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View Full Version : Madden NFL 19 - February Title Update Details



cdj
02-26-2019, 01:48 PM
https://farm2.staticflickr.com/1839/29242960107_49a84eca1c.jpg The February title update for Madden NFL 19 is now available.

Among the items included in this update: Additional logging to track online desyncs, reduced effectiveness of Aggressive Catches in traffic, and additional improvements to Cover 4 Quarters Trips logic, among others.

Continue on to read the full details of the February title update.


Welcome back Madden fans for a Title Update to Madden NFL 19. This update is heavily influenced by your community feedback. Make sure to give us more feedback on the official forums.

Change Log


General Stability improvements


Additional logging to track online desyncs



DEV NOTE: While our internal tracking shows that online desyncs are occurring at a very low rate when looking across all online play, we realize that any desyncs impacting higher level online competitions have a big impact on play-experience. We're continuing to work to drive down the rate, especially focusing on competitive formats and this tracking will help us identify the causes.


Gameplay Updates


Tuning

Fumble risk added to ball carriers when using the spin move when hit in the back with a successful hit-stick tackle
Addressed an exploit allowing users to avoid the Aggressive Pass Rush coach adjustment penalty by repeatedly shifting the defensive line back & forth in pre-play; defenders can now jump offsides while shifting
Additional context added to match-up formula for catches in traffic; logic added for taking into account additional defenders who are within the proximity to either the receiver or the catch point.



DEV NOTE: This change will reduce the effectiveness of Aggressive Catches in traffic by respecting the impact of nearby defenders relative to both the receiver and the catch point.
Decreased the facing-angle threshold for the strafe animation added in a previous update to fix a manual Spy blitz exploit
DEV NOTE: This change will make it less likely that a user will get into a strafe state when trying to cover a pass or pursue a ball carrier, but will still force the defender to strafe if trying to blitz the QB from a Spy or Zone coverage assignment


Special Teams

Fixed an issue preventing touchdowns from always being awarded on fake punts and fake field goals when the snap receiver was the one who scored the touchdown



DEV NOTE: This fix also fixes issues PS4 players have encountered in Skills Trainer regarding touchdowns not always being awarded correctly.



Catching


Fixed an issue that could sometimes result in a player not being ruled down correctly when going to the ground after a catch in traffic



DEV NOTE: While this will fix the most common occurrences of the bug, we have identified one edge case that is still possible to hit, but far more rare. We are continuing to work on a fix for that edge case and will have that resolved very soon as well.


Pass Coverage


Made additional improvements to Cover 4 Quarters Trips logic in order to better defend certain pass route combinations.
Addressed a press animation issue with the Curl Flat defender in Cover 3 which would occasionally lead to that defender not properly carrying out his pass coverage assignment