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cdj
10-09-2018, 08:45 AM
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A new game update (1.07) is now available for NBA LIVE 19 and features several items highly requested by the community.

Some of the highlights of this update include player editing within Franchise Mode, the ability to shootaround with your created player on your ONE Court, additional signature shots, increased Stamina effects, and much more.

Not included in the patch notes is that if your player becomes too tired, they will not be able to get a perfect 'green release' shot.

Continue on to see the full patch notes courtesy EA SPORTS.

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10/9 Title Update - NBA LIVE 19
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What's up NBA LIVE peeps,
Providing everyone with a detailed look into all that was included in the HUGE 10/9 Title Update. Here are the deets!
GENERAL


Fixed bug that was caused by Ankle Breaker tuning

Added an ICON Patch Tile to the edit player screen that will notify you when an upgrade is available

1 v 0 CAP Shoot-around on your ONE Court has been added – accessed through The One menu

Edit Player has been added to Franchise mode (applies to existing Franchises – no need to restart)

Streaming/Capture blocking has been removed from several screens

New Private Lobby Live Run Rules added:


Inside Out

Meet me at the Rim

Points for Everything

Half-court Make it Take it

Rebounds to 50

Rainmaker 2 Halves


Fixed an issue where traits were not being properly calculated into a players OVR rating

Game rules will now be displayed in the in game pause menu in the following modes:


Court Battles

World Tour


Rules pop up has been added prior to tip off in World Tour

Mentality Meter effects explanation have been added to the traits tray when you feel the bar up 100% positive or negative

Ability was added to remove any equipped Attacker Handicap in Court Battles

FIX Dream Sequence Court added to 3 v 3 Live Run

Store: Added the ability to purchase multiple items with only one opening animation

Player Portraits updated with Media Day photos - ongoing

ANIMATIONS


Additional Signature Jumpers for Current NBA and Legend players:


Amar’e Stoudemire

Baron Davis

Bernard King

Chris Mullin

Drazen Petrovic

Isiah Thomas

Karl Malone

Patrick Ewing

Steve Nash

Tracy McGrady

Wilt Chamberlain

Spencer Dinwidde

Jared Dudley

Kenneth Faried

Shabazz Napier


Improved Existing Signature Jumpers


Fixes Melo’s shot where his arm would pop on release

Updated Lonzo’s release hand pose to be more accurate

Slowed down Kelsey Plum’s shot

Cleaned up various moving Jumpers to be smoother

Improved various WNBA gathers


Inside shot fixes


Early alignment was causing popping

Various alignment issues have been fixed

Late alignment was causing crashing through one another

Adjusted foul call likelihoods for layups on a per asset basis


Dunks


More signature dunks have been applied to additional NBA players

Decreased the likelihood of a Highlight dunk from playing in traffic

Adjusted various dunks to ratings, to decrease crazier dunks from playing on low skilled dunkers

Put a larger penalty to decrease the likelihood of repeating signature or Highlight dunks in a single game

More appropriate selection for handedness and context

Left handed players should be more likely to use left handed finishes


Catching


Animation tuning to fix cases of the player catching the ball facing the wrong way

Adjusted some catching branch points so exiting catches to shoot or dribble is more responsive

Fixed instances of cutters not attempting to catch passes

Less missed catches in post and tuned post catching selection


Interceptions


Defenders play the passing lane better, facing the ball more often when defending cutters. Also tuned up interceptions, so more will play especially in Pick and Roll situations.


Bench


Animation tuning (posing issues)

Alignment tuning on interaction with the Bench


Post whistle


Smoother transition in and out of Post Whistle Animations


Triple Threat body up mirroring issues addressed

Dribble


Added a new dribble move – BHB in-out

Smoothing pass on standing dribble moves

Smoothing pass on other various dribble blends

Adjustments to ball warps/blips

Adjustments to RPM for dribble


Slowed down various quick turns and “zig-zag” like movements by 10-15%

Performing quick turns and “zig-zag” like movements have a slightly increased chance of losing the ball



Celebrations/Taunts


Steering adjustments, so players go into and out of celebrations smoother.

Target of Taunt fixes


Rebounds


Adjusted branch out windows on assets where it kept player in animation too long, so players can get out of rebounds quicker

Removed some boxout animations that started with the players too far apart from each other, helping with responsiveness in positioning prior to rebounds.

Fixed various rebound animation problems to reduce warping animations and hands clipping through rim


Passing


Various pass animation selection adjustments/fixes, better selection of pass types

Playing less full court pass animations to nearby receivers

Tuned ball speeds, less passes that are unnaturally fast

Passing more responsive out of double team

Removed very delayed passes out of dribble pickups and collisions with a defender while dribbling

Removed accidental icon passes to the center during pick and roll


Various posing fixes (animation quality)

TRAITS


Rebalanced all shooting traits

Fixed an exploit in which shooting traits would reward a user a large boost on highly improbable shots

Implemented diminishing returns for stacking traits of the same type


Stacking multiple traits will still be beneficial, but have less of an exponential benefit.


Streak Traits, like Spicy Dish will now be more reliable

PLAYS


Fixed spacing issues regarding motion offense, players are less likely to clump / cluster

LOGIC


Increase the frequency of jump shot fouls

Adjusted the Off-ball acceleration from stop to be quicker

Adjusted Pick & Pop Logic


Good shooters will now go to the 3pt line, or mid-range to space out the floor


Adjusted reaction time for defender Deflection of passes

Fixed issue of Bounce/Lob pass request when off-ball carrying over after receiving the ball (ie, pass immediately after receiving when in player lock)

STAMINA


Holding sprint will now decrease your short-term stamina quicker


The longer you hold it, the faster you will tire out


If you are too tired, but request a dunk you will now have a chance of missing the dunk

The more tired you are the slower you will physically move

PERFORMANCE GRADE


Added a new performance event for playing off-ball defense and holding the user without being called for a foul (Positive event)

Added a new performance event for playing off-ball defense and holding the user causing a foul to be called (Negative event)

USER INTERFACE (UI)


Fixed issue where shot meter would display inappropriately (for non-metered shots)

PRESENTATION


Camera


Various fixes for environments and keeping action on screen


Adjustments for cloth settling following a camera warp

AUDIO


Commentary


2466 New Samples


Additional Content for:



Music


Added more Instrumentals to Pro-Am & Court Battles experiences

General Game Mix updates / Polish


Hope you enjoy the details to our 10/9 Title Update. Let us know what you think once you've played for some time!
Happy Gaming,
-NBA LIVE Dev Team