created, so I know about game flow and playing multiple games to get a feel for sliders........ ;)
Hell, I used to create my own back when time permitted.

self-edit:
I went back tonight and tried these sliders again, using the threshold at 23. Not sure if starting a fresh game got the settings right or what, but the game played differently and I saw much better OL/DL play to what the ratings hint who should be getting the upperhand. Didn't see the slow rush defense I mentioned earlier either. 1st game in the books and results looking good.

Escobar
07-25-2013, 12:50 PM
He has updated his slider set to these:

Difficulty: Heisman

Quarter Length: 8 minutes

Play Calling: Optional

Speed: Normal

Threshold: 50 or 25 (I use 23 for best results)

Game Play Sliders: User/CPU
QB Accuracy: 5-10/5
Pass Blocking: 45/40
WR Catching: 35/40
RB Ability: 60/80
Run Blocking: 25/50
Pass Coverage: 65/75
Interception: 35/45
Rush Defense: 35/50
Tackling: 50/50

Special Teams
FG Power: 45/40
FG Accuracy: 5/35
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45

Penalties
Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50

jaymo76
07-26-2013, 03:31 PM
I'm very concerned that the sliders for play now will not mesh with dynasty and coach skills. I am turning UNLV into a power house far too quickly. At the beginning I could not stop a run or pass if my life depended on it but now with coach skills it seems as though the cpu is really struggling with running the ball against my base 4-3.

Escobar
07-26-2013, 03:47 PM
I'm very concerned that the sliders for play now will not mesh with dynasty and coach skills. I am turning UNLV into a power house far too quickly. At the beginning I could not stop a run or pass if my life depended on it but now with coach skills it seems as though the cpu is really struggling with running the ball against my base 4-3.

Nature of the beast. I think that's why the OS rosters have the coaches boosted to more presumable levels. Nick Saban is a 54, and the rest scale down from there.

Escobar
08-12-2013, 01:01 AM
Charter has updated his sliders to these

Difficulty: Heisman

Quarter Length: 8-10 minutes.

Speed: Normal

Threshold: 0

Game Play Sliders: User/CPU
QB Accuracy: 5 or 10/5
Pass Blocking: 40/40
WR Catching: 35/40
RB Ability: 55/75
Run Blocking: 0/50
Pass Coverage: 65/75
Interception: 35/40
Rush Defense: 45/65
Tackling: 50/50

Special Teams
FG Power: 45/40
FG Accuracy: 5/35
Punt Power: 20/45
Punt Accuracy: 50/50
Kickoff Power: 50/45

Penalties
Offside: 50
False Start: 50
Holding: 50
Face Mask: 55
OPI: 50
DPI: 50
KR/PR Inter: 50
Clipping: 55
Int Grounding: 75
RTP: 54
RTK: 50

Escobar
08-15-2013, 08:23 AM
Stats from me using the updated slider set in my OD Championship game. Arizona vs Texas (CPU).
http://www.operationsports.com/forums/showpost.php?p=2045353637&postcount=956

gigemaggs99
08-16-2013, 03:09 PM
Escobar,
Question, have you tried these sliders with lesser teams? My buddy and I are having a real hard time finding some good sliders. We are in year 2 of our OD, took over Washington St. and I took over Tulsa.

The problem we have is our QBs throw way too many Ints. It's not so much we make bad reads, our feet are set, and they just airmail passes. This is annoying but we figure they aren't Joe Montana so....the PROBLEM we have it the CPU QBs with the same 5 QB accuracy will throw insane stats, 35-38 400+ yards 5+ TDs and 0 INTS.

I even tried putting the CPU QB acc on 0. I played my week 6 game vs Marshall, the CPU QB went 35-39 for 420 yards, 4 TDs and 0 INTS. I can't seem to understand how the CPU QB is so extremely accurate even on a 0 setting.

gigemaggs99
08-16-2013, 05:06 PM
I'm beginning to think the sliders have nothing to do with it. I think it more on the difficulty setting.

I tried putting Tulsa (me) vs Marshal (CPU) on all Heisman difficulty. I used 5 for the QB Accuracy for the human and CPU. I threw 5 INTs and went 9/35. The CPU QB was 35-39 389 yards 4 TDs and 0 INTS.

I then replayed the game with everything still on Heisman, this time Human QB accuracy on 100 and CPU QB accuracy on 0, again, I couldn't complete a pass and threw multiple INTS. The CPU was again 32-35 405 yards passing with 5 TDs and 0 INTS.

I tried it again with everything set on 50, every slider including penalties was set to 50. I put it on Varsity for every difficulty level and my QB was 21-23 for 398 yards 5 TDs 0 Ints, my backup was 3-5 for 38 yards 1 INT. The CPU QB was 17-26 155 yards 2 TDs and 0 INTS.

It's just amazing how the CPU QB is like a different animal on varsity qb accuracy 50 vs Heisman QB accu 0.

I also noticed with every penalty set to 50 I actually had off-sides and false starts called. When they were on 54-58 I never saw it called.

So here is my problem. I hope playing on AA will fix it somewhat...I don't like how on Heisman I can't complete a pass and more importantly the CPU QB is in the best ZONE ever seen. Then I put it on Varsity and it's not even a game. I was winning 35-0 at the half. There needs to be more of a middle ground between can't do a thing and it's too easy.

Escobar
08-16-2013, 11:12 PM
Yea, we are using them in SBCOL. I also have been running different offline dynasties testing them throughout the process. It's all about matchups. It seems like if you have to bad teams playing against each other it evens out like if two good teams were playing each other. I haven't really had problems throwing alot of pics. The updated sliders toned the pics down some. Once you learn how to put touch and throw lob balls you will complete alot more passes. If you try to bullet every pass you will throw off target alot and throw more int's. Also it helps to throw to your best receivers, I noticed for me and the CPU that the passes were more accurate when throwing to better receivers.

Joker1170
08-16-2013, 11:38 PM
Yea, we are using them in SBCOL. I also have been running different offline dynasties testing them throughout the process. It's all about matchups. It seems like if you have to bad teams playing against each other it evens out like if two good teams were playing each other. I haven't really had problems throwing alot of pics. The updated sliders toned the pics down some. Once you learn how to put touch and throw lob balls you will complete alot more passes. If you try to bullet every pass you will throw off target alot and throw more int's. Also it helps to throw to your best receivers, I noticed for me and the CPU that the passes were more accurate when throwing to better receivers.

We are using in our dyn and i love them, yes you have to know how to lob passes or you will throw ALOT of INTs. But the sliders are right on point in my opinion.

Rudy
10-21-2013, 10:34 PM
I've been running Heisman offense and AA defense. My passing skills are terrible. I think I get worse every year. I've got pass coverage at 0 lol.

:fp:

http://media.northjersey.com/images/zdmrnetsbag.jpg

jaymo76
10-22-2013, 07:58 PM
I've been running Heisman offense and AA defense. My passing skills are terrible. I think I get worse every year. I've got pass coverage at 0 lol.

:fp:

http://media.northjersey.com/images/zdmrnetsbag.jpg

One of the things I have done with coach skills is max out the matchup stick so I can see the wr match ups and choose accordingly.

gmstitantech
01-24-2014, 07:52 PM
I just wanted to say thank you. I been really frustrated with the game lately. Tried your slider settings today, and they are just about perfect!

volsfan
11-30-2014, 08:51 PM
I just got NCAA 14 about a few months ago and just started dynasty. Took me a bit to find sliders that I like and using Playmakers set.

I do have one question.

In his set, it says this

"Game Plan Options Switch Both Human & CPU to Conservative for Big Hits and Aggressive for Strip the ball."

I know how to set these options for Human, but how can I do that for the CPU?