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cdj
07-28-2017, 04:35 PM
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Coaching Adjustments, a popular feature from the NCAA Football franchise, will be coming to Madden NFL 18. The feature will be very similar, but with some additions and updates since we saw it last.

One of the bigger additions is another highly requested community request, Cornerback Matchups. Users now have the ability to select from one of five ways for their CBs to be assigned to WRs: By Overall, By Speed, By Height, By Route Running, or By Depth Chart.

In addition, the CPU will also utilize this feature in specific situations.

Continue on to read the blog from EA SPORTS (https://www.easports.com/madden-nfl/news/2017/coaching-adjustments) on the new Coaching Adjustments feature.


Coaching Adjustments was a popular feature in our NCAA Football series. It now makes a debut in Madden NFL 18.

For those of you who’ve played NCAA Football, you'll recognize elements of this feature and will have a general idea of how it works. But, there are some key additions and updates we've made specifically for Madden.

The Coaching Adjustments option is located on the front page of the play call screen. This is for both offense and defense. Once the user selects the Coaching Adjustment option, they'll be taken to the next page, which contains the list of Coaching Adjustments available for the side of the ball they’re playing.

By default, each adjustment is set to Balanced. This means standard gameplay conditions apply based on the mode the user is in. Here's the complete list of Coaching Adjustments, as well as the descriptions on what they do.

Defensive Adjustments


Auto Flip Defense

On - The CPU will flip your defensive play to best match the offensive formation
Off - Disables auto flip defensive play call


Ball In Air Defense

Play Ball -- AI will play the ball in two-man catch situations

Pro: Increased chance of an interception
Con: Increased chance of WR catching ball and increased chance of a broken tackle


Play Receiver – AI will play the receiver in two-man catch situations

Pro: Decreased chance of a broken tackle
Con: No chance of an interception


Swat Ball –AI will attempt a swat in two-man catch situations

Pro: Increased chance of knocking out ball
Con: No chance of an interception



Option

Conservative

Pro: Focused on QB on the option
Con: Dive and Pitch left open on the option


Aggressive

Pro: Focused on the Dive and Pitch on the option
Con: QB left open on the option



Pass Rush

Conservative

Pro: Outside rushers play QB Contain and AI defensive line will look to swat passes
Con: No Jump Snap bonus and more time in pocket for QB


Aggressive

Pro: AI pass rushers will attempt to jump the snap
Con: Higher chance of off sides penalty versus hard count
New Addition: Pass Rushers also see an increase in fatigue



Strip Ball

Conservative

Pro: Lowers break tackle chances
Con: AI will not attempt to strip


Aggressive

Pro: Higher chance for AI to attempt a strip for a higher fumble chance
Con: Higher chance of a broken tackle and face mask penalty



Tackling

Conservative

Pro: AI defenders tackle conservatively
Con: Increases chances of allowing yards after contact


Aggressive:

Pro: AI defenders attempt Hit Stick tackles for higher fumble chance
Con: Higher chances of missed tackles




Offensive Adjustments


Ball Carrier

Conservative

Pro: Ball carrier protects the ball, decreased fumble chances
Con: Decreased ability to break tackles


Aggressive

Pro: Higher chance of triggering auto break tackles
Con: Increased fumble chances



Blocking

Conservative:

Pro: Decreased chances of holding penalty
Con: Hold blocks less for run and pass


Aggressive:

Hold blocks longer for run and pass
Increased chances of holding penalty



Deep Pass Catching

Conservative:

Pro: Receivers will attempt a RAC catch, increases run after catch chances
Con: Increased interception chance


Aggressive:

Pro: Receivers will attempt an Aggressive catch
Con: Decreases run after catch chance



Intermediate Pass Catching

Conservative:

Pro: Receivers will attempt a Possession catch
Con: Decreased run after catch chance


Aggressive:

Pro: Receivers will attempt a RAC or Aggressive catch
Con: Increased chances of ball being knocked out




Cornerback Matchups

Cornerback Matchups is a Coaching Adjustment that allows the player to set what criteria they want to use to determine which wide receivers their CBs matchup against. Cornerback Matchups work for both man and zone defenses. To maximize the effectiveness of this feature, users ideally want to make sure the number of CBs on the field is equal to or greater than the number of WRs.

If, for example, the offense has more receivers on the field than cornerbacks, the CBs will still follow the matchup criteria set by the user. But only the CBs who are projected to matchup against a WR will swap positions with one another.

The options the user has available are:


By Overall – Highest-rated cornerback will matchup vs. highest rated receiver
By Speed – Fastest cornerback will matchup vs. fastest receiver
By Height – Tallest cornerback will matchup vs. tallest receiver
By Route Running – Highest-rated man coverage cornerback will matchup vs. highest rated route run receiver
By Depth Chart – Matchup based on cornerback's depth chart position vs. receivers overall rating


By Depth Chart gives the user the ability to set specific cornerbacks to a specific receiver. For example, if a user wants their highest-rated cornerback to matchup vs. the second highest overall-rated receiver, they can simply go to the team depth chart and place their highest rated cornerback into the CB2 slot.

AI Usage and Game Styles

Coaching Adjustments are available with all Game Styles and all play modes except for Practice. Therefore, when a Coaching Adjustment is set, the assumption is that the user is willing to accept the inherent risks and rewards of that Coaching Adjustment. Penalties and other various outcomes can occur as a result of a Coaching Adjustment in any game mode.

An added element is that the AI in the Simulation game style will use Coaching Adjustments. When the AI uses a Coaching Adjustment, and if that adjustment had an impact on the play result, a drop-down banner will appear under the in-game scoreboard HUD displaying the adjustment that triggered.

The Coaching Adjustments that the AI will use are:


Ball Carrier Conservative

When ahead, late in the game, and running the ball in an effort to keep the clock running


Cornerback Matchups

By Overall rating, when it has a cornerback on its team with at least a 90 OVR, and the offense has a receiver with at least a 90 OVR


Pass Rush Aggressive

In certain passing situations.


Strip Ball Aggressive

When trailing late in a close game, when the offense is trying to keep the clock running


Strip Ball Conservative

During late-game, two-minute situations, when ahead


Tackling Aggressive

In some short yardage situations, also late in games when trailing in a close game


Tackling Conservative

During late-game, two-minute situations, when ahead

souljahbill
07-28-2017, 08:50 PM
All of that sounds good.


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Rudy
07-29-2017, 05:05 AM
I like the CB stuff.

jaymo76
07-29-2017, 03:43 PM
A great feature from NCAA football. Didn't NCAA originally have this back in NCAA Football 10?

cdj
08-03-2017, 07:19 AM
A great feature from NCAA football. Didn't NCAA originally have this back in NCAA Football 10?

I was trying to determine what year it was added to NCAA Football and struggled to find out for sure. Initially, I thought it was 12, but maybe not. NCAA 10 focused on Season Showdown and I didn't think Coaching Adjustments were the same year, but maybe they were.

skipwondah33
08-03-2017, 11:36 AM
Hopefully there is an actual downside to setting blocking to Aggressive. There wasn't really in NCAA...despite the penalty sliders being tweaked.

I haven't seen a holding penalty in a ranked or unranked Madden game in the past 7+ years.

jaymo76
08-03-2017, 02:23 PM
Hopefully there is an actual downside to setting blocking to Aggressive. There wasn't really in NCAA...despite the penalty sliders being tweaked.

I haven't seen a holding penalty in a ranked or unranked Madden game in the past 7+ years.

Yeah the NCAA logic was somewhat flawed at times... often if you would set tackle to aggressive, you would get a facemask penalty.