PDA

View Full Version : ESPN Video Games: 'FIFA 13' - The Little Things



cdj
05-21-2012, 03:53 PM
Link (http://espn.go.com/blog/playbook/tech/post/_/id/693/fifa-13-the-little-things)

Earlier this week, I brought you the five things you need to know about “FIFA 13.” But those five new features aren’t the only upgrades gamers will see once “FIFA” hits stores later this year.

In talking to gameplay producer Aaron McHardy, he also discussed some of the smaller details being added to the series, details that might not make the back of the box, but to soccer fans worldwide, will go a long way in solidifying “FIFA 13” as the top polygonal pitch on the market.

“We never usually have the time to talk about these little details because we always want to address the biggest concerns first,” says McHardy. “But there are a lot of these little things that we’ve fixed and we want to make all the ‘FIFA’ gamers and all the ‘FIFA’ community out there aware of some of these changes.”

The “FIFA” team refers to these smaller changes as “the fundamentals,” and if you’re one of the millions around the world obsessed with this franchise, these fundamental changes will make a significant difference.

The first upgrade deals with referee intelligence.

“Going from ‘FIFA 11’ to ‘FIFA 12’ we introduced the Player Impact Engine, and while the new engine added to the amount of collisions, it also made the understanding of those collisions infinitely harder to read for the referees,” explains McHardy. “I think last year, we got about 90-percent of the calls right, but the way everything was setup on our end, just made things really difficult to handle.”

To that end, EA Sports reworked the ways referees make calls under the hood so now the referees on the field will have a better understanding of every collision that takes place in order to make better calls. Adds McHardy: “We’ve also added in the ability for referees to understand the push/pull situation and the battle for positioning, and the fact that the referees understand that better means we could push the boundaries of that feature a little more because we can allow for a player to go over the edge and the referee will actually call a foul. There’s a nice little balance there with what we’ve done with the referee.”

In addition, the “FIFA” team has implemented new technology in an attempt to humanize the CPU.

“Last year, the CPU was a little too perfect,” admits McHardy. “You might put in a lot of work on defense to put the CPU in a bad position, but then he’d still make the perfect pass to one of his teammates 15-feet away even if the guy was covered and he couldn’t even see him in the first place through all of the defenders. There were way too many miracle passes last year. So now, if you have somebody trapped or you put them in a bad position, they are going to resort to trying to use their foot skills like players do in the real world. We want to add this bit of realism because it gives you more opportunities to go on the attack and win back position. This helps shift the balance a little bit, and make the game more realistic.”

On top of that, there’s a new passing mechanic that enables great players to fit the ball in a tight space. “Even though it’s a ground pass, it’s a pass that travels up two-to-three yards just to get over the defender’s legs,” explains McHardy. “The players in our game have the unique intelligence now where if it’s a tight squeeze, they’ll give it a little extra to get it over the defender’s leg and this lets the play progress. This is something that the better players in the game will be able to do since it’s all based on attributes, while the lesser players won’t do it as well, so it really helps bring these great passers to the forefront and really changes the dynamic of how the passing system works.”

Throw in the ability to shield the ball from an attacker to let the ball go out of play, new clearances off the goal line and diving headers to try and clear the ball out of corners, not to mention the new high-powered shots under pressure and 180-degree shots, and you can see why McHardy and the “FIFA 13” team are so excited about this year’s game.

“We want you to still see new things after three months of play and see how these minute details continue to play out,” adds McHardy. ”That way, you’ll be able to recognize just how deep the game really is this year.”

jaymo76
05-21-2012, 05:48 PM
That sounds pretty good. If the refs call a lot more/card a lot more 13 will be one heck of an offering. The only other thing that needs some tinkering is the cpu time of possession. Sometimes the cpu will have the ball for several minutes and never give it up.

JeffHCross
05-21-2012, 07:59 PM
Damnit, I knew I should have trademarked "The little things (http://www.thegamingtailgate.com/forums/showthread.php?1216-The-Little-Things)" when I wrote up my wishlist a couple years ago.

Love seeing posts like this. I love big new features, but I continue to think it's the small updates that go a long way.

steelerfan
05-21-2012, 08:12 PM
Nice article, though my write-up included all of these things last week. ;)

I'm definitely looking forward to FIFA 13. I have played well over 400 matches on FIFA 12. I can honestly say that I have never played any title as much as this one since, perhaps, Tecmo Super Bowl II.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

CLW
05-21-2012, 08:54 PM
I've really enjoyed 12 as well playing you guys here at TGT. I just wish there was a National Team manager career mode. I just cannot seem to get into clubs that much and get very deep in career.

steelerfan
05-21-2012, 09:18 PM
I just cannot seem to get into clubs that much and get very deep in career.

Why not?

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

CLW
05-22-2012, 06:28 AM
Why not?

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

Probably because I'v never been into club soccer all that much and I just do not have a club that I really follow at all that closely.

psusnoop
05-24-2012, 09:32 AM
Probably because I'v never been into club soccer all that much and I just do not have a club that I really follow at all that closely.

I too need to find a club and stick with them. Any suggestions to help me and C out? :D

steelerfan
05-24-2012, 12:52 PM
What worked for me was starting in MLS (Houston Dynamo). Then, I just took the highest paid job offer each year until I got to the EPL. When I got there, I stuck with that club for 3 years. Then, I moved to La Liga just to get a change of scenery.

In each new league I was in, I researched the league, and the domestic and continental competitions they compete in. This helped me learn alot about the leagues, teams, and competitions.

As for finding a club to support, I knew I wanted an EPL club. So, I just researched them all and eliminated the ones I didn't want to support based on what I discovered.

Sent from my SAMSUNG-SGH-I997 using Tapatalk 2

jaymo76
05-24-2012, 08:10 PM
After winning my second MLS cup I switched to the Belgium Pro League. I can't tell you the name of the team though... lol. It looks like a French/Flemish hybrid pronunciation. I went from 3k per week to 11k. The nice thing is that I am eligible to play in as many as five championships this season, assuming our course that I qualify.