cdj
05-04-2012, 08:58 PM
Interesting interview with Tiburon Football GM Cam Weber. I would assume some of the comments in regards to next-gen would apply to NCAA Football as well.
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It sounds like you'll be better prepared for the next-generation of systems and we won't see the early Madden games drop traditional features when they come out.
I think what happened in the last generation – and I think it happened in a lot of places across our industry. It absolutely did here – a lot of people were trying to re-write everything all though that transition, and so the games lost some depth and they kind of started from scratch and had to build the depth again. I think with this generation, what we want to do is really clean house, get our technology in order, and make sure we really have this great platform and these different elements so we can take that with us so we don't lose any depth along the way when we transition to future hardware.
On the flipside, is there any danger that you're starting things for the next-generation too early, and that you'll actually be behind when the next-generation hits since you're starting things already?
I think we're in so much better of a place today than we were in the last transition. Mainly because a lot of it is not a re-write, and the pieces that are re-writes, we're building a lot of those foundations now. These technologies that you're seeing are scaleable. Very scaleable.
Click here for the full interview (http://www.gameinformer.com/b/features/archive/2012/05/04/the-future-of-madden.aspx).
***
It sounds like you'll be better prepared for the next-generation of systems and we won't see the early Madden games drop traditional features when they come out.
I think what happened in the last generation – and I think it happened in a lot of places across our industry. It absolutely did here – a lot of people were trying to re-write everything all though that transition, and so the games lost some depth and they kind of started from scratch and had to build the depth again. I think with this generation, what we want to do is really clean house, get our technology in order, and make sure we really have this great platform and these different elements so we can take that with us so we don't lose any depth along the way when we transition to future hardware.
On the flipside, is there any danger that you're starting things for the next-generation too early, and that you'll actually be behind when the next-generation hits since you're starting things already?
I think we're in so much better of a place today than we were in the last transition. Mainly because a lot of it is not a re-write, and the pieces that are re-writes, we're building a lot of those foundations now. These technologies that you're seeing are scaleable. Very scaleable.
Click here for the full interview (http://www.gameinformer.com/b/features/archive/2012/05/04/the-future-of-madden.aspx).