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Dr Death
07-12-2012, 02:07 PM
I should note that these Heisman sliders originated from Hartstopper on OS and I have tweaked them a bit. I saw yesterday that he too has added some tweaks, but I am getting some good close games out of these, as did Beartide. He played as :Alabama: against :Alabama: and the final score was 24-22.

I began a new dynasty as :Kansas: and my first game was at home against :Boise_State: and here are the stats. For some reason the box score generator at OS put my player stats in as :Boise_State: and their stats in as mine. So when viewing the stats, just know that my player stats are listed as :Boise_State: and their stats are listed as :Kansas:. The team stats are listed correctly. For some reason it lists blocking and defense twice and even has :Boise_State: receivers mixed in w/ the blocking.

http://i47.tinypic.com/34sijnk.jpg
http://i47.tinypic.com/2yywavm.jpg
http://i45.tinypic.com/29xx10p.jpg

Now what you have to understand is I play very differently than anyone else. I use a short, controlled passing game to chew clock because I always take over crap teams like :Idaho: - :North_Texas: - :Kansas: - :Colorado: and they all are lacking on defense. So... the best defense is a ball control offense. It is also rare that I have one receiver w/ so many more receptions as Ewing did in this game. {I am using auto-generated names} But the way they were playing D against me, Ewing was open a lot, so I went to him. Usually I have a good balance between 8-10 receivers. It should also be noted that although I was sacked only 2 times, I could have been sacked 5-9 times, but making quick reads/decisions I was able to get the ball off, including one for a 49 yard TD when I read blitz and just had the perfect play call to combat it. I lofted a pass to WR RB {Inside WR on 2 man side in 5-Wide} and threw well before his icon lit up, but he turned, saw the ball and ran under it for a TD. My QB got killed just after releasing it. So don't think that 2 sacks meant I had all day to throw. I didn't. I threw a ton of quick, short passes because of the constant pressure. I want to see some other people use these sliders because I think in dynasty mode you will get a really good game. Yes, there are still problems. These have to do w/ EA and their inability to code. But these sliders seem to produce to good, well-balanced games. And here are the sliders:

Skill - Heisman
Recruiting - Heisman
Quarters - 10 minutes
Game speed - Slow
Speed Threshold - 15
All extras, like Home field, fatigue, ice kicker are ON

Penalties:

Offsides - 80
False Start - 80
Holding - 50
Facemask - 55
Off P.I - 100
Def P.I. - 100
KR/PR Int - 100
Clipping - 50
Intentional Grounding - 100
Roughing Passer - 52
Roughing Kicker - 52

Slider | User | CPU
QB A. | 5.....| 10
Pass B| 45...| 40
WR C | 45...| 40
RB A .| 45...| 55
Run B | 40...| 45
Pass C| 20..| 20
Pass R| 25..| 25
Int.....| 30..| 25
Run D | 15..| 15
Tackle| 35..| 35
FG P ..| 35..| 40
FG A..| 40...| 35
Punt P| 50..| 50
Punt A| 40..| 40
KO P...|45...| 45

Some sliders that may still need tweaked: USER Run Defense and/or Tackling. Seems to be a lot of broken tackles by the CPU, but then again the defense of :Kansas: and :Colorado: - the two teams I have been playing as in dynasty to test these out- don't have the greatest of D's.

I put Punt Power higher than most, typically, because I want a longer field. However, even w/ the CPU set at 50, :Boise_State: only punted for a 31 yard average against me. What I am hoping is that some of you more conventional players will use these as well. Everybody has been getting really good games/stats and T.O.P. w/ these. The reason I always dominate T.O.P. is because of my offense and the way I run it.

Please try these out for 3-4 games in dynasty and let me know what you think. I leave tomorrow for Philadelphia and Roger Waters, but will be back Sunday. I hope people find these enjoyable!

CLW
07-12-2012, 02:55 PM
I'll give these a try. Semi-offtopic, how did you get those charts from OS to post here. I know they give you the HTML code but we have it disabled here at TGT. Did you just post it at OS and then copy paste the image here?

Dr Death
07-12-2012, 05:48 PM
I'll give these a try. Semi-offtopic, how did you get those charts from OS to post here. I know they give you the HTML code but we have it disabled here at TGT. Did you just post it at OS and then copy paste the image here?

No. I took a screen capture and used Photoshop to copy it and then pasted that image here. To get it all there's actually 3 separate photos taken.

CLW
07-12-2012, 06:03 PM
No. I took a screen capture and used Photoshop to copy it and then pasted that image here. To get it all there's actually 3 separate photos taken.

Yuck.

SmoothPancakes
07-12-2012, 07:45 PM
Yep, that's what I was doing during my NBA 2K Golden State Warriors dynasty, using the OS tables, taking screenshots, photoshopping to clean it up and post the pictures. A pain in the ass.

Rudy
07-12-2012, 08:03 PM
Those sliders look pretty good. I'm using something pretty similar. I'll have to keep my eye on these and Hartstopper. I'm always looking for similar sliders to what I like so they can do some legwork for me. Finding a slider brother is a good thing.

jaymo76
07-12-2012, 08:35 PM
This is the first time I have used Heisman level sliders but I made the switch simply because AA computer AI and execution is sporadic. For 13 it seems the only real level to play on is Heisman. I have also kept the threshold at 50 as I find lowering it makes big play receptions even easier.

Dr Death
07-12-2012, 09:20 PM
Those sliders look pretty good. I'm using something pretty similar. I'll have to keep my eye on these and Hartstopper. I'm always looking for similar sliders to what I like so they can do some legwork for me. Finding a slider brother is a good thing.

I've played two games now as :Kansas: and am 0-2. :fp: But I played # 21 :Boise_State: and # 7 :Arkansas:. So it would seem they're pretty good. I've been run on to death... if I had any D at all I would be 2-0. Lost both games by 4 points; 27-31 and 34-38. The :Arkansas: loss ended w/ me at their 4 yard line. :(

Now... one potential problem I have noticed, in each game I was driving at the end for the win, and in each game my best two players were injured during the drive once I got inside the red zone. Fluke? Or Flaw? Not sure yet.

SmoothPancakes
07-12-2012, 09:32 PM
I've played two games now as :Kansas: and am 0-2. :fp: But I played # 21 :Boise_State: and # 7 :Arkansas:. So it would seem they're pretty good. I've been run on to death... if I had any D at all I would be 2-0. Lost both games by 4 points; 27-31 and 34-38. The :Arkansas: loss ended w/ me at their 4 yard line. :(

Now... one potential problem I have noticed, in each game I was driving at the end for the win, and in each game my best two players were injured during the drive once I got inside the red zone. Fluke? Or Flaw? Not sure yet.

Have you tried any games playing as someone horrible like UMass, Texas State, UTSA, Akron, Eastern Michigan, Florida Atlantic, etc, against a top 25 team?

While your numbers look good as Kansas against Boise State and Arkansas, I don't want every game to be down to the wire. If I'm playing as a horrible team against a good team, I want to be 8 or 9 times out of 10 blown out with that 9th or 10th time a chance for me to win. Likewise if I'm a good team playing a crappy team, I want to win 8 or 9 times out of 10, but have that 9th or 10th time where the team plays good and there is the potential for me to lose.

Dr Death
07-12-2012, 09:48 PM
Have you tried any games playing as someone horrible like UMass, Texas State, UTSA, Akron, Eastern Michigan, Florida Atlantic, etc, against a top 25 team?

While your numbers look good as Kansas against Boise State and Arkansas, I don't want every game to be down to the wire. If I'm playing as a horrible team against a good team, I want to be 8 or 9 times out of 10 blown out with that 9th or 10th time a chance for me to win. Likewise if I'm a good team playing a crappy team, I want to win 8 or 9 times out of 10, but have that 9th or 10th time where the team plays good and there is the potential for me to lose.

In my :Colorado: dynasty I lost to :Colorado_State: 13-15 but destroyed :Idaho: 42-7. I did lose to :USC: 13-27 as well. But one thing to keep in mind is that my style of play is vastly different than probably anyone else. I feel it gives me an edge in playing better teams, because the nature of my offense either forces the opponent to put less than superior players on the field and take out their LBers, which, in many cases are some of their best defenders, or they leave the LBers in and my WR's usually can out run them.

My offense takes timing, precision, reading, quick reaction and patience. It was funny, but when I played :Arizona_State: as :Colorado:, they played a 3-3-5 about 97% of the time. It forced me to adjust... and damn, that felt so good! I wish the CPU would use logic and do more of that.

But I do believe that guys who play a more traditional style of football will enjoy these sliders. Based on what I've seen from others on OS, they are getting good/great results.

SmoothPancakes
07-12-2012, 10:10 PM
In my :Colorado: dynasty I lost to :Colorado_State: 13-15 but destroyed :Idaho: 42-7. I did lose to :USC: 13-27 as well. But one thing to keep in mind is that my style of play is vastly different than probably anyone else. I feel it gives me an edge in playing better teams, because the nature of my offense either forces the opponent to put less than superior players on the field and take out their LBers, which, in many cases are some of their best defenders, or they leave the LBers in and my WR's usually can out run them.

My offense takes timing, precision, reading, quick reaction and patience. It was funny, but when I played :Arizona_State: as :Colorado:, they played a 3-3-5 about 97% of the time. It forced me to adjust... and damn, that felt so good! I wish the CPU would use logic and do more of that.

But I do believe that guys who play a more traditional style of football will enjoy these sliders. Based on what I've seen from others on OS, they are getting good/great results.

That sounds great to me Dr D! I'm gonna be playing as Tulsa in my '13 dynasty, at least for the first couple seasons, and while I won't be passing as high of levels as you will be, I am planning on passing as much as 65% of my offense, so there will be quite a bit of passing going on in my dynasty.

AustinWolv
07-13-2012, 04:07 PM
I'll be putting these/Hartstopper's through some paces starting tonight. :)

Coach Kernzy
07-14-2012, 09:50 AM
I've used these for a few test dynasties using KU and then several games with FAU who ratings wise is the worst team. Games have played well for me and I am strictly a coach mode guy. So far I don't have any glaring issues that I'm seeing but I'm going to keep testing with them for a few days and then hopefully get my TGT CM OD back up and running.

jaymo76
07-14-2012, 01:22 PM
I have moved run blocking to 50 for human and the computer and then moved cpu run D to 65 to compensate. The pancakes pretty much dissapear if you don't have run block at 50.

AustinWolv
07-14-2012, 01:33 PM
Only had time to play one dynasty game with these last night. (I only test sliders in dynasty mode, as games play differently in Play Now)
Very impressed. The game was incredibly close and I had to play about perfect to beat the opponent that I did.........Alabama as I was using Michigan. No turnovers on my part was the key, plus a 90yd KO return for a TD that was the difference in the game. Alabama was explosive in the open field and their D was hard to run on. It was ball control and not letting their D control the game by giving their offense a lot of possession that won me the game.
Their starting RB still went over 100 yards, and they had about 50 yards of offense more than I did.
I really tried to run the ball and had to work for it, which was good to see. Denard Robinson busting a run out of a read-option and out of an option keeper was the only reason my team rushing numbers looked better, as they held the rest of the running game in check.....less than 4ypc as I recall it.
I think Bama QB hit on high 60% range of passes for a bit over 200 yards, while I had Denard at something like 14-22 for 150 or so.

I did have it on 8min quarters though, as 10 makes for long-ass game. Each team had around 55-60 plays IIRC.

Very much enjoyed that game, but more testing to be done still.

JeffHCross
07-14-2012, 03:43 PM
Austin, seeing you and I using the same slider set is giving me flashbacks to years gone by.

AustinWolv
07-14-2012, 09:14 PM
LOL, Jeff.

To be honest, I was a little surprised they played as well as they did, as some of the settings appeared counterproductive to what I was experiencing on the default 50 setting across the board. But I'm running them tonight and still very pleased so far with how the game is playing.

JeffHCross
07-16-2012, 07:30 PM
LOL, Jeff.Good news! Whatcha is using Hartstopper's original sliders over on OS. It's really like the "old gang" is back together, lol. It's enough to make me overly nostalgic.

AustinWolv
07-16-2012, 11:15 PM
Haven't played today, but I can update that I went to 9min quarters yesterday to get the team play count to a bit above 60. The first 3 games at 8min quarters were in the mid to high 50s for a team's offense play count, but when looking at real stats from last year, the team I was using averaged 63 offensive plays per game. 9min quarters is better to obtain that for the way I play.

beartide06
07-17-2012, 01:51 AM
I will confirm that these sliders have given me very realistic and exciting games. Good stuff!

JeffHCross
07-17-2012, 09:33 PM
Thanks to these sliders (and an anemic offense), I almost lost as Florida State to Ohio.

You can decide for yourself it this is an endorsement message or not :D

Dr Death
07-17-2012, 11:14 PM
Thanks to these sliders (and an anemic offense), I almost lost as Florida State to Ohio.

You can decide for yourself it this is an endorsement message or not :D

I have to place the blame on the guy running :Florida_State:!!! :D I've been getting decent games - the numbers look really good - it's the horseshit way that EA has fucked this game up that's the problem. :( But right now, as :Kansas: I am 4-5 and got murdered by :Oklahoma: 51-26. Thanks to EA and their lack of any Quality Control, many teams are only playing 11 games, including me, so even if I win out and go 6-5, doubtful I'll be bowling this year. Fucking EA... :fp:

AustinWolv
07-18-2012, 01:54 PM
I have to place the blame on the guy running FSU
Agreed. Operator error.

Played two more dynasty games last night with these and mostly happy with them. I have some slight tweaks IIRC. Friggin' CPU sure loves to run the draws and screens though!
Still undefeated in my Michigan dynasty but some teams have given me some trouble, especially when I gift them turnovers. Argggh.

JeffHCross
07-18-2012, 09:13 PM
I wasn't trying to imply it was an issue with the sliders. I more meant that these sliders gave me one of the most competitive CPU games I've seen in years.

Though, to be fair, there are a lot of BCS teams that Ohio is (somehow) rated higher (at least on defense) than -- including WVU, Cal and Pitt.

Still operator error though :D

gigemaggs99
07-20-2012, 03:41 PM
So are ya'll liking these sliders?

Here's my problem I like to take over the D level teams and hopefully build them up. I also like to have a "realistic feel" to the game. Being that I take over a D team I completely understand I might lose all of my games.

The problem is HOW I'm losing. I took over WKU using ILiveForThis and authentic's Simulation Silider Project from OS. I must say that using these sliders in my offline dynast with A&M the game feels good, very realistic. However that's A&M.

My buddy and I started an OD using D teams he picked UTSA and I took WKU. He lost 70-21 against Alabama in week 1. I had a bye. Week 2 I took on Alabama and lost 51-3. Which seems ok as bama is number 1 and I shouldn't really have a shot. However, the problem is I had 9 drops (with gameplan catching set to conservative) and my QB couldn't hit the side of a barn if he needed to. But I chalked it up to playing at bama.

Week 3 I take on UK, they get up 35-0 in the 1st quarter. Again just starting the 2nd quarter I had 7 drops already and 11 in-completions all to wide open WRs.

Do people that make these super hard sliders only use A-A+ teams?

Do these sliders, Dr. Death's Sliders work for lower ranked teams? The problem seems to be for me and my buddy, if we leave the game on the default settings we will win more than we should, but if we use these super hard sliders we can't even get a 1st down. There should be something more in the middle, no?

JeffHCross
07-20-2012, 08:46 PM
GigEm, based on what I've seen, these sliders are not going to scale that well. It seems that CPU teams are more competitive than their ratings might suggest, and if that's the case, then you're really going to struggle against top rated teams.

There should be sliders that are more in the middle between the defaults and Dr. Death's sliders. I'm sure they're out there somewhere.

gigemaggs99
07-20-2012, 09:29 PM
GigEm, based on what I've seen, these sliders are not going to scale that well. It seems that CPU teams are more competitive than their ratings might suggest, and if that's the case, then you're really going to struggle against top rated teams.

There should be sliders that are more in the middle between the defaults and Dr. Death's sliders. I'm sure they're out there somewhere.

Ok, thanks I'll keep looking. Sometimes I think some of these sliders are for people that get bored playing the CPU while using top level teams. For me using a D team with these sliders against A-A+ teams is alittle on the crazy side. I don't mind getting beat by the CPU but not being able to get a 1st down is a bit much. Have to go 3 and out b/c your QB throws the ball out of bounds on an out route, or the TE tries to catch a 5 yard hitch with his face-mask is a bit rough. If it happened sometimes I'd be cool with it, but repeated 3 and outs b/c of this is too much.

Dr Death
07-21-2012, 04:55 PM
Ok, thanks I'll keep looking. Sometimes I think some of these sliders are for people that get bored playing the CPU while using top level teams. For me using a D team with these sliders against A-A+ teams is alittle on the crazy side. I don't mind getting beat by the CPU but not being able to get a 1st down is a bit much. Have to go 3 and out b/c your QB throws the ball out of bounds on an out route, or the TE tries to catch a 5 yard hitch with his face-mask is a bit rough. If it happened sometimes I'd be cool with it, but repeated 3 and outs b/c of this is too much.

Here's my experience w/ these sliders playing as :Kansas: in 1+ season's... My first year I started 1-5. All 5 losses were to team's ranked in the Top 25. Actually, they were ranked 21 or higher. Then I finished w/ 5 straight wins to end up 6-5 - yes, that damn 11 game schedule crap is back in the game - and I made The Insight Bowl and beat un-ranked :Northwestern:, who were 7-4.

Playing season two now and lost in week one at :Georgia_Tech: by 10, and finally beat a "ranked" team when I beat :Tulsa:. How :Tulsa: was # 17 in the country is beyond me, considering they were rated as a C team - C+ offense, C- defense, but they were.

As far as passes hitting guys in the facemask, I've had it happen too. I doubt any slider can fix this, it's a glitch and one that was in last year's game. But I do throw a LOT of quick, short passes and only average between 2-4 drops per game. The problem I have experienced is the drops happen on crucial downs when I really need a first down.

Overall though, these sliders have given ME good to great games even w/ all the inherent flaws in the game. Just my experience though.

JeffHCross
07-22-2012, 12:46 AM
Week 3 I take on UK, they get up 35-0 in the 1st quarter. Again just starting the 2nd quarter I had 7 drops already and 11 in-completions all to wide open WRs. GigEm, what you're describing here may not be just these sliders, but there may be something more afoot here. We use these sliders (AFAIK without modification) in the Powerhouse dynasty for this forum. And we're seeing a variability in the QB performance that we just cannot explain.

For example, earlier today I was 9/10 in the first half, and 4/9 in the second. My opponent described it as "like his accuracy dropped my 10-15 points at half". In a second game tonight, using effectively the same offense, I was 9/18 in the first half and 6/8 in the second. As you described, the misses are overthrows, underthrows, and screw-ups with leading otherwise wide-open receivers. And even sometimes when I'm "hot" and I'm hitting the target, it's because the WR stops dead in his route when I throw (which a real WR would never do except on a curl/comeback), so my pass is on target. I can't explain these results.

Perhaps higher QB Accuracy sliders would give us more consistency (possibly because every throw is coming up "accurate"), but I have a hard time believing that sliders have that much of an effect on repeatability. I have a good idea of how sliders work with the ratings, and how those ratings are used to calculate the outcome of events (like whether or not a ball is on target), so I know that lower Accuracy sliders will result in more incomplete passes. But completion percentages fluctuating from 50% to 75%, or 90% to 44%, between halves doesn't fall in line with my understanding of sliders and ratings.

If I had to guess, I imagine that the game has some kind of "base accuracy" that is modified at certain points in the game. Kind of like a hot/cold streak or Dynamic Player Performance idea. Because it really does "seem" like THA ratings are changing at halftime.

The bitch of it is that I think these sliders are giving me a better game (granted, I'm playing with a :5star: team) than any other set that I've played in the past few years. These sliders make me believe that a major upset is possible. And that's awesome.

But I may have a heart attack first :D

Dr Death
07-22-2012, 01:07 AM
GigEm, what you're describing here may not be just these sliders, but there may be something more afoot here. We use these sliders (AFAIK without modification) in the Powerhouse dynasty for this forum. And we're seeing a variability in the QB performance that we just cannot explain.

For example, earlier today I was 9/10 in the first half, and 4/9 in the second. My opponent described it as "like his accuracy dropped my 10-15 points at half". In a second game tonight, using effectively the same offense, I was 9/18 in the first half and 6/8 in the second. As you described, the misses are overthrows, underthrows, and screw-ups with leading otherwise wide-open receivers. And even sometimes when I'm "hot" and I'm hitting the target, it's because the WR stops dead in his route when I throw (which a real WR would never do except on a curl/comeback), so my pass is on target. I can't explain these results.

Perhaps higher QB Accuracy sliders would give us more consistency (possibly because every throw is coming up "accurate"), but I have a hard time believing that sliders have that much of an effect on repeatability. I have a good idea of how sliders work with the ratings, and how those ratings are used to calculate the outcome of events (like whether or not a ball is on target), so I know that lower Accuracy sliders will result in more incomplete passes. But completion percentages fluctuating from 50% to 75%, or 90% to 44%, between halves doesn't fall in line with my understanding of sliders and ratings.

If I had to guess, I imagine that the game has some kind of "base accuracy" that is modified at certain points in the game. Kind of like a hot/cold streak or Dynamic Player Performance idea. Because it really does "seem" like THA ratings are changing at halftime.

The bitch of it is that I think these sliders are giving me a better game (granted, I'm playing with a :5star: team) than any other set that I've played in the past few years. These sliders make me believe that a major upset is possible. And that's awesome.

But I may have a heart attack first :D

This is what I want/need to hear. Everyone that knows me knows that I play a totally different way than anyone else on the planet. You think Mike Leach throws a lot? :D He ain't got nothing on me! But... I've never had a "good" half and a "bad" half. I had one game where my QB was 20 for his first 20, and ended up 51 of 60. Pretty difficult to complain about that.

However - and this is the key - I throw a TON of quick, short passes. Once in a while - maybe 3 times a game - I'll hit a deep route, but that's because I'll see my third or fourth read and he's running open thanks to the shitty CPU Zone coverage. Most times I won't even throw the pass just to TRY and keep things real.

I throw the fuck out of the ball, and occasionally I will see errant passes that just make no sense. But now, in year two at :Kansas: I am starting a true freshman who came in w/ 85 accuracy and 80 overall. He's up to 81 overall and he's hitting 77% of his passes through 6 games. But again, my offense requires quick reads, quick decision making and quick throws.

I do appreciate the feedback though.

souljahbill
07-22-2012, 08:41 AM
Dr. Death, you don't have the ability to record your games, do you? I'd love to actually watch a few of your games.

JeffHCross
07-22-2012, 10:21 AM
Death, I will readily admit that you're going to be better at the passing game than I am. But, for what it's worth, the throws I'm talking about missing are not 30 yard post routes, though I do occasionally miss those (and I'm okay with that). What gets me is when suddenly I can't hit a 12 yard dig or slant route over the middle. It's very strange.

Dr Death
07-22-2012, 01:02 PM
Dr. Death, you don't have the ability to record your games, do you? I'd love to actually watch a few of your games.

No, I don't. I know some people that can and have, but I don't have the ability to do so.

Dr Death
07-22-2012, 01:08 PM
Death, I will readily admit that you're going to be better at the passing game than I am. But, for what it's worth, the throws I'm talking about missing are not 30 yard post routes, though I do occasionally miss those (and I'm okay with that). What gets me is when suddenly I can't hit a 12 yard dig or slant route over the middle. It's very strange.

Same thing happens to me, Jeff. I'll have two or three in a row that - for no reason at all - the ball will sail, go behind the guy, go low, I mean I'm not throwing it w/ massive lead or anything, the ball just takes off like it has a mind of its own. I think the reason I don't see it as being a huge problem is because during a game I throw so much that three or four "off" passes just don't matter as much as when you're only throwing 25 times.

JeffHCross
07-22-2012, 01:13 PM
That's true, though the way the sliders have been playing for me lately, I'd probably throw 20/25 in the first half and 10/25 in the second :D

AustinWolv
07-25-2012, 09:01 AM
Just completed a complete dynasty season with these. For the most part, they played pretty well. Won the NC title, had the best rush defense in the land, had a Top10 overall defense, but gave up a lot of passing yards. Defense led the land in sacks with 72 (!!!!!). Didn't have an 1000 yard rusher, but had one guy near 800 yards and another over 600 yards, plus a QB over 400 yards IIRC as the 3 leading rushers. Averaged 36-37 points per game.
Had some close games and had some blow-outs.
Other than read-options and a few speed options, most option was worthless to run as the defense would blow up the blocking before even getting to the defense's option man.

Observations/feels:
CPU running game was not balanced, i.e. defenders couldn't get off blocks, so I was having to blitz nearly every play just to stop the running game as well as VERY RARELY play zone, as draws and any running play would be an easy 10yard gain.

Human pass coverage was non-existent, zones were worthless (game problem that EA is supposedly working on for patch2). Had to play man large majority of the time. So move human and CPU pass coverage up as completing 3rd and longs was way too easy.

The CPU offense was not consistent enough in picking up small-to-medium rushing gains.....it was a stuffed run or a 10 yarder. CPU rushing needs to be adjusted to have more power, but counter-balanced by upping human run defense so they aren't stuck on blocks so long so there are more 2-6 yard gains instead of all or nothing, so I would move CPU run block up by 5 I think and leave CPU RBA where it is and then take human rush D up to 20 or 25 so they read better.

CPU pass coverage needs to be tightened up some. They played soft on a lot of hooks.

Human pass rush needs to decreased slightly. 72 sacks is well.....a lot....more than 5 per game.

CPU pass block needs to move up by 5, although I might end up putting it back to where it was as interior line should get some push up the middle.

CPU rush defense needs to decreased slightly as they much too quickly read and reacted, plus the FB "blocking" is atrocious in this game.

CPU tackling needs to be dropped by maybe 5 as there were VERY few human broken tackles.

I've leave CPU QBA where it is and move WR catching up by 5.

These observations are based on this info of slider use and what I noticed from game flow and stats:
http://www.operationsports.com/forums/ncaa-football-sliders/561002-what-sliders-do-summary.html

These are the sliders I'm going to try out for the next dynasty season:
qba 10/10
pb 45/40
wrc 45/45
rba 50/40
rb 55/45
passcov 60/40
passrush 20/25
int 40/30
rushd 25/10
tkl 35/30
fgp 35/40
fga 40/35
punt 50/50
punta 40/40
kickoff 40/40

Dr Death
07-25-2012, 01:29 PM
Thanks Austin, great report. Unfortunately many of the problems are things that I feel can't be corrected by sliders, though I am certainly open to trying anything new. Basically my feeling is this: A broken game is a broken game and no sliders are going to mend a broken game.

As far as rushing for HUMAN you probably realize that I throw nearly every down, and when/if I do run, it's out of 4-wide, which opens the field. I haven't had the problems that Jeff Cross has had w/ inconsistent QB accuracy from one half to another. In my second year of my :Kansas: dynasty and starting a true Freshman QB who came in as an 80 overall w/ 85 accuracy - and yes, Steelerfan, I am using Heisman recruiting - and in his first season he is currently hitting 77% of his passes, though, as I have said many times prior, I throw a ton of quick, short passes.

I am perfectly happy w/ a 3 yard completion, then a 4 yard completion, setting me up for a third and short yardage situation. While I have hit some big gains... 89 yards, 86 yards, and numerous others, most of my passes are short and I try like hell to avoid the Zone defense cluster-fuck that is in the game by not exploiting it. That 86 yard gain was a 3-yard crossing route that went the distance thanks to a great block by one of my WR's.

Please let us know how the tweaked sliders play out for you.

AustinWolv
07-25-2012, 01:51 PM
I see some correlation of mine with the Ver4 set that this thread shows, although I don't fully agree with all his numbers: http://www.operationsports.com/forums/ncaa-football-sliders/560711-matt10s-heisman-very-slow-speed-sliders.html

Can't really agree that 90 threshold and very slow game speed is that good, but guess I shouldn't knock it until I try it, eh? :)

I might try my tweaks for about 5 games or so and then flip over to try those for a bit.