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cdj
10-18-2018, 09:02 PM
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Game update 1.12 is now available for Madden NFL 19.

Another sizable update, 1.12 allows injured players to placed into the line-up in Play Now and Online H2H modes, improved CPU draft logic based on team needs, and restored the functionality to allow injuries in Franchise leagues using the Competitive Game Style setting, as well as numerous other items.

Continue on to see the full list of improvements made in this update.

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KEY HIGHLIGHTS
Gameplay


Players who are on the real-world Injured Reserve List can now be subbed into the game via the depth chart for Play Now and Online H2H
New default value added for the “Player Speed Parity Scale” to increase the difference between faster players and slower players

Franchise


CPU teams will now draft players using improved logic that puts a greater emphasis on team needs
Re-implemented functionality to allow injuries in Franchise leagues using Competitive Game Style

Madden Ultimate Team


Ability for Madden Development team to toggle Previous Play for all MUT modes without a Title Update

Change Log


General stability improvements

Franchise Updates


Improved CPU drafting logic so teams will draft better players for their team
Added functionality to allow injuries in Franchise leagues using the Competitive Game Style setting
DEV NOTE: This is a similar update to one we did last year, as we made a mistake by not bringing that update over from Madden 18 into Madden 19. While late, we wanted to make sure to give this functionality back our Franchise players this year.



Added hint to Instant Replay menu so you can adjust Depth of Field (DoF)
Fixed filter in the Regression menu so you can view CPU teams
Added more variety to news stories for the Draft, Pro Bowl, Coach Contracts, End of Season, and Awards
Fixed issues in news when referencing record-breaking players
Fixed formatting in Members menu popup
Fixed player marketing logic when using imported rosters
Added team logos to the Draft Recap menu
Addressed stability issues when using Snapshots
Added more variety of facemasks and helmets to generated rookies (Revospeed 808 for QBs, Speedflex cage for LBs, Speedflex 2 bar for QBs, etc.)
Updated the post-game Coach Upgrade screen to be more visually appealing
Updated colors on the Draft Stage “On the Clock” area to be more visually appealing
Added owner portraits for the Chargers, Bills, Saints, and Bears
Fixed issue where the team OVR and player count didn't display when loading a Franchise
Fixed issue where proper player portrait was not used when playing as a Player character
Fixed issue where development traits would not import properly when using a custom roster
Fixed issue where community files would not populate properly on pages other than the first one
Fixed issue where players were not removed immediately when managing your draft board

Visual Updates


Updated player likeness for the following players:



Buccaneers WR Mike Evans
Steelers SS Terrell Edmunds
Bills MLB Tremaine Edmunds
Cowboys WR Michael Gallup
Bears FS Eddie Jackson
49ers TE George Kittle
Packers MLB Blake Martinez
Redskins DE Daron Payne
Falcons OLB Duke Riley
Cowboys QB Cooper Rush
Falcons HB Ito Smith
Saints WR Tre’Quan Smith
Dolphins CB Cordea Tankersley
49ers WR Trent Taylor
Giants DE Dalvin Tomlinson
Cowboys MLB Leighton Vander Esch
Chargers WR Mike Williams
Cowboys FS Xavier Woods

Gameplay Updates


Tuning

Tuning to prevent the WR icon from disappearing sometimes on HB Screen plays when the HB would run into a blocking interaction while running his route
Tuning to increase the frequency of broken tackles when attempting to strip the ball from behind the ball carrier





Real Player Motion



New default setting added for the Player Speed Parity Scale
DEV NOTE: To address a common piece of feedback from our community about slower players being too successful at chasing down faster players in the open field, we have stretched out the “Player Speed Parity Scale” to increase the discrepancy between players of different speeds. The scale has been expanded to almost double its default value. The goal of this tuning is make a 5-point difference in Speed feel more like a 10-point difference. If you have been playing on the default value already and would like to continue playing on that value, simply reset this value to 75 instead of 50 via the Gameplay Settings menu. However, the new value will be the default setting for online play.



Fixed an issue preventing the QB from finishing the handoff on some Singleback Bunch Ace End Around plays
Fixed issues with gang tackles that would result in rare cases of the ball carrier not being ruled down or not being given the proper spot for forward progress
Fixed a rare issue causing receivers to get stuck running up the field following a specific diving catch
Fixed an issue causing the kick returner to sometimes have a small hitch right after catching a kickoff
Fixed an issue sometimes causing ball carriers to fall down inappropriately after a broken tackle



Pre-Play



Fixed an issue to allow the Sub Linebacker player to be subbed into the Nickel 3-3-5 Formation
Added some clock time to the available time left when using “Chew Clock” or “Accelerated Clock” to give auto-motion players enough time to get set before a delay of game penalty will be triggered
Fixed an issue allowing users to grieve other users online by repeatedly going offsides



Pass Coverage
Added zone coverage logic for Linebackers in a Quarter Flat zone to properly cover route combos that include a vertical and a running back to the flat



Catching



Fixed an issue causing a failed catch animation to be ruled as a Touchdown incorrectly after the ball had been knocked out of the receiver’s hands in the end zone
Added functionality for receivers who are not user-controlled to trigger sideline catches without having to hold the Possession Catch mechanic
Fixed an issue causing the HB to fumble the pitch on I Form Tight HB Pass



Blocking



Added animation coverage for blockers disengaging from double teams to move to the second level of the defense
Updated run-block targeting logic to account for some defensive looks using Nickel, Dime, and Dollar alignments to effectively defend inside running plays
Fixed an issue causing the Fullback to sometimes run into the QB on Weak I Pro HB Dive
Added blocking animation coverage for pull blockers pulling to the outside of the formation
Added blocking logic to pick up an exploit blitz using the 46 Normal Fire Zone 3 play

PC Updates


Added the ability to disable voice chat separately from other audio settings
Fixed an issue that would greatly slow the progressive install speed while the client was open
Added additional mouse click support to various UI elements
Fixed an issue that would sometimes cause stadium geometry to display behind the edges of loading screens

Madden Ultimate Team Updates


Previous Play Server Toggle
Added server functionality that allows the Madden Development team the ability to toggle on/off the Previous Play feature for all MUT modes, without deploying a Title Update.
Increased leader board and online tournament integrity to give us more control of our online competitive environment
Modes that Previous Play will be disabled in:
MUT Draft Ranked, Salary Cap Play-A-Friend, Salary Cap Ranked



Added the ability to search the auction house for specific items from the player upgrades screen
General stability improvements

jaymo76
10-21-2018, 09:34 PM
Haven't played this game in well over a month. It's a shame but there is just too much other good stuff to play right now.

skipwondah33
10-26-2018, 02:13 PM
Guys due to the issue of the friends list inside of the game still only showing select people, I had to remove some guys from my PSN friends list. For some reason it only shows certain people who may not even have Madden, instead of your full PSN friends in the game. I had to remove in order for my opponents in league I am in to show. We play unranked games so have to invite that way.

I will send friends requests back out once Sony/EA resolve the issue...if you will have me back as your friend :D

JB you were one of them haha